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    posted a message on [MODS][ALPHA_1.2.6._ONLY] Yak's Mods
    Quote from spikeof2010 »
    Best. Mod. Ever.
    I. Like. To. Talk. Like. This.
    But seriously, 20 wood per tree?
    AND A COW DROPS A PICKAXE?


    Thanks for complement, for that, I will add extra options for the tree mod, and make mods seperate.
    Posted in: Mods Discussion
  • 0

    posted a message on [MODS][ALPHA_1.2.6._ONLY] Yak's Mods
    OMFG! YOU ASSHOLES! IF YOU DONT LIKE IT, DONT DOWNLOAD IT! IF YOU DONT LIKE CERTAIN MODS, DONT INSTALL THEM! SIMPLE, JACK-ASSES! IM NOT ENCOURAGING PIRATING, THERE IS NOTHING WRONG WITH DOWNGRADING! SHEESH, YOU MOTHER FU... kers...

    Sorry for that, but you get the point. If you don't like it, dont download it. simple.

    User was warned for this post: "Sorry" is not enough.
    Posted in: Mods Discussion
  • 0

    posted a message on [MODS][ALPHA_1.2.6._ONLY] Yak's Mods
    Yes, all of these mods are only compatible with Alpha_V1.2.6.
    Sorry, but the mod toolkit I'm using doesn't support beta. You can always downgrade your Minecraft to 1.2.6. using the pirate bay...
    -If you know a "legal" way to downgrade this, go ahead

    Anyway...
    I AM NOT RESPONSIBLE TO WHAT HAPPENS TO YOUR WHOLE MINECRAFT GAME OR SAVE. THIS IS A MOD, A THIRD-PARTY SOFTWARE USED TO CHANGE GAMEPLAY. BACKUP YOUR WHOLE MINECRAFT GAME

    IF YOU DO NOT LIKE THIS OR WHAT I CREATE OR WHAT I SAY, DONT DOWNLOAD IT! SIMPLE! NO FLAMING PLEASE.


    This is my first mod(s) so for now it is a collection. I will seperate them later.

    Interferes with the following classes:
    ny
    as
    ou

    Yes these mods are useless, but its my first time making this.
    ---------------------------------------------------
    Download V1 (Compatible with Alpha 1.2.6.):
    http://www.mediafire.com/?aagmnmmiq36o70s
    ---------------------------------------------------

    My favorite:

    MoreWood

    When hitting a tree, out will come out 20 blocks. If you don't like it, delete it.


    CowDropDiamond
    Cows drop diamonds.

    [WILL ADD MORE PICTURES LATER]

    OneHitChicken
    kill a chicken with one hit.

    [WILL ADD MORE PICTURES LATER]

    User was permanently banned for this post: Directing to TPB
    Posted in: Mods Discussion
  • 0

    posted a message on [REQUEST] EXTRA WOOD
    Has anyone ever thought about adding extra wood? Dont know what I mean?

    On the crafting table or inventory, instead of 1 wood block being 4 planks, how about 1 wood block being 64 planks? Still dont know what I mean?

    ORIGINAL, UN-MODDED MINECRAFT: 1 TREE BLOCK = 4 WOODEN PLANKS

    WITH MOD I REQUEST: 1 TREE BLOCK = 64 WOODEN PLANKS

    STILL DONT KNOW WHAT I MEAN???

    Key
    Tree block = :Logs^:
    Wooden Plank = :wood:

    I REQUEST:

    When opening the crafting menu:
    1 :Logs^: becomes 64 :wood:
    -------------------------------------------------------------
    Yes, I used custom recipe creators, but it is too sophisticated. Maybe if someone invented this already, you can give me link. If you don't know anyone who thought about this, maybe if you have skill for custom recipe creation, you can create this mod.

    --Have a nice day.
    Posted in: Mods Discussion
  • 0

    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    DUDE THE 256x256 TEXTURE PACKS DONT WORK!

