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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Alright, I think I got a little behind here again, time to try to catch up. :)

    It looks like there are some good changes happening in forge that will fix many, if not all of my woes in Minecraft 1.8.x. It looks like they are working on an obj model loader, which is what i use right now in 1.7.10, and they have support for a .b3d type of model that even supports animations. I find that quite intriguing. At this rate, the model system and such in Forge for MC1.8 will be a good upgrade over what we have now, so thats very good news for all of us.

    In the mean time I've started working on another feature update for Minecraft 1.7.10. The major feature of this update will be focused on a more universal solution to support other woods (and non woods!) for both vanilla and mods. Thanks to a tip from the creator of AgriCraft I was able to do some initial testing to verify that I think this method I got planned is going to work. So look for that sometime in the coming weeks. I can't say how long it will take me, but I'm sure it will be worth it. ;)

    Quote from Zoomik»
    Hello. In the modification Chisel has a special carpets. Could you make it so that they can be used for tables and chairs? Sorry, I badly know English language...


    You know, I might just able to make that work using a similar method to how I plan to make my universal support option for other custom woods work. I'll look into this and see. If I can do it easily enough, I'll see about adding it. :)

    Quote from EzerArch»
    Looks like I discovered a cool feature in the armor stands:



    They support vanilla armors with translucent parts, in 1.7.10 (except the back faces aren't rendered). I already knew it worked with armors from other mods, but not with vanilla.


    Very cool! I didn't actually even know I supported that. Thats funny it works on the stand and not the player too.

    Quote from CaerMaster»

    Ugh. Honestly this sounds like a huge step backwards. And if Mojang did intentionally cripple non-cubical models to thwart modders making non-rectilinear objects, that is just mean-spirited and petty. That's going to have a huge impact on both Bibliocraft and Thaumcraft, to name but two.


    ...."What if they held a 1.8 update, and nobody came?"


    Yeah, I don't know for sure that was the case, but it sure kind of seems like it. Either way, thanks to some recent developments in forge, were getting obj support back and they added .b3d model support, which support animations. So it is now starting to look more like we're are actually going to get an upgrade with more possibilities come Minecraft v1.8.x. Thanks to forge, not mojang. Its a shame json models are so gimped, it seemed like such a great idea.

    Quote from Dockter»
    @Nuchaz

    Thank you for your response, I will look into that.

    Another question: Why is the text for the sign not centered on the sign itself. It seems to all be locked to the left margin. Is there a way to change this?

    Also: are you planning on using the Sponge API with your Mod? This would allow for a lot more server side control. Thank you,

    Also: you may want to consider https://github.com/Ordinastie/MalisisCore , this renderer API may help solve your renderer issues in 1.8.x Ordinaste is working on a 1.8 build, about 300 errors remain in its current state. I only bring this up because we are using it with our Block Loading system which all we do is throw basic vertex data into a YML and our pack loader creates the model when the modpack runs.


    Yeah, the sign text is locked to left margin, that is the default behavior for the text boxes built into minecraft that I used. I'm not sure if there is an easy way to set center or right margins or anything. That would be a nice feature though, I agree. I do want to spend some time with the sign sometime and make it a little easier to get text entered the way one would like.

    I really not very familiar with Sponge or what it even does. Care to possibly enlighten me on what types of things it can do for BiblioCraft? What kind of server side control in BiblioCraft might you need that can't be accomplished with creative mode?

    Thanks for sharing the renderer API link. I think forge might have me covered though for what my needs are, thanks to some of the recent developments in forge. I think those may have been after you posted this message though, so yeah.

    Is it currently possible to limit what kind of sword can use the pedestal, for example an option that would allow only a diamond sword to activate the redstone signal?


    It is not, but that would be a nice thing to have. Maybe I can put some thought into that on how I might could accomplish that one day. I could possibly even do it in a way so you bind a certain sword to it and you could only use that sword to activate it.

    Quote from CaerMaster»
    Nuchaz, I have to say it's awesome the way Bibliocraft chairs, bookshelves etc automatically use the existing wood textures instead of having to be retextured individually. (I wish the tables did too.) I just installed Delta-NP's updated texture pack for ExtraBiomesXL. Ooh, the way dark oak looks .... I just replaced a whole bunch of furniture and made a dark oak clock.

    ...I'll be in my bunk.


    I do have some plans to try to set up another version of the tables and desks that can be retextured, so that may just be coming in my next version. (assuming it works like I think it will) ;)

    Quote from CassieCat07»
    I have an issue with the custom paintings.

    When I install them in the assets/bibliocraft/textures/custompaintings folder within my .jar file then they appear in-game and work as intended.

    When I put the .png files into my resource pack at the location assets/bibliocraft/textures/custompaintings then they do not appear in-game. Am I doing something wrong or is Bibliocraft not behaving?

    Edit: I've also noticed that Bibliowoods (the BOP edition) takes most of its textures from the plank texture in BOP. Is there any way to override this so each shelf etc. has its own texture file like in previous versions?


    Is your resource pack in a folder and not in a .zip by chance? I learned about (and fixed in my dev environment) a bug this week were the painting press will only read custom paintings in a zip file and not in any folders.

    Also, did you load your custom resource pack like you would any other pack? BiblioCraft will only check resource packs that are currently active.

    Quote from ThePitman»
    I have just stumbled across the changelog of the latest Forge 1.8 beta release here:

    http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.8-11.14.0.1292-1.8/forge-1.8-11.14.0.1292-1.8-changelog.txt

    and to me it sounds like this would solve your issues with the limitations of the json model structure

    (with this the forge team is adding back in what vanilla just dropped in 1.8 right ?)



    I'm not super familiar with minecraft/forge coding myself yet, and thought you would be the right person to ask / comment on it


    Yes indeed! That is exactly the kind of thing I have been needing. In fact, that is actually an upgrade over what we have now since those .b3d models support animations. So yeah, forge is on the right path to giving me the tools I need to make BiblioCraft work without any huge changes to models. That says they are working on an .obj importer too, which is what all my models are now, so that will make it even simpler for me.

    Quote from Diamond_Dancer»
    I have problems with printing press plate. says invalid and I can not create it. please help


    Have you opened the typesetting table GUI and selected the book you want to copy first? Or are you trying to pull a plate from the creative menu? The plates from the creative menu don't work, you have to create one on the typesetting table and you must have a book selected that is saved, or if you are trying to copy an enchanted book or the atlas, instead of using the button, you must shift right click the book itself to make the plate.

    Quote from LunariusH»
    Is there any way to limit the lifespan on the light sources in this? At least requiring them to be lit with a flint and steel? I'm using the Light Pack from the Amnesia Mod and would love to have Bibliocraft involved. At present I just have the lamps and lanterns turned off, and that's a fair stand-in, but I really like Bibliocrafts lamps. ;)

    Just a trip through wishin land.


    Currently there is not. I think something like that would have to be an option that was off by default or something if I did do something like that. I'm not sure if I could make it work with another mod without using an API or something. I generally try to avoid using any API's other than forge, just to keep things simple and to keep me less dependent on any other modders. Yeah, I kind of like the idea, but not sure exactly if its something I want to tackle or not. I keep the idea around and think about it more sometime again in the future.

    Quote from WalkerGain»
    Hey, I was just curious about something...

    So, I'm using Bibliocraft 1.5.5, with 1.6.4. I also have Mystcraft, among other mods. I was just wondering if there was some way to make it so that a Mystcraft Linking Book's interface could be accessed through the display cases, and if so, how I'd go about doing that. And if there's just no way, I think it would be cook to implement! In conjunction with the lock and key, it would be an awesome way to safeguard (to an extent) your ages!


    Unforchantly, I did try to add support for that back in 1.6.4, but it was a fail. All I managed to do was make the game crash, heh. So yeah, that wasn't something I could do. I'm also not updating 1.6.4 versions anymore anyway, so yeah.

    Quote from Daemonflayer»
    I'm not certain how trivial it would be, but it would be nice to have the ink sac requirement for certain things (printing press, fancy workbench) use any black dyes instead.


    That should be doable real easy in most places thanks to the forge ore dictionary. The printing press might take a bit more thinking to make it work, but I'll look into it. I can at least do the recipes for sure.

    Quote from Bellsong»
    My friend keeps joining my server and crashing from what looks like armor stands. I don't crash though... help please? :D


    Maybe get a crash log from your friend with something like pastebin.com and post us a link here and maybe myself or somone else can help figure out whats going on.

    Quote from piemaster1997»
    Hi, I have the latest 1.7.10 Biliocraft installed and I have noticed a bug where when two bibliocraft items are placed next to each other one of them turns dark, also the items placed inside of them are a darker shade. Can you please help me I have been trying to fix it but I cannot seen to find the problem.

    I have posted a picture of the armor stands ones with armor and ones without. But it is not just these. its with shelves, tool racks, display cases etc...


    Yeah, I think this is just some sort of vanilla based lighting bug. I've seen that will lots of different blocks and I'm not really sure there is anything I can do about it.

    Quote from Jem990»
    Hi! This is my costum paint resource.

    and download link https://www.mediafire.com/?ya3iyspwrhziizt


    Those are awesome! I'm a huge Doctor Who fan. These are definitely going in my game. ;) I think I need to find a place on my website to share these too. Fantastic work.

    Quote from Reptileus»
    I have an issue I hope you can help me with.

    I am having a major issue where Minecraft worlds keep crashing on worlds where I have used World Painter. I use World Painter to edit and merge said worlds, and said worlds ARE modded. But I've done everything I was told to do to make this work and it still crashed. I have the crash report here.
    I asked the creator of World Painter to take a look at it and he says that it had somthing to do with you're mod. Can you help me understand what went wrong and how I might be able to fix this.


    java.lang.ClassCastException: jds.bibliocraft.tileentities.TileEntityTable cannot be cast to jds.bibliocraft.tileentities.TileEntityCookieJar
    at jds.bibliocraft.blocks.BlockStuff.func_149674_a(BlockStuff.java:831)


    PLEASE PLEASE PLEASE DO NOT IGNORE THIS! I'm trying my hardest to make the best Minecraft map I can but it requires World Painter form major geological editions and edits.


    That is something that has been happening since the upgrade to Minecraft v1.7.x and the removal of block ID's. Sometimes the block ID to block name maps gets jumbled or something inside of forge and that crash happens. As far as I know, there isn't anything I can do about it either. That error is basically saying that somewhere you had a table placed and now the game thinks it a cookie jar, but when the game tries to load the cookiejar, it expects a cookiejar tile entity, but is finding a table tile entity instead and it crashes. These block ID to block name maps can change from world to world, server to server, so somewhere when forge / minecraft changes around that id to block map, it gets things confused or something.

