[SMC FNT] decrease language button size [SMC FNT] add shaders button [SMC FNT] shaders button action [SMC FNE] 4033 (+158) [21:33:24] [Sound Library Loader/INFO]: Sound engine started [Shaders] Loaded shaderpack. [Shaders] Loaded shaderpack. [Shaders] Save configuration. [21:33:30] [Server thread/INFO]: Starting integrated minecraft server version 1.7.5 [21:33:30] [Server thread/INFO]: Generating keypair [21:33:30] [Server thread/INFO]: Preparing start region for level 0 [21:33:31] [Server thread/INFO]: Changing view distance to 8, from 10 [21:33:31] [Server thread/INFO]: Holdenman217[local:E:ddf85314] logged in with entity id 306 at (54.5272262496046, 72.0, 378.2950057873135) [21:33:31] [Server thread/INFO]: Holdenman217 joined the game [SMC FNE]transforming bqq bqq [SMC FNE] 2234 (+185) [Shaders] OpenGL 2.0 = Y 2.1 = Y 3.0 = Y 3.2 = Y [Shaders] GL_MAX_DRAW_BUFFERS = 8 [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8 [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 32 Program gbuffers_basic loaded Program gbuffers_textured loaded GL error 0x0502: Invalid operation at useProgram gbuffers_textured_lit GL error 0x0501: Invalid value at useProgram gbuffers_textured_lit [21:33:32] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_textured_lit [Shaders] Error : Invalid program gbuffers_textured_lit Program gbuffers_skybasic loaded Program gbuffers_skytextured loaded Program gbuffers_terrain loaded Program gbuffers_water loaded Program gbuffers_entities loaded Program gbuffers_hand loaded Program gbuffers_weather loaded Shadow map resolution: 2048 Shadow map distance: 120.0f Generate shadow mipmap Shadow map interval size: 4.0f gcolor format: RGB16 gdepth format: RGB8 gnormal format: RGB16 composite format: R8 Eye brightness halflife: 10.0f Center depth halflife: 2.0f Wetness halflife: 200.0f Dryness halflife: 500.0f Sun path rotation: -30.0f AO Level: 0.014f Program composite loaded Program composite1 loaded gnormal mipmap enabled for /shaders/composite2.fsh Program composite2 loaded Info log: /shaders/final.fsh ERROR: 0:180: 'const 7-element array of float' : cannot declare arrays of this qualifier ERROR: 0:180: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:189: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:190: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:191: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:192: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:193: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:194: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
GL error 0x0502: Invalid operation at useProgram final GL error 0x0501: Invalid value at useProgram final [21:33:33] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program final [Shaders] Error : Invalid program final Program shadow loaded Framebuffer created. Shadow framebuffer created. Reset model renderers Reset world renderers
A fatal error has been detected by the Java Runtime Environment:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffd2b95b260, pid=3288, tid=5212
JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
Problematic frame:
C [ig75icd64.dll+0x8b260]
Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
An error report file with more information is saved as:
Hey guys, I have a little complaint. People say emeralds are rarer then diamonds.... but guess what? I FIND EMERALDS MORE FREQUENTLY THEN DIAMONDS! This wouldn't be so bad except... I have no use for emeralds. Any way do you think emeralds are harder or easier to find then diamonds?
We actually didn't go with rubies and changed to emeralds at last minute for the villager trading because I'm colour blind and couldn't easily spot the difference between the ruby ore and redstone ore until I was up close. Those last images are just torture
Dude, you're colorblind? I learn a new thing everyday...