    MCPATCHER REPORT:
    found C:\Users\Mike\AppData\Roaming\.minecraft\bin\minecraft.jar
    Found AnimTexture: ae.class
    Found Compass: af.class
    Found StillLava: bc.class
    Found Portal: fb.class
    Found FlowLava: fj.class
    Found AnimManager: ge.class
    Found Watch: ha.class
    Found Tessellator: jg.class
    Found FlowWater: jn.class
    Found Tool3D: ll.class
    Found Fire: me.class
    Found Block: og.class
    Found StillWater: ou.class
    Found Minecraft: net/minecraft/client/Minecraft.class
    Patching class: AnimTexture (ae.class)
      Fix new array[1024] -> 262144 - <init>@5
    Patching class: Compass (af.class)
      Change constant value 8.5 -> 128.5
      Change constant value 7.5 -> 127.5
      Fix new array[256] -> 65536 - <init>@12
      Fix * 16 -> 256 - <init>@48
      Fix * 16 -> 256 - <init>@60
      .getRGB(...16,16,...16) to .getRGB(...256,256,...256) fld=46 - <init>@70
      Compass3 Fix * 16 -> 256 - a@650
      Fix while(i<256) -> while(i<65536) - a@3
      Fix * 16 -> 256 - a@486
      Fix * 16 -> 256 - a@699
      Update const reference 37 -> 160 - a@446
      Update const reference 37 -> 160 - a@659
      Update const reference 35 -> 162 - a@463
      Update const reference 35 -> 162 - a@676
      Compass1 Fix * -8 -> -128 - a@647
      Compass1 Fix * -4 -> -64 - a@436
      Compass2 Fix * ICONST_4 -> 64 - a@440
    Replacing bc.class
    Patching class: Portal (fb.class)
      Change constant value 16.0 -> 256.0
      Update const reference 6 -> 75 - <init>@98
      Update const reference 6 -> 75 - <init>@111
      Fix while(i<16) -> while(i<256) - <init>@50
      Fix while(i<16) -> while(i<256) - <init>@61
      Portal1 Fix 1024 -> 262144 - <init>@18
      Portal1 Fix 256 -> 65536 - <init>@50
      Portal1 Fix 256 -> 65536 - <init>@61
      Fix * 16 -> 256 - <init>@333
      Fix * 8 -> 128 - <init>@81
      Fix * 8 -> 128 - <init>@90
      Portal1 Fix 256 -> 65536 - a@26
    Replacing fj.class
    Patching class: AnimManager (ge.class)
      Change constant value 1048576 -> 67108864
      Update const reference 2 -> 332 - <init>@35
      Fix %16*16+_3*16 -> %16*256+_3*256 - a@116
      Fix /16*16+_4*16 -> /16*256+_4*256 - a@133
      glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,256,256) - a@147
      glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,256,256) - a@534
    Patching class: Watch (ha.class)
      Change constant value 16.0 -> 256.0
      Change constant value 15.0 -> 255.0
      .getRGB(...16,16,...16) to .getRGB(...256,256,...256) fld=44 - <init>@77
      .getRGB(...16,16,...16) to .getRGB(...256,256,...256) fld=45 - <init>@109
      Watch1 Fix * 16 -> 256 - <init>@12
      Watch1 Fix * 16 -> 256 - <init>@21
      Watch1 Fix * 16 -> 256 - <init>@77
      Watch1 Fix * 16 -> 256 - <init>@80
      Watch1 Fix * 16 -> 256 - <init>@88
      Watch1 Fix * 16 -> 256 - <init>@109
      Watch1 Fix * 16 -> 256 - <init>@112
      Watch1 Fix * 16 -> 256 - <init>@120
      Fix * 16 -> 256 - <init>@57
      Fix * 16 -> 256 - <init>@69
      Watch1 Fix * 16 -> 256 - a@194
      Update const reference 35 -> 140 - a@332
      Update const reference 35 -> 140 - a@354
      Update const reference 33 -> 142 - a@286
      Update const reference 33 -> 142 - a@303
      Fix * 16 -> 256 - a@371
      Fix &0x10 -> 0x100 - a@363
      Fix &0x10 -> 0x100 - a@369
      Watch2 Fix % 16 -> 256 - a@280
      Fix / 16 -> 256 - a@300
    Replacing jn.class
    Patching class: Tool3D (ll.class)
      Change constant value 16.0 -> 256.0
      Change constant value 0.001953125 -> 7.6293945E-6
      tool pixel top - a@725
      Update const reference 32 -> 324 - a@438
      Update const reference 32 -> 324 - a@568
      Update const reference 32 -> 324 - a@701
      Update const reference 32 -> 324 - a@838
      Fix while(i<16) -> while(i<256) - a@430
      Fix while(i<16) -> while(i<256) - a@561
      Fix while(i<16) -> while(i<256) - a@695
      Fix while(i<16) -> while(i<256) - a@833
      Update const reference 11 -> 325 - a@455
      Update const reference 11 -> 325 - a@587
      Update const reference 11 -> 325 - a@723
      Update const reference 11 -> 325 - a@862
    Patching class: Fire (me.class)
      Change constant value 1.06 -> 1.005
      Fix new array[320] -> 66560 - <init>@16
      Fix new array[320] -> 66560 - <init>@25
      Fix * 16 -> 256 - <init>@8
      (unpatch) <init> *256 to *16 - <init>@7
      Fix while(i<256) -> while(i<65536) - a@226
      Fix while(i<20) -> while(i<260) - a@11
      Fix while(i<20) -> while(i<260) - a@92
      Fix while(i<16) -> while(i<256) - a@3
      Fix while(i<16) -> while(i<256) - a@86
      Fix * 16 -> 256 - a@32
      Fix * 16 -> 256 - a@111
      Fix * 16 -> 256 - a@141
      Fix * 16 -> 256 - a@167
      Fix mod 20 -> 260 - a@29
      Fix ILOAD_2; if_icmplt 19 -> if_icmplt 259 - a@156
      Update const reference 2 -> 60 - a@151
    Replacing ou.class
    Reading terrain.png...
    Reading gui/items.png...
    Resizing gui/items.png from 256x256 to 4096x4096
    Reading misc/dial.png...
    Resizing misc/dial.png from 16x16 to 256x256
    Patching class: Minecraft (net/minecraft/client/Minecraft.class)
      pass Minecraft to ou.<init> - <init>@124
      pass Minecraft to jn.<init> - a@459
      pass Minecraft to bc.<init> - <init>@136
      pass Minecraft to fj.<init> - a@474
    Replacing WaterAnimation.class
    
