The hard part is the modelling - if you can do that, you can probably code the rest in a few minutes.
Click here for a tutorial. It took a few seconds to google. It works for 1.7.2, too.
Hey, if the mod updates to 1.6.x or 1.7.x, you can just unzip the mod and edit its language files, or better, add a language pack which includes the mod's items in its mappings. But if it doesn't update, and remains stuck on 1.5.2, sorry, but I have no idea.
Thanks!
For the numbers, though, I was going off of canihostaminecraftserver.net or something like that.
But yeah, a VPS is probably the best solution, although I didn't want to admit it.
I guess I'm just going to have to pay for it. Oh well!
This isn't directly related to Minecraft, and it should probably be on Whirlpool, but...
I have a server that supports 100 players and a LOT of plugins. It's fine locally. The problem is, I'm 3km from the nearest exchange and it's copper. Yeah... 3Mbps upload speed. That can host about 5 players by my rough guesstimate. The question is: How do I solve this bottleneck other than moving closer to my exchange and spending tens of thousands on getting 3km of optic fibre to my house?
So far my only solutions involve moving and getting a cloud host (not really keen on that one).
Anyway, the internet at where I play Minecraft *cough cough* blocks the auth server, so when I started a server we had to play in offline mode all the time. That was fine until one guy kept pretending to be me and griefing everything. So I installed xAuth, hoping it would be an answer to all my problems.
Hello! This is Crafter, my first attempt at making an app in ObjC.
Right now, it's very limited. I'm adding more features, though! (Hope this didn't put you off. =P)
Features
Nice GUI (In my opinion =P)
Automatic Port Forwarding
Really Small (It's, like, 800KB-ish.)
I agree, 1.6 is the worst update ever - it adds so much random and useless stuff, and also changes so much on how the underlaying system works - it adds the ugliest game launcher I've ever seen (when is it going to get an aesthetic update?) and completely changes the login system, and not to mention it makes mod installation unnecessarily complex. All of this in the name of a Mod API that won't come to fruition for at least half a year? Way to plan in advance, Mojang.
Well, yes, that would make perfect sense, but the Magic Launcher can make it work, and I was wondering if anyone on these forums knew how they did it. It used to be so easy to make a custom launcher, but now, in 1.6 ...
Thanks anyway! But if somebody knows how, could they please post it?
This post is related to my other one, but how on earth does this "Yggdrasil Authentication" work? It appears that the old 40 character session IDs can't be used anymore. Does anybody know how to log somebody in to Minecraft with the new system and get the ID to prove it to the jar file? Also, what are these "access tokens" that Minecraft mentions in its profile JSON and developer console? Thanks!
Thanks, and I found the URL on http://s3.amazonaws.com/Minecraft.Download/versions/. Thanks! I also found the resources on download.minecraft.net, but I can't seem to download them with CURL. This might be the wrong forum, but does anybody know how to download http 'directories' with CURL? Or, even better, if Mojang stores Minecraft's resources (assets) in zip format?
(And yes, I am making a launcher in BASH instead of Java)
Okay, so I'm trying to make a Minecraft launcher, and it automatically downloads and updates Minecraft (why wouldn't it?), but, suddenly, Minecraft 1.6 comes up and changes everything about the file locations. My question is: What are the URLs for minecraft.jar, and Minecraft's resources (assets)? Please tell me if I'm not allowed to ask for such URLs, and please don't just give unofficial links from people who upload it to Dropbox or something like that. Thanks!
P.S. Sorry if this belongs in the wrong section - I'm new here!
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Click here for a tutorial. It took a few seconds to google. It works for 1.7.2, too.
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Here's a tutorial that took three seconds to google:
http://www.minecraftforum.net/topic/1857254-how-to-easily-make-a-language-pack-in-16/
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For the numbers, though, I was going off of canihostaminecraftserver.net or something like that.
But yeah, a VPS is probably the best solution, although I didn't want to admit it.
I guess I'm just going to have to pay for it. Oh well!
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I have a server that supports 100 players and a LOT of plugins. It's fine locally. The problem is, I'm 3km from the nearest exchange and it's copper. Yeah... 3Mbps upload speed. That can host about 5 players by my rough guesstimate. The question is: How do I solve this bottleneck other than moving closer to my exchange and spending tens of thousands on getting 3km of optic fibre to my house?
So far my only solutions involve moving and getting a cloud host (not really keen on that one).
Any better ideas?
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Anyway, the internet at where I play Minecraft *cough cough* blocks the auth server, so when I started a server we had to play in offline mode all the time. That was fine until one guy kept pretending to be me and griefing everything. So I installed xAuth, hoping it would be an answer to all my problems.
But now I have no idea how to be OP.
Help?
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Right now, it's very limited. I'm adding more features, though! (Hope this didn't put you off. =P)
Features
Nice GUI (In my opinion =P)
Automatic Port Forwarding
Really Small (It's, like, 800KB-ish.)
Download Link
1.0: http://www.mediafire.com/download/lw11up79txul6iy/Crafter.zip
More Features
If you did download it, could you tell me what to add? It'd help!
Right now I'm thinking of:
Oh yeah, and if anybody knows, can VirusTotal scan ZIPs or is there a way to upload these glorified folders that Macs call "apps"?
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Thanks anyway! But if somebody knows how, could they please post it?
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(And yes, I am making a launcher in BASH instead of Java)
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P.S. Sorry if this belongs in the wrong section - I'm new here!