• 0

    posted a message on Changing Biomes
    Easy solution:
    Use snow blocks as the floor of bruma instead of snowy grass. Looks more snowy.
    Posted in: Legacy Support
  • 1

    posted a message on [ModLoader1.7.3] Adding Custom MOBs and MORE!
    Hey, I followed the entire tutorial, and tried to make a Rhino. The sounds work, it will attack if attacked, but the problem is, it uses the ModelBiped. I dont know why. Like, it has the Players model, but it uses the Rhinos texture map. Some Help would be appreciated.


    ModelRhino Code:


    // Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
    // Jad home page: http://www.kpdus.com/jad.html
    // Decompiler options: packimports(3) braces deadcode fieldsfirst 
    
    package net.minecraft.src;
    
    
    // Referenced classes of package net.minecraft.src:
    //            ModelQuadruped, ModelRenderer
    
    public class ModelRhino extends ModelQuadruped
    {
            ModelRenderer snout2;
      	  ModelRenderer horn3;
      	  ModelRenderer tail;
      	  ModelRenderer head;
      	  ModelRenderer body;
      	  ModelRenderer leg1;
      	  ModelRenderer leg2;
      	  ModelRenderer leg3;
      	  ModelRenderer leg4;
      	  ModelRenderer horn1;
      	  ModelRenderer horn2;
      	  ModelRenderer snout1;
     
       
        public ModelRhino()
        {
            super(12, 0.0F);
          textureWidth = 128;
          textureHeight = 64;
          
            snout2 = new ModelRenderer(this, 0, 49);
            snout2.addBox(-2F, -1F, 0F, 4, 6, 4);
            snout2.setRotationPoint(0F, 5F, -20F);
            setRotation(snout2, 0F, 0F, 0F);    
            horn3 = new ModelRenderer(this, 76, 0);
            horn3.addBox(-1F, -10F, -10F, 2, 4, 2);
            horn3.setRotationPoint(0F, 4F, -8F);
            setRotation(horn3, 1F, 0F, 0F);    
            tail = new ModelRenderer(this, 108, 0);
            tail.addBox(0F, 0F, 0F, 2, 9, 2);
            tail.setRotationPoint(-1F, 4F, 10F);
            setRotation(tail, 0F, 0F, 0F);    
            head = new ModelRenderer(this, 0, 0);
            head.addBox(-4F, -3F, -6F, 8, 8, 6);
            head.setRotationPoint(0F, 4F, -8F);
            setRotation(head, 0F, 0F, 0F);    
            body = new ModelRenderer(this, 18, 4);
            body.addBox(-6F, -10F, -7F, 12, 18, 10);
            body.setRotationPoint(0F, 5F, 2F);
            setRotation(body, 2F, 0F, 0F);    
            leg1 = new ModelRenderer(this, 0, 16);
            leg1.addBox(-3F, 0F, -2F, 4, 12, 4);
            leg1.setRotationPoint(-3F, 12F, 7F);
            setRotation(leg1, 0F, 0F, 0F);    
            leg2 = new ModelRenderer(this, 0, 16);
            leg2.addBox(-1F, 0F, -2F, 4, 12, 4);
            leg2.setRotationPoint(3F, 12F, 7F);
            setRotation(leg2, 0F, 0F, 0F);    
            leg3 = new ModelRenderer(this, 0, 16);
            leg3.addBox(-3F, 0F, -3F, 4, 12, 4);
            leg3.setRotationPoint(-3F, 12F, -5F);
            setRotation(leg3, 0F, 0F, 0F);    
            leg4 = new ModelRenderer(this, 0, 16);
            leg4.addBox(-1F, 0F, -3F, 4, 12, 4);
            leg4.setRotationPoint(3F, 12F, -5F);
            setRotation(leg4, 0F, 0F, 0F);    
            horn1 = new ModelRenderer(this, 65, 0);
            horn1.addBox(-4F, -5F, -13F, 1, 3, 1);
            horn1.setRotationPoint(0F, 3F, 2F);
            setRotation(horn1, 0F, 0F, 0F);    
            horn2 = new ModelRenderer(this, 96, 0);
            horn2.addBox(3F, -5F, -4F, 1, 3, 1);
            horn2.setRotationPoint(0F, 3F, -7F);
            setRotation(horn2, 0F, 0F, 0F);    
            snout1 = new ModelRenderer(this, 0, 37);
            snout1.addBox(-3F, -1F, -9F, 6, 7, 4);
            snout1.setRotationPoint(0F, 4F, -8F);
            setRotation(snout1, 0F, 0F, 0F);    
        }
        