    
    #### Success! ...probably ####


    MINECRAFT CRASH REPORT
          Minecraft has crashed!      
          ----------------------      
    
    Minecraft has stopped running because it encountered a problem.
    
    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.
    
    
    
    --- BEGIN ERROR REPORT a1dce528 --------
    Generated 12/28/10 11:58 PM
    
    Minecraft: Minecraft Beta 1.1_02
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_23, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce GTX 470/PCI/SSE2 version 4.1.0, NVIDIA Corporation
    
    java.lang.ArrayIndexOutOfBoundsException: 262144
    	at fb.<init>(SourceFile:50)
    	at net.minecraft.client.Minecraft.a(SourceFile:334)
    	at net.minecraft.client.Minecraft.run(SourceFile:641)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT b6c21307 ----------
    Posted in: Resource Packs
  • 0

    posted a message on [REQUEST] Custom crafting recipes
    How do you make custom crafting recipes? I have jdk and i have little programming skill.
    These are a few examples of custom crafting recipes i wanna make:
    -1 tree block into 64 wooden planks
    -wool block into 9 string
    -so on and so on...
    Posted in: Mods Discussion
  • 0

    posted a message on [WIP](128x128) Yak's HD Realism Pack
    Word, tiling is a problem. But in caves the stone looks great, no? I plan on uploading a second preview soon. It replaces the flowers and portals with Aageon's. It also might have peep holes through leaves. The water looks smooth, but very non-transparent.... And so on. (The coal has a pair of shades!)
    Posted in: Resource Packs
  • 0

    posted a message on [WIP](128x128) Yak's HD Realism Pack
    Quote from WoodPuncher »
    Ok... Sounds exactly like what I did with me HD Non-HD pack. i tool real life pictures and put them into texure pack format. not saying you ripped me off, but this one might be a little better because mine was 16x16

    Sorry man, I don't look at the forums much and I didnt see your texture pack. But some people have similar ideology.
    Posted in: Resource Packs
  • 0

    posted a message on [WIP](128x128) Yak's HD Realism Pack
    Quote from lordemperor »
    Ironically the crayon / MS Paint theme might have looked OK if you took it serious.

    Instead there's a jarring transition between what you "drew" and some random stolen high-res textures.


    THIS IS A PREVIEW. NOT FINISHED. BUGGED. GLITCHED. I BASED THIS ON MY PREVIOUS PACK, I AM ADDING PHOTO-REALISTIC TEXTURES, THOUGH I AM NOT FINISHED.

