Quote from Thee_Paladin»
That doesn't make much sense, I don't see how keeping this in could cause any problems. It should just stay as a much weaker, makeshift alternative.
My thought is that they will replace right click as the left hand attack, and since sword blocking is done by right clicking, sword blocking would be impossible to do with controls, thus removed.
1
Not saying that you copied it or anything, it's just that the pack in the link(The dusk pack) got discontinued in version 1.3, and your pack just reminds me of it. Brings back old memories. I used to absolutely love the dusk pack, so needless to say I became upset when it got discontinued ): Thankfully, pixel daydreams seems to fill in the dusk pack-less hole in my heart
0
0
0
0
0
Map room functions
0
Actually, he didn't invent that. He stated that he got it from hifolksimadam. I think this is the video that demonstrates and teaches how to make it...
0
Gameplay: 10
Flawlessness(No glitches, no bugs, etc): 10
Difficulty: 10 :P(Do not play this map if you haven't played the previous 2 codes, unless you are very, VERY smart.)
Problems: Too much backtracking, lack of tutorial
Rated: 9.99999999/10
Overall, the Code 3 was probably THE best minecraft puzzle experience for me, every second of it was a surprise. I loved how it required me to use every single part of my dusty old brain, and the puzzles were very intriguing and addicting, while also not giving up quite easily. If you want to play this map, I recommend play the first two code maps first. But believe me, this map is definitely worth playing two of it's prequels first. The Code 3 is one of those rare maps in which the quality of every aspect makes it deserve to have a game of it's own. I cannot state enough how magical this map was.
ALSO... The End?
0
I do have another problem though. I filled all the codes in except for the red one(Where you shrink down to a tiny size and get under the half slab wall thingies). How do you resize yourself larger again?EDIT: Nevermind, I found out, apparently I have to throw the paper higher than I thought
As I play this map, it amazes me how I have encountered 0 glitches/bugs or problems while playing such a complex map with extreme mindBOOM. Even some simple adventuremaps have one or two glitches or flaws, yet in the entire code series, I have encountered none. I might write a map review in this thread after finishing it, but for now, I shall challenge THE FINAL CODE!!!
0
0
0
0
0
0