    You could possibly try to experiment with some other mods and use the same technique you are now. If you still get a similar crash without BiblioCraft, then you know the issue likely with forge and the id maps.

    Quote from lars109537»
    hello bibliocraft folks i have a minor problem with the armor stand u see weirdly enough when i put a kind of edited pant on the stand it look wayb different than when i just put it on the minecraft guy it look like the pant how u say are higher on the stand than on steve... pls fix it its klling me



    The entire set of armor does sit higher on the stand than on steve because it is slightly raised off the ground if thats what you mean.

    Can you maybe share a screenshot to show us better what you mean?



    More awesomeness! Great job. Like I said before, I think I need to find a place on my website for this awesome stuff.

    Quote from tiwuno»
    Is there any way to center or right-align text on fancy signs? Seems kind of weird centered text would be a vanilla feature but not in BiblioCraft (unless I'm just blind and can't find it :P).


    As mentioned above, by default, the text boxes I used from regular minecraft are left aligned by default. I don't think there was an easy way to center-align or right-align the text, though I do like the idea of having those options. I'll investigate further to see if I can do this very easily or not.
    Posted in: Minecraft Mods
  • 3

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Thanks everyone. I think it's time I try to get caught up on here again.

    I've put some time into BiblioCraft for Minecraft v1.8.x and have made a fair bit of progress and hit some major roadblocks. I have managed to adapt some of my stuff to the new .json model format and I am sure I can adapt the rest. There is some serious limitations to the json model format which means everything with angles will have to be redesigned into models made of cubes. I'm not sure I really will have much choice other than to adapt if I want to keep moving forward. I'm sure the transition to more blockier models will make some people happier.

    Currently there really isn't any other good ways of having models. Support for obj models and such in forge has been removed as well as the item renderer, which is another issue. It does feel like the choice to limit json models to only support cubes was intentionally done by mojang to thwart modders from using angles and have fancier models. On the other hand I do feel there is some really great advantages to json models. They are much easier to change out and customize with resource packs and I've always liked the idea of people making custom textures / models and changing the look and feel of BiblioCraft. The other major downside is there currently isn't a good way to dynamically change a model (like what books are on a bookcase for example).

    I can swap out models for different models in real time, but that is about it. It also seems there isn't a way to apply transforms to models when they render so each angle and each texture must have their own json models. So for the bookcase for example, we have 4 angles and the bookcases can be on the front of the back of the block, then we have 6 vanilla textures, so thats 48 variations on just an empty bookcase. Now we have 16 books that can be swapped in and out for a multitude of combinations (16^2 combinations). So take that, 16^2 multiplied by our 48 variations of bookcase and we get a whopping 12,288 variations with books. Add that to the original 48 variations of empty bookcases and we have a total of 12,336 bookcase variations. With vanilla minecraft format, I would need 12,336 json models just for the bookcase. That is just insanity. All I really need is a way to render multiple jsons at a time / combine different json models in real time, adding new ones/ removing old ones in real time, then I think I could make 97% of BiblioCraft work.

    Lucky for us, Forge, being our layer in between vanilla and BiblioCraft are working on a way to solve this problem. Currently they haven't finished / released whatever voodoo they plan to inject, but I do expect them to find a good solution, it will just be a matter of time. So on that note, I think I will be holding off on updating to Minecraft 1.8.x a bit longer. I have to wait until forge has the tools I (and many many other modders) need. I may do another feature update for 1.7.10 even, I haven't fully decided yet. I will likely at least do some bug fixing and gameplay improvements for what's already there and maybe mess with some bibliowoods kind of stuff.

    Quote from mcfan2»
    This mod has excellent synergy with...well, pretty much every other mod out there.

    I love making big-ass paintings and making a cool armour rooms. Thanks for making this.
    I do have a few suggestions/bugfixes(?) though:

    1) The Drafting Compass appears to be invisible when placed on a tool rack.
    2) I often accidentally place potion shelves into potion shelves while I am trying to stack them on top. This is probably because they have the word "potion" in their name. :rolleyes:
    Perhaps you could hardcode placing potion shelves into other potion shelves to be impossible?
    3) You might be familliar with Thaumcraft. If you are not, the Thaumcraft Jars have labels on the front. When placed in potion shelves, these labels always face left which really irks me. Could you allow us to modify 3D-item-rotation-in-shelves in the config file? :Notch:
    4) If you put the Thaumonomicon on a desk, complete some research, and look at the Thaumonomicon while it is on the desk, then the research will still appear as uncompleted. Not sure if this is fixable, but asking never hurts eh?

    New item ideas;

    Jukebox with built-in disc rack. You can just insert discs and press a "play" button to play them. That'd make playing music much less of a hassle.
    Aquarium. Put raw fish in and they float around and stuff.


    As you may have noticed, I did catch this post before the last update and managed to work in a fix for #1 and #2. #3 is a problem I couldn't replicate. With the newest thaumcraft with BIblioCraft v1.9.2 labels seem to face the front on potion shelves and regular shelves. Awhile back I did implement a specific fix for this problem. #4 is something that I can't do anything about either. I've messed with it before and there just doesn't seem to be anyway to update it on my desk, it must be picked up.

    The jukebox idea could be good, but I think I would rather maybe see a jukebox that just access disk racks that are adjacent. That is a mechanic I would like to eventually introduce to the fancy workbench and bookcases too, so fancy workbenches access adjacent bookcases. I like the idea of a jukebox like that with disk racks though, I'll keep that idea around and consider it sometime for the future. :)

    An aquarium could be fun, esp if it was basically just a means of storing all your fish. I'll have to let that idea steep for awhile too. ;)

    Quote from Dulciphi»

    Thank you! I was indeed using 1.9.0 but that was a great post. Your Magepunk altar/pedestal setup sounds epic. Spoil us with some pics if you can, please.

    Cheers


    Sure, have some pics. :)

    Excuse the mess of essentia jars, its on the backlog of things to clean up and organize in that world.
    On the monitor in the screenshot you can just right click any one of the "presets" or right click each individual pedestal square to enable / disable that pedestal. The square turns green if the pedestal is placed, black if it is not.

    Heres the computercraft programs I used for the main computer and the turtles if anyone is interested in using these in their old world. You just need to connect the main computer to all the turtles with some enderio redstone conduit and change the color in the program for the turtles so each turtle represents a unqiue color on the spectrum of 16 colors in minecraft.

    The main program:
    http://pastebin.com/3Wje8EEE
    The turtle program:
    http://pastebin.com/8yqsgWmx


    Quote from CaerMaster»
    Nuchaz,

    One fast question — Is there any way to make the text in fancy signs center-aligned? The characters-per-line limits make it really difficult trying to center text by padding with spaces.


    Currently, no. There might be a way to add such a feature in the future. But yeah, I have noticed that issue too. I do have plans to go back over the signs interface and text limitations and try to make the experience much smoother. So whenever I do get some extra time to put into it, I'll try to improve the experience best I can so doing things like getting text centered is much easier.

    Quote from MokahTGS»
    I'd like to suggest a big clock version of the clock that could be used in clock towers and such. Of course it would have to have an appropriate big chime to go with it. My thought is this would be a 3x3 multiblock structure kind of clock.


    That could be fun. It might be much easier just to make a single block that is basically the clock motor with some long hands. Maybe 2-4 blocks long so you can have a 3x3 or 5x5 clock. Than include some custom paintings of different clock faces so you could either use a painting with the painting frames to have a nice clock face or make your own out of whatever blocks you choose. That seems like it would be the most flexible option. I'll consider doing that sometime.

    Quote from Kilyle»

    I just got done wondering where the compatibility ought to lie. You guys have the BiblioWoods add-on for all the different colors -- couldn't you make a TFC add-on that also uses their boards instead of vanilla-style planks?

    I'm not sure what else is screwed up compatibility-wise. Had to drop Ex Nihilo out of my build (it's useless with TFC) and some other stuff... really don't want to lose BiblioCraft, and would like to see the BiblioCraft items made via boards in any of the TFC colors.


    I've been wanting to do a proper addon for TFC for awhile. The boards instead of planks would definitely work, but there is a good number of other recipes that use things that aren't available in TFC either. It's not an impossible task or nothing, I just know it may take a bit of time to work out the best ways to make recipes and compatibility work. I always really liked the idea of doing some things on the anvil. Like the waypoint compass, I think that would be a great candidate for an anvil recipe.

    I was actually thinking about TFC the other day too. I just read on their website that they will not be updating past 1.7.10. I definitely understand why they choose to take that position. Since they will not be updating, that does give me an extra incentive to want to finally get around to making that addon. Partially because I know that I won't have to turn around and do a major update on it. So yeah, I can't make any promises right now, but I have been giving it more thought lately what with their announcement and the issues I've ran into working on Minecraft 1.8.x (which is making me want to do more on 1.7.10 for awhile, since I have to wait for forge anyway) I may get around to doing it sometime in the nearish future.

    Quote from Dockter»
    Hello.

    We would like to use this on our server but I cannot figure out a way to setup permissions so that anyone and everyone can edit signs.

    Could you tell me if it is possible to restrict that functionality?


    If I remember correctly you can lock signs with the (creative mode only) lock and key. The player who locks the sign will be the only one who can access it from that point on, unless the same player unlocks it with the lock and key. There is also a config option to enable a recipe for the lock and key in the config file. This is disabled by default because the lock and key could be easily used for nefarious purposes, so I leave it up to map makers and server admins to make the call on if they want it or not.

    Quote from Jaitsu»
    Hey there - I seem to be getting some kind of odd interaction crash between BiblioCraft and Thaumcraft, but I'm not sure which of the two is the culprit. Here's a stack trace:

    java.lang.ClassCastException: thaumcraft.common.tiles.TileCrystal cannot be cast to jds.bibliocraft.tileentities.TileEntitySeat

    Crash happens about half the time on loading a SP world or connecting to a server, but restarting MC and connecting to the same server/SP world works fine. Odd. Seems to mostly (only?) happen if I've already been in one world and then I load/connect to another.


    It is some sort of odd bug in forge I think that sometimes has issues handling world changes, since the id maps for all the blocks are different from world to world now. On world load forge looks at the id map and tries to match up the correct blocks with the ids and sometimes fails. Your crash is an example where it failed, it apparently though a thaumcraft crystal was one of the bibliocraft seats or something like that. There really isn't anything that I know of that I can do, that is pretty much all handled by vanilla and forge.

