• 1

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from WhichOnesPink»

    Wait, you're getting BOP biomes in a 1.9 RTG world? What version of BOP?
    .



    BiomesOPlenty-1.9-4.0.0.1970-universal I will double check to make sure they are actually BoP biomes.



    *edit*


    Ok, I am getting BoP plants and stuff, but not actual biomes.

    Posted in: Minecraft Mods
  • 2

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    In 1.9 what do I select for terrain gen to use both RTG and BoP?



    To the person looking for a way to generate chunks in 1.9 There is a way to do it with vanilla command blocks, it places you in spectator mode and teleports you around, showing the radius genned from spawn.

    https://www.reddit.com/r/Minecraft/comments/3r7xtm/getting_blocklag_in_19_get_rid_of_it_pregenerate/

    Posted in: Minecraft Mods
  • 1

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Quote from SpartaKook

    Ok!! After i install Zombe Modpack!! i can still login!! but!! when i go into my world(singleplayer)!! the world appear for like 1 second and then froze for a bit!! then crashed!! :( ( help plz!!

    EDIT: It's still works in multiplayer!! not singleplayer


    Install optifine after zombe.
    Posted in: Mod Packs
  • 1

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Quote from trunks056

    i use magic launcher and when i put the new one in i get 6 errors and when i try to go onto a world it just kicks me off


    Your order is wrong, try re ordering the mods in the list, zombe should show no errors.

    Quote from SpartaKook

    Can someone plz help me!! i download this mod!! install it (class file into minecraft jar, then make mods file and drag in all the config) i also had modloader, audio mod and optifine!! after i install the zombe mod!! activate the fly hack then start minecraft (mineshafter) it's alright when i log in and stuff!! but when i click on my single player world!! it crashed!! someone plz help me!!


    I need more info than that to be able to help you.


    Quote from Karmu69

    can you fix high jump? i really like it, and there is also problem with allow vanilla mc fly. it doesn't go off when i but it in off mode


    Re download the mod, I fixed that yesterday.

    Quote from monish31

    Vertical jump distance does not seem to work however I am using forge


    Re download the mod, I fixed that yesterday.
    Posted in: Mod Packs
  • 1

    posted a message on Zombe's Mod Help 1.4.2
    Ok, 2 things.

    A. If you need help with a mod, ask in the mod's thread, don't make a new one.

    B. Before asking about an issue with a mod read about all known issues with said mod. It says in the OP for Zombes Modpack that there is an issue with the x-ray mod and it is being worked on.
    Posted in: Mods Discussion
  • 1

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Ok, I have a Beta zombe 1.3.2 for forge compatibility. This is not a patch like previous versions, it is the full mod. This will not work without forge.

    http://dl.dropbox.co...Zombe Forge.zip

    Mind you this has the same issues as the regular release, no dig/build mod and no recipe mod, so disable them in your config. I tested this by installing forge with MCPatcher and installing the zombe forge below it on the list.

    Again, this is a Beta version, it may not be 100%.

    Oh and apparently the item mod has not worked since 1.3.1, I did not catch that until this forge version actually threw the error at me, so I would disable that as well.
    Posted in: Mod Packs
  • 1

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    This is the link for regular zombe VVVVV

    Quote from md_5

    https://dl.dropbox.c...s-6.4-1.3.2.zip

    Version 6.4 fixes flying in SMP as best as possible. Requires 1.3.2, thanks @NolanSyKinsley


    the link I posted in response to you is for forge compatibility, it will not work without forge.

    Quote from Pythros

    Um... I'm not using Forge. Never have. The dropbox link that was posted goes to a dropbox error. I am using the download from the link you provided...
    Posted in: Mod Packs
  • 2

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Quote from ShadowGraves

    What can be said about this link to the zombe [1.3.2] mod pack?? Is it legit?

    I have this installed and have encountered no problems except for having to put all of the config text files into the mods/zombe folder, as opposed to the mods/zombe/config folder. I don't know if that is where I had them originally or if I'd just placed them incorrectly. haha.

    Link to updated 1.3.2 zombe mod follows.
    http://www.games-uti...ombes-mod-pack/

    Please reply with whether or not this is legit or mal!! Thanks!


    That seems to be the one I updated, but it is always best to get your files here.
    Posted in: Mod Packs
  • 3

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Quote from SnyperCr

    Nolan have you heard anything at all from the admins/creator of the mod? If you haven't heard anything either consider that it is at least a little weird that there is no 1.3.2 port. Even if all it does it port a broken mod, the parts that still function could be used with 1.3.2. Plus you found a fix for fly because I've still had no problems with yours. Have you considered building your own modpack based off this dead one? They're gone dude, no one is working on it but you. I say it's yours now. If you don't feel right continuing the project they abandoned then take a stab at your own. That's a cause I'd support.


    I have talked to md_5, I have not heard from tanzanite yet, but being gone 10 days does not mean he is not coming back.

    Quote from felix_emre

    Pleez update to 1.3.2..... its so awesome!!!



    Quote from md_5

    https://dl.dropbox.c...s-6.4-1.3.2.zip

    Version 6.4 fixes flying in SMP as best as possible. Requires 1.3.2, thanks @NolanSyKinsley



    Quote from NolanSyKinsley

    Ok, I have a Beta zombe 1.3.2 for forge compatibility. This is not a patch like previous versions, it is the full mod.

    http://dl.dropbox.co...Zombe Forge.zip

    Mind you this has the same issues as the regular release, no dig/build mod and no recipe mod, so disable them in your config. I tested this by installing forge with MCPatcher and installing the zombe forge below it on the list.

