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    posted a message on THE CONVERGENCE Book 1: Shattered Dimensions [COMPLETED] [65 Chapters + Prologues]
    Quote from Pr0kKiLlEr»

    One day,when humanity gets super sci-fi technology...when humans stop killing each other.....when earth pollution stops....when we are able to get to the other side of the universe easily....when...apocalypse comes!......when...minecraft 2.0 comes out.......when.....slaves of the desert mine chapter 45 comes out.....someday after all these stuff....chapter 4 of the convergence will come.....


    ikr XD
    Posted in: Literature
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    posted a message on Hotbar Hotkeys: a Hotkey "Substitute" Concept

    I have a creative world in which I have created all sorts of things with command blocks, such as a Rube Goldberg machine, a potion-activated chat menu, an insanely overpowered blaze rod, and several other creations. I had been trying to figure out how to create hotkeys without any mods or such things, but I could not think of anything for quite a while. After a month or so, I realized an easy solution to this problem: the hotbar.


    One is able to use a "testfor" command to detect in which direction a player is looking, whether or not they are sneaking, and which hotbar slot they are selecting. While there are many other things command blocks can detect, these are the main three which I am looking at.


    The main idea is this: The player looks upwards as they sneak (they must be moving around, not just crouching) while a certain hotbar slot is selected. For this thread I will use the first slot as an example. This will "prime" the hotbar hotkeys. Then, they simply hit a few numbers, such as 5 and then 2, each about a second apart. This will cause something to happen such as causing them to teleport to a certain location, get potion effects, etc.


    The "primer" is unnecessary, however it will prevent the accidental activation of the hotkeys. The rest of it is necessary, as it is the core mechanic.


    To create this is fairly simple: before beginning, one needs to use the command "/scoreboard objectives add Crouching stat.crouchOneCm" to create an objective. Whenever a player sneaks, it will go up. Create a clock that activates a clock with the command "/scoreboard players set @a Crouching 0" Then, create a faster clock that will activate a command block with this command: "testfor @p[score_Crouching_min=1,rx=-75,rxm=-90]" This will test to see if someone is sneaking at the moment (depending on the speed of the first clock, this may still think that they are sneaking if they stopped a moment ago) and is looking upwards.


    If the player is looking up and crouching, the hotkeys should become "primed." To make this happen, connect a comparator output and build a comparator clock around it like the uploaded image. Connect to the clock a command block with the command "/testfor @p {SelectedItemSlot:0}" with another comparator clock as its output. Connect this one to another command block with the command "/testfor @p {SelectedItemSlot:4}" and another comparator clock output. This one should connect to a command block with "/testfor @p {SelectedItemSlot:1}" and then a comparator connected to a command block with the command that you want to be performed at the end.


    This should work: if you select slot 1, then look up and sneak a bit, then a second later hit the 5 key, then a second later hit the 2 key, the final command will be executed. At this point, this will work properly exactly one time. To make it work again, you will have to add some more. The simplest options are these:


    - Add a timer for each key. After five seconds, if another (valid) key is not pressed, shut off the clock.

    - Add a "cancel" slot. If a certain slot - 9 works well - is selected, active clocks will shut off.


    To do the first option, add five repeaters coming from each clock except for the first, and then a command block with the command "clone ~ ~-2 ~ ~ ~-2 ~ x y z" where x, y and z are the coordinates of the command block that the comparator is the output of. Two blocks below the cloning block place another command block with the exact same command as this one.


    For the second option, add another command block connected to each clock except the first, each command block with the command "/testfor @p {SelectedItemSlot:8}" This will detect whether the player has the NINTH slot selected. Then, add a comparator output with the command "clone ~ ~-2 ~ ~ ~-2 ~ x y z" where x, y and z are the co-ordinates of the command block that the comparator is the output of. Two blocks below the cloning block place another command block with the exact same command as this one.


    After the final command block, add the /clone command block with the last clock's input command block's co-ordinates.


    You can change any SelectedItemSlot values, but keep in mind that slot 1's value is 0, 2's is 1, 3's is 2, etc. This is why 8 means the 9th slot.


    This has been tested and is fully functional, even though a bit slow sometimes. You are also able to have two combinations starting with the same keys by having, for example, a slot 2 selector and a slot 8 selector both connected to the slot 5 output clock. This means that you can use the combinations 1-5-2 AND 1-5-8 without trouble, and it will be easier than 1-(anything but 5)-(anything), as you need to add fewer clocks and command blocks.


    I apologize that this is probably hard to follow, but I have no better way to explain it.


    Please reply if you've tried this and found any problems, or have any suggestions to make this simpler, faster, easier, or otherwise better in any way.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on The Distrubing Hidden Lore of Minecraft

    ಠ_______ಠ I don't know how to react seriously here.

