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    posted a message on Damn Zombies are fast
    Keep them as they are. I like them actually being a threat. As someone already pointed out: Survival is somewhat like a rogue like game - It's really hard and you die often - but the feeling of success after beating a mob is great.
    Posted in: Classic - Survival Mode
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    posted a message on Zombies in a tree!
    I didn't plant any trees all game though...
    Posted in: Classic - Survival Mode
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    posted a message on Zombies in a tree!
    If you thought Snakes on a Plane was terrifying...



    But in all seriousness, when spawning mobs, make sure to check to make sure both the bottom and the top block are clear. If it's not that, then I don't quite know what did it. :|
    Posted in: Classic - Survival Mode
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    posted a message on Mob Protect(TM)
    Quote from Hunter2458 »
    Quote from Nutnoze »
    He really said it, check the blog.

    Also, I dont' think anything except for REALLY thick walls is defense against creepers. Or an outer wall.

    Anyways I prefer sand doors over this personally. Although, you could just dig a moat 2 blocks deep and 1 wide which you jump over and mobs fall in. :wink.gif:

    Just gotta make sure the water is at the bottom of the 2 blocks, and that there's a way for you to get out if you fall in D:

    Excuse my non-descriptiveness, by moat I just ment a simple pit, but all around your base. To get out you just have to build a block, jump on it, jump out, delete it.
    Posted in: Classic - Survival Mode
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    posted a message on Mob Protect(TM)
    He really said it, check the blog.

    Also, I dont' think anything except for REALLY thick walls is defense against creepers. Or an outer wall.

    Anyways I prefer sand doors over this personally. Although, you could just dig a moat 2 blocks deep and 1 wide which you jump over and mobs fall in. :wink.gif:
    Posted in: Classic - Survival Mode
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    posted a message on My vision of crafting (Caution: In depth but also LONG)
    Quote from SteGriff »
    Or we'll probably just drop some ores in lava and armour will pop out.

    Even if we don't do what I suggest I really hope it will be a bit more in-depth than that, considering it's probably going to be what you spend most of your time doing (Crafting or mining so that you can craft later).
    Posted in: Classic - Survival Mode
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    posted a message on My vision of crafting (Caution: In depth but also LONG)
    This is how I envision crafting:

    Each area of crafting has it's own special sets of tools/emplacements that take time and sometimes special materials to produce. This will (Hopefully) lead to specialization once multiplayer is released, rather than each person having their own house that just happens to be able to craft anything you want. In this regard, some tools may seem unrealistically costly (IE: Why does it take 8 rock to make a table out of rock that's one block large?).

    Tools that are handheld (Such as the hammer, saw, etc.) take up a normal inventory slot and must be IN the inventory to be used. Tools that are stationary (Such as the Anvil, Mortar, or Sawhorse) are 1 block large(?) and only ONE can be carried in the inventory at a time, as well as taking up an inventory slot. This is all to encourage actually building a base to store all these things in rather than being nomadic.

    There are 4 main areas of crafting: Stonework, metalwork, woodwork, and alchemy

    General tools that can be made by hand:
    - Hammer (5 wood, 3 rock) (General hammer, makes mining of rock and ore slightly faster)
    - Torch (3 wood, burns for 5 mins before losing flame. Can set other things and torches on fire. Provides light (?), Initially lit by lava)
    - Fire pit (5 rock) (Holds fire)
    - Fire (Must be in fire pit) (5 wood, requires 1 wood every 6 mins or 1 coal every 12 mins or it goes out, requires a light from a torch)

    Stonework:
    Stonework specializes in mining tools and the most basic of weapons.

