No, not at all. I was mostly just curious. It's certainly not a necessity, though it'd be a nice little side thing if you ever cared to implement it. Maybe count this as a suggestion?
Either way, keep up the great work!
- Nightshade_Proleath
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Member for 12 years, 8 months, and 17 days
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1
Blizzdragon posted a message on [1.3.2]LCTrees & LCCrops [v1.4.6] [Forge][SMP][Bukkit][+36 Trees][+7 Biomes][+10 Flowers]Posted in: Minecraft Mods -
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adamdude23 posted a message on [1.3.2]LCTrees & LCCrops [v1.4.6] [Forge][SMP][Bukkit][+36 Trees][+7 Biomes][+10 Flowers]I love the new fruits and colored planks! Hoping to see an update!Posted in: Minecraft Mods -
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CowedOffACliff posted a message on [SOLVED]Sapling Item Texture ProblemI know this line of code fixed this issue for my vine block, though I can't seem to remember whether I had to do anything else on top of adding this or not...Posted in: Modification Development
Item.itemsList[blockVineExample.blockID] = new ItemColored(blockVineExample.blockID - 256, false);
It should go in public void load()
I placed it with all of my texture override definitions so that I would remember what it was for.
If it doesn't fix it directly, I can at least guarantee it's one of the required additions -- look at the bottom of Block.java in static{} for more examples of it -
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Timmie3054 posted a message on [1.3.2]LCTrees & LCCrops [v1.4.6] [Forge][SMP][Bukkit][+36 Trees][+7 Biomes][+10 Flowers]I made 128x and 64x textures for this mod. They are meant to be used with Sphax's PureBDCraft Texture Pack.Posted in: Minecraft Mods
There are 2 versions, Fast and Fancy versions. The Fast version has non transparent leaves. Fancy has the transparent leaves.
128x Fancy Graphics Download
64x Fancy Graphics Download
128x Fast Graphics Download
64x Fast Graphics Download -
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iampeppino posted a message on [1.3.2]LCTrees & LCCrops [v1.4.6] [Forge][SMP][Bukkit][+36 Trees][+7 Biomes][+10 Flowers]heres a mod spotlightfor your OP if you like it :smile.gif:Posted in: Minecraft Mods
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Frizzil posted a message on Terrain Generation ErrorJust changed my post a little bit : P Let me know if anything seems weird or out of place (I don't use ModLoader, so hopefully my descriptions are understandable enough.)Posted in: Modification Development - To post a comment, please login.
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After I finish making a bukkit port, I'm sure an HD texture pack for the mod will soon follow
In two weeks I will be on my spring break from college.
You can be sure that there will be some special things added to the mod.
This might also mean that Azure_Harbie will have time to help with the mod.
We'll see.
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This may be the best option for anyone who needs to downgrade their .jar file
It supports more blocks, not more sprites.
There is a mod that allows infinite sprites for MC 1.2.3,
but that's dropping one mod requirement for another.
Also, forge makes modding worlds easier I think.
It would be too much work to go back. Sorry.
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I'll upload the update after my college class.
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This will be fixed in v1.3.0
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There aren't enough texture indices to support a modloader-only version.
Also, new blocks and items would no longer show up in creative mode.
--I still have the old Modloader-only version in storage on my computer. It only adds 11 trees, and still has bugs.
I can upload it, but I will NOT update it.
Yes
I'm adding 18 new trees and bushes in the next update.
In addition, I am making new log and plank textures.
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Already allowed snow to be on the new leaves.
I want to some other updates before I patch that though.
Thank you sir
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This mod?
I've been working on it for a few months.
If I consider how many total hours... it would probably add up to about 120 hours.
I only took a basic course in C and C++ programming and worked up the motivation
to make this mod. I feel like I've learned plenty about java XD
It's not too hard to learn if you have the motivation.
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Ok, to fix your server file:
Go to sources/minecraft_server/net/minecraft/server
Open MinecraftServer.java
Replace lines 344 ~ 375
With }
To fix your EffectsRenderer.java:
Add these lines to that file:
public void addDigParticleEffect(EntityDiggingFX dig_effect, Block block) {
boolean added = false;
String comp;
if (block instanceof ITextureProvider) {
comp = ((ITextureProvider) block).getTextureFile();
} else {
comp = "/terrain.png";
}
for (int x = 0; x < effectList.size(); x++) {
BlockTextureParticles entry = (BlockTextureParticles) effectList
.get(x);
if (entry.texture.equals(comp)) {
entry.effects.add(dig_effect);
added = true;
}
}
if (!added) {
BlockTextureParticles entry = new BlockTextureParticles();
entry.texture = comp;
entry.effects.add(dig_effect);
effectList.add(entry);
}
addEffect(dig_effect);
}
private List effectList;