• 0

    posted a message on Thirst. (Uses for water bottles)
    Why don't you just play Terrafirmacraft.
    Posted in: Suggestions
  • 0

    posted a message on can you make it for you can switch to versions while playing in 1.7 and 1.8
    You mean like a button that switches from 1.8 to 1.7 in game? Because if so, that is just completely useless.
    Posted in: Suggestions
  • 0

    posted a message on All-U-Want - Create and edit items, entities, spawners, and more!
    Quote from kenkojuko

    You can use it on servers. You just have to be in creative mode, which is probably the way it's gonna stay. being able to get whatever you want in survival mode is bad and can get you banned. :P

    It's impossible to use an NBT editor in survival on a server. Think what would happen if it was.
    Posted in: Minecraft Mods
  • 0

    posted a message on Remove "No" in NBT Tags
    Basicly just remove the "No" in NBT tags.

    e.g "NoBasePlate" to "BasePlate" with a default of 1 instead of 0.

    e.g "NoGravity" to "Gravity" with a default of 1 instead of 0.

    (I'm sure there are more tags like this, but these are the only tags that come to mind at the moment)

    Really all it does is save you from typing two letters, and stop a little bit of confusion... thats pretty much it.
    Posted in: Suggestions
  • 0

    posted a message on Name Armor Stands With Nametags
    Quote from GordionGamer

    They are renewable...you can use a fishing rod to get them. It would have a more practical use than naming your animals.
    It would take about two or three unenchanted fishing rods on average to get one.

    I fail to see how it's more practical to use a nametag on an armorer stand then a mob.
    Posted in: Suggestions
  • 2

    posted a message on Make food unstackable
    The game has gotten too easy, but non-stackable food would just be a nuisance instead of more challenging, no support.
    Posted in: Suggestions
  • 0

    posted a message on All-U-Want - Create and edit items, entities, spawners, and more!


    ---- Minecraft Crash Report ----
    // I feel sad now :(

    Time: 8/18/14 11:08 PM
    Description: Initializing game

    java.lang.NoClassDefFoundError: nm
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:104)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:484)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.ClassNotFoundException: nm
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 36 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
    ... 38 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:104)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:484)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 39756408 bytes (37 MB) / 460849152 bytes (439 MB) up to 1908932608 bytes (1820 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2048M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 6 mods loaded, 6 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
    mod_Entedit{Not available} [mod_Entedit] (All-U-Want entity editor beta 0.2.zip) Unloaded
    cfm{3.3.4} [MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.4(1.6.4).jar) Unloaded
    RodolRivalRebels{1.6.4} [Rival Rebels] (RivalRebels.zip) Unloaded
    Launched Version: 1.6.4-Forge9.11.1.965
    LWJGL: 2.9.0
    OpenGL: AMD Radeon HD 7300 Series Graphics GL version 4.2.11399 Compatibility Profile Context, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null



    PROBLEM HERE!

    Spoilers, they exist.
    Posted in: Minecraft Mods
  • 0

    posted a message on Name Armor Stands With Nametags
    Just why? What sane person would waste a nametag on an armor stand? I would throw my diamonds in lava before I did that.
    Posted in: Suggestions
  • 0

    posted a message on Coloured Command Block Text
    1) You can use the color tag.

    2) You can use the section symbol with numerous NBT editing programs/mods.
    Posted in: Suggestions
  • 0

    posted a message on Enderman idea
    Yeah, more enderman griefing... like we don't have enough already.
    Posted in: Suggestions
  • 0

    posted a message on All-U-Want - Create and edit items, entities, spawners, and more!
    You realize

    1) It would be easy to remove

    2) There are a million other NBT editors with no restrictions... so he would just start losing people who have started using ones without restrictions.
    Posted in: Minecraft Mods
  • 0

    posted a message on Shortened Names for NBT Tags(Remove "No" in Front of Tags)
    This suggestion is related to commands, particularly NBT tags in recent snapshots... please don't vote no if it doesn't concern you.

    This is a small suggestion that doesn't change much, but gets rid of a bit of confusion.

    So basicly, just getting rid of the "No" in front of NBT tags... it's pointless, and just makes you type two more letters... so ya, thats it.

    e.g "NoGravity" to "Gravity" with a default of 1 instead of 0.

    "NoBasePlate" to "BasePlate" again with a default of 1 instead of 0.

    These are the two tags I could think of off the top my head, but there are many more... basicly just remove the "No" in front of a tag and invert the default(if default is 0, new default would be 1).
    Posted in: Suggestions
  • 0

    posted a message on Let Comparators Detect Armor Stands
    Most likely going to be added in 1.9... I think searge just hasn't got around to it.
    Posted in: Suggestions
  • 1

    posted a message on Glitched Pictures
    https://bugs.mojang.com/browse/MC
    Posted in: Suggestions
  • 0

    posted a message on SuperCharged Creepers
    Firstly, it would not make the harder, it would just cause you to waste more time by having to fix the land.

    Secondly(in 1.9), once you have a pretty good setup, it would just make the game easier by letting you find more supercharged creeps... they are supposed to be rare... this would make getting mob heads extremely easy.
    Posted in: Suggestions
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