        public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
        {
          super.render(entity, f, f1, f2, f3, f4, f5);
          setRotationAngles(f, f1, f2, f3, f4, f5);
      	snout2.render(f5);
      	horn3.render(f5);
      	tail.render(f5);
      	//ModelRhino.render(f5);
      	this.render(entity, f, f1, f2, f3, f4, f5);
        }
        
        private void setRotation(ModelRenderer model, float x, float y, float z)
        {
          model.rotateAngleX = x;
          model.rotateAngleY = y;
          model.rotateAngleZ = z;
        }
        
        public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
        {
          super.setRotationAngles(f, f1, f2, f3, f4, f5);
        }
      }
    Posted in: Tutorials
  • 0

    posted a message on [Req]New Mobs: Painterly Skins
    There is a simple way of doing with no extra modding involved.


    Download Randomobs!
    Posted in: Mods Discussion
  • 0

    posted a message on A Creature Proposition: Rhinoceros?
    Quote from TheBlueRocky

    Minecraft. Isn't. Complete. Without. That. Exact. Rhino.

    It looks just like any other mob and feels like it fits in Minecraft.

    The rhinos should only spawn in the savanna and like water. A common sight would be a lake in the savanna biome with a rhino resting in it.

    I love this, though I don't think they should be territorial. They look peaceful. Though, if you hit them, they should charge at you. Each charge would only do 1/2 damage but it would knock you back, FAR.

    I've decided to learn how to mod and the first thing I'm going to do is create a mob. If you wouldn't mind, I'd like to make this a mod. Of course, you would have credit. :biggrin.gif:

    Do you have a version of the model in Techne? It's made for Minecraft and very useful for coding.

    I'd also like to change the drop to TONS of leather. I don't really like the idea of rhino skin. It's the same oddness as adding mutton for killing a sheep. 0_o

    Overall, BEAUTIFUL! :biggrin.gif:

    EDIT: Now that I think about it, you should be able to saddle them and control them, except they would be a bit slow. You would also be high up so it's harder for you to be shot by an arrow. :biggrin.gif:


    Hey, I am adding this in my Minecraft+ Mod, it'll be out soon. :biggrin.gif:

    BTW its gonna drop horns.
    Posted in: Suggestions
  • 0

    posted a message on Okay then, all you "there will be mods for that" people...
    Quote from BlackMonarch

    ...where's the mod that lets me play the Adventure Update without hunger, experience, or brewing?

    Hey retard, do you know how hard it is to even make a mod? If you want a mod, DO IT YOURSELF. Oh and to be honest, get your facts straight.

    1: EXP is not an RPG element, most games with EXP arent even RPGs. Its a method of progression in the game, doesnt make it RPG.

    2: You dont HAVE to brew.

    3: I have never seen an RPG with a food bar in it.
    Posted in: Mods Discussion
  • 0

    posted a message on A Creature Proposition: Rhinoceros?
    Im adding it to my mod atm. It'll be out soon. I made the model:





    I like this model, i just need to slightly darken it's skin.
    Posted in: Suggestions
  • 0

    posted a message on [1.9.5] Ninja's Modpack v1.0.5! [WIP]
    Right now, MoreCraft and Minecraft+ Are in the lead for new name! If you are reading this post, please vote for the new name at the top of the page!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.9.5] Ninja's Modpack v1.0.5! [WIP]
    Quote from NinjaCatStudios

    May I ask?
    How did you do the spherical world effect in the image at the top of the page, it's very nice.