    CALM DOWN, MAN. I AM NOT ****ING FINISHED!
    Posted in: Resource Packs
  • 0

    posted a message on [WIP](128x128) Yak's HD Realism Pack
    Yea, bumpmaft is the best texture pack out there, an I plan on using it for portals flowers etc. This is why I'm going to modify the texture pack. You see, the other textures are based on my first texture pack, guncraft. I also plan on adding my own GUI and such... Glad you guys like it! This is why I signed up on the forums... For different points of views :smile.gif:

    BTW: Aageon, NuclearMiner on YouTube and nuclearyak here are both the same people... ME!
    Posted in: Resource Packs
  • 0

    posted a message on [WIP](128x128) Yak's HD Realism Pack
    By realism I mean that I take HD pictures and make them minecraft textures. It is right now work in progress, but you can download the preview.

    HD REALISM PACK

    BACKUP YOUR WHOLE .MINECRAFT FOLDER!!! I AM NOT RESPONSIBLE FOR WHAT HAPPENS!!!

    Current Version

    THIS IS A PREVIEW. NOT FINISHED. BUGGED. GLITCHED. I BASED THIS ON MY PREVIOUS PACK, I AM ADDING PHOTO-REALISTIC TEXTURES, THOUGH I AM NOT FINISHED.

    Second Preview
    Merry Christmas (Eve)! I'm celebrating Christmas today, so I cant do much progress on the texture pack. So I am giving you a second preview, fixing flowers, cactus and bamboo, and such. "Merry Holidays Happy" - Notch :iapprove:
    Its not much, I'm making the textures... I will make GUI and mobs... etc.

    Download: http://www.mediafire.com/?ku6wpirjaf54n8p

    Pictures/video coming soon!

    Other Notes
    A toast to Aageon, some of his textures are used in my pack. viewtopic.php?f=25&t=65936

    If someone makes a [GOOD] video of my texture pack preview, they will be rewarded a few subscribers and their video gets posted here.
    Posted in: Resource Packs
  • 0

    posted a message on Guncraft HD texture Pack
    Hey, you guys think i should change some textures? Anyway, Please comment and tell me what to change. It would be really helpful
    Posted in: Mods Discussion
  • 0

    posted a message on [REQUEST] Something good that can film minecraft
    I didn't buy the game, but i really didn't "pirate" it either. My friend let me use his account. That's not pirating, its called sharing and caring
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on [REQUEST] Something good that can film minecraft
    Quote from TriggaMike »
    How am I supposed to recommend you a program when you don't include details like what your Operating System is, and possibly computer specs. I'll tell you that most good screencasting software lets you choose what you want to record from (ie. in game audio, microphone, both at once) and all of them should record in HD. Now as a software developer I'm not going to help you pirate any of this software, but I'll tell you most of them have reasonably decent trial versions. Also, about lagging your system, if one of these programs lags your system, all of them will. It's a lot to ask a computer to play minecraft while recording a HD screen capture at a rate of 30fps. I doubt your computer can handle that, so I wouldn't blame the software when the hardware simply can't support what you're asking.


    ARE YOU KIDDING?! I HAVE A SUPER COMPUTER!

    My operating System is Windows 7 Ultimate (x32)
    My graphics card is NVIDIA GeForce GTX 470 (Second to best graphics card in the world - Example; i can play Modern warfare 2 on highest quality with a resolution of 2500x1600 and highest anti-alaising 32x without lagging)
    I have Intel Core 2 Quad (Is that a processor or cooler?)

    EDIT: When i try Camstudio, it says it cant start because MFC71.DLL is missing from my computer.
    EDIT #2: By the way, I like your signature, Keith (Its true!!! lol)
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on [REQUEST] Something good that can film minecraft
    I need something good that can film and make videos of minecraft, for example, gamecam, hypercam, and fraps, but i don't want those. I would like to have a link to a game-filming software, that (possibly) could film in HD, doesn't lag on minecraft and records game sounds, not michrophone sounds.

    My operating System is Windows 7 Ultimate (x32)
    My graphics card is NVIDIA GeForce GTX 470 (Second to best graphics card in the world)
    I have Intel Core 2 Quad
    Posted in: Alpha - Survival Single Player
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