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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from felinoel»

    Ha, I know right? This is a classic mod bringing villagers to Minecraft since before Minecraft had villagers.

    I can't wait for the new release.

    Its gonna be a new version compatible with actual 1.10? Sorry I played this with 1.6, maybe also an older version of MC and since that was like portal gun mod by iChun (I mean, the mod just died :| ).. Ichun said he will update his mod someday, but that was 2 years ago (and maybe it will come.. in another 2 years, maybe more).

    I visited the official web but theres nothing about an upcoming new version, so Im confused, this mod is awsome, it makes Minecraft more RPG stylized (?)
    Posted in: Minecraft Mods
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    posted a message on A Texture Artist's Guide to MCPatcher's Features

    No prob, I'll make a temporary block mod, but yeah thats not the best way to fix the problem, btw could not be perfect but at least will work xD Thx anyways.

    Posted in: Resource Pack Discussion
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    posted a message on A Texture Artist's Guide to MCPatcher's Features
    Quote from eleazzaar»

    You can't make a block transparent that isn't transpartent or at least has air in it's space in the default version. So pick something like fence posts or cactii.



    Quote from Alvoria»


    Alternately he could try biome-specific CTM replacement textures for glass if the world is divided that way. I think Optifine does those now. Just throwing that out there in case it helps, though obviously I don't know the specifics of how the multiple packs thing is supposed to work in this example.


    I remember saw a guy who made a tinted transparent texture for the redstone lamp aparently using the render pass method (btw it didnt work for me).. I just dont understand why make a "second" glass block its so difficult, I know its because minecraft is coded by that way but why the hell its so difficult to make a custom glass block ? xD


    Alvoria, could you explain me about your idea? With "divided world" Im saying I have the principal area with a resource pack, and now another one with other textures, in that new area I need two glass blocks and I dont see a way to make that possible without modding (I love to introduce mods, but much of them arent updated later, I want my world to be available to all mc versions..)


    Maybe I could use some kind of fast modding tool to make the block (and maybe some others), but it will not depend on me, by that way my world will depend on the tool .-. and sounds like too much trouble just to make another glass block, if there is no other way I will consider make "a block mod" just to proced with those blocks I need (most of them are just new textures, but by this way I could make also new textures and use more variety in other areas)

    Posted in: Resource Pack Discussion
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    posted a message on A Texture Artist's Guide to MCPatcher's Features

    Hey there! I need help with something really stupid: Im making a resource pack.. I have a large world, and I use actually 2 resource packs (because I made a lot of things, and many of them use different textures and blocks), so Im now trying to create most impossible thing never made before.. Make a second glass block.. Sounds stupid, but I tried two things so far, firstly I just copied the glass block texture and replace the original sponge texture with the glass one, and yeah it didnt work, after that I tried using ctm and just made a copy of my glass block to replace the sponge and didnt work..


    So insomniac_lemon or eleazzaar (you both look like you know much about this), do you know just how to replace a sponge (or whatever) with the glass block? Would be easy if I were able to replace one stained glass (but.. it has fixed color so its not the same)

    Posted in: Resource Pack Discussion
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