    Quote from MaxTillentine»
    Measuring tape is a great tool, however, you cannot use it to measure a depth in the pi or sea below you. How about a... well, i am not an english speaker, how about lot, or lead, or plummet, well, "rope with weight"? sometimes it is really handy to know, how deep your quarry had digged so far)


    Thats a really neat idea. Maybe I can incorporate another "mode" into the tape measure or something that could do that. I like that idea and I've had many situations with quarries that I would have loved to be able to measure the depth like that. I'll make a note of this idea and see what I can do for it in the future. ;)

    Now that Thaumcraft 4 has slabs and stairs for greatwood and silverwood, is there any chance we could get a bibliowoods addon for them?

    (I haven't checked much of this thread, so if this has been asked for recently, I apologize)


    Ohh nice. I hadn't realized the newest one added slabs. I might consider doing a special bibliowoods in that case. I am a huge thaumcraft fan. I'll definitely consider doing this while I am waiting on forge to get the features I need for Minecraft v1.8.x.

    Quote from MalkContent»
    Suggestion: allow http://*.png urls for pictures :)


    Its a great idea in theory, but I think it could be risky. Maybe if it was disabled by default so a server admin could enable it if they had a trustworthy group. If it was just open all the time people could do potential bad things, like bring in unwelcome images, esp on a server with a younger audience. Worse than that though, someone could potentially try to load in a bunch of massive images that clog up everyones bandwidth and does terrible things.

    On the other hand, it would definitely be handy and make it easy for people to share images across servers. I'll consider maybe making it an option in the future, if I can get it working alright. It would definitely be off by default, that would eliminate any security concerns and would leave it up to server admins if they wanted to allow such functionality.
    Posted in: Minecraft Mods
  • 2

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Happy new year everyone! I am currently working on another update for 1.7.10 with those bugfixes I mentioned awhile back. Hopefully I can get that out either later today or this weekend depending on how it goes.

    Quote from CronosusCZ»
    is there any way to translate books from typewriter?
    i not found any lang files for them


    Currently there is not anyway to translate the typewriter books. I do have plans to expose all the text to plain text files at some point and after that it should be fairly straightforward to setup localization. I plan to do my own localization system for the typewriter books (and only the books) just because there is so much content and the way it is organized would be a nightmare to setup with vanilla localization methods.

    Quote from CaerMaster»
    Nuchaz,

    Since you already have improved signs in the mod, this might be a good time to suggest an enhancement that I feel has been lacking from Minecraft for a long time: the ability to create larger, multi-block signs, up to billboard size. I'm envisioning a sign panel item that is placed on any flat surface such as a wall, or placed against signposts made from fence posts, and tiled edge-to-edge in a rectangular arrangement (any solid rectangular arrangement would be good, but even if it had to be a fixed size ratio — say, height:width must be 1:2, or maybe 2:3 — it would still work just fine), up to a maximum of, say, 12 or 16 blocks wide, and create a single seamless surface like your tables already do. Even if they couldn't be free-placed edge-to-edge and had to be placed against something, that'd still work, it'd just mean that if you want to put up a billboard, you have to start by building a complete billboard backing frame from fenceposts or iron bars. (Not only do I not have a problem with having to do that, it might even be better — more "realistic". Putting up a billboard should take a little work.)

    Then once assembled, you'd have a paintbrush tool that allows you to put a message on it that spans across the entire surface. Probably the simple-but-adequate interface for that would be to right-click with the brush to bring up a basic text-box UI that you can just type flowed text into, with a few really simple formatting capabilities (say, manual line breaks, and choice of left/right/center alignment of the entire sign), then you click Done, left-click the sign with your brush, and the brush spams your typed text onto the sign by a simple best-fit at whatever size the complete message will all fit on the sign.

    Does this sound workable/feasible? More flexible formatting like your current improved signs would be gravy, but the really important feature would be just the ability to create signs larger than 1x1 better than by tiling vanilla signs together and trying to manually lay out text across them. Right now the only way I know of to do it is by using ComputerCraft/OpenComputers displays, but outside of high-tech worlds, that just doesn't look right at all. A wizard's tower with an 80" HDTV display next to the arcane altar is just wrong.


    That could be pretty nice. I think it is definitely feasible. It would be a rather large project. I think setting up the interface could be the most difficult part. Alternatively, if I had a way to "paint" paintings with text that could be saved and used with painting frames, that could work as a billboard as well. I do like the idea of a multiblock structure like you were talking about though. I'll keep your idea in mind and put some thought into this for a future update sometime. ;)

    As a side note, I totally have an 80" HDTV display next to my arcane altar in the wizard room, lol. I actually have it setup so my display computer is wired to 16 turtles (via EnderIO redstone conduit) that are flush with the floor around my arcane altar. Each turtle is responsible for a pedestal around the altar. Then my monitor shows the position and state of all 16 pedestals around the altar. I set it up with touch screen so you can manually turn on / off pedestals or select a preset (3 pedestal, 4 pedestal, 5, etc up to 8 pedestals) so I can quickly and easily get the correct configuration of pedestals for the different arcane altar recipes.
    Quote from Nanakisan»
    I wanted to throw a question at you about this. Long ago you made addon's so that this mod would be compatible with other mods that added wood. However I was genuinely curious about asking this question. Would there be possibility of a addon that adds cross mod compatibility between Bibliocraft and YeGamolChattels from IVorious? YGM adds a very unique plank crafting system i could see meshing into BC very nicely. Mainly the extra effort one has to go into too make a cabinet. Theres things in there like sawed off planks, sanded down planks, and ultimately a polished plank (possibly for the display cases and desks)


    I likely will move to a different type of system in my MC 1.8 version of bibliocraft that will allow all types of woods to be used with the goal of being much more flexible somewhat like carpenters blocks. In that case, we won't need special addons anymore to support mod wood types.

    As far as the different types of planks. I do really like that idea and have had thoughts of adding something like that of my own someday. I don't think I would want to do it based on another mods stuff though. I like to keep BiblioCraft self contained so I don't rely on anything other than forge. I would probably consider adding a system like that for like BiblioCraft 2.0 (which won't necessarily come after BiblioCraft 1.9, I might go 1.10+).
    Quote from jacob4408»
    I would like to use some of the sounds from this mod on my server using the playsound command from a command block. Unfortunately, I can't find a valid sounds.json list anywhere. Through trial and error I figured out the desk bell sound "bibliocraft:ding" but that's it. Is there a list anywhere? Thanks!


    You should be able to find the sounds.json in the .jar file under assets/bibliocraft/sounds.json

    In any case, here is the full list of sound names:
    cclose, copen, tapeopen, tapeclose, screw, ding, drill, tick, tock, wind, chime, woundchime, addpaper, endbell, removebook, typing, typingsingle

    Hi there! BiblioCraft has got to be one of my favorite mods so far, and I thought of a good idea -- an addon for Plant Mega Pack! PMP has bamboo blocks that can be crafted from its bamboo, and they're like the planks of the mod. It would be good if there would be tables, bookcases and other things from the mod made with these bamboo blocks. I hope the PMP addon would be made!


    As a mentioned above, I'll likely move to another more flexible system so I don't have to have dedicated addons and stuff like that bamboo will just work. So look forward to that is some future update.

    Quote from seraphimrock»
    you know here is an idea that works well I think will all the new plants and plants from other mods and such why not add type of pot for them.

    We already have a small pot, so large one would be nice to see also hanging ones would help fill parts of the home just a bit. Got the idea from Plant Mega Pack and a few other mods, but it's something you could look into.


    I'm not sure I want to do anything with plants really. I do feel there is some other mods that fill that niche quit nice. Carpenters blocks also comes to mind, they have a nice custom flower pot that can be customized to look at types of ways. On the other hand, BiblioCraft is somewhat mainly a fancy storage mod, a better fancy way to store flowers with fancy flower pots might not be a such a bad idea. I'll keep the idea on the backburner for awhile and see where it goes.

    Quote from Enig»
    Hi, I'm looking for a way to upgrade the items of this mod in my 1.6.4 map into 1.7.2. However since the IDs are gone, I don't know how I can keep biblio stuffs on the map.

    For example, my 1.6.4 biblio config set lantern ID as 2243, however when I start 1.7.2 server, forge says this : [16:54:38] [Server thread/INFO]: Injected new Forge block material BIBLIOCRAFT_BIBLIOLANTERN with ID 186.

    And all my lanterns on 1.6.4 map are gone in 1.7.

    I'm wondering if there is anyway to keep 1.6.4 biblioitems in 1.7.2. Maybe a way of changing injected ID? Thank you very much!


    I never had much success with moving worlds from 1.6 to 1.7 either. I know some people have pulled it off but I couldn't tell you how. I expect everything to break again moving to 1.8. I don't know that there really is much I can do about it anyway.

    Quote from Wolfranger568»
    I got this idea from Animal Crossing New Leaf.

    you could have different kinds of Armour stands as well as have the option to make it so that you can have skins to use the stands on and you could have specific ones:

    Head stand: can only use helmets

    Body Stand: can only use chestplates

    Leg Stand: can only use leggings

    Feet Stand: can only use feet

    A normal Armour stand can be crafted 'shapelessly' with Head stand on the top, Body stand in the middle, Leg stand on the bottom and Feet stand next to the Leg stand


    That is kind of a neat idea. I like how it works together for the crafting recipe of the whole armor stand. Though, if I were to have a stand that held a single piece of armor, It would almost be a little easier and possibly more flexible to make the single universal armor piece holder that could hold 1 piece of any type of armor. I could still use a multiple of those for the armor stand recipe. Its a neat idea, I'll keep it in mind and see where it goes.

    Quote from cupcake_cat»
    What about Lecterns? I want to be able to just open a single book, without having a whole desk?


    I'm not sure I would do that, since its basically just a desk with only 1 slot. It would still be a 1 block thing, it may visually be slightly smaller, but not a whole lot I would imagine. So I probably won't be doing a lecture of any sort. I do believe that Ars Magica has such a lectern though and I think it can open books too if I remember correctly.

    Quote from CaerMaster»
    Nuchaz,

    Just a quick mention that while Bibliocraft bookcases happily accept Thaumcraft 4 research notes and Thaumonomicons as shelvable books, they do not recognize the recent Tome of Crimson Rites as a storable book.

    Of course, to be fair, I might have reservations about casually shelving such a thing alongside all my other books as well.


    I will be sure to add default support for the Crimson Rites tome to the bookcase and such in my next little bugfix update. ;)

    Quote from Dulciphi»
    We're recently having an issue with TiC tools going missing from tool racks. Just Tinkers tools/weapons. Searching the forums, I can see that the issue was raised last year - is this still an issue and we should just avoid all Tinkers weapons/tools in bibliocraft tool racks?

    Thank you


    Are you by chance using BiblioCraft v1.9.0?, I had a nasty bug that slipped through with the tool rack that would cause tools / weapons to disappear if you clicked on them with another tool/weapon in your hand. You had to have an empty hand to safely get your tool back. I fixed that issue in 1.9.1 and tools of any type should no longer disappear.

