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    posted a message on Conquest_ [WIP there is always more to come]

    Monster, as a longtime user and lover of Conquest_, I have to beg question if the reference sheets will ever see an update any time soon - as they are such helpful resources and it's honestly a pain trying to remember every texture added to this pack that is not shown on them.

    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    Quote from Cryptear»

    So I keep having this problem with the pack. Using the latest version of OptiFine in 1.8.1, leaf blocks and the player's textures are totally bugged.


    Screenshot.



    Your problem is you NEED fancy graphics on for it to not bug out. Blame Mojang's anti-xray stuff in 1.8.

    Posted in: Resource Packs
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    posted a message on [Challenges] ♦Fantasy City Build♦
    Just dropping for a word. Those of you who know who I am, hi! Those of you who don't, hi as well!
    Now, two points, firstly i can se that you guys are re-writing the OP, we had all the challenges archived on Ghost's (is he still around?) website here. It appears to be dead though, sadly.

    Also, some of you may kn ow that I wrote up 2.5 challenges that aren't in the OP, I also may have the Tuskar challenge archived somewhere, If you would like them for the new OP, I can deliver.

    - Lung out.
    Posted in: Survival Mode
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    posted a message on Conquest_ [WIP there is always more to come]
    Quote from AwesomelyToad»
    Hello! I am having some difficulties with the sky, levers, and most importantly carpets, and possibly other problems I haven't noticed yet. The sky is just overcast, the lever has a minor bug, and the carpets are just messed up :( Yes, I have Optifine. No, I have no clue what may have caused this. Does anybody else have an idea? Thanks :)

    (Screenshots attached)

    Your issue here is that you are playing in 1.8. The texture pack is made and designed for 1.7, and the 1.8 download is only a minor port.
    The carpet bug is caused due to Mojangs stupid new x-ray anti-cheat, forcing the lack of transparency.
    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    I really like the look of those dispensers, and the variation on hanging fish/veggies.

    Even though it feels demanding to ask for specific textures in the pack - I'd like to suggest a few ideas that I've come up with while building.

    Firstly, after spending a long while looking for an appropriate texture for coconuts, it seems that there just isn't any; I had to settle with the spruce-textured dragon egg. So, for all of us who like to build our worlds in the tropics - a dragon egg metadata would be great.

    Secondly, a metadata or biome-specific texture (desert, or hell, or something) that turns leaves into a dead twig/leafless bush/tumbleweed texture; something like how the dead-bush is in most texture packs - but in block form.

    Thirdly, again while building (when not?), I realized that there was no way I could have cloth laying down on a surface (for tailors hops, washing areas, general alley clutter). I think it would work best as a biome-specific version of the stone pressure plate that becomes different tools.

    Lastly, and please correct me if this is a already thing - but a clean version of the yellow stained-clay (like you have the light grey and white) would be great for building with the texture when it's not in a desert/dry enviroment (because the current texture has sandstone under the holes in it.)

    Thank you so much for the texture pack, I can't even imagine going back to Johnsmith's now; after what you've treated all us builders to. Thank you.
    Posted in: Resource Packs
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    posted a message on [Challenges] ♦Fantasy City Build♦
    Quote from blazing_chaos

    Well, you see, we could have done this all along. But if you think about it, a village needs a lot more than that. Medics, blacksmiths, markets, craftsmen, everything like that. I think that at the beginning you may have thought of making a paragraph, but then you saw it would be much more practical to make a list. In addition to this, "A means of protection". A wall? Barracks? A river? An army of chickens? I know here I'm exaggerating it, but in truth, you HAVE to be more specific for this to work. "A group of people". A very specific phrase. A group is 3 or more, so people will find that loophole and have the village be a house with a farm near a river, having one room store weapons.

    Quote from blazing_chaos

    Also, just saying "Food" isn't good. You don't immediately have the knowledge of all kinds of farming and cooking. You don't know how to breed animals yet, so that's a problem. You don't have a bakery or cookhouse. Another problem.

    The abstract thing was a good idea, but it just isn't really practical for people to use. Too many loopholes, and it's not specific enough at all. In my opinion, you want to be as specific as possible, maybe with some loose room, so people will actually make something of a decent size that's realistic.


    Honestly - If a person didn't want a challenge, they wouldn't even try to start this. The main point of a challenge is the fun that derives from passing the feats assigned to you. If a ruleset lets people bent it to be easier if people want an easier challenge and more creatively stimulating/fun for those who don't; why should we even care that people decide that twenty people live in their tiny one room house?
    I will have to agree with Iamchris on this matter - abstract requirements seem to provide a better challenge. Knowing animal husbandry, iron working or horseback riding are rules, take it this way:

    Rules:
    -Only use wood and stone. No use of iron, gold, diamonds, and redstone.
    - You have not learned how to domesticate animals, they may not be bred or used as a village food source.
    - No riding horses.
    Goals:
    -Build houses to accommodate a moderately sized group of people (20 people)
    -Create or build a way to feed your settlement
    -Make sure your citizens have a source of water.


