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    posted a message on [1.16.5] MumbleLink [Forge] [SMP] [LAN] [Mumble] [TS3] [Realism] [Directional VOIP]
    This mod doesn't seem to work with Minecraft Beta 1.4

    As soon as it loads the world the game crashes with no error messages.

    I've followed the instructions and downloaded the latest version of ModLoad (Which also happens to be updated and compatible with Minecraft 1.4)

    Neither SMP or single player works.
    Posted in: Minecraft Mods
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    posted a message on Graphical glitches - Mac
    Quote from the.dibster »
    Bummer. I was all set to buy the game until this, as my primary computer is a G4 PPC. :sad.gif:

    I wouldn't let this be a deal breaker. One thing you have to keep in mind at this point is that the game is still in alpha stages, so not everything is going to work perfectly anyway.

    As for the problem with G4 and other PPC Macs, Notch may or may not be aware of the issue. However, he is actively taking bug reports and moving the game forward into beta. This should be fixed soon, as it's a pretty simple modification needed in Minecraft's code itself. Our entire situation with Minecraft on PPC macs is basically an oversight that Notch didn't anticipate.

    By the time SMP is in beta (all multiplayer mechanics work as they do in single player), I see this being fixed promptly. To speed up this process, make sure you follow the link to Get Satisfaction posted above and leave a comment on the bug report.
    Posted in: Legacy Support
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    posted a message on Graphical glitches - Mac
    Quote from greencity »
    so idk if this would work but couldnt we just download bootcamp or parallels and run windows on the computer and have minecraft run through that?

    Neither Bootcamp or Parallels work on PPC computers. Of course if you were using a Mac that could run windows, you wouldn't have this problem with Minecraft to begin with.
    Posted in: Legacy Support
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    posted a message on Graphical glitches - Mac
    Speaking as a coder, this definitely looks like a pixel format issue (closely tied to endianness).


    Pixel Format? I was playing around with the OpenGL debugger installed with OS X Leopard's developers tools.
    There was an option for running apps with custom pixel format settings.

    Maybe someone with knowledge of what everything does can tweak the settings and patch the java class files.
    Posted in: Legacy Support
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    posted a message on Graphical glitches - Mac
    Alright, time for a quick update. I've done some research regarding Java, OpenGL, and PPC processors and I have a pretty broad explanation for the distorted hues, transparent lighting, and staticy sound.

    First, I'll explain the difference between Intel and PPC processors. Yes, PowerPC is an older and obsolete (for Macs, anyway), but the reason we're experiencing so many glitches is not because of "old processors". Next I'll try explaining endianness without going to much into detail -- mainly because I don't know enough about it to explain how it works -- and how this affects the graphics and sounds. Lastly I will describe what I think is the problem and what we can do to fix it.

    PowerPC is an architecture previously used by Apple and then dropped in favor of the faster and more efficient Intel processors. The way these processors work is pretty much completely backwards. When a PPC computer processes memory, it reads the most significant byte first, while Intel reads the least significant first. This results in reversed data in some situations.

    Now for the most part, this isn't a problem at all with Minecraft and this is because it is run using a Java Virtual Machine. Since Java isn't compiled for a specific architecture, the Java Runtime Environment is called "endian-agnostic" which means Java can run on any architecture, as long as a JRE exists to convert the Java bytecode into machine code.

    Here's where we run into a problem. Java has the data ready to be sent to OpenGL and rendered, but the bytes are read in reverse, as OpenGL was compiled for big-endian architectures and Java was written to be endian-agnostic. How this happens exactly, I don't know. But if somebody were able to find exactly where these values are passed on to the lwjgl engine, we could correctly order the values to match up with the API functions of OpenGL for PPC macs. The most likely problem areas are the color values, light intensity, and most recently grass shading.

    My theory of why the color hues are not rendering correctly is this -- java calculates the colors for grass and leaves based on the dryness of the new biomes. These color values are likely stored in hex as RRGGBB (Red, Green, Blue). If you reverse the order of these colors, you will likely see purple instead of green. The same goes for lighting, except in this case it's RRGGBBA (Alpha). When the hex values are reversed this time, the alpha changes to 0 while it should stay full alpha.

    So I haven't really looked at the code all that much (damn obfuscaters) and I don't know if this is accurate, but at least it's a theory, and theories can be tested. So if anyone has more knowledge on the computer sciences going on here, please feel free to share.

    P.S. I don't know why sound is being scratchy, but I'm sure it's caused by a similar issue with Endienness

    Here are some resources - http://en.wikipedia.org/wiki/Endianness, http://en.wikipedia.org/wiki/Java_bytecode, http://www.velocityreviews.com/forums/t548186-endianness-of-java-virtual-machine.html
    Posted in: Legacy Support
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    posted a message on Lock this thread (hMod thread)
    Quote from Cwm »
    All's well that ends well. The Hey0 epidemic was solved thanks to Hey0.

    By the way, what was the problem with nothc's sevrer update that messed up hMod so badly?

    There was nothing wrong with Notch's server software.

    Notch obfuscates his code, that is it scrambles functions and variables into obscurity, so other people don't decompile and steal his code. Unfortunately, this makes it hard to modify the game since you have to manually go through the source code and figure out which parts do what.

