First, I agree with your opinion on 'don't use it'.
Is there a single suggestion you actually like? The idea would be damn awesome. I don't even see what's childish about it. It's no different than horse calvary, except it fits the mood that Minecraft has, and does not require the creation of another mob. On top of that it would be much more entertaining than riding a horse.
Someone disagreeing with you does not make them a child. I can guarantee you the majority of people on these forums are not in fact very very young children. Why don't you get your head out of your ass, and realize that anyone who doesn't exactly agree with your egotistical and overly serious tastes about what should go in a game which is, in essence, about playing with blocks, are not automatically children, and their tastes are not automatically childish.
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Nov 21, 2010Someone get this to Notch at once!Posted in: Suggestions
Also, I really think there should be some sort of color change/sweeping animation. Like a wave of electricity when the thing gets powered that comes from the power source.
Nov 21, 2010Posted in: Alpha - Survival Single PlayerQuote from Tarman »I find it to be immersive, more than truly scary. The atmosphere is well done in Minecraft. It's very easy to drop yourself into the world; you're not moving a little dude so much as you're there yourself. To me it's like a good movie; you know it isn't real, but you can easily suspend your disbelief and get into the world that's presented. This is also that same vibe you get playing good racing games, where you suddenly notice you're turning the controller (even without SIXAXIS) and leaning into the curves while sitting on the couch.
I'll agree with that. A lot of the immersion comes from the fact that the world is entirely random. However, I still find it scary just because it's completely random. Anything that happens involving mobs and such isn't at all planned, and because of that there's no way to know what to expect.
Nov 19, 2010Odysseus posted a message on 4 large chests of cobblestone and someone who wants to buildPosted in: Alpha - Survival Single PlayerQuote from Shawnyall »Build a second castle with a view overlooking the first castle so you can look at your castle from your castle and say, "Damn, that's a mighty fine castle down there."
Nov 19, 2010Posted in: DiscussionQuote from Bilkokuya »The debate should not be about whether piracy is wrong or not, or even whether it loses Notch money or not. The fact is, piracy happens and any attempt to prevent it with new DRM only hurts the paying customer (hence Notch's current approach).
Instead, we should be looking at how the people pirating the game could be encouraged to buy it in the long run. In many ways, piracy is a good thing - unlike most target customers; the pirates know how good a game it is and therefore need a lot less persuasion to get them to pay for it.
Actually, you're right. XD
However an argument for DRM is that it is losing Notch $$$.
I agree though, DRM is not the way to go. You're punishing paying customers, and providing pirates with negative enforcement to buy the game. Small and frequent updates would help convince them, as nobody likes redownloading a torrent every five minutes. But that would also screw a lot of mod makers over.
The fact is, whatever you do pirates are going to pirate it, it's unavoidable. The question is, what besides DRM can we use to convince them to buy it?
Nov 19, 2010Posted in: DiscussionQuote from SpGrey »
That's not correct. Most of the people who pirate games are just cheap. More people would pay if that was the only way to get the game, because the desire to play games usually overrides the desire to hold onto fourteen dollars.
When we ignore evidence, testimonials, logic, then proceed to speak in sweeping generalizations about a number of people whom we've never met, we are left neither with an argument, or any sort of intelligible discourse. Instead, we are left with speculation, assumptions, and dogma.
Nov 19, 2010Posted in: DiscussionQuote from MaGicBush »
Situation A. There are other ways of learning about the game to see if you like it or not. Saying you have to pirate the game to see if you like it or not is just ridiculous.
By that logic, in order to decide whether you want to go and see a movie or not, you have to first pirate a copy of the movie online. Once you've watched the whole movie, then you decide "I like this film" and pay to go see it in the cinema. That only happens in the magical idealistic world of morally inconsistent pirates.
That isn't the least bit true. With PC games there truly are no real indicators of whether or not you'll enjoy them. Same goes for movies, except movies are generally a one-time thing, so that analogy is really, really stupid to be comparing to a game of any sort.
OOoooooor, you could just keep the pirate copy. If you're the kind of upstanding person who would pay notch money even though you've already got the game, then you're probably not the kind of person to take the penny-pinching option of pirating the game in the first place. And if you are, you have very contradictory morals. Do you want to save money, or give it to notch out of righteousness? You can't do both.
Exactly. If someone pirates the game and doesn't want to buy it, they sure as hell wouldn't have bought it anyway.
And what the hell is situation B?! You either want something... or you don't.
I said no interest in buying it. Maybe try reading something before retorting? Just because I don't want to pay for a sports car doesn't mean I don't want one.
If you have no interest in minecraft, why would you download it, even for free?
I have no interest in going to see a music concert. If I saw tickets being given out for free, I still wouldn't get them because I have no interest in going to see a music concert.