    Tools required
    - Hammer (H)
    - Stone work table (T)
    Products
    - Stone work table (H) (8 rock)
    - Cobblestone (HT) (2 rock) (Easier to break than rock, so is generally not used in building)
    - Axe (HT) (4 rock, 6 wood) (Breaks wood faster)
    - Stone throwing Spear (HT) (2 rock, 3 wood) (Throw-able or melee-able)
    - Stone arrow (H) (1 rock, 1 wood)
    - Stone pick ax (HT) (15 rock, 18 wood) (Makes mining of all materials except wood faster, costly but saves a lot of time in the long run, better than the hammer when mining)
    - Stone Anvil (H) (20 rock)
    - Crucible (H) (12 rock)
    - Coal (H) (2 coal ore)
    - Mortar (The kind you grind things up with) (H) (3 rock)
    - Stone potion bottle (HT) (2 rock) (General bottle, no fancy stuff here)

    Metalwork:
    Metalwork is the logical procession from stonework, and in general makes higher quality goods. The downside is that it requires a lot more materials.

    Tools required
    - Hammer (H)
    - Stone Anvil (A)
    - Fire (F)
    - Crucible (C)
    Products
    - Iron (HAFC) (3 iron ore)
    - Gold (HAFC) (5 gold ore)
    - Steel (HAFC) (3 iron, 1 coal)
    - Iron pick ax (HAF) (5 iron, 18 wood, or 5 iron and a Stone pick ax) (Same as stone pick ax but better)
    - Steel pick ax (HAF) (5 steel, 18 wood, or 5 steel and a Stone/iron pick ax) (Same as iron pick ax but better)
    - Iron arrow (HAF) (1 iron, 2 wood = 2 arrows) (Better than stone arrow)
    - Steel arrow (HAF) (1 steel, 2 wood = 2 arrows) (Better than iron arrow)
    - Iron Throwing Spear (HAF) (1 iron, 3 wood) (Better than stone spear)
    - Steel Throwing Spear (HAF) (1 steel, 3 wood) (Better than iron spear)
    - Saw (HAF) (4 iron, 2 wood)
    - Nails (HAF) (1 iron = 20 nails)
    - Iron potion bottle (HAF) (1 iron) (Potions have a 1.2x multiplier)
    - Steel potion bottle (HAF) (1 steel) (Holds 2 doses of the same potion)
    - Gold potion bottle (HAF) (1 gold) (Potions have a 2x multiplier)
    Armors (Still a product) (All require HAF)
    - Iron plate (5 iron)
    - Enhanced plate (3 iron, 2 steel)
    - Steel plate (5 steel)
    - Iron helm (3 iron)
    - Enhanced helm (2 iron, 1 steel)
    - Steel helm (3 steel)

    - Gold plated armor (2 gold, iron, enhanced, or steel plate, OR 1 gold, iron, enhanced, or steel helm)

    Woodwork:
    Woodwork is generally used to make wooden boards, which allow for much more efficient crafting.

    Tools required
    - Axe (A)
    - Saw (S)
    - Sawhorse (H)

    Products
    - Sawhorse (S) (15 wood)
    - Wooden boards (With this system, when chopping down a tree you don't get 3-5 wood boards, instead you get 1 wood trunk) (A or SH) (1 wood, 1 nail = 3 wood boards when using axe, 5 when using saw) (1 Wooden board can be used in place of 1 wood when crafting things)
    - Bow (A or SH) (15 wood)
    - Sling shot (A or SH) (5 wood) (Uses cobblestone as ammo, fires 10 shots per cobblestone, fast fire rate)

    Alchemy:
    Alchemy is used to make potions and poisons, as well as adding effects to armors. If a potion has a "Multiplier" it applies to all numbers in the potions effect. IE: Poison with a 2x multiplier does 2 damage per second for 6 seconds. Bottles can be reused, but a potion can not be poured from one bottle into another. Once a bottle is used to hold a potion, that potion will never change bottles. A potion can not be made without an open bottle in the inventory to put it in.