    Quote from CronosusCZ»
    hello
    little idea: what abou Holder for Swords (or other weapons) and shield, to looks like this?


    I likely wouldn't do anything like that because I have the sword pedestal as a means of sword storage / showing off and minecraft doesn't have shields so it would just be a decorative thing.
    Posted in: Minecraft Mods
  • 0

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    I think its time I get caught up on here eh?. I've been quite busy with another project based in Unreal Engine 4, something I think I may end up giving away for free when I am finished. I'll be sure to make announcements on that on my website and twitter when the time comes. I set myself up to start updating to Minecraft 1.8.x but decided to wait until a few issues are worked out in forge. This will definitely be the biggest update yet and I have some pretty interesting ideas I think on how I want to handle the transition. I am pretty sure only good things will come of the move to 1.8, but it will take quite a lot of time to fully update, so we may go through a good block of time before any major releases happen for BiblioCraft. I am also thinking about doing another bugfix update for the 1.7.10 version before I officially move on. A couple issues were mentioned on my github that I think are worth addressing.

    Quote from OutcastZeroOne»
    Been running around with the atlas making a map of my base and the area around it. my portal building will be getitng a nice new mural soon ;)

    By chance, there isnt an IRC for this mod is there?


    There is no official IRC channel, but I do believe I've heard mention of an unofficial channel somewhere. I'm generally not found on IRC though, I tried it for awhile, but I prefer just to keep to myself. ;)

    Quote from Durand1w»
    I found a compatibility issue with the Etnernal Compass while testing. It works on drowning, kill command and death to vanilla mobs. It does not spawn when you die to a Mo'Creatures mob like a Polar Bear or Shark.


    Hmmm, definitely not as intended. I'm not sure I can do much about this, the Eternal Compass relies on forge death events so if a mod for some reason doesn't cause a forge death event to fire, it won't work. I suspect that is what is happening. So I think this may be out of my hands.

    Quote from OutcastZeroOne»
    im going to need a bigger atlas :P


    Amazing! Yes, yes you are. I do have some tentative plans to introduce the big atlas which would have multiple pages for map storage and have a fatter icon like the big book. That will likely be awhile though before I get to that.

    Quote from druha»
    I just finished updating BiblioCraft in the vonDoomCraft resource pack style!

    Minecraft v1.7.x
    vonDoomCraft Get it: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1227108
    BiblioCraft v1.9.0

    Resolution: 128x

    Download: https://www.dropbox.com/s/1io0wciogjuxgp8/vonDoomCraft_BiblioCraft_v1.9.0.zip?dl=0


    Images:

    Atlas GUI
    Atlas Map GUI
    Eternal Compass
    Boathouse, Jimi, and Raven Paintings
    Custom Paintings
    Please add to the OP.


    Outstanding work! Sorry it took so long to see this and respond. I'll definitely get the links on my website updated to this newer version.
    Quote from kaynide»
    Feature Request:

    Now that custom paintings are possible, would it ever be possible to select custom icons for books? I understand the original book being hardcoded/minecraft vanilla, but what about books made via the printing press?


    Also, will it ever be possible to add specific kinds of pages to the big book? For example a recipe grid, a map or even a custom painting (ie an illustration)?


    That is a really interesting idea on the icons. I'm not sure how possible it would really be, but I'll look into it.

    As for more specific kinds of pages, that is something I would like to do. A recipe grid and illustrations I think would really be quite nice. I think I have a pretty good idea on how to pull off most of that to an extent, but I think it may be a time consumer, so its on the someday when I have time list.

    Quote from LaoTheLizard»
    And even in 1.9.1 we can't lock record's rack and cookie jar (seems plate too).
    However, there MachineGuardReloaded plugin for it.


    I may have forgot to add that functionality to the record rack and cookie jar and plate. They are all actually, technically, the same item. I am still using the old school trick (before we dropped block ids) of getting more blocks out of meta data and using less block ID's. I haven't broke it up yet because I know it will break people worlds, so I am holding out until a real game breaking update, which we have now with v1.8. So those blocks will likely be rewritten for the MC 1.8 update at which point I'll be sure to try to remember to add lock support. I want to switch the lock support method in 1.8 anyway since they added a vanilla method I believe of locking things.

    Quote from AylaAsperger»

    Thanks for clarifying that! :Diamond: That means the first question remains, is there any ETA for bibliowoods compatible with bibliocraft 1.9? I love both of these! :Diamond:


    BiblioWoods is already fully compatible with BiblioCraft v1.9.x. There was no changes in wooden stuff to need any changes in the BiblioWoods packages, so the ones from BiblioCraft v1.8.x are still compatible.

    Quote from VulpesVulpes42»
    Excuse me, but it seems that I have problems with putting custom paintings on the bibliocraft.jar file. Any help Would be appreciated. I'm running on linux mint 16.


    I've been meaning to write up a nice picture guide on doing that stuff, but just haven't had the time for it. It may be easier for you to just extract the example resource pack zip file in the bibliocraft jar file, but that in your resource pack folder and add your images to that. I can't really help you too much with the linux side of things, my experience with linux is somewhat minimal. I personally use WinRAR for opening / editing / adding to my zip files and I do believe they offer a linux version, so that is an option. If you don't have anything that can open and edit zip files, then that is where you will need to start. The jar file is actually just like a .zip file and WinRAR will open it just like a zip too. Hopefully that helps get you going.

    Quote from Frag2000»
    Hi guys,

    I posted that on the SEUS shader thread, but I also think that I could get an answer here. I am probably not the only guy using the SEUS shader with Bibliocraft...

    I am pretty sure that a lot of you guys noticed this, but I was not able to find a fix googling it. Did you notice that when you are adding a lightsource item (like Bibliocraft lantern or Custom NPC lamp) that it glows bright yellow with the shader. I would really like to use those lamps, but they look very bad with the shader.

    I think that the item should emit light, but should not glow. Is there somekind of configuration change that I could do to avoid this? Do you guys know what I am talking about. I am pretty sure I am not the first one who notice this.


    Yeah, this is a known issue, but I have no idea how to fix it. I basically need to be able to mask off part the emissive effect, but I don't know that its possible. For the shader mod, it just see a model with a light level of 15, minecraft has no way of knowing what parts of a model are supposed to light up and what aren't, so that has to be handled at the shader mod. I've only seen shader support for specular maps and normal maps, neither of which I can use to fix the problem. I experimented with specular maps, but had no luck. That is basically all I've been able to figure out on the subject. I'm all ears though if someone comes up with some sort of solution to this.
    Quote from LordEric»
    Nuchaz, are you planning to update to 1.8, or stay with 1.7 until 1.9 or later? I ask because Azanor of Thaumcraft is planning on the latter, and I got curious.


    I am planning to move to 1.8, but not immediately. I am waiting for a few issues within forge to get figured out and tested first. I feel too that if I waited for 1.9, the update would be more than twice as hard, because I still have to go through the changes to 1.8 on top of the changes to 1.9. That is too bad in a way that Azanor will wait, I might be hesitant to start a survival world without thaumcraft, that is one of my favorite mods.

    Quote from Sirithil»

    Nuchaz, I'm a bit of a derp and never did see your response to my post (from, like, a year ago, I'm sorry) asking for Bibliocraft support for the woods from the LOTR mod. Here's a link:

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287390-the-lord-of-the-rings-mod-bringing-middle-earth-to


    At this point, I likely won't because I have another idea on how I want to solve the 3rd party woods issue once and for all. It will likely also be the Minecraft v1.8.x update before such a solution is implemented too.

    Quote from sirdave79»
    Nuchaz

    I think ive posted this request/suggestion before although I cant find it when searching the thread.

    Im wondering if you might consider adding chests and boats with the 6 vanilla wood textures.

    If I recall correctly you said effectively "maybe but ive got more interesting blocks I want to add first".

    Well youve certainly added lots of more interesting blocks.

    Im wondering if you might be more conducive to such a request now ?

    I know mojang added doors fences and gates in the extra woods. Im a bit annoyed all theyve done is those 3 items. I could see them adding a new wood item(s) in extra textures with each MC 0.1 version incremement going forward and equally I could see them adding no new wood stuff for some time.

    Either way thanks for a great mod.


    I just might be a little more conductive to the idea now. ;) I'm not sure I will do any more big feature updates for Minecraft v1.7.10 or lower, so this would be in 1.8.x minecraft if I do add them. I do think they would be nice to have. The wood colors alone could come in handy a bit for sorting. I kept hoping too that different wood chests would get added to vanilla, but alas, I'm not sure they will.


    Quote from MaxTillentine»

    Nuchaz! Playing arond with painting farmes gives me another idea, you could be interested in. Using the same way of frames and inputs, why not to implement windows frames? with windowsills, window shutters and so on. could be a really nice furneture feature, i believe. )



    That could be interesting, and quite fancy. Perhaps I'll give it some thought for a future version. ;)
    Posted in: Minecraft Mods
  • 1

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    BiblioCraft v1.9.0 for Minecraft v1.7.10 is released! I just finished posting everything to the website. The Atlas is the major item included in the update. I think it may have been the most complicated thing I've made yet, and there still is a bunch of stuff I would like to add, but I am quite happy with how it came out. Get more details from the changelog and find the downloads @ www.bibliocraftmod.com

    Quote from Cheeyev»

    Alrighty,thanks. Will you continue 1.7.10 support? 1.8 Forge is in a beta and 1.8 is generally really laggy for me..

    Yeah, I will continue 1.7.10 support for a good while yet. Forge 1.8 right now is only FML (Forge Modloader) which is only part of forge, as far as I can tell, the rest of the forge API hasn't been released yet. As soon as a proper forge release comes out I do plan to start looking at it, but I will definitely continue to support 1.7.10 as long as I can.

    Quote from coolreader18»
    Maybe this could be added to Bibliocraft: Link. Read the post, not just the comment.


    Hmmm, that is an interesting idea, but a little out of the scope of my vision for BiblioCraft. That looks like it might fit in good with the Gravestone mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Quote from Cheeyev»
    Hey, Nuchaz, I think the Blbliocraft site is down..

    I'm looking into it right now. I'm not sure what is happening, it isn't fully down, it is just super super slow. I dunno if I'm under a ddos attack or what. I've contacted my host for some assistance, I'll try to get it running smoothly again asap.
    Posted in: Minecraft Mods
  • 1

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Quote from EzerArch»
    Can I be a bit nitpicker today? :3

    This is not noticeable in the vanilla texture set but if you using a resource pack whose wool blocks have highlighted borders, you can see the wool seams misaligned inside the Display Cases.