Hi guys. I need a mc:pe mod for android that does:
Makes nights a little brighter ( Like the pc)
Makes torches brighter (Like the pc)
Optional:
Adds flint and steel to creative
So yeah, does anybody have a mod for this (It doesnt have to have the optional part)
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CPU: Intel i7
Memory: 8 GB
Operating System:
0
Here's the Game Output, if that helps
Starting up SoundSystem... [SMC FNE]transforming bqt bqt [SMC FNR] loadSimpleTexture [SMC FNE] 1878 (+225) [SMC FNE]transforming bom bom [SMC FNE] 7997 (+0) [SMC FNE]transforming bpu bpu [SMC FNE] 1377 (+66) [SMC FNE]transforming bpg bpg [SMC FNE] 8596 (+316) [SMC FNE]transforming bjy bjy [SMC FNE] 3799 (+0) [SMC FNE]transforming bol bol [SMC FNE] 2680 (+66) [SMC FNE]transforming bok bok [SMC FNE] 5037 (+66) [SMC FNE]transforming bmx bmx [SMC FNR] patch method bmx.a(Lrs;Laca;I)V [SMC FNR] patch method bmx.a()V [SMC FNE] 10884 (+68) [SMC FNE]transforming bms bms [SMC FNR] patch method bms.b(FI)V [SMC FNR] patch method bms.a(D)V [SMC FNR] patch method bms.b(D)V [SMC FNR] patch method bms.a(FJ)V [SMC FNR] patch method bms.a(Lbmz;F)V [SMC FNR] patch method bms.j(F)V [SMC FNR] patch method bms.a(IF)V [SMC FNR] patch method bms.a(FFFF)Ljava/nio/FloatBuffer; [SMC FNE] 30023 (+1211) Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org[1] ) ShadersMod version 2.3.15 [Shaders] Loading configuration. [Shaders] Did not load shaderpack. [SMC FNE]transforming bmz bmz [SMC FNR] patch method bmz.a(Lrs;Lbnu;F)V [SMC FNT] beginEntities [SMC FNT] endEntities [SMC FNT] beginTileEntities [SMC FNT] endTileEntities [SMC FNR] patch method bmz.a(Lrs;ID)I [SMC FNT] disableTexture2D [SMC FNT] disableFog [SMC FNT] enableTexture2D [SMC FNT] enableFog [SMC FNR] patch method bmz.a(F)V [SMC FNT] disableFog [SMC FNT] *glRotatef 0 [SMC FNT] *glRotatef 0 [SMC FNT] *glRotatef 0 [SMC FNT] *glRotatef 0 [SMC FNT] *glRotatef 0 [SMC FNT] enableTexture2D [SMC FNT] disableTexture2D [SMC FNT] enableFog [SMC FNT] disableFog [SMC FNT] disableTexture2D [SMC FNT] *glRotatef 2 [SMC FNT] *glRotatef 2 [SMC FNT] *glRotatef 2 [SMC FNT] enableTexture2D [SMC FNT] *glRotatef 3 [SMC FNT] preCelestialRotate [SMC FNT] *glRotatef 4 [SMC FNT] postCelestialRotate [SMC FNT] disableTexture2D [SMC FNT] enableFog [SMC FNT] disableTexture2D [SMC FNT] enableTexture2D [SMC FNR] patch method bmz.a(Lbng;Lxw;F)V [SMC FNT] beginBlockDestroyProgress [SMC FNT] endBlockDestroyProgress [SMC FNR] patch method bmz.a(Lxw;Layr;IF)V [SMC FNT] disableTexture2D [SMC FNT] enableTexture2D [SMC FNE] 38786 (+550) [SMC FNE]transforming brc brc [SMC FNE] 7103 (+63) [SMC FNE]transforming brk brk [SMC FNE] 1282 (+63) [SMC FNE]transforming brl brl [SMC FNE] 1742 (+63) [21:33:24] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas allocateTextureMap 0 0 512 256 1.0 OpenAL initialized. [21:33:24] [Client thread/INFO]: Created: 256x256 textures/items-atlas allocateTextureMap 1 0 256 256 1.0 [SMC FNE]transforming bce bce
[SMC FNT] decrease language button size [SMC FNT] add shaders button [SMC FNT] shaders button action [SMC FNE] 4033 (+158) [21:33:24] [Sound Library Loader/INFO]: Sound engine started [Shaders] Loaded shaderpack. [Shaders] Loaded shaderpack. [Shaders] Save configuration. [21:33:30] [Server thread/INFO]: Starting integrated minecraft server version 1.7.5 [21:33:30] [Server thread/INFO]: Generating keypair [21:33:30] [Server thread/INFO]: Preparing start region for level 0 [21:33:31] [Server thread/INFO]: Changing view distance to 8, from 10 [21:33:31] [Server thread/INFO]: Holdenman217[local:E:ddf85314] logged in with entity id 306 at (54.5272262496046, 72.0, 378.2950057873135) [21:33:31] [Server thread/INFO]: Holdenman217 joined the game [SMC FNE]transforming bqq bqq [SMC FNE] 2234 (+185) [Shaders] OpenGL 