    Tools required
    - Mortar (M)
    - Fire (F)

    Products
    - Healing potion (M) (2 brown mushrooms) (Heals 5 health)
    - Poison (M) (2 red mushrooms) (Add to a weapon, the next hit with that weapon deals 1 damage per second for 3 seconds)
    - Potion of speed (M) (2 red flowers, 5 yellow flowers) (Move at 1.5x normal speed for 20 seconds)
    - Potion of strength (M) (2 yellow flowers, 5 red flowers) (Break rock at 2x speed for 5 seconds)
    - Potion of rage (MF) (10 red flowers) (Deal 2x damage for 8 seconds)
    - Potion of fire (MF) (5 red mushrooms, 8 red flowers, 6 yellow flowers) (Add to a weapon, the next hit with that weapon lights the opponent on fire dealing 2 damage per second for 6 seconds)
    - Potion of necromancy (MF) (MULTIPLAYER ONLY) (12 red flowers, 4 brown mushrooms, 6 yellow flowers, 1 skull (1/10 chance per zombie or skeleton kill to drop one)) (Instantly bring a dead player back to life with half health, rather than having them wait the (probably very long) respawn time)

    Enchantments (Applied to GOLD PLATED armor ONLY, all require mortar and fire)
    - Regeneration (10 brown mushrooms) (Wearer regains half a heart every 20 seconds)
    - Speed (6 red flowers, 15 yellow flowers) (Wearer moves at 1.2x normal speed)
    - Strength (6 yellow flowers, 15 red flowers) (Wearer breaks rock at 1.2x normal speed)
    - Rage (25 red flowers) (Wearer deals 1.5x normal damage once every 5 landed hits on an enemy)



    I know that's a LOT to read, but I put a lot of thought into this and would appreciate you taking the time to read it. At this point you're probably wondering how on earth this all works together. Either the player will "use" one of the stationary tools (Such as the anvil), or will select an inventory tool (Such as the hammer) and all the possible things they can craft (Whether they have the materials or not) will come up in a menu. As long as the player is within 3 blocks of a tool, they will be able to craft things that require said tool.

    Example 1: I am near no tools, but have a hammer in my inventory. I pull it out and right click. I get the options to make either:
    - Stone work table
    - Stone arrow
    - Stone anvil
    - Crucible
    - Coal
    - Mortar

    Example 2: I have a hammer and a crucible in my inventory and "use" a stone anvil. I am within 3 blocks of a fire. I get the options to make any of the metalwork products as well as anything that just requires a hammer.

    Again, this is a huge wall of text, but I think it could make for some very long but still interesting multiplayer games, as you and your companions strive to make more and more things. The biggest problem I've found when playing survival games before is the "out of things to do" problem and hopefully with all these options you won't run into that.
    Posted in: Classic - Survival Mode
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    posted a message on Drop Blocks/Items?
    This would be especially useful for MP, as giving someone 30 stone bricks would be a tad slow by laying them all down one by one and having them dig them back up, one by one. It would be really neat if you could do something like the backpacks you drop in quake, where you can just throw a bunch of stuff into one object and throw it on the ground (To avoid the slowdown from rendering 400 dropped blocks). It could also do this when you die, automatically dropping a pack of what you're carrying.
    Posted in: Classic - Survival Mode
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    posted a message on Various Survival Tips
    Don't pick up red mushrooms (no way to drop without eating)

    Creepers make digging ore, rock, and trees a LOT faster.

    If you're drowning in a cave, dig two blocks into the wall and then 3 blocks like so:


    (cave) X
    (cave)XX
    (cave)XX
    (cave)

    The last block you dig will be air.

    Creepers hurt a lot :sad.gif:
    Posted in: Classic - Survival Mode
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    posted a message on Various Survival Tips
    Lava does 5 hearts of damage per second. Don't fall in this stuff.

    Build closing doors by having the top block have at least 2 blocks of sand on it, then when the top block is taken out the sand falls and shuts enemies out.
    Posted in: Classic - Survival Mode
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    posted a message on Survival, it's coming, what are you going to do about it?
    Build a tower to snipe at the mobs from. Also build a house with an emergency shut door (Sand on top of dirt, run inside and destroy the dirt, sand drops down to block path) :wink.gif:
    Posted in: Classic - Survival Mode
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