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    posted a message on Gaming rig, 8g ram and yet I still lag?? CPU @ 100%
    Do you have a proposed solution? Or is it a hardware problem?
    Posted in: Server Support and Administration
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    posted a message on Gaming rig, 8g ram and yet I still lag?? CPU @ 100%
    TBH I have absolutely no idea, but as I've said, there were no issues up to and until Beta 1.3
    Posted in: Server Support and Administration
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    posted a message on Gaming rig, 8g ram and yet I still lag?? CPU @ 100%
    Doesn't work when I am or am not running the client. Also btw my rig is definitely built to be able to handle it.
    Posted in: Server Support and Administration
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    posted a message on Gaming rig, 8g ram and yet I still lag?? CPU @ 100%
    I'm getting the same issue, as is my friend. We coudl both host servers prior to 1.3 without issue, but now when anybody tries to join the CPU usage skyrockets. I know for a fact it isn't my anti-virus and this problem has not existed prior to 1.3
    Posted in: Server Support and Administration
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    posted a message on SQUIDS ARE EVIL Also: Intel on Squids
    Quote from Esthin »

    I'm scared of water in real life AND video games


    So you built an underwater base?
    Posted in: Survival Mode
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    posted a message on BURP: SMP strategy game that goes BOOM!
    A video perhaps?
    Posted in: Survival Mode
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    posted a message on I think I found something "rare" right by my spawn...
    Just upload the level.dat and put an end to it.

    Post Eaten: V
    Posted in: Survival Mode
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    posted a message on So apparently the embers of lava can catch people on fire..?
    Put glass sides on the edge of your walkways so you can still see the lava and get the effect, but water won't spill off if you need to use it.

    Posts eaten: II
    Posted in: Alpha - Survival Single Player
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    posted a message on Mass Block Replacing
    Worked thanks. (Just had to search through 2.5 mil+ blocks XD)
    Posted in: Mods Discussion
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    posted a message on Mass Block Replacing
    I want to remove a mod, and stop having to reinstall it every time I want to play my save after an update, but I can't because the mod's blocks are there, and I have no idea where to find it. I want to replace every block from that mod with the ID 109 to air. Is it possible and what programs should I use?
    Posted in: Mods Discussion
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    posted a message on [Performance]Chunk size increase
    So let me see if I can get this in layman's terms..

    A larger chunk size will make the game have to pull new chunks into the processing distance less often. Just as well there would be less files (Would that help lessen chunk errors?) So the game would overall run more quickly, not normally as you're processing the same number of blocks, but if you're moving the computer doesn't have to pull so many new chunks into memory so often because the chunks are fewer and farther between.

    Quick questions:
    How does having a chunk size that's the square of an even number make a difference?
    With larger chunks, chunk errors would be very, very disastrous.
    Would it take less time to rewrite the files when saving and such?

    Unrelated question, how many chunks in each direction are stored in memory right now?
    Posted in: Suggestions
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    posted a message on Throw in your Diamond Tools, boys.
    Last I checked carbon nanofibre was pretty damn tough, and has been around for a while.
    Posted in: Discussion
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    posted a message on Pig Companions
    Quote from muncher21 »

    lets get to some game breaking aspects of this idea.

    1. The fishing rod thing is unnecessary and so is the name tag. The pig should be tamed and kept from despawning when you saddle it.
    2. helms are not necessary. they would work for horses but don't make a lick of sense on a pig.
    3. diving gear- why would you pig go underwater ever?
    4. Pig food- don't get the point of this..... seems very unnecesary
    5 pig shoe and armour- wut? why is there gold in this? anyways look at the helm I could see this working for horses but not for pigs.
    6 chests- works for horses but not pigs
    7 flying pigs and pig spawner- no.


    1. Fishing rod and nametag add a nice touch to it. Just because something is unnecessary doesn't mean it's not entirely fun.
    2. Point is for armor, so you can take your pig into battle/keep him alive longer in case of skele attack. (Nothing wrong with that, though it is a bit unnecessary coding-wise.)
    3. I'll give you that one.
    4. Heal the pig...
    5. Shoes that make a pig go faster does sound nice, thats what it's for. The armor, I'm not sure how well that would work on a pig. Also it may work well for a horse in real life, but this is Minecraft. It's better to choose the more fun option (IE: pig calvary rather than normal.)
    6. How does this not work for pigs? Maybe not in real life, but this is Minecraft, and the suggestion does involve taming and riding pigs.
    7. Agree.

    You seem to be hung up on the idea that it's a pig. Yes attatching a chest, helmet, metal shoes, etc to a pig make no sense in real life. But this isn't real life. In fact if I could do that in real life efficiently, I don't see a single reason not too. Having pigs do this would be fun, interesting, and original. Back to my original point, you seem to be hung up on the fact that they're pigs. I think while pigs would be cool, maybe they wouldn't be entirely necessary. Focus more on the suggestions as a whole (Ridable, tamable mob that you can take into battle/have as a companion and storage device) rather than a single part (pig)
    Posted in: Suggestions
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    posted a message on Amphibious Minecart
    So a buoyant minecart?
    Posted in: Suggestions
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