    EDIT: OMG! Nuchaz has just replied. I hadn't seen his post.

    Ah, I hadn't noticed that, likely the edges don't really show up with vanilla textures. Looking at my renderer, it looks like the case inner piece is one of the very few models that are still just regular java instead of the new obj models. I'll try to fix that up sometime and add it to the obj model for consistency and so it is easier for me to adjust texture stuff like this.
    Quote from EnzerDeLeo»
    Hey Nuchaz, run into a bit of a compatibility bug with Bibliocraft and Mine and Blade Battlegear 2.

    We sent the devs of Battlegear 2 a bug report as follows:





    1.7.10-MB_Battlegear2-Bullseye-1.0.6.1
    Cauldron-1.1231.01.207
    Forge 1231 (1.7.10)

    When dual wielding, right clicking on Bibliocraft shelves, tool racks, or anything that can display an item will give an "internal server error" and kick the player off. It will also dupe the item in the right hand, placing the right hand weapon into the Bibliocraft display slot while maintaining it in your hand when you join the server again.

    Note that this does not happen on CustomNPC's weapon racks (these display items).

    Server Log: (only appears here, nothing in client logs)
    http://pastebin.com/0h4m71de

    Modlist:
    http://i.imgur.com/uwfd5Eu.png







    But they replied that it was an issue on Bibliocraft's end:

    "Bibliocraft should use InventoryPlayer mutators instead of the arrays. We can't fix."

    Is there any way that you'd be able to resolve this issue?



    Also, cheers on being able to add our own painting.pngs, been looking forward to that feature since you mentioned it on twitter! :D

    Ok, yeah, this is something I can fix easily. They are correct, I should be using the mutators, and I'll switch to those, no problem. I'll just blame old code and old habbits. ;) I think that code that is crashing is nearly 2 years old now (will be 2 years as of January, though my first release was the month after). It's amazing how time flies.
    Posted in: Minecraft Mods
  • 1

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Thanks everyone. I am getting much closer to having a release for BiblioCraft v1.9.0. I think this might be the first major update with no new blocks, instead I had more of a focus on items this time around. The atlas being the major focus. A second major area of focus was getting custom painting support in for the painting frames and the painting press. Anyway, stay tuned for more details on that release as I work on finishing up the last bugs. I've went ahead and uploaded the translations to github and I plan to get them transferred to the spreadsheet soon too for anyone who would like to help get translations up to date to be included in the upcoming release.

    Quote from MalkContent»

    I have an issue with thaumcraft wands, that might affect other custom render items too:

    The damn things are custom rendered items that exceed the size of the tool rack and the display cases. And at least in the case of the tool racks, they are unfortunatly oriented (as in: not tilted).

    I don't know if something can be done about this in general, so other custom rendered tools/items benefit from it, too. I'd like the issue gone, but I think a solution specifically targeted at TC would be overkill.



    yeah, this is definitely an issue I want to address. Unforchantly, I think the only real way to address the want is with a solution that is specifically targeted. I know there is some other mods with somewhat similar issues, but they are all different enough that there doesn't seem to be a broad fix that would apply to all. It would be easier if people would orient their custom rendered stuff to center / look good on the vanilla item frames, because that is kind of what the default positioning of stuff is based on. The thaumcraft wands and thaumometer don't look good in a vanilla item frame either. They seem like they are scaled too big too. I guess really, I just haven't decided how I want to approach this problem yet.
    For bibliowoods extrabiomes xl addon it does not see the extrabiomes wood types. All it shows is fire. I am running Minecraft 1.7.10 and have tried various versions of forge from the recommended for this mod and up to see if this would fix it and it doesn't. I hope that this issue can be fixed in the near future.

    I just released a new version of the EBXL BiblioWoods the other day, that should fix it. Is what I think is happening is the BIblioWoods EBXL is being loading before EBXL itself is, so that is why it isn't finding the EBXL woods for the recipes. This should be fixed in the newest version.
    Quote from Somewat»
    why this good mod not under curseforge page?

    Mainly because I don't want another webpage I have to maintain. Maybe if I could setup just a page to redirect people to my website that would work for me since I wouldn't have to do anything extra to maintain it then. I might take the time one day to look into that.
    Quote from Vojife»
    What a great aesthetically pleasing mod!
    How about adding actually reflective mirrors? :)

    Mirrors would indeed be fun, but minecraft just isn't setup in a very good way to fancy things like that. They aren't impossible, but from what I seen when the portal gun mod pulled it off something akin to mirrors, it created tons of lag.
    Quote from delax000»

    Yeah, and the Thaumometer is far worse; it goes horizontal and full sized.
    Bleh
    The Thaumometer did it when displayed on Tinkers' Construct stuff too, so definitely not on this end.

    Wonder if such a thing will be handled more consistently in later versions of forge/MC?

    I suspect unless vanilla does something to motivate modders to want to align their items / tools to a certain angle / offset, then probably not. Right now, for custom item renderers, it is up to the mod dev to offset, rotate and align the items for each render type (entity, inventory, 1st person in hand, 3rd person in hand). I would have hoped that more people would use the vanilla item frames as a general reference to how to rotate / scale items for the entity view. Maybe we need another render type specifically for item frames, then maybe devs like azanor would be more motivated to have a version that looks good in item frames. Then I could just tell the items when they are on my stuff they are rendering on an item frame and we would all have a common reference. Generally, as it is right now, if it looks good in an item frame, it should look good in my stuff.
    Quote from druha»
    I just finished retexturing BiblioCraft in the vonDoomCraft resource pack style!

    Minecraft v1.7.x
    vonDoomCraft Get it: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1227108
    BiblioCraft v1.8.2

    Resolution: 128x

    Download: https://www.dropbox.com/s/9p9ekype8xn5neu/vonDoomCraft_BiblioCraft_v1.8.2.zip?dl=0

    Please add to the OP.

    Epic work! Looks amazing! I'll definitely get some links of this stuff to my website and stuff. Thanks for making these.
    Quote from Andrek79»
    I have done a Google Search and search on this thread for a Flowchart specific to this mod that shows how you gain access to new items from this mod. Is there such a thing, possibly one in creation, or am I going to need to make one myself? I did see a list of new blocks and items on the main site, and am happy to create one over time if there isn't anyone else working on it.

    There currently isn't any type of flowchart or anything. My website has all the blocks and items listed along with details and recipes. Most everything is generally craftable with just basic minecraft components, there is only a couple recipes that require more than 1 step so I'm not exactly sure how useful a flow chart would be. However, you are more than welcome to make one if you think it would be helpful. If you would like to share it with us I could even link to it or post it on my website sometime too. :)
    Quote from Kilyle»

    I can recommend Notepad++ for looking at code (just about any kind of code), in case that helps. It does all the tabs and spacing right, which is a godsend at times.
    Hey Nuchaz, I've been directing the creators of my favorite mods to look at my new post on naming conventions, in the hopes that soon I won't have to hunt through a cheat sheet just to remember how to reference your items for a /give command. Yours, for example, ends up as "BiblioCraft:BiblioDesk" and "BiblioCraft:item.BiblioClipboard" and it could be much simpler.

    +1 for Notepad++, that is my text editor of choice as well.

    Yeah, I could have chosen better naming conventions. I started doing that back when it was a potential issues of overlap and there was no "BiblioCraft:" attached to the front of the names of thing. I can't really change it either now that those names are registered in everyones worlds now. I certainly wouldn't want to break worlds. So yeah, I do agree it could be better, but I feel as though I can't really change it, at least not for the 1.7.x versions. If 1.8 forge comes out and it happens to break everything anyway, so there is no world transfer from 1.7.x to 1.8, then I'll reconsider since that would be an easy opportunity to change things like that.

    Quote from SF_Chipan»
    Could you make the fancy lamp can be turn off by right click ?

    There might be a way to do that now. There used to not be a way, but I was just looking and I think I might see a way. I'll have to investigate a little further. No promises though.
    Quote from Stormalisk»
    I am certain you have heard of this glitch before.

    My version of Natura Bibliocraft and Original Bibliocraft works fine, however my ExtrabiomesXL Bibliocraft has the recipes' wood replaced by fire.

    I am running Forge version: 10.13.2.1231 with BiblioAddon for XL version 1.2 and XL version 3.16.0.

    I am not too certain what I have done wrong, I just installed them as any usual mod. This a persistent issue, or is there a way to fix this I am missing?

    Try updating to the newest version of EBXL BiblioWoods, I fixed an issue with the newest release of EBXL and it should solve your problem. Is what is happening is the BIblioWoods is loading before EBXL so it fails to find the wood texture and just defaults to the fire. That is why adding the z to the name worked, because it forced BiblioWoods to load after EBXL. Hopefully that won't be an issue anymore with the latest release I put out.
    Quote from nemesis12357»

    I have a suggestion, On their Mod's main website there is an image of a tall book case with display cases and shelves and that is awesome, but sometimes not functional. I just through it would be cool to have a Ladder that can move left and right, and you could climb up and down to reach the highest of tomes. Almost like a rail cart with a ladder of different sizes that you could climb up or down to reach items. I do think the rail track and cart are too large, so a custom item would be better, but just a thought.

    I think a ladder like that has been mentioned before, and that would fit great with the whole library theme. Its the dealing with collision boxes that would be the nightmare, if even possible. I like the idea, I'm just not sure its feasible, since with a ladder it has to be solid so you can walk up it.

    Quote from Flyingbox»
    Bug:

    Attempting to place a clock from Bibliowoods natura 1.4 will simply consume the item and not place it.
    However placing one spawned via creative mode will actually manifest.



    I'd post this to github but apparently my credentials are already in use and it can't send anything to my email for some reason.

    That is definitely an issue I need to address. It looks like I screwed up the recipe. I had done that in the first release of 1.8.0 BiblioCraft and it looks like I carried the error through to all my other BiblioWoods too. Opps. Is what is happening is I told the recipe to create a close of quantity 0, so that is why it disappears, it doesn't technically exist. I will fix this and try to get out a BiblioWoods update for all 5 BiblioWoods with the fixed recipes soon.
    Posted in: Minecraft Mods
  • 2

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Thanks everyone. I've been pretty much just working on the Atlas. That turned into quite a project making it work while still using vanilla maps, but things are working out pretty good. I might try to post some preview pics for that on twitter sometime this week, so watch out for that if you would like some sneak-peak screenshots. ;)

    Quote from BlackJar72»
    Thanks. Our current best guess for this is that both the title and author need to fit within the vanilla size limits of no more than 16 characters for each, which some of the modded books exceed (though some of the books break another rule by being over 50 pages). Is this likely to be the case? Or are we barking up the wrong tree? Currently I've removed the lost books, but editing them to fit has occurred to me (I've already done this with titles, and am considering doing the same with authors by replacing names with initials and such).