    Objectives and Rules are two separate things, and when creating them we should assume to cater to the creative, ambitious type - those people who both write and do these challenges for fun, not to show off pictures of their 20 person one-room shack.

    -Lungora.

    PS, I'm back and inactive as ever!
    Posted in: Survival Mode
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    posted a message on Conquest_ [WIP there is always more to come]
    Thank you Monsterfisher for this amazing pack. I cannot state how grateful I am to be able to use this in my builds.
    I've been a follower of you and Conquest since this pack was a handful of textures mixed with Jonhsmith and the nlapis from Ovo's - And I can say for sure that your work is by far, in my opinion, the best resource pack for Minecraft.
    I love your work with the metadatas, all of it - amazing - but, may I request something?

    I am a fan of working on small builds - little villages in the hills, a lone ruin - and the one thing I have been lacking is a twig fence.
    Like this:



    I would imagine it would work well as a glass pane or Iron bar metadata - if you could consider it - that would be awesome.
    -Lungora.
    Posted in: Resource Packs
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    posted a message on [Challenges] ♦Fantasy City Build♦
    Quote from ghosteth


    The proving grounds have been COPIRIT by the KOBOOOLDZ





    Ha ha, Conquest my friend! Y'know, it looks much nicer with Optifine too...

    And, a message:

    DA ANHGLUHZ NOZ SPEK LEIK BOZZIZ TAH UZ KOOBOOOOOLDDZ. WEZ IZ BOZZIZ. WEZ IZ COPIRIT YUO! KOBOOOLDZ ARZ DA BEZD ANZ WEZ IZ GUDZ BOZZIZ OVZ DA TREDZ ANZ DA POVZIN GRUNDZ! ANHGLUHZ KANZ NOZ FEINZ UZIZ ANIWAZ. DA ANHGLUHZ IZ PWALUZ KOMPARZ TA UZ!
    -LORZ OVZ DA FATAZA SET BULDZ KALANGZ, KOBOOOLDZ LUNGORA.
    Posted in: Survival Mode
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    posted a message on [Challenges] ♦Fantasy City Build♦
    Well friends, I personally would talk to "RedYoshi" about the realism thing; His challenge has had that from day one.
    http://www.minecraftforum.net/topic/1348702-the-empire-building-challenge-inspired-by-age-of-empires-smpmod-compatible/

    Now, one last thing:

    DIS TRED ISZ NAO CLAYMD BAY USZ KOBOOOOLDZ! WEZ ONZ IZT NAO! WEZ COPIRIT AL DIS STUVFZ!

    - WAARBOZZ LUNG, KOBOOOOLD!
    Posted in: Survival Mode
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    posted a message on [Challenges] ♦Fantasy City Build♦
    Quote from Brogsef

    At one point im going to hate myself, alot for doing what Im about to do. Buuuuuutttttt, Im going to do the orcs challenge, as of yet I have no pics and havent started but tommorow I'm gonna have some guys! Get ready for smexy orc buildings and stuff. Im also using a language for orcs. I got this.

    Mi ganna stomp ull ub dem wettle humies bow ur bud ut diz chullunge!

    EDIT!

    No. Im not doing that. Ima do theeee whatever the next person who posts decides that I do other than the orcs and the advanced challenge!


    Well then, try the naga challenge, I made it a few pages back (Though if anyone could retrieve a link easily, that'dbegreat). > :D

    Edit: here we are: http://www.minecraftforum.net/topic/1332250-challenges-♦fantasy-city-build♦/page__st__1300
    Posted in: Survival Mode
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    posted a message on [Challenges] ♦Fantasy City Build♦
    Quote from blazing_chaos

    Baily8, well, don't think the nomads will ever be completed, sorry. It's just that it's hard to make a challenge when the builders of the kingdom are, well, nomadic, so they don't make any permanent settlements.


    Actually sniper, I did a bit o' work on the nomads when bored one afternoon.... I'll see if I can find my work in my folders...

    Almost instant edit. Not done, but...

    Nomads-
    Stage 1: Onto the land.
    Rules:
    - May use wooden tools and use any stone you get, but not for tools and weapons.
    -May not farm

    Building Requirements:
    Travel the lands until you gather these resources:
    - Four or more saddles
    - Half a stack of wool (32)
    - a full set or wooden tools
    - full leather armour
    - a stack of logs
    - A bow and half a stack of arrows.
    - Ten leads.
    -Three pet wolves.
    You may keep these resources to use in later stages, they do not enter the storage.

