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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018

    I just updated BiblioCraft with a few more crash fixes as well as fixes for enchantments on books not correctly showing up with the reading glasses and the reading enchantment not working when put on a helmet.

    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018

    I just release and update. BiblioCraft is updated to v2.4.4 for Minecraft v1.12.2. I've fixed about a half dozen crashes that kept coming up. Some of them had me stumped for a long time, but I had a burst of success this last week and solved a bunch of problems. I also added a new feature to allow signs to retain their data when they are broken and placed back down.


    As far as the issue with mobs and chairs, I've been putting some thought into that and I think I might add a GUI to the seat and give you the option to enable/disable mob sitting. Maybe even have it disabled by default. I am planning to do a feature update sometime this summer and maybe I'll work it into that update.

    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018

    I just updated Bibliocraft. I tried to fix a couple crashes and also fixed a dupe bug.


    @Erik_Steiner

    That error report doesn't mention BiblioCraft. The only crashes I see reference HarvestCraft.

    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018

    BiblioCraft v2.4.2 just released! I updated for the newest version of forge which changed out the registry and stuff. The previous version will crash with the newer version of forge, so this update fixes that. This should be compatible with the recommended build of forge for 1.12 that is coming out tomorrow as well.

    Quote from Triliton»

    #Nuchaz


    Any possibillity that you wil look into the render issue for 1.8.9 too?

    Im sure that is why it keeps crashing for me.


    Unlikely I will be able to get a chance to work on 1.8.9. It seems like 1.8.9 version was missing some stuff I needed too for some of the fixes I did in newer versions. Also it is hard enough trying to keep up with the 1.10, 1.11, and 1.12 now. I am honestly hoping everyone moves to 1.12 in the coming months. I want to be able to have time to actually add some new features soon instead of spending all my available time to work on BiblioCraft just updating multiple old versions.
    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Quote from Kaschparl»

    Don't know if can post my issue with BiblioCraft here. But I hopefully created an account to get some help.


    I'm playing with Minecraft 1.10.2 with Forge 12.18.3.2185 and have installed BiblioCraft 2.2.3.

    Recently I wanted to use the bibliocraft:clock with it's redstone signal capabilities...


    I took one fron creative mode an placed it on an redstone lamp for testing. But it doesn't seemed to work. Even the animation isn't woring.

    As I had some similar issue with an other mod where an item doesn't work when took from creative mode, I tried to craft it from base resources.

    But doesn't work either.


    As I'm playing in my own server with a map which was created without BiblioCraft, I created a brand new singleplayer map.

    I took the bibliocraft:clock from creative mode, again.

    This time the animation of the clock worked. The activation of the redstone lamp is working, too.


    I have no clue what I can do make the clock working properly in my map. I'm playing alone on the map and we have spent a lot of time building...

    So a restart of the map would be no solution...


    Any hints are very welcome.


    Greetings from Germany


    Do you have time stopped on your map? Like daylight all the time? The clock will stop if time is stopped since it works based on minecraft time. If that is the case and you want to keep it daylight all the time, another option would be to use a command block that does a "time set day" on redstone and setup a clock to pulse redstone when the sun starts going down.
    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018

    I just updated BiblioCraft and fixed a couple bugs in the version for Minecraft 1.12.0. I have the enchanted atlas added back in now, so everything should be functionally where we are at in the 1.11.x version now.


    I definitely agree minecraft still feels like it is in beta in certain ways. The amount of back end changes they seem to do in every update makes me think they really didn't plan out the game very good from the beginning. Within a couple more versions there will hardly be a lick of code left in the game that was present when Minecraft 1.0.0 officially launched, if there even is any left now. I do think though that most of the changes have been for the better, even if they are painful to change to or at at times limiting.

    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018

    I just updated BiblioCraft to v2.4.0 for Minecraft v1.12.0! Everything has been updated to the new json recipe format. I explained it a bit in a post on my website, www.bibliocraftmod.com. Enjoy! :)

    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018

    I just released an update for BiblioCraft. I got versions for MC 1.9.4, 1.10.2, and 1.11.2. This should fix that rendering crash that keeps coming up.

    Grab it at www.bibliocraftmod.com

    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018

    Yeah, this issue should have been resolved in a recent update.
    Quote from AnrDaemon»


    Don't get me wrong, but I know where it usually leads.
    People see "Modname1 Modname2" and automatically assume the said mod is required to bridge the two mods. And no amount of writing will convince them otherwise.
    However, if you say that the essential effect of the crafting is a "framed" item, I presume said mods could be safely removed causing no harm to the world?