    EDIT: Sorry for the misleading info above -- I just tested this with a bunch of books in single player. Length of the title nor authors name seemed to have any effect (worked fine with "The Devil and his Grandmother," well over 16 characters). Perhaps its different on servers, but I don't see why it would be.

    Technically, the titles and pages are saved in NBT, the limit is 32,767 UTF-8 Code Points for a single NBT String tag. Most common characters are only 1 point. So yeah, titles over 16 characters shouldn't be an issue, and each page in a book is saved to a separate Strings, so each page has that same limit, there is no technical limit to the number of pages in a book. The vanilla book actually only checks when you are writing a book and adding new pages, if you hit 50 pages, it won't let you make new pages in the GUI, but there is no reason they can't be added through other means. So I don't expect larger books to be an issue.

    Quote from Fateful_Ikkou»
    I'm having an odd issue with BiblioWoods Forestry edition v1.6 involving recipes. The issue is that half slabs and planks in the recipes are replaced by fire. I have included screenshots as an example. As far as I can tell it's only half slabs and planks that are affected.

    http://i.imgur.com/2djdRBQ.png & http://i.imgur.com/vu0En7G.png

    Hmmm, it looks like the the code to get the wood planks and slabs isn't finding them, so they get replaced with the fire thing, which is the default if nothing is found. Are you running Minecraft v1.7.2 by chance? I don't see this issue in my 1.7.10 builds.
    Quote from Allegheny»
    Have you considered doing a version for "Terrafirmacraft" ? They are badly in need of armour stands for one thing. The mod has 17 different types of trees to work with but cannot use vanilla slabs in crafting due to the way it creates slabs in the mod. You could substitute TFC planks for wood slabs and either polished stone blocks or raw stone blocks for stone slabs. I love TFC but there are so few compatable mods that will work with it, and yours seems to be a natural for a complimentry mod.

    Quote from Terex83»
    If asked before, i'd like to ask the question again. Can we have compatibility between bibliocraft and terrafirmacraft (TFC)? The latest TFC version now works on MC 1.7.10.

    Thanks for the heads up on the 1.7.10 version being out, that was one thing I was waiting on before looking into an addon for TFC. I would like to do an addon for it at some point. I'll definitely be finishing up the Atlas and working on a couple other things before I get to it, but I am interested in it. Recipes are much more involved for TFC than the other mods, which is one reason I don't already have a TFC version, since TFC pretty much changes everything. I really wouldn't mind taking advantage of the anvil crafting for certain things too, like the golden compass. I'm not sure what is involved in doing that, but I like the idea of it. So yeah, eventually I probably will, but I can't say for sure when I'll get to it yet.

    Quote from lunchboxxx19»
    could you possibly make the wood items from this compatible with the erebus woods?

    I'll have to look into that mod, I haven't heard of that one before. No promises, but I'll check out the mod sometime and decide from there. :)
    Quote from EzerArch»
    I'm trying to customize the Clipboard GUI in my resource pack/mod patch.

    I edited the bibliocraft\textures\clipboardGUI.png to change the arrows, icons and the clipboards. Everything changed as expected, except the arrows that remain unchanged. Looks like the mod is using arrow graphics from somewhere else other than clipboardGUI.png (see attachment).

    EDIT:
    I can't change the textures of bookcase_empty3, genericshelf3, potionshelf3, toolrack3 and weaponcase3 via resource pack, I mean, I can edit the textures but the changes don't take place in game. writingdesk3 did though.

    It looks like I must have used the arrows from the vanilla book, even though I put them on my texture sheet. So if you change the vanilla book next page / prev page arrows that look like that, they should change.

    The texture you mentioned are no longer called by default, instead the wood plank texture is used. The writing desks and tables are the only 2 that uses texture sheets how. However, if you would like to use those texture, all you have to do is change a config setting in the BiblioCraft.cfg file to enable texture sheet. Then it will call from them.
    Quote from Jem990»
    1.8.2 we add costum paint ???

    Are you asking if you can add additional custom painting to the paint press / paintings? If that is the case, then no, not yet. This is a planned feature though. I want to make it as easy as I can for people to add more paintings to the game.
    Quote from delax000»
    Bit of a visual bug.

    All my Tinker's Construct tools seem to be shifted whenever placed on Bibliocraft stuff (tried shelf, tool rack, and sword pedestal so far)
    Especially obvious with the sword pedestal, as you can see it clashes horribly with my wall of pumpkins.

    Kinda wonder if it's something about their sprites...

    Edit: Should I post such issues in the github (instead of here)? I just noticed that's possibly a thing.

    Hmmm, it looks like the same kind of offset the gregtech stuff has. With gregtech I determined the issue has to do with gregtechs item renderer and I suspect the same is here. There really isn't too much in vanilla that gives you a good idea of the position of an item when its an entity (dropped on the ground or rendered on my stuff) so I imagine that when using a custom item renderer it may not have occurred to them to tweak to match vanilla location. It may actually be that Vanilla swords are not centered and the custom item renderers are actually centering things correctly and I have hardcoded the offset for vanilla swords.
    Quote from hrolphy»
    Hi there, wonderful mod this is!
    I have a mac though, and I have decided to cut stuff from my mods to make them less performance heavy.
    My question is: If I turn everything off (in config) except shelves and book cases, will all the other blocks and items of Bibliocraft still be recognized under the hood, and help lag the game?
    Thanks a whole lot, hrolphy

    Anything turned off in the config will not load into the game at all. There is 5 things that must be loaded for a block (Registering the block, registering the TileEntity, the ItemRenderer, SpecialRenderer, and finally the recipe), all 5 of those are completely disabled when you disable a block in the config. Even if you did load the block without it disabled, they shouldn't affect performance in anyway unless you craft a block. But as far as your question, Minecraft wont even know the code exists for any blocks you disable in the config.

    Quote from delax000»
    Hmm, wonder if config file(s) with the placement tweaks would be easier than hard coding them.
    Been using Enviromine recently, and it uses config files for inter-mod compatibility.

    This might be the best way to go about fixing this since there seems to be several mods that have this issue. I'm not sure if the offset is equivalent across different mods either. I would expect not since the values are likely manually set or at least manually offset in some way in the custom item renderers, but then if they are say using vanilla item frames and centering to that, the offset could be the same. I'll have to investigate a little further and try to determine the best way to help this situation.
    Quote from TheCivilianGTA»
    Okay but how to use that the this recipes and the blocks
    Nb:
    A=Glass
    B=Any Wood slabC=A Wool

    BAB
    BCB
    BBB

    Can you know it?

    I'm not exactly sure what you are asking, but I am under the impression you are having issues with the Display Case recipe? It depends on which version you are using, I changed the recipe from Minecraft v1.6.4 to Minecraft v1.7.2+. With the v1.6.4 version, you can use Red, Black, Green, or Blue wool only, with Minecraft v1.7.2 you can only use white wool. You must use carpets on the block to color the inside.
    Quote from Matthew4170»
    One thing I'd like you to add is fridges. And maybe a barbeque... oh and sinks, toilets, showers, bathtubs, and a stove-top and... a freezer that's a part of the fridge as well. Yeah, all that stuff would be nice. All of it BOTH functional and decorative when possible. Oh yeah and a mirror! I'm trying to brainstorm as many things as possible. Better yet, just add a ton of furniture and appliances to your mod. Like even a microwave.

    lol, goodness, that is a lot of suggestions. Of those, proboly the thing I would be most interested in would be the barbeque, or a grill as I call it. It would be somewhat inspired by a pan mod I used a long time ago where you could craft a pan and place it atop a fire and it would cook food, but you would have to add / remove items like you do on my shelves and stuff with no GUI. I always thought that was fun. I'm also a big fan of grilling outdoors with charcoal (only way to go. ;) ) so I could see something like that working. Much of that other stuff is in other mods like that furniture mod mentioned.
    Quote from Matthew4170»

    I'd think there would be some compatibility issues. I'd think that's what modpacks are great for, they make all the tweaks needed to make sure all the mods in the modpack work together.


    Actually, with Minecraft 1.7.x, there are very few compatibility issues anymore. Mod ID's are a non issue now, so no more configuring that, it just works now. There are a couple corner cases here and there, but not many. I have about 70 mods in my main survival game and I didn't have to touch a single config file or anything. I don't use mod packs, I just download the mods I want, make a profile in the vanilla launcher and add the mods to the mods folder in my new profile. That is really all there is to it. The only mod packs I think are really worth using are those with built up quest adventures like Agrarian Skies. Either way though, it should be really easy to add or remove mods from any modpack by dropping mods into the mods folder where it the launcher creates its profile for whatever mod pack you are using.
    Posted in: Minecraft Mods
  • 0

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Quote from winken106217»
    Um...just updated my 1.7.10 game to Bibliocraft 1.8.2 and then started wandering about and this is what I came across...

    Oak painting frames forming the tops of trees and Better Storage's Crafting Stations littering the ground.....

    Huh?

    Looks like something terrible happened to your world, like the mappings between blocks and ID's got messed up somehow. This was a real common issue when adding/removing mods/blocks back when we first started on Minecraft v1.7.2, but I thought they had those bugs fixed. That is the kind of bug it looks like you're having, but I'm not sure of anything you can do about it to save a world.

    Does the problem persist if you create a new world?
    Quote from seraphimrock»
    okay, I know that this is late, but I was going to say that sound like a good idea. one thing to add if your up to it and it can be done. if you can and want too maybe you should make a gallery of sorts that people can submit their paintings and leave them for others to upload. Also If hosting a place for it is too much just making a file for people to put others could work also. I only say this because it would be a great way to get everyone more involved in your awesome mod. This is just an idea of how you could do things,but it is your mod and up too you how you do things. I love it no matter what you do. ^.^V

    An online gallery of sorts eh? That could be pretty interesting. I had thought about something like that with books too. It would technically be possible to have a place online to upload that kind of stuff then access / download it within the game. That would require a lot of "heavy lifting" so to speak to put together the server backend and I would likely have to make it ad-supported so I can afford to keep the server running. The other major issue I think would be it would have to be moderated in some way because there is a lot of potentially offensive images in the world and the BiblioCraft audience is incredibly diverse both in culture and age.

    There will without a doubt be better support for custom images in the future where you copy in your own images, I'm just not sure about running an online database. I'll keep an open mind about it though and may consider it again sometime in the future because I do like the idea.
    Quote from Durand1w»
    I have an update on the previous report of invisible villagers and typesetting table issues...

    The invisible villager was just that the player had a half block to short a ceiling above the table, so that's a non-issue.