    I feel ashamed to admit it.. but..

    Google Images. :tongue.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.9.5] Ninja's Modpack v1.0.5! [WIP]
    Amathite Dust, Amathite ore, and Buckets of poison are coming soon!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.9.5] Ninja's Modpack v1.0.5! [WIP]
    Quote from MrOnlyOne

    There's nothing in the folder.

    *Facepalm* My mediafire account screwed up.
    Quote from MrOnlyOne

    There's nothing in the folder.

    Finally Fixed. I had to make a new mediafire account.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.9.5] Ninja's Modpack v1.0.5! [WIP]
    Quote from MrOnlyOne

    Guys, dont download (yet). There are no texture files and it will CRASH. Also to the mod creator, you dont need different mod_ files for different Blocks/Items, just one.

    Alright FIXED.1.0.5 IS OUT. I added a quick new item, Pumpkin Juice.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.9.5] Ninja's Modpack v1.0.5! [WIP]
    Quote from MrOnlyOne

    Guys, dont download (yet). There are no texture files and it will CRASH. Also to the mod creator, you dont need different mod_ files for different Blocks/Items, just one.

    Holy sh*t! THANK YOU FOR REMINDING ME!
    Quote from MrOnlyOne

    Guys, dont download (yet). There are no texture files and it will CRASH. Also to the mod creator, you dont need different mod_ files for different Blocks/Items, just one.

    How can i put them together?
    Quote from Miki0110

    Add a Ninja mob cause ninja's are awesome :3

    Evil Ninja's that attack you at night?....


    Awesome.
    Posted in: Minecraft Mods
  • 1

    posted a message on My first mod (Techne)
    Quote from Twanneh

    IK what you mean. I opened the files on Techne and they were distorted before. I found out how I fixed it. When I exit out Techne and open it again, the model isnt messed up. Thts whats good about the catipiller model! But, are you good with java? B/c I rlllllly want a mod made with my model :DD Please respond


    i could POSSIBLY make a mod of it.I looked at the model, and first thing i said was:

    *commence honeydew voice*

    AWHH!
    Posted in: Modification Development
  • 0

    posted a message on [1.9.5] Ninja's Modpack v1.0.5! [WIP]
    Quote from thegofa

    Sweeeeet, sounds really good. Always good to have a friend around to bounce ideas off.

    With the rhino horn dagger, maybe you could make an up-gradable variation with added
    damage / abilities, like a "diamond-tipped rhino dagger" or something similar?

    Recipe would just be the horn + a diamond, possibly other upgrades too (iron / gold).

    Just thinking aloud :smile.gif:

    TG :Diamond:

    Here's what we were thinking:

    -Daggers can be made from Bobcat teeth or Rhino Horns
    -New ore: Amathite, purple and when Amathite shards are crafted with a bucket, it makes poison.
    -Poison is able to be dabbed on daggers, which will cause all mobs to be poisoned on contact.
    Quote from Taxtin

    Your installation guide irritated me, "PROFIT".

    I like this mod, when it has more features I'll consider installing.

    Thanks, i'm coding tons of stuff as we speak.ANNOUNCEMENT: Instead of pushing v1.1 for release on Wednesday, I am going to wait until the official Minecraft is released, which is set in 6 days. (FRIDAY!)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.9.5] Ninja's Modpack v1.0.5! [WIP]
    Quote from thegofa

    Ooooooooh, sounds creepy haha, cant wait to try them out :smile.gif:

    Wish I understood coding/modding so I could be part of the creation of something like this
    but I just dont have the time to learn. Oh well I will just support the kind people who are
    willing to share their work with the MineCraft faithful instead.

    Thanks again for what looks like it could be a VERY popular mod.

    TG :Diamond:

    Yeah, coding took me awhile to learn. ATM I'm modelling a rhino, which will drop horns that you can make daggers with. Me and a friend were brainstorming ideas last night, and we came up with TONS of stuff,
    Posted in: Minecraft Mods
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