Hurr - See above.
It is an unquestionable fact that every single person who pirates minecraft does it because they want to play the game. Now you're saying that if there was no pirate copy available they wouldn't be too choked up about it and simply wouldn't bother, ergo: piracy is not damaging.
Although logical from that very odd perspective, you're not really seeing the bigger picture here. That's not an argument for piracy, that's an argument for apathy.
Just because somebody doesn't want to pay for the game, doesn't mean it should become free just to cater for those who don't really give a crap about it either way. If MC piracy didn't exist, those people wouldn't care, ergo: piracy is not beneficial.
And now you pull out the strawman then? I never said it should become free. I'm not arguing legality with you. The fact is, people either have interest in the game, and no interest in buying it, or interest in the game,and no certainty that they'll like it. Either way they won't buy it, but with pirating, the second situation atleast has a chance if they enjoy the game.
As for the bolded part, what the hell are you talking about? Pirating exists, period. It's unavoidable. Those who don't want to pay probably wouldn't your right. So nothing would be different from my situation, your situation, or your hypothetical no piracy situation. Those who want to trial the game wouldn't be able to pirate it, and would probably move on. Therefor, there is a distinct benefit from a world with pirating.
And who knows? Maybe those people who don't really care and had no option of downloading the game would gradually become more interested in it as they hear more about it. Then, through not playing the game, they become more interested in it and eventually decide to pay for it after all.
But if you give them a free ride, there's no chance of that happening. They'll just satisfy themselves with the pirate version and move on, never contributing a thing.
And who decided that legitimate purchase of the game doesn't also count for advertising anyway?
Unbolded - That is a very, very rare situation. If someone has no interest in paying for it, they probably won't in the future. On top of that, you're still assuming this is in a world without piracy. Accept the fact that piracy DOES exist and there is NOTHING we can do about it. In a perfect world everyone pays for it, but the fact is, people can and will pirate it, what I'm arguing is that it won't lose Notch sales.
Bolded - Once again, you're pulling words out of my ass. Neither myself, nor anybody else ever said that.
This is all a very niche argument. You are totally ignoring all the people who simply want to get the game for free and don't give a **** about paying for hard work. Just because there are a few people who have 'legitimate' reasons for pirating the game, they are very heavily outnumbered by people who just want to snatch the game for free and who cut profits. Any argument for piracy is flawed by that very simple fact.
I'm not arguing for piracy. I don't want it legal, I don't want people to pirate. But pirating does not lose Notch sales and is beneficial in those many times that advertising or a later purchase is provided.
I am also not at all ignoring all the people who 'simply want to get the game for free and don't give a **** about paying for hard work.'. Situation B, maybe if you actually read closely and paid attention, you would atleast understand what I'm saying.
So two things.
#1 - Argue like an adult. Pay attention to what is said, and don't put words in people's mouths.
#2 - Get over yourself, your entire post is literally dripping with self-worth.
Nov 19, 2010Posted in: DiscussionQuote from carlcarlos101 »Quote from 182crazyking »Tell your parents that Minecraft is vettd by PC Gamer, over 60 million people have already bought it, and not 1 had their credit card stolen.
However, I do agree with the idea, though it would probably be once Minecraft reaches Beta or even a full release. If Notch would release a CD Minecraft would turn from a cult game to a massive game!
They aren't really worried about their credit card getting stolen, they say that they could get robbed of hundreds or thousands of money.
That is what he meant. In order to get robbed of hundreds of thousands of 'money', then the credit card number has to have been stolen.
Nov 18, 2010Posted in: DiscussionQuote from SpGrey »
This means that notch's profits are fundamentally limited. People pirating the game cuts into his potential profit and probably causes his overhead to increase as his rate of income falls, overall making him less money, which is the exact same consequence as theft.
If someone is going to pirate the game, chances are they
A. Are testing it to see if they would like it.
B. Have no interest in buying it in the first place.
If A, then there's a very high chance Notch will get a sale, otherwise it's a good thing that someone didn't have to essentially waste 15 dollars on a game they wouldn't like.
If it's B, then Notch wouldn't have gotten a sale anyway, as the person expresses no interest in buying it.
Someone pirating the game not as a trial but just not to buy it is going to fall under situation B, and Notch will have not lost money. Someone buying it for testing purposes, not liking it, and then not playing it, is still not losing Notch legitimate purchases and happy customers. If someone in situation A bought the game and decided they didn't like it, then they're SoL.
Pirating the game doesn't make Notch lose money, it really doesn't make much a difference at all. Theft is deliberately taking money or belongings from someone. Pirating it doesn't take anything from Notch, and if anything (as has been mentioned a lot) provides free advertising, and will actually help him improve sales from people in situation A who would not buy the game without being able to try it out.
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