    The typesetting issue for villager books is possibly a configuration request. Villager books are saved to the books folder for the world under E. Hemingway as private rather than public. We were wondering if we could have an option to set these to public by default.

    Ah, that is an issue. I overlooked that one, likely because I do most of my testing in creative mode where all the books show up anyway. I'll see about making villager books default to public.
    Quote from delax000»
    So yeah, the converter has a python gui now, with mouse-over help text; as I realized a gui really shouldn't be more opaque than the terminal version.


    https://github.com/delax/bibliocraft-book-formatter/releases/tag/v1.1

    Also it just hit me that Mac users may have problems, as the NBTUtil file used is built for PC & Linux, and the Mac release of NBTExplorer did not include NBTUtil.
    As I don't have access to a Mac to test this or any proposed fixes, I'm not going to do much of anything.
    If trying to run NBTUtil causes bad things, I'll probably just end up blocking that feature on Macs.

    Very nice! Your GUI is much nicer than mine with the tooltips. I love it, seems to work good for me.

    It is too bad about the Mac thing, but it shouldn't be too big of an issue. According to Google Analytics, only about ~7.5% of BiblioCraft users (or potential users who went to the website) are Mac users.
    Posted in: Minecraft Mods
  • 0

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Quote from Cheeyev»
    Not to be rude, but I think the latest version of this mod causes my game to crash with this..

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: Lbuildcraft/energy/worldgen/BiomeGenOilDesert;


    Yeah, I know it says buildcraft's Oil desert in there, but removing BiblioWoods Foresty fixed it.


    That is odd that removing the bibliowoods would fix that error. I don't do anything to interact with buildcraft or biomes or anything of that nature. That specific error means it tried to find the java class that handles the biome generator for the oil desert in buildcraft and it wasn't there. I can't seem to reproduce the problem using buildcraft, forestry, bibliocraft and bibliowoods for forestry. So perhaps there is something else going on?
    Quote from Spacecat8192»
    Hi. I have next issue whenever I try to see recipes with NEI just after installing Biblio Craft:


    NEI works fine with all the other mods but with Bibliocraft minecraft crashes.

    Any possible solution please?

    Thanks in advance.

    What recipe was it that you were trying to access? Do they all do that? I actually used NEI to verify all the recipes before release and I hadn't seen this error. Does this only happen with BiblioCraft stuff?

    Quote from Zothen»

    Thanks for the info :) I really was thinking that Minecraft is using an optimized culling system, not rendering what isn't really visible to make huge and complex worlds render fast enough. Is such an algorithm so hard to implement?

    It is possible they implemented such an algorithm in 1.8.x. I know they made a ton of rendering changes and everything runs better, perhaps that is one of the many reasons why. I am just speculating though, I haven't seen the code yet. I would be curious to test that though when I can get my hands on forge for 1.8.x.
    Quote from delax000»

    Oh, a GUI would be nice?
    Well, I might as well write one in Python then eh?
    Extra languages seem a little messy...

    Oh and since you know C#, have you seen Substrate (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/1261313)?
    It's what the NBTUtil program uses, a C# library to edit NBT data; as I don't know C# I have to stick with Command Line...

    Indeed, gui's are very nice. ;) That would be awesome if you want to put one together in python. I put very little work into the C# gui I made, so I have no qualms about tossing it in favor of your own GUI. Extra languages are a bit messy, I agree. I don't know python, so I choose my easiest option, which for me was C#.

    Thanks for sharing that Substrate link. I hadn't seen that before. That could come in handy for something in the future, I'm sure. It looks quite powerful.
    Quote from Arirock18»
    Is the mod available for MC version 1.8?


    Nope, not yet. We still need forge for MC v1.8.x before I can think about updating. The developer of forge, Lexmanos, was going to release an early preview, but after the whole microsoft thing, the guy who worked on forge modloader (cpw) quit the scene, so now all that falls on Lex. I imagine that has majorly increased his workload because now Lex is working on both forge and forge modloader, so that may set it back a bit. It is worth following LexManos on twitter if you want to keep up with that kind of stuff. Regardless, it is totally out of my hands.
    Posted in: Minecraft Mods
  • 0

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Quote from Durand1w»
    I'm actually really glad this is just a simple recipe mistake than a Cauldron block registration issue! Thanks for taking the time to double check it.



    I'll throw this out as well, just in case. I have a user report that their named villager turned invisible but is still creating books. He stated that he isn't able to copy the books on the printing press however as they vanish. I haven't been able to verify this, but will try to test this out.

    That is pretty interesting about the villager. Was the villager sitting in a seat? It kind of sounds like a sync problem. The typewriter stuff happens server side, so it is kind of as if the villager didn't sync to client. That is odd since I use pure vanilla mechanics for seats. I just create a dummy entity and tell the villager to mount it, much in the same way vanilla has villagers and such mount minecarts and pigs and such. I guess if you learn more and can reproduce it somewhat reliably, let me know and I'll try to replicate and investigate further.
    Quote from delax000»

    Make sure to try before saying so many nice things!
    It should be functional though.

    I spent some time playing with it yesterday and today and it seems to work real good, both vanilla and big books. I tried both versions with no problems. The only thing I noticed that might be worth a mention in your readme is in python, the project is dependent on the 3rd party module cx_Freeze which I had to download and install separately. Though I expect most folks who would run the python version should be able to figure that out easy enough. ;)

    For the windows exe though, since I'm too lazy to use the command line for more than a little testing, I whipped up a GUI in C# that basically just runs the command line w/ arguments after you enter the required information.

    Download the GUI app here:
    www.bibliocraftmod.com/downloads/BiblioCraft_Book_Formatter_GUI.exe

    All you have to do to use it is throw it in the same folder as the bibliocraft_book_formatter.exe, the GUI just assumes it is in the same folder as the formatter.

    You are more than welcome to package it with your windows version or make changes to it or anything you want.

    Here is the source code for it as well if you or anyone wants to mess with it, make any changes, or anything: (totally open source, do anything you want with it). The project in the source code is a visual studio 2013 project and should work with visual studio express I expect.
    http://www.bibliocraftmod.com/downloads/BiblioCraft_Book_Formatter_GUI_Source.zip

    I'll probably post links to all this stuff and talk about it on the site as soon as I get a bugfix release ready for BiblioCraft, I know I need to get those typewriter recipes fixed. I just got to go through and comment out some of my broken / unfinished code the that I am working on. ;)
    Posted in: Minecraft Mods
  • 1

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Thanks everyone. :D I've been busy figured out ways to tackle my atlas idea. I've made some good progress, but still got quite a few interesting issues to think through. Likely my next feature update will be focused around the atlas and upgrading current blocks with more functionality, like custom painting stuff and more typewriter randomness for stories. I'll probably put out a bugfix release sometime in the meantime, looks like at least one issue came up that needs addressing.

    Quote from TheEnlightened»
    Quite a fan of this mod, but instead of adding support-packs, and an item for every single type of wood, wouldn't it be much more simple to make your blocks work similarly to carpenter's blocks?(the mod) - This way compatibility is virtually guaranteed (for example with the extra trees mod) without the need and work of extra packs?, not to mention My tables no longer would need to be wooden, I could have a cobblestone table for example?

    Yeah, it would likely be easier if I was setup for such a thing. The idea on how carpenters blocks does it is pretty brilliant. Tables and desks use a custom texture though. Technically, it may be possible to create those textures during runtime using color samples from certain pixels on a texture and applying those to specific areas on the new texture map (at least for woods). That is kind of what I have setup in photoshop, so its real easy for me to make new textures. But yeah, the issue is still I have no backend support for such a thing and it would likely break all of my blocks if I were to completely switch to that kind of thing. So in interest of maintaining support of current worlds, that isn't a change I am ready to make. So yeah, I like the idea of doing that, there is just reasons it won't be happening for awhile. Maybe if the 1.8.x update breaks everything anyway, I can look into it more. ;)

    Alternatively, it may be possible to add a 7th "wood" block that would be the add-any-block for texture version. I would still wait till 1.8.x since I know there will be lots of rendering changes and I wouldn't want to invest too much time into something I might have to redo from scratch on next Minecraft update.
    Quote from LordEric»
    Any chance you could add a BiblioWoods gubbin for making stuff out of Growthcraft bamboo planks?

    Perhaps. ;) I'll take a look at growthcraft sometime and see how it looks. I know there is some interest in a Botania addon too. I'm not sure when I'll get around to more BiblioWood addon stuff right now, but I do want to support more things eventually, either via more addons, or by the way mentioned above.
    Quote from AshtonDurkhun»
    Quick question:
    Is it possible to add more paintings for the painting press by opening up the mod and dropping them into the jar/zip using 7zip? (I know CustomNPCs lets you do this to add new skins)

    Not yet, no, but I do have plans to give you a way to add paintings in a similar way. I haven't decided if I will make you open the jar, or I may just give you a folder, like the books folder, to place them in. I may even add a way to draw custom paintings in game eventually, but that will be a much bigger challenge, so you can expect to be able to just add images at first. I may even make the list of paintings on the painting press a paged list, so you can add as many paintings as you want.

    Quote from seraphimrock»
    How do you feel about people submitting paintings for the new update. that

    I love btw.

    I have mixed feelings about the idea. It could be good, but if I got too many, I would have to choose, and I think that could get messy. I'll probably just make it so you can add your own paintings to your own game so everyone can have what they want.
    Quote from maxmiline»
    I'm having trouble understanding how to add books. I've read the readme on the google doc and i just cant figure out where to put them.

    If you are playing singleplayer, there will be a folder in your config file called "books". If you don't see that folder, then you can either A) just create it, name it "books", or B) go into a game and make a simple signed book, place it on the typesetting table and sneak-click it. When the book changes color from red to blue, it means it is saved, and when it is saved it will auto-create the folder for you.
    Quote from Pepsi91»
    I upload it to pastebin: This is it http://pastebin.com/6JMEdMpw

    Looks like you ran out of PermGen space, which is a Java memory setting (i see this at the end of the log: Caused by: java.lang.OutOfMemoryError: PermGen space). This is a common problem that comes up when running very many mods (esp big mods).

    To fix, open the Minecraft Launcher, edit your profile then on the bottom, check the box that says "JVM Arguments", then add this to the box beside it (without quotes): "-XX:PermSize=256M"

    That should fix it. :)
    Quote from monkeybeeee1»
    just a qustion know this mite not be posable in till u can update hte mod to 1.8 but is there a way to display swords that have a 3d moddel in the sword pedastl? (sry for the bad spelling)



    that keyblade is 3d when held in hand but its item texter is 2d coud that be the reason?

