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    posted a message on [Win/Mac/Linux] Minecraft Console Client

    Hello,


    ShingoriTokira: Well, thanks for your screenshot, since connection is suddently lost I'm not sure of the reason. Sorry :/

    5tanly: Use the console client, not the GUI, which is outdated and may have CPU usage issues as you noticed.

    MineMin3r: Maybe the SRV record is not resolved properly, try disabling this in the configuration file?

    KingDaddyBaba: Currently inventory support is not planned although on the TODO list (#205). Sorry.

    TankOP: Don't have time for making videos, sorry. Maybe try reading the guide twice or ask a friend?

    Nsiso: Hi! As long as your work is open source with credit to the original project for instance in readme file or "about" form, it is CDDL-Compliant so I'm fine with it. Don't hesitate to share a link to your project ;)

    azoundria: See sample files :)


    Also, some updates:

    - On the first post: download link is now development build link

    - On GitHub: removed the "Indev" branch as no "stable" releases are published for now. Everything on "master"

    - I may not be able to log back to my account because the forum will start enforcing twitch accounts and I don't have one/don't really want to create one.

    Posted in: Minecraft Tools
  • 0

    posted a message on [Win/Mac/Linux] Minecraft Console Client

    Hello,


    TomFox_: This crash should already be fixed in development builds.

    Lukakapopcorn: MCC has been developped using .NET4, not .NET2, so it should not work if you only have access to .NET2, sorry. Maybe you'll have more luck installing a Linux distribution designed for old computers and then use the Mono framework.

    ShingoriTokira: If you have a server IP to provide having the issue, that would be interesting. Also you can enable debug messages as Pokechu22 hinted.

    BobbyWibowo & Pokechu22: This usually happens when protocol gets out of sync on the receiving end (i.e. in MCC, data received from the server is improperly parsed, since MCC will then automatically discard packets with unrecognized PatcketID). Maybe the latest commits only partially fixed the issue with Forge?

    Posted in: Minecraft Tools
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    posted a message on [Win/Mac/Linux] Minecraft Console Client

    BobbyWibowo: Sorry, updated Forge compatibility is not planned unless @Pokechu22 feels motivated :P

    Rebornnn: Make sure the files exist in the same directory as MinecraftClient.exe and MCC is invoked there.

    coneyaw: What are you using to log the lines? The Log bot?

    Posted in: Minecraft Tools
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    posted a message on [Win/Mac/Linux] Minecraft Console Client

    I think you need to read the README file because MCC can already be used on linux, including a vps...

    Posted in: Minecraft Tools
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    posted a message on [Win/Mac/Linux] Minecraft Console Client

    Use

    pwd

    to check in which directory you currently are

    and

    ls

    to show files in the current directory.

    Finally, use

    cd /path/to/dir

    or

    cd mysubdir

    to move to the correct directory.

    also, use this to go to the parent directory:

    cd ..
    Posted in: Minecraft Tools
  • 1

    posted a message on [Win/Mac/Linux] Minecraft Console Client

    Hello,


    I'm not very active on this project lately, so thanks to everyone who replies to questions on this thread.

    Just in case, I'll reply also below to issues that seems unanswered or partially answered.


    eric162003: Seems like you have an error with the HTTPS certificate from authentication servers. Try visiting https://authserver.mojang.com/ with Internet Explorer, Chrome or Edge to further diagnose this issue.

    Nolliemags: Isn't the AutoRelog section from Readme file not sufficient? If you still have trouble, please explain what's unclear ;)

    EnderBeast22: If some characters do not display properly, try a terminal different than the builtin one. I personnally like Cmder.

    Nvco_: Try development builds, latest stable release is unfortunately outdated.

    iTwitchTV: Water flows are handled client-side, and MCC does not handle them. Use /move in a scheduled script if you wish to AFK.

    Bestaliasever: In your batch file, run MinecraftClient.exe [MyIniFileWithChatLogEnabled.ini]

    Jackcraclepop14: Seems like chat messages are not detected. See detecting chat messages.

    TokkieX: You can manually set the mcversion field in the INI file, then MCC will always automatically try this version. If you need to react to specific chat messages such as "You were moved to hub", then you'll need to use AutoRespond.

    DeathMercenary: Make sure messages are properly detected. See detecting chat messages. Also try you regex on regex101. And see MousePak's answer in #2012.

    danielnorway: To start a large amount of clients in one single terminal, you may write a shell script to launch them as jobs (use commands with "&" at the end). You may write "BasicIO" as last argument passed to MCC in order to disable interactive input prompt and chat colors. Of course, you'll need to use something like ScriptScheduler or RemoteControl in order to control the clients since you won't be able to interactively type commands. Or see MousePak's answer in #2009.

    lupus2486: You can build advanced C# bots, see Chatbot.cs, then use GetCurrentLocation and MoveToLocation in your bot.

    AppleFanZockt: Unfortunately, right clicking on signs is not supported. See #171.