    The reason that Hey0Mod broke with the last update is because Notch changed a lot of stuff in the code and it took Hey0 time to figure out what changed.

    Once Notch releases an official API that server admins can use to modify the game, server mods will be able to update in time for official game patches.
    Posted in: Server Support and Administration
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    posted a message on Lock this thread (hMod thread)
    Quote from perling83 »
    Quote from drakscon »


    And the minecarts cant destroy Oo


    Try using fire. That usually seemed to work before this update.
    Posted in: Server Support and Administration
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    posted a message on Graphical glitches - Mac
    I can't believe nobody has mentioned the purple grass and trees that I have been experiencing since the Halloween update.

    So far it looks like everyone with PPC Macs are still having problems with the red tint and invisible blocks. The static problem could be something as simple as an incompatible audio codec, but Notch has confirmed that he's trying to find a different sound engine in the future.

    Could everyone please post your video cards that these red tint and lighting glitches are being experienced on?

    There's nothing that seems to specifically be causing the purple graphics other than the most recent update. I'm using an NVIDIA GeForce 6600LE stock video card on a PowerMac G5.
    Posted in: Legacy Support
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    posted a message on MCMap Live - Simple, Fast Minecraft Mapping for Mac OS X
    Quote from Donkey Kong »
    Maganja, those are just unrendered or corrupt chunks. If you visit there then map again, they will be gone.

    I know I said I was stopping but there was an update to mcmap that fixed the PPC bug, so now I have a version with will actually run on PPC Macs! Not that anyone uses PPC Macs anymore but I thought it was neat.

    http://dl.dropbox.com/u/107712/MCMap-Live-a5.zip

    There are no other changes.

    Hey, for those of us who are stuck with old hand-me-down PPC Macs, universal binaries are a huge deal.

    That being said, the latest update works perfectly! I even compiled the binary before I found that you had done the same. Thanks a bunch!
    Posted in: Minecraft Tools
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    posted a message on [Help]Just bought game - No survial mode
    You're probably referring to the /indev/ version of Minecraft that is no-longer available. This was the testing version of Minecraft alpha before it was released.

    The version of Minecraft currently in development is Minecraft Alpha. It comes with both single player survival mode and multiplayer survival mode.
    Posted in: Legacy Support
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    posted a message on Need support, Major glitch(Mac OS X)
    Sounds like your world folder got corrupted somehow. The only thing I can tell you is to either restore to a backup if you have one or delete your world and start a new one.
    Posted in: Legacy Support
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    posted a message on Movement
    Nobody can or will help you unless you can come up with a much more clear explanation to your problem. Your first post is full of run-on sentences that barely give any details to your problem.

    Go back, re-read, and explain CLEARLY what your problem is. Maybe, then, we can help you.
    Posted in: Legacy Support
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    posted a message on night makes all blocks invisible
    Quote from ButchSmudge31 »
    Is there a fix for this yet?

    Not as far as I know. Hopefully Notch will have this fixed by the Halloween update, but I doubt it.
    Posted in: Legacy Support
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    posted a message on Newest update not fully updating
    I don't think there was an update today. Are you sure you weren't just downloading the client for the first time on your computer?
    Posted in: Legacy Support
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    posted a message on Minecraft - PPC problems OS X / Linux
    Quote from Badachelli »
    Well, I have an intel mac, so I cant test this, but I found an X11 port of FreeBSDjava1.6 for ppc macs.

    http://landonf.bikemonkey.org/static/soylatte/

    Scroll down to "binaries" then "32-bit OpenJDK 7 Beta 1 for Mac OS X 10.5 PowerPC (Beta Release)"
    and click the "openjdk7-macppc-2009-12-16-b4.tar.bz2"

    I am not sure if this will work as I don't have a PPC mac to test it on.

    I've tried (a number of times) to run Minecraft using OpenJDK 6 and 7 with no success. The binary fails the launch the game at all and returns an error. (I'll post the error message in a bit).

    Compiling the source code myself also fails at a number of points. At first I was getting a number of compiling errors due to missing dependencies not mentioned in the various guides for building OpenJDK. When I was finally able to solve all of the errors received during the build, the java compiler froze and became stuck. The process was showing 0 CPU and the terminal was unresponsive.

    Please, if anyone has any additional knowledge of how to build an OpenJDK framework for PPC Macs, let us know.

    I feel that most of the problems with PPC OS X and Linux will not be solved by Notch until beta, and possibly not even then. Unless he has an old Mac to test the game on, he might not know what exactly is causing these problems.

    Edit: This is the error message I receive when I try launching the MinecraftLauncher.jar using the OpenJDK7 PPC binary through the terminal...
    #
    # A fatal error has been detected by the Java Runtime Environment:
    #
    #  Internal Error (os_bsd_zero.cpp:232), pid=26344, tid=4028116992
    #  Error: caught unhandled signal 11
    #
    # JRE version: 7.0
    # Java VM: OpenJDK Zero VM (17.0-b05 interpreted mode bsd-ppc )
    # An error report file with more information is saved as:
    # /Users/**********/hs_err_pid26344.log
    #
    # If you would like to submit a bug report, please visit:
    #   http://java.sun.com/webapps/bugreport/crash.jsp
    #
    Abort trap
    Posted in: Legacy Support
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