    I could take a look at adding 3d sword support. Currently, I just use the 2D icon to render the sword and I have to do odd rotations and all to get it right , but it wouldn't be hard to add support for 3d version I don't think. It should be similar to how I do it on the armor stand I think. I'll look into it sometime. What mod is that? I'm not sure off hand of what mods even have 3d swords.
    Quote from MinerRuler»
    I update the Translate in Portuguese (BR) with new itens from version 1.8.1

    How Submit?

    the Link:https://docs.google.com/spreadsheet/ccc?key=0AggxGxCBpJuDdC04WjVpZUlkbVN0TEQtdl9Md1cwVnc#gid=1



    Thanks for you great mod, is a amazing job

    As long as it is up on that spreadsheet, I will get it moved to github when I get a chance. Github is my main thing, then the spreadsheet just helps me reach out to more translators since it is more accessible. Eventually, I'll probably write a little program to make it easier to batch export from the spreadsheet and compare with github to see what is newer / changed / etc. If you can submit to github, that does make it a little easier for me, but either way will work, there just may be a little extra "lag time" in getting the spreadsheet stuff over to github and into the mod.
    Quote from kluckart»
    Hey,

    The developer of BiblioCraft, I hoped u are doing well. i have a request... it is regarding the SEUS (sonic ether unbelievable Shader).. so there are few items in BiblioCraft mod that are lantern or lamps.. that display lights like torches is doing.. Can u try to create a special texture pack for these lantern or lamp that has the "gold" or "iron" part... OR is there a resource pack that can fix the issue?

    so let me explain the problem.. so when i enabled the SEUS.. i used Lantern and placed it on wall as u already know how it goes.. of course.. But when i take a step back and look at the lantern, where i can see the whole block of lantern is glowing just like "glowstone" (block)... so i think that the system of GLSL mod with SEUS is recognizing the lantern as a glowstone block. if u wanted a example.. i can show u a picture of what i mean.

    Here it is:





    u should able to recognize the item that is glowing.

    Yeah, this is an issue I would like to fix, but I'm not sure how. I tried playing with specular maps, but that didn't seem to help (though maybe I was doing it wrong, I wouldn't rule that out). In minecraft, I can only set a light level of a block to a fixed integer between 0 and 15 (inclusive), so minecraft itself gives me no control. With my light level set to 15, like glowstone, then the shaders mod just see a light level 15 block and makes the whole thing glow. Some shaders seem to support specular maps and normal maps, so that is why I was trying specular maps. Normal maps could be a fun thing to play with sometime, but I know that would help with my lighting issue. I'll keep messing with it off and on and see if I can figure anything out, but yeah, that is why I hadn't fixed it yet, I don't know how, lol.

    If anyone has any clues on this, or knows of any links to somewhere that might help me understand / fix the problem, it would be very appreciated. :)
    Quote from LordEric»
    Bug when combined with Thaumcraft (posting there too), golems can't seem to pathfind through a space occupied by a wooden label. I have a 2-wide hallway with chests on both sides, and when I label the chests my sort golem winds up pacing back and forth in the last two blocks before he gets to the labels, unable to reach the further chests.

    Also, Bibliocraft doesn't seem to accept oreDict sticks, which is annoying since one of the nice things about Growthcraft is that bamboo can sub for sticks without having extra sticks cluttering your inventory.


    Hmmm, I can see how that would be an issue. As far as the golem is concerned, it prprobably ust checks a block to see if it is an air block and if not, tries to avoid it. So I would guess it should detect the whole block around the label as the label block / tile entity. There isn't much i can do about that issue I'm afraid. In a situation like yours, I would guess the next best solution may be to give the golems access to the backsides of the chests, then you can keep the labels on the front sides for your reference.

    I actually didn't really realize sticks were in the ore dictionary. I'll see about adding support for those in recipes that use sticks. Thats the second mention of growthcraft, Ima have to check this mod out. ;)

    Quote from Zothen»
    We are encountering a huge fps drop when looking in the direction of many labels (94, storage cellar), even if there are opaque blocks between them and the player, blocking sight completely (see screenshots). When removing the labels, the fps goes up by ~ 20-30.



    We are using Minecraft 1.7.10 / Bibliocraft / Bibliowoods. The labels are made of fir.

    This is normal. As mentioned, when BiblioCraft renders an item, it is the same as an item dropped on the ground as far as the render engine is aware. If you have 3 blocks in every label, then that is 282 items being rendered. Even in pure vanilla, if you throw 282 items on the ground, you should get significant lag. Potion shelves are the worst culprit because potions have the animated glint texture on them. You should get quite a boost by switching to fast graphics if you are currently using fancy, but that is about all you can really do without just removing items from the labels and shelves and stuff.

    Minecraft also does render everything in front of you regardless if there is something blocking your veiw or not. It was only in Minecraft v1.6.x did they finally add tile entity culling for stuff behind you so that will disappear. It used to render what was behind you too. Tile Entities will render I think up to 64 blocks away. So every tile within 64 blocks within your FOV renders. Regular blocks go out to your render distance setting, but Tile Entities (everything from bibliocraft pretty much, chests, anything that has an inventory basically) seem to be fixed at 64 blocks.
    Quote from Durand1w»
    On my test server and live server, we have noticed that the typewriter crafting recipes are mixed for v1.8.1. This may be because it is not a new world or that we are unable to update to the 1121 version of forge for Cauldron, but I want to confirm if this is happening for others.

    The white, light gray, gray, black and red typewriters require the correct color of stained hardened clay.

    Starting at the orange typewriter, it requires yellow, yellow requires lime, lime requires green, etc.

    The last one in order, the pink typewriter, requires brown and there is no brown typewriter in the update. I'm wondering if maybe they are all offset because there is no brown typewriter. Please let me know if this is an issue on all releases.

    Thanks!

    opps!, That is a total derp in my recipe. I just confirmed it in my dev environment. I must have only checked a few of them, likely the only few that are correct, and overlooked the rest. I'll try to get this fixed soon and put out a bug fix release.
    How delete a blank page generated by error in the big writing book?

    I should probably do something about that, I don't think I had thought of that issue. Currently, there isn't any built in way to do so. You could see something like NBTEdit or the in-game NBTEdit mod to delete the page that way. Everything is saved in minecraft NBT format on the big book.
    Quote from BlackJar72»
    I always hate bringing bad news, and I'm not sure this is something you care about since the version is outdated (for a 1,6,4 modpack), but a player on my server got this render-crash error that brought down client in the vacintity of the chunk it occurred in. It seems the bookshelf didn't get along with a book from the Lost Books mod (though as far as I know, these are just written books, though they can be longer than written books created by vanilla means. I fix it in the world by temporarily unistalling Bibliocraft to delete the offending book case (and books, I'm sure), and removed the book lists as a precaution, but there were fine once Bibliocraft had been removed and replaced.


    Aw man, that sounds like it was terrible. Looking at the error, it looks like a bookcase crashed on sending packets, like the data in the packet was bad. I use pure vanilla methods of handling tile entity packets. I have no clue why or how that could of happened. With the bookcase, since I render my own models, I just detect if the slot is full or empty and that is it, so it shouldn't matter what kind of book or what is in it. Hopefully it won't happen again.

    As a side note, an alternative way to fix world problems like this is to use MCEdit where you can open your world in that and remove offending blocks and stuff.

    Quote from Dtulip»
    Thanks for the update. The clocks are an interesting feature, very relaxing. The typewriters are... odd! I've set up 1000 typewriters and 1000 creepers and I'm waiting for them to churn out the complete works of Sssssshakespeare.

    Thats hilarious! haha. I love it. I would love to see a screenshot. :)

    I plan to make typewriter do much more random stuff in the future, this version is more or less a proof of concept. I felt they were fun enough now though to put them out there. But expect more from them in the future. ;)
    Quote from delax000»
    A basic text file --> book thingy in python (3k)

    For anyone else whose lovely bookcases are sad and empty...

    https://github.com/delax/bibliocraft-book-formatter

    If u no have python, but have a Windows, there's a built version in the releases.


    That is awesome! This looks like something that needs to get a special mention on my website. I give you a place on my addons page next to the books I got mentioned there and a news post to share the good news. :D I'll do this later when I get some extra time
    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Quote from Sunconure11»
    Do you plan on making a Bibliowoods addon for Binnies Mods/Extra Trees and Extra Bees?

    Not anytime too soon, but I would like to take a look at doing that after the Minecraft v1.8.x update. Right now the way he does his trees is quite unique and I'm not sure i could even tap into the blocks to get the recipes. So maybe one day, but it isn't too high on my priority list.
    Hello, i have a problem with my server cauldron 1.7.2 when I try to craft a Clock, internal server error ... Please fix it :)

    An issue came up on Github earlier with another clock crafting issue. I think I've figured out what the issue is in code (I derped) and I plan to try to get a fix out for it later today.
    Quote from Pepsi91»
    Hi, I have problem with bibliocraft(1.8 for 1.7.10). When i have bibliocraft and buildcraft in one modpack and I start minecraft, game freeze on mojang logo. I haven´t got any reports or logs. When I delete one of these mods it works fine.Please help

    There really isn't too much I can do to help without some kind of error log. All I can say is to edit your profile on the minecraft launcher and check the bock that says "Launcher Visibility" and use the dropdown to select "Keep the launcher open". Then when you load the game, click the "Game Output" tab and you can watch it do all the things as it loads and try to see where it gets stuck at. If it crashes / stops, copy that whole log to pastebin.com and share a link with us.
    Posted in: Minecraft Mods
  • 0

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    BiblioCraft v1.8.0 is out! All the new features I've been teasing on twitter and such are in there. Head over to www.bibliocraftmod.com to read more about it and grab a copy. :)

    Quote from vpontin»

    Thanks for the knowledge, but this is sad because due to Mr Wolve superstar complex in DCMAing Bukkit, Cauldron won't be any updates... :(
    But anyway thank you so much for the info.

    A last thing, ( i believe unrelated to Cauldron ):
    Today when i change my gamemode to creative (without the mod installed on server, only in my client) and try to access the next page of creative tabs (where bibliocraft tabs are located), an error prompts (only the crash and stacktrace for clarity, if more info needed, please tell me):

    Is this normal due to mod being runned client-only or an bug independent of presence of mod in server? I'm not sure this error has to with BiblioCraft not being on the server.

    I've ran into this error a couple of times before. I haven't experienced it when it is just BiblioCraft and Forge, but with NEI and some other mods I've seen it on a couple occassions. Usually I could just restart the game and then it would work. I'm not blaming NEI or anything, I'm really not sure what the issue is or why it isn't any kind of consistent thing that is easy to test. It doesn't even look like there is specific mention of BiblioCraft, just vanilla stuff it looks like. I'll try to update you if I figure anything out about it, but as of now, I have no idea.
    Posted in: Minecraft Mods
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