2.0 = Y 2.1 = Y 3.0 = Y 3.2 = Y [Shaders] GL_MAX_DRAW_BUFFERS = 8 [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8 [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 32 Program gbuffers_basic loaded Program gbuffers_textured loaded GL error 0x0502: Invalid operation at useProgram gbuffers_textured_lit GL error 0x0501: Invalid value at useProgram gbuffers_textured_lit [21:33:32] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_textured_lit [Shaders] Error : Invalid program gbuffers_textured_lit Program gbuffers_skybasic loaded Program gbuffers_skytextured loaded Program gbuffers_terrain loaded Program gbuffers_water loaded Program gbuffers_entities loaded Program gbuffers_hand loaded Program gbuffers_weather loaded Shadow map resolution: 2048 Shadow map distance: 120.0f Generate shadow mipmap Shadow map interval size: 4.0f gcolor format: RGB16 gdepth format: RGB8 gnormal format: RGB16 composite format: R8 Eye brightness halflife: 10.0f Center depth halflife: 2.0f Wetness halflife: 200.0f Dryness halflife: 500.0f Sun path rotation: -30.0f AO Level: 0.014f Program composite loaded Program composite1 loaded gnormal mipmap enabled for /shaders/composite2.fsh Program composite2 loaded Info log: /shaders/final.fsh ERROR: 0:180: 'const 7-element array of float' : cannot declare arrays of this qualifier ERROR: 0:180: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:189: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:190: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:191: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:192: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:193: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:194: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
GL error 0x0502: Invalid operation at useProgram final GL error 0x0501: Invalid value at useProgram final [21:33:33] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program final [Shaders] Error : Invalid program final Program shadow loaded Framebuffer created. Shadow framebuffer created. Reset model renderers Reset world renderers
A fatal error has been detected by the Java Runtime Environment:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffd2b95b260, pid=3288, tid=5212
JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
Problematic frame:
C [ig75icd64.dll+0x8b260]
Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
An error report file with more information is saved as:
C:\Users\ninja_000\AppData\Roaming.minecraft\hs_err_pid3288.log
If you would like to submit a bug report, please visit:
http://bugreport.sun.com/bugreport/crash.jsp[2]
The crash happened outside the Java Virtual Machine in native code.
See problematic frame for where to report the bug.
AL lib: (EE) alc_cleanup: 1 device not closed[error occurred during error reporting , id 0xc0000005]
2
Newb: OMG THIS UPDATE SUKS WATS A REDSTONE I WANT THE AETHER AND CARS AND HORSES
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Dude, you're colorblind? I learn a new thing everyday...
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Holdenman217
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Outside pictures:
http://postimage.org...j0w79/76ba970d/
http://postimage.org...3ofox/82918a65/
Inside pics:
http://postimage.org...5je5d/e566f855/
http://postimage.org...dgah3/7402e16d/
http://postimage.org...9sjix/10c6c6c0/
http://postimage.org/image/gbhkiuf8b/44dfadfd/
http://postimage.org/image/givk4o9yp/edafb63d/
http://postimage.org/image/7052fx7pr/ffd2b977/
Download: COMING SOON
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Makes nights a little brighter ( Like the pc)
Makes torches brighter (Like the pc)
Optional:
Adds flint and steel to creative
So yeah, does anybody have a mod for this (It doesnt have to have the optional part)
0
0