    EugenSchlecht: You can use different proxy/server pairs in different INI files and then pass different INI file to MCC on startup.

    EazyDrizzy: Maybe the MacOS guide would help?


    Besides: Whohoo, the thread reached 100 pages! I honestly didn't expect Minecraft Console Client to grow and be still used, updated and relevant 5 years after it launched. Looking behind, I know it could have been better, but it's still pretty cool. Thanks everyone B)

    Posted in: Minecraft Tools
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    posted a message on [Win/Mac/Linux] Minecraft Console Client

    Hello,


    Gopal: Login attempts are rate limited, use a larger delay between logins if you get the "Incorrect password" error.

    Venergy__: Use the AutoRelog bot?

    Posted in: Minecraft Tools
  • 0

    posted a message on [Win/Mac/Linux] Minecraft Console Client

    Hello,


    Matas138: Yes.

    SPThiel: It's probably bad connection, and MCC does not detect it immediately, only when it tries to send something.

    fk20: Thanks! And props to @Pokechu22 who swiftly contributed the 1.12 upgrade to the project :)

    Wobby: I'm afraid I have not understood your issue. Select what? where? What you did exaclty, what was supposed to happen, what actually happened?

    Posted in: Minecraft Tools
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    posted a message on [Win/Mac/Linux] Minecraft Console Client

    Hello,


    danielnorway: There is a basic AntiAFK feature which sends a command on a regular basis. You can also make use of the ScriptScheduler with a script containing "move" commands in order to move on a regular basis.


    squirrel25: This piece of code was designed for Windows 7, you are likely using a more recent Windows version. Just modified it in fedf87b so that only Windows 7 will benefit from the "aero glass" effect. This should fix your issue without breaking the effect on Windows 7. Thanks for your report.


    ShiningTurtle: Terrain and movements is still far from being complete, however it should not crash. If there is a crash please enable debugmessages setting in your config file and provide full output. Please redact password and session tokens from the output before providing it.


    Xcom6000: Please use Mono in the range (inclusive) between v4.0 and v4.2. Other versions were reported to cause silent disconnections. Regarding incorrect password, there are issues in interactive prompts (password and main prompt) with some keyboard layouts. You can set your password using command line argument or INI file. And see issue #137 if you want to help debugging this. Also even with terrain and movements being enabled, it is normal that your avatar will not move ingame when being hit. This is an unimplemented client-side mechanism.


    SPThiel: If I recall correctly, the mechanism you describe has been implemented in #148 and is available in development builds. If you are using Mono, please see my comment @ Xcom6000 just above about silent disconnections.

    Posted in: Minecraft Tools
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    posted a message on [Win/Mac/Linux] Minecraft Console Client

    I'm afraid I didn't understand your question.

    There is a GUI provided with MCC although it is pretty old (2013).

    Posted in: Minecraft Tools
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    posted a message on [Win/Mac/Linux] Minecraft Console Client

    Pazz_X: There is a download link in first post for correct .NET installer. If it does not work for you, maybe you already have a greater version such as .NET 4.5 so you may not need it at all. Try running MCC, if it launches, then no need to install anything.

    hiningTurtle: This is not implemented and will probably not be implemented soon. Sorry.

    danielnorway: You can connect and AFK, terrain and movements are handled. Just, don't expect MCC to generate screenshots.

    squirrel25: Don't have time to work on GUIs, if someone else is interested then I could help getting started but that's all I can do.

    Posted in: Minecraft Tools
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    posted a message on [Win/Mac/Linux] Minecraft Console Client

    Exactly. Latest source code is on GitHub.


    The command line arguments in "debug" tab are for debugging faster as debugging is almost always performed on a local vanilla or spigot server. Of course you can edit it as explained by Pokechu22 ;)


    Feel free to submit pull requests if you improve MCC!


    (And please read the license terms if you plan to distribute a modified version of MCC).

    Posted in: Minecraft Tools
  • 0

    posted a message on [Win/Mac/Linux] Minecraft Console Client

    Hello,


    squirrel25: Terrain and movement is disabled by default. Just don't enable this and ... MCC will actually only handle chat. 1.11.2 is already handled, use the latest development build for that. See link in first post.


    Yvez: Thanks for your appreciation. There is already a log feature. Just enable it in MinecraftClient.ini under [ChatLog]. Plus, it already has a filter feature to only save chat messages if you wish to. See README for more details. Regarding spam, you can filter out announcements shown over inventory bar by setting showxpbarmessages=false in your INI file. Have fun!

    Posted in: Minecraft Tools
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    posted a message on [Win/Mac/Linux] Minecraft Console Client

    Water flows are not handled, nor half blocks (slabs...). All of this needs be handled client-side with special cases.

    Posted in: Minecraft Tools
  • 0

    posted a message on [Win/Mac/Linux] Minecraft Console Client

    Or simply type "1.11.2" when prompted just like in your screenshot...

    Posted in: Minecraft Tools
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