    Again, this is a Beta version, it may not be 100%.

    Oh and apparently the item mod has not worked since 1.3.1, I did not catch that until this forge version actually threw the error at me, so I would disable that as well.



    Quote from setosorcerer

    when is it going to include noclip for SSP? Thats one of the major reasons why I use your fly mod :(


    I will look into that, md_fixed it for SMP so it would probably just be implementing his code in SSP.

    Quote from guardian588

    1. Windows XP Professional SP3

    2. 1.3.1

    3. Rei's minimap, Moar Achievements, InvTweaks, WorldEdit CUI, TooManyItems, ModLoader, Optifine, Timber!

    4. Manual installation

    5. A launcher that prevents advanced openGL acceleration and Mineshafter

    The problem is with the "death mod", it doesn't work. Under certain conditions (I'm not sure if it does work without them) I get an error in the reflection code. The conditions I tested on are: Survival mode, Cheats: on and Large biomes; and got the result 2 times. And here's the log:

    =========== logging ===========
    ZModPack: version 6.3
    Log started at: 2012-08-26 18:06:38.937
    *** initialization ***
    info: processing configuration
    info: parsing "names.txt"
    info: loading config for "death"
    info: loading config for "info"
    info: loading config for "icon"
    info: loading config for "chest"
    info: loading config for "path"
    info: loading config for "safe"
    info: loading config for "growth"
    info: configuration loaded
    *** done ***
    info: init render
    exception in reflection code encountered !
    ### Exception: java.lang.reflect.InvocationTargetException
    java.lang.reflect.InvocationTargetException
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at ZMod.getResult(ZMod.java:4061)
    at ZMod.getResult(ZMod.java:4065)
    at ZMod.pingDrawGUIHandle(ZMod.java:563)
    at ZER.b(ZER.java:16)
    at net.minecraft.client.Minecraft.J(SourceFile:607)
    at net.minecraft.client.Minecraft.run(SourceFile:535)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.NullPointerException
    at TMIUtils.updateUnlimitedItems(TMIUtils.java:336)
    at mod_TooManyItems.onTickInGame(mod_TooManyItems.java:23)
    at ModLoader.onTick(ModLoader.java:1184)
    ... 10 more
    As you notice it successfully loads up death, but it still doesn't work. I would be very thankful if someone of the developers responds or an user that experienced the same problem.

    PS: Zombe is the first mod installed, the immediately after him TMI, and at the end Optifine.


    I will look into this too, I have mainly been working on fly and forge compatibility, when I get forge compatibility 100% and the source cleaned up I will move onto the other broken things in the mod.

    Off the top of my head they are

    1. Dig/Build mod (that is a huge one to fix)
    2. Display mod (the one that shows the first item in the chest)
    3. Noclip
    4. Item mod
    5. Recipe mod
    6. Death Mod
    Posted in: Mod Packs
  • 8

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Quote from wolftone1916

    How the hell is this a beautiful analogy, or are you just drunk?

    His analogy in NO way is beautiful or even slightly correct. Let me correct the analogy since simpletons like you and him seem to think it makes sense:

    It's like a computer company makes a computer, gives it to you, the computer works, but then an update to the computer comes out so you install, then all of a sudden the computer stops working, and all you get back is....................................................I can keep going with the periods but you get the point. Silence on it, silence on the computer being updated and fixed. So THEN you take it to your friend and thank him greatly for trying to fix the computer company's screw up, but your friend can only do so much because he didn't initially create the computer, so for now it BARELY works, as in you can use notepad and see your folders and that's about it, and you still get the following by the computer company who created the computer: ............................................................................................................................................................ so on and so forth...get it? Now THAT'S a beautiful analogy...


    Ok, ok ok, just stop complaining/arguing. This is a thread for people to come get help with this mod, not complain about it or whine about the update process >.< you are cabitzing about something that is given to you for FREE. Tanzanite has something called a life, and situations in his life are preventing him from taking on the updates. If you would notice that he has not even been online since he last updated the OP.

    Didn't your parents ever teach you "If you don't have something nice to say, then don't say anything at all"?

    I tell you what, I am going to ask the admins and md_5 if it would be alright if I make a side thread with the latest updated that I make so people can find the latest information on this mod without looking through pages of posts, and I can give decent tech support to those who are having issues with the updates that are being made.

    P.S. No that was not a beautiful analogy, you BUY a computer, this is given to you for free. You did not take it to me the "Computer company" Got a new tech.

    Plus yet again I can see my original point did not make it through to you about the 1.3.1 update. So let me lay it out for you in plain english.

    The 1.3.1 update now runs a vanilla MC server in single player, so things that this mod do have to be changed from running purely client side to running on both a client and a server, from the same mod. Making things run on a server is not as easy as it seems, try modding a MC server without bukkit, try modding something that is a client and a server in one.

    Class files that existed in 1.2.5 no longer exist in 1.3.1/1.3.2, The files that replaced them are their multiplayer counterparts, which work COMPLETELY different. This update is not like any other, you cannot just take your old code, plop it into a new MCP, fix a few bugs, change a few fields, and be up and running. Many things have to be COMPLETELY re-engineered. That is like writing the mod from scratch again, it is not something that happens quickly.

    In your analogy that would be like taking a computer that was designed to run a local OS but then the hardware manufacturer forced a change the BIOS so it had to run a half local/half cloud OS, but the people at the OS company that made the original have all retired so it was handed off to to a new team of programmers to write the new OS, but they have to throw away half of what they knew about the hardware and learn it all again. Plus they are working for free.
    Posted in: Mod Packs
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