    Yup, that is correct, you could safely remove BiblioWoods with no damage. The blocks will still remain and function properly since they are just regular BiblioCraft blocks.
    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Quote from winnetrie»

    I thought bibliowoods is not needed anymore because we have the framed things now?



    Quote from AnrDaemon»


    Exactly my reaction. Why resurrect a long dead and useless mods that only pollute crafting recipes list?



    I brought BiblioWoods back so we could have the recipes and creative tabs. That is actually all it adds. I left them as separate mods so they are optional, I wont force you to "pollute" your crafting recipes list. ;). Yeah, it is true you can still accomplish the same effect without the BiblioWoods, its just an additional option for the convenience of having the recipes. I also frequently get requests to bring back BiblioWoods and with how I did it, they are actually using the same tech the furniture panelers use and the blocks you get when you craft the recipes in the BiblioWoods are just framed blocks. This also means the BiblioWoods addons are much simpler for me to make.
    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018

    BiblioWoods is back! I just released 3 new versions of BiblioWoods for BiblioCraft v2.3.1 and Minecraft v1.11.2. I have versions supporting Biomes O Plenty, Forestry, and Natura. Also I just updated BiblioCraft with some fixes (including the tables not connecting in newest versions) for Minecraft versions 1.11.2, 1.10.2, and 1.9.4.


    More info @ www.bibliocraftmod.com

    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018

    I just updated BiblioCraft with a version for Minecraft 1.11.2 and 3 other versions for older versions of Minecraft (1.7.10, 1.9.4, and 1.10.2). I fixed a lot of bugs and exploits. Hopefully most of the bugs mentioned here should be taken care of. There was a lot of rendering issues in the 1.10.2 version that I tried to solve.

    Anyway, for more details and downloads and all that, head on over to my website, www.bibliocraftmod.com


    @CearMaster I'll have a look at doing something about the carpets on tables in the next update.

    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018

    I just updated BIblioCraft and tried to fix the render slowdown issue with JEI and item rendering. I built a model cache system and it seems to be about 10x faster. It was an issue for me too, the performance hit was pretty dramatic. I did a couple other fixes and started work tword a version for Minecraft v1.11.x as well and that is going pretty smooth. No estimate when that will be ready, but I don't expect any major issues like I had moving to 1.9+.

    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018

    BiblioCraft v2.1.0 for Minecraft v1.9.4 and BiblioCraft v2.2.0 for Minecraft v1.10.2 has been released! I just posted it on my website, www.bibliocraftmod.com.

    Posted in: Minecraft Mods
  • 0

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018

    I just released BiblioCraft v2.0.1 for Minecraft v1.8.9. I fixed some crashes and the inverted custom painting textures.


    I believe I have the issue with spongeforge fixed. So hopefully that helps JasonAvis.


    Going back a page, I just want to mention about BiblioWoods for forestry; The furniture paneler in the newer versions of BiblioCraft basically replaced the BiblioWoods packages. The paneler can take any wood plank, or log, or other solid block and apply its texture to the framed bibliocraft blocks using the paneler. I might bring back some of BiblioWoods addons in the future, but in a different kind of way, since the technology is built into the base BiblioCraft now I won't have to make a bunch of new blocks, I just have to spawn the framed blocks with an extra NBT tag. Really, all they would be are recipe addon packs since the functionality is still possible without BiblioWoods.


    re: kluckart

    Unfortunately, I am not using any resource packs in my testing environment and the issue is not just in the GUI, but also in first person, third person, thrown on the ground, and placed on item frames. Basically all instances where a custom model gets rendered as an item. The blocks seem to work fine, its just the items that are a bit of a mess. Kind of painful to even use the way it is.

    The issue is the method that is used in 1.8.9 that applied rotations, scaling, and translations (x, y, z movement) is no longer being called in 1.9.4 or 1.10.2 for some reason. It seems that it gets called for other types of models, like json models, but I am using obj models. I created an issue on forges github about it, I suspect it may be a bug in forge and I am waiting for someone that knows more about how forge handles this stuff to have a look at it.


    Hopefully either I can get it figured out soon or someone from forge can have a look and figure out the bug or let me know what changed and if I need to do something different (and apparently not obvious). That is the last major issue in having a 1.9.4 / 1.10.2 version (I tested and it works on both with no changes).

    Posted in: Minecraft Mods
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