Quick question, just how impervious to explosions are the blocks like plexiglass, are we talking better than, worse than, or equal to obsidian? I am trying to decide whether to plan on using plastic and plexiglass or obsidian and King's obsidian crystal to resist explosions. It would be especially nice if I could get the Block Resistance, i.e. obsidian is 6000, stone is 30, and the ores in beta 1.1_02 are 15 acording to http://www.minecraftwiki.net/wiki/Explosion#Block_Resistance. Thanks for any info I get.
Equal to obsidian.
Thank you, now I just need to compare visually. Bomb-proof bases, here I come.
Quick question, just how impervious to explosions are the blocks like plexiglass, are we talking better than, worse than, or equal to obsidian? I am trying to decide whether to plan on using plastic and plexiglass or obsidian and King's obsidian crystal to resist explosions. It would be especially nice if I could get the Block Resistance, i.e. obsidian is 6000, stone is 30, and the ores in beta 1.1_02 are 15 acording to http://www.minecraftwiki.net/wiki/Explosion#Block_Resistance. Thanks for any info I get.
im running
- SDK Guns
- Mo Creatures
- Kings Mod
- Ultimate Fist
I managed to make PlasticCraft 1.3 work with SDK 1.3 AND Kings mod at the same time. I figured out that the following process worked for this:
install SDK's modloader version
install SDK's mods and Minecraft Advanced
install PlasticCraft and overwrite SDK's pe.class
Can't say whether Ultimate Fist works, and I'm not using Mo Creatures right now.
Hi, first off, great mod, second, at some point, whenever you feel up to it, could you look into compatability with SDK's mods? I can't tell what the issue is for sure, but I know he/she modified the modloader, and I can't get the SDK mods to work with PlasticCraft. The game hangs at "Updating Minecraft Done Loading" regardless of which pe.class I use. Also, I have no ID conflicts, and tried with nothing but SDK's mods and modloader, PlasticCraft, and Shockah's "More IDs". Any advice anyone else has will also be appreciated.
Something involving Zan's Minimap, found here viewtopic.php?f=25&t=77497, is messing with the mod. It doesn't black screen normally, instead, it fails during (I think) the arrival process, resulting in no portal being created, although you do arrive at your destination, and minecraft blackscreens there. I can however close minecraft, load it back up, and go back to that save, which revealed that the portal was not made. No blocks at all seem to be changed. Luckily, as far as I can tell so far, it will not stick you in sollid rock, so the safe destination process does trigger. Could you take a look at least?
By the way, I am using other mods, but if I put in place everything except the minimap in place, it works perfectly, and as soon as I add the minimap, I get the bug described above. I think it might also involve ModLoader, because the minimap has a ModLoader fix due to both using the pe class file.
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Thank you, now I just need to compare visually. Bomb-proof bases, here I come.
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I managed to make PlasticCraft 1.3 work with SDK 1.3 AND Kings mod at the same time. I figured out that the following process worked for this:
install SDK's modloader version
install SDK's mods and Minecraft Advanced
install PlasticCraft and overwrite SDK's pe.class
Can't say whether Ultimate Fist works, and I'm not using Mo Creatures right now.
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0
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By the way, I am using other mods, but if I put in place everything except the minimap in place, it works perfectly, and as soon as I add the minimap, I get the bug described above. I think it might also involve ModLoader, because the minimap has a ModLoader fix due to both using the pe class file.