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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from CaerMaster

    You can use stained tree saplings in place of dyes.


    Ah! Awesome, thank you. I would have used NEI's "Use" functionality, but for some reason whenever I try using it, it crashes my game -_-
    Posted in: Minecraft Mods
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    what are pink stained trees and lime stained trees used for?
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    How do I turn off ogres? I set them to false in /config/mocreatures/mocreatures.cfg and in at least two of the /config/customspawner/(subdirectories) but the CMS directory has 10 sub-directories.. do I have to set them to false in all of them?
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] Custom Mob Spawner
    I set Ogre spawning to False in both the Mo'Creatures config directory and in the CMS config directory, but I am still getting ogres spawning. What am I doing wrong?
    Posted in: Minecraft Mods
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    posted a message on DartCraft Beta 0.2.20
    Quote from Laskeri

    NEI doesn't show any uses for me.


    This exactly; NEI was the first place I looked. Fuel, however, could be useful.
    Posted in: Minecraft Mods
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    posted a message on DartCraft Beta 0.2.20
    Possibly a dumb question, but after searching through the OP I can't figure out what the purpose of Force Shards are. Anyone?
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Mr mDiyo sir, could some function to allow the melting down of unused blank casts be added?
    Posted in: Minecraft Mods
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    posted a message on [1.6.X]Natura
    Mr mDiyo sir, do redwood trees grow in BoP biomes?
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Alright, it doesn't appear to be a TConstruct issue, as a bit of poking around found this threaD: http://www.minecraftforum.net/topic/1790178-gl-error-pre-render-1281-invalid-value/

    So I guess, ignore my last post, unless of course you have some idea of what the problem is :D

    2013-05-15 18:55:04 [WARNING] [Minecraft-Client] TextureManager.createTexture called for file mods/tinker/textures/items/chisel/ice_chisel_effect.png, but that file does not exist. Ignoring.
    2013-05-15 18:55:05 [WARNING] [Minecraft-Client] TextureManager.createTexture called for file mods/tinker/textures/items/chisel/silk_chisel_effect.png, but that file does not exist. Ignoring.
    2013-05-15 18:55:05 [WARNING] [Minecraft-Client] TextureManager.createTexture called for file mods/tinker/textures/items/chisel/necrotic_chisel_effect.png, but that file does not exist. Ignoring.
    2013-05-15 18:55:06 [WARNING] [Minecraft-Client] TextureManager.createTexture called for file mods/tinker/textures/items/chisel/lava_chisel_effect.png, but that file does not exist. Ignoring.
    2013-05-15 18:55:07 [WARNING] [Minecraft-Client] TextureManager.createTexture called for file mods/tinker/textures/items/chisel/quartz_chisel_effect.png, but that file does not exist. Ignoring.
    2013-05-15 18:55:07 [WARNING] [Minecraft-Client] TextureManager.createTexture called for file mods/tinker/textures/items/chisel/blaze_chisel_effect.png, but that file does not exist. Ignoring.
    2013-05-15 18:55:07 [WARNING] [Minecraft-Client] TextureManager.createTexture called for file mods/tinker/textures/items/chisel/lapis_chisel_effect.png, but that file does not exist. Ignoring.

    Probably unrelated to my last problem, but I *am* getting this on the MultiMC console. Were the textures just removed, or do I have a gimped install?
    Posted in: Minecraft Mods
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    posted a message on GL ERROR - Pre render - 1281: Invalid value
    I was having the error with Tinkers Construct.. I removed it and it seemed fine, then after about an hour of play the game crashed, and when I loaded it back up I was getting the error once more, this time without tinkers construct.
    Posted in: Java Edition Support
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    posted a message on Tinkers Construct
    Hello!


    Q: I'm using 1.5, why are blocks/items invisible?
    A: There's a few things that can cause this:

    OptiFine is not compatible with the latest version of Forge. Forge runs the game faster than OptiFine does, either update Forge or use the compatible version.


    Its possible that my question, with regards to the above quote, has been answered; between a headache, frustration, and general grumpiness at the search function, I'm just going to post this.

    I am not using optifine. I was, and removed it at the above-quotes suggestion, and am still having some invisible texture/item issues.

    The issue completely resolves itself when I remove Tinkers Construct, but I really badly want to give this mod a try. And its not just items and textures from this mod; when I install it, it invisible-izes some vanilla items (apples, bread, sticks, just to name a few) and at least one from its companion mod Natura (barley seeds).

    I am using MultiMC to set all my mods up. The Console currently spams

    "##### GL ERROR #####"
    @ Pre render
    1281: Invalid value"

    No idea what this means. The error goes away when I uninstall tinkers construct.

    Any ideas, suggestions, fixes would be greatly appreciated. Thanks!
    Posted in: Minecraft Mods
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    posted a message on Fishing Craft - new fish, new rods, and more! (10,000+ d's!)
    Anyone have a version for minecraft 1.47 I can get?
    Posted in: Minecraft Mods
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    posted a message on [1.5.1/1.5.2][Forge][SMP-capable] AltriaCraft - v1.0_a2b [WIP]
    Thanks for the quick reply :D I'd fully support a multi-block structure; perhaps having it incorporate lava or somesuch for the heat source, similar to the infernal furnace thingy in thaumcraft 3?
    Posted in: WIP Mods
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    posted a message on [1.5.1/1.5.2][Forge][SMP-capable] AltriaCraft - v1.0_a2b [WIP]
    Question regarding the Swordsmithy! You indicated it needs to be next to a source of fire; will any fire do? Can it be lava? what about a furnace (or, say, a geothermal generator from IC2, or a magmatic engine from thermal expansion?)? will a piece of flaming netherrack be suffiecient, or are you going to include some sort of heating source?

    Looks awesome so far and I can't wait to use it <3
    Posted in: WIP Mods
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    posted a message on Forgotten Nature [1.7.19] A Natural Addition to MC: Trees,Crops,Fruit,Flowers,etc...
    Salutations!

    Question about the generation of the new stone in this mod (marble, etc); and forgive my ignorance in advance, as I am not intimately familiar with a lot of the world-generation stuff.

    When does the new stone generation take place? That is to say, will it mess up vanilla ore generation in any way? In my last couple of worlds I've noticed a whole heck of a lot of these new stones and very little in the way of things like iron. Might be bad luck, but I am a bit concerned that maybe the stone is somehow overwriting the iron/etc?
    Posted in: Minecraft Mods
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