    You don't have to. I stopped being serious; it is socially acceptable - and expected - for you to follow suit.
    This is completely true. I read it on the Internet.
    Also, you in most situations do not have to be too serious when in a conversation with a Minecraft fan or a brony. It's cool.
    Posted in: Literature
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    posted a message on The Distrubing Hidden Lore of Minecraft

    1. You are being a stickler about grammar. 2. The genetically modified creatures are probably capable of reproducing. 3. Abandoned mineshafts don't exactly lead anywhere, because they are mineshafts. They are are shafts where the testificates mined. 4. Video games don't have to make sense, because they are fictional.

    1. Only partially. A typo in thew title of a thread is something that I would be very disappointed to realize after a while. 2. Okay, sure, but is popping out of nowhere "reproducing?" 3. Okay, okay. But still, are they seriously one of the few structures still around when this race would undoubtedly have made several stronger ones? 4. So why is Revo_Penguin trying to figure anything sensical out about it? 5. I'm sorry. I really can't take you seriously with that Pikachu thing in your signa-- wait, is the P in Pikachu... *gasp* it is! Harry Potter is Pikachu!
    Quote from JJ48car»


    While some of your critiques make a certain amount of sense, using meta-game background to "disprove" in-game background is absolutely unacceptable. It'd be like arguing that the developers of Super Mario Bros. placed the princess in the last castle to provide a goal for the player to work toward, thereby proving that Bowser did NOT kidnap her, unless Bowser is also a developer and we're working off a rather loose definition of "kidnap".


    I was being sarcastic there. I apologize; it is rather difficult to type the right tone of voice. Besides, the princess wants to be with Bowser, and Mario is kidnapping her! Wake up, sheeple! Anyway, creepers aren't that essential to Minecraft's sto-- oh, wait, Minecraft hasn't a story at all! Ha ha, I almost forgot!
    ...probably. Mojang made it complicated with the "End Poem."
    Actually, yes! Minecraft does have a story, and in the "end poem" it talks about how the story is whatever you make of it. So, according to this poem, you are right. So was I, though. And Revo_Penguin. Thank you very much for re-enlightening me. Now, if you will excuse me, I am going to play Conway's Game of Life or read xkcd or Dr. McNinja or write or something. You know, something productive. Or maybe just play Minecraft. Command block things are fun!
    Posted in: Literature
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    posted a message on The Herobrine Chronicles [In The Convergence] [Discontinued]
    Quote from asanetargoss»

    The best of luck to thee in your future fan-fiction ventures! It is a pleasure to be working with you in The Convergence.



    Thank you! And with you.

    Quote from Kmandy»

    It's a pretty to see THC closed down. I always liked it. It had a nice sense of adventure to it, and while the writing wasn't always stellar it did always hold a charm. I liked seeing it improve over time, and I can certainly say you have as a writer Nom. I would be really interested to see you start up another series with the skills you've learned from this. :)



    A pretty what?
    Anyway, it was pretty fun to write, although I will say it lacked a properly-developing plot. No, the writing was nowhere near stellar, especially near the start. It did improve, though, as I have seen as I wrote it, and I have noted that my writing skills have improved. I'll be interested, too, if I do get to that yeah no I'm not doing that as I am too busy and stuff. I'd briefly considered sequeling THC, but hastily discarded the idea.

    Posted in: Literature
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    posted a message on The Distrubing Hidden Lore of Minecraft

    These theories are pretty far-fetched and have no evidence whatsoever to back them up. There are some wild theories, I suppose, and this is definitely not the wildest of them, but it does have less substantiation than a slather of them.


    There are some flaws in your proposition. Firstly, the zombies cannot be "dead soldiers posioned by the chemical weapons of the time, trapped in infinite hell as they cannot die, but can only kill," as "posioned" is not a word and they spawn every night. Now, you may be thinking, "well, of course they do! That's how zombies work! They rise from the ground." Sure, okay, I can accept that, but if you build an iron platform in the sky they will spawn on it. That is not rising from the ground. That is appearing from nothing. The creeper, if your theory is correct, cannot spawn as it is a "genetically modified creature used as a suicide bomber." An extinct civilization cannot continue to genetically modify anything, and creepers would not be able to continue to spawn. Also, Markus Persson has said that the creeper was invented when he bollixed the creation of the pig, not when this hypothetical race created them. Unless Mr. Persson is this race, that is not how creepers came in to Minecraft.


    Along with the preposterous ideas for the origins of these creatures, your "structures" theory is also terribly made. If this race was so advanced, how come the "only things they made to last" were all made of stone bricks, sandstone, mossy cobblestone and wooden planks, with simple rails and regular iron doors, when there are any? Do you not think that this civilization, so avant-garde and skilled at creating things, would have something . . . better? Also, the mineshafts do not actually lead anywhere. Why would such intelligent people - or any people, for that matter - build something so ineffectual and insignificant?