    Stage 2: Wolf of the Plains.
    Rules:
    - May use wooden tools and use any stone you get, but not for tools and weapons.
    -May eat any farmed products such as carrots, bread, and melon. You may however, use them to breed livestock.

    Building Requirements:
    The Tent-city: Find a nice non-forested area to set up camp (Deserts, tundra and plains work.)
    - Build 4 Yurts, small round single room tents with a fireplace in the middle, a kitchen and a three beds.
    - Build a sheep pasture with grazing land, fill with sheep of various colours.
    -Build a cow or pig pasture; or a chicken coop to supply meat to eat.
    - Construct a horse/donkey pasture to store mounts found in the future.
    - Build a waste trench of to the sides of your yurts for bowel emptying.
    - Build simple log barricades with trenches marking your grazing lands.
    - Tame at least one horse.
    - half a stack of any meat (raw).

    Stage 3: Settling down.
    Rules:
    - May use wooden tools and use any stone you get, but not for tools and weapons
    -May not eat anything you farm.
    Building Requirements:
    The Tent-City:
    - 4 more Yurts. (total: 8)
    - Construct another pasture (It can be for cows, pigs, or sheep)
    - Build a tribe fireplace with a spit for roasting meat.
    - construct a Khan's hut for yourself, the same features as the normal one, but on a wooden platform and it will have three rooms, a throne and a chest containing full leather armour and a stone sword (this is a single exeption to the rules, you may not use this sword.)
    - finish the barricades and trench all the way around your grazing lands.
    - Build a wooden and wool watchtower to view your territory from.
    - half a stack of any meats.
    - One stack of logs.


    Stage 4: Lord of the Bow.
    Rules:
    - May use stone, but no iron for anything but shears. (No Buckets! You are no farmer!)
    -May not eat anything you farm.
    Building Requirements:
    - Construct eight more yurts. (total: 16)
    - Construct a training yard for use of the bow, as well as an area to practice horse riding.
    - Improve the waste trench to a better standard.
    - Build roads out in three separate directions from the tent city, make them rrrreeeeeaaaaallllllyyyyyy far.
    - At sections far along these roads build at least six Yam (way-stations) for bedding on long distances, new mounts and checkpoints; Build these literally over the road, as speed is the necessity in the future of your so-to-be great empire. Each Yam must have at least two Yurts, a paddock for horses, and one for pigs/cows/a coop of chickens.
    - Build five bows, each with half a stack of arrows.
    - Tame three more wolves.


    Posted in: Survival Mode
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    posted a message on Mix your username with the above person's username!
    Nukegora
    Posted in: Forum Games
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    posted a message on [Challenges] ♦Fantasy City Build♦
    Quote from blazing_chaos

    PM the newest challenges to Ghosteth, except for the ones that have their names written in the list in the main post. The new ones, like Swamp Goblins, Tuskarr, etc. will only be accessible from the forums, that way people will go on to the forums. Maybe also the advanced challenges will go on the forums.


    He's already found 'em I belive. Well, maybe not the advanced human challenge, but he's definitely seen the Tuskarr, goblin and Naga ones, as they're a page back...
    Posted in: Survival Mode
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    posted a message on [Challenges] ♦Fantasy City Build♦
    Quote from Jeddediah

    Awww, okay. Lemme do some research. Gnom Fabelwesen. That's German for Gnome Mythical Creature apparently, but I'll take it.

    Now Lung, Nar Yadrak sounds very familiar to me. Could it be derived from a certain series of books by David Eddings? Perhaps it is a play on Yar Nadrak? Hmmm...



    Eh, well, the entire culture runs about the same, and they are my favourite of the races, so, why not steal the name?
    I loved those books!
    Posted in: Survival Mode
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    posted a message on [Challenges] ♦Fantasy City Build♦
    Hey all again, Blessings of Captain 'Yarrak' Bluesheep be upon you, and may your feet be ever wet and purses always full!

    His royal majesty, Lungora, theocratic monarch of the Mercentile Communist state of Yar commissions, withing the fair town of Nar Yadrak, for all, foe and friend to join into the realms known only as 'The Server' to build alongside him so that we both may profit in glory and riches.

    On a side note, his holy scribes have come close to the completion of a text simply known as 'The Nomad Challenge', which should be published with a day, or so be hope.


    - High scribe, herald, shopkeeper, guildmaster, fisherman, farmer, miner, and Monarch, Lungora.



    Td;lr (?) Hop on the server and play! Also, I have almost finished writing the nomad challenge.
    Posted in: Survival Mode
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