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    posted a message on [SOLVED] Forge Crash //No idea what is causing it myself. Help appreciated. | Creation of a new modpack.

    This is your error:


    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: Lelec332/cmip/mods/MainCompatHandler;
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)


    Caused by: java.lang.ClassNotFoundException: elec332.cmip.mods.MainCompatHandler


    Caused by: java.lang.RuntimeException: java.lang.ClassNotFoundException: elec332.core.util.AbstractCompatHandler at com.google.common.base.Throwables.propagate(Throwables.java:160)


    Caused by: java.lang.ClassNotFoundException: elec332.core.util.AbstractCompatHandler at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)


    UE CMIP{1.0Beta.23} [CMIP] (CMIP-1.7.10-1.0Beta.23.jar) <-------- The U means unloaded and the E means errored. This is where your problem lies.


    Maybe you are missing a core or downloaded an incompatible core for the mod file your downloaded? Make sure you are using the recommended Forge version for your mod. If you are using the wrong version it can be looking for missing hooks?

    Posted in: Java Edition Support
  • 1

    posted a message on Backpacks! (by Brad16840)

    I don't know what the heck is happening, but in 1.11.2, backpacks won't work at all. I just get an "gui out of sync" error. My MC version is 1.11.2, mod version 3.1.6. The backpacks are craftable, but can't seem to store any items. If I try, all my stored items are returned to my inventory (thankfully not deleted). Any help, please? I read something about Visible Armor Slots, but have no clue if Backpacks and that mod conflict. I am using Visible Armor Slots.




    They conflict at the moment. I got both mod authors in on the issue and Visible Armor Slots will shortly release an updated version. Below is the response from sidben (VisibleArmorSlots mod author) and a link to the github issue.


    " I tested my new code with this backpack mod and it looks pretty stable. I'll finish up some details and release as beta this week. The blacklist feature is already done, but for now it can make VisibleArmorSlots ignore the whole mod. In the future you'll be able to target individual GUI's."

    https://github.com/sidben/VisibleArmorSlots/issues/12


    Thanks again Brad16840 for the quick input to identify the issue.

    Posted in: Minecraft Mods
  • 1

    posted a message on New to Minecraft - problem with an infinite loop

    The repeater to the left of your lever is backwards; it should be pointing towards the lamps in front of the lever to complete the loop. The lever is just to supply the initial power, that is why it is switched on and off. The same could be accomplished with a button.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [1.2] Fisk's Superheroes (Forge)

    By responding to the accusations rather than ignoring them you are accomplishing exactly what you want to avoid. That is just an observation though. We know from experience that most people won't even look at the previous page to resolve issues. Therefore it is better to let the comment slip into obscurity by posting pertinent comments. This also deprives them of the attention they obviously desire.


    For example; I love where this mod is attempting to go and the vision of the mod author. Thank you for trying to bring more enjoyment to our Minecraft time. I hope you take the time to stop and enjoy your work some since so many others find it enjoyable.

    Posted in: Minecraft Mods
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    posted a message on Minecraft launcher failure

    This is a topic that had the same issues maybe something there would help. Have you tried the alternative launcher to see if it works? I believe the Linux version works on Macs too.


    In that topic it appeared to be caused by the way antivirus software handling the scanning of certificates.

    Posted in: Java Edition Support
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    posted a message on ChickenBones Mods

    I'm not using NEI at all but with JEI, FEI, LLOR, CEI, and excore it is almost completely NEI. I have been using this set up for versions beyond 1.8 with no issues. I am currently using this in 1.10.2 with the latest Forge version. The problem most have with this set up is the lack of documentation to get it working you need to go into your configs and in the Forever Enough Items folder and edit the static.cfg permission section to this to get it working for most (this is only the part of the cfg that needs to be edited).

    # Permission level required to use Load Inventory Permission Level
     S:"Load Inventory Permission Level"=USER
    utilities {
     # Permission level required to use Bin
     S:Bin=USER
    # Permission level required to use Game Mode
     S:"Game Mode"=USER
    # Permission level required to use Heal
     S:Heal=USER
    # Permission level required to use Magnet
     S:Magnet=USER
    # Permission level required to use Saturate
     S:Saturate=USER
    # Permission level required to use Time
     S:Time=USER
    # Permission level required to use Weather
     S:Weather=USER
     }
    Posted in: Minecraft Mods
  • 1

    posted a message on Question about Private LAN or Server

    You answered your own question. You can set up a private server and whitelist the computers you want to allow to enter. BukkitGUI from get.bertware.net can be helpful.

    Posted in: Java Edition Support
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from WhichOnesPink»



    Sorry for not replying sooner.

    The reason you can't get it to work is because RTG for 1.8.9 doesn't have biome support for Highlands: https://github.com/Team-RTG/1.8.9-Realistic-Terrain-Generation/issues/63

    The current plan is to update the 1.8.9 version of RTG when version 1.0 for 1.7.10 has been released, bringing the two versions as in-sync with each other as possible. As part of that process, we'll also be adding biome support for Highlands, Minestrappolation, and Agricultural Revolution.
    .

    Thank you for taking the time to respond, I will patiently wait. At least I now know it wasn't something I was doing wrong. I love what this mod does and it was RTG that convince me to move past 1.8 and leave behind some older mod favorites. Thanks for the effort you put forth.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods

    Is there any mod for 1.9 that shows light levels? Im sorry I had to ask here because this is the only mod I know with the same feature


    Light Level Overlay Reloaded does.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods

    I saw above that it was asked about 1.8.9 versions but it hasn't been answered. Is this version getting skipped? I hope not since I myself think that 1.8.9 will be my last version of Minecraft. I would love to have at least codechickencore if possible. Thanks for your consideration.

    Posted in: Minecraft Mods
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