    Over all, your hypothesis can easily be deemed of unsound mind and mad as a March hare. It is unimportant and not worth reading according to Newton's Flaming Laser Sword (or Alder's razor), which you can find in Mike Alder's essay, Newton's Flaming Laser Sword, Or: Why Mathematicians and Scientists don't like Philosophy but do it anyway.


    Also, you may want to change this page's title. Firstly, you misspelled "disturbing," and secondly you may want to add "theoretical." You also misused the term "there" in the fifth-from-last line. It should be "their." Now, I have no more time to waste on this thread. I shall now remove myself and smugly drink some hot chocolate. Good day.

    Posted in: Literature
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    posted a message on The Herobrine Chronicles [In The Convergence] [Discontinued]

    Oi! People! I've an announcement!

    I've made those words big so you see them easily.


    As you may have extrapolated by the fact that this page's <title> tag now contains "[Discontinued]" and that I have not done anything with this page in ages, I am not going to update The Herobrine Chronicles any longer. That said, I will still be working on The Convergence!


    (btw I deleted a paregraph from here 'cause I am not going to write anything else like I had said that I would here)


    Anywhomever, you may - or may not, in which case you can stop reading now - be wanting an explanation. Well, you see, THC kinda sucks. I did a rather sloppy job on it, and its story is terrible, to be completely honest. I could have done a much better job, I'd say, if I had put in some more effort at the start.


    (I deleted another paragraph from here as it was about the other paragraph I removed)

    Posted in: Literature
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    posted a message on The Letherian Chronicles [Chapter XVIII]

    Actually, I just checked and it turns out it was you who said that, asanetargoss.


    *Fixed*

    Posted in: Literature
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    posted a message on The Letherian Chronicles [Chapter XVIII]
    Quote from Zeiustepali»

    I just put that there for... no reason at all... I already know the lit. subforum is a rather quiet place.



    To quote asanetargoss from a completely different and almost irrelevant conversation, "I know the feels."

    Posted in: Literature
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    posted a message on The Letherian Chronicles [Chapter XVIII]
    Quote from Zeiustepali»

    feeling kind of lonely :c


    You'll get used to it.
    Posted in: Literature
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    posted a message on The Letherian Chronicles [Chapter XVIII]

    Great! Good luck!

    Posted in: Literature
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    posted a message on I need some help with assembling my Minecraft story

    Ah. I haven't visited the rule thread in a while. :P


    Also, IDGam3r, a few more notes: Punctuation! Grammar! Proper spelling! Also, make sure to post every time a new chapter comes out to give a notification to everyone who's following your story, and do not add underlines or completely capitalized words in the first paragraphs or the title of the thread. Some people on here do that, and it is very unattractive.

    Posted in: Literature
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    posted a message on I need some help with assembling my Minecraft story

    I'm not sure I can add to what asanetargoss has said, but what I would do to would be to - before you begin writing the story - think about the main character or characters and their background, personality, etc. This is very important to the story. If you want, you can think about specific, relevant-to-the-story events in the character's past. Next, start to think about the plot. What are some major things that can happen. Who is the antagonist? What is the protagonist trying to accomplish?


    Also, I know these from experience: One, AVOID USING HEROBRINE. Herobrine is grossly overused here. Two, split things into paragraphs. Lots of people often forget to. A new paragraph is added every time a new character speaks, every time a new event is described, and any time a paragraph is too long. Three, go into more detail than you originally write. Go back, check everything you wrote, improve it, and check again.


    Oh, and I'm pretty sure I have to say this, according to forum rules, since I mentioned Herobrine: Herobrine is not real. You and asanetargoss may also have to edit your posts.

    Posted in: Literature
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    posted a message on The Letherian Chronicles [Chapter XVIII]

    I've read the first six chapters and am awaiting the next one. I like the direction it is going, however it was a bit difficult to follow at parts. For instance, in the prologue the warrior gets hit with a withering curse. In most minefics that include withering, it is very, very bad, and this is no exception. As Herobrine says, "nothing can counter a withering curse." I noticed that this effect is not mentioned in any of the other chapters and am curious about the speed of the spreading in this story.


    Also, Saieth's Demonblade summoned my curiosity. I am hoping that his reason for creating one will be explained, as well as some more about his father. The mage's tower burning down was also slightly underexplained.


    As for some more general constructive criticism, you are running a little bit short on details and - in a few cases - some fairly important parts such as how the warrior got onto a chandelier in a castle. You may also want to go into some more detail on how spells work. I have never used Ars Magica or Thaumcraft, so it is unclear to me.


    Another thing to keep in mind is paragraphs. It is pretty difficult near the beginning of a story to keep everything in mind, but you get used to it as you go. Remember to start a new paragraph with every quote from a different person.


    Continue writing! Pretty good so far!

    Posted in: Literature
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    posted a message on The Herobrine Chronicles [In The Convergence] [Discontinued]

    I suggest reading chapter XV of book II, christ_stark2.

    Posted in: Literature
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