• 1

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from DeerMan814»

    Well, I actually decompiled both AnimationAPI and Mutant Creatures with Bearded Octo Nemesis (BON) and Luyten, and I ported AnimationAPI successfully to 1.12.2 by fixing almost all of the errors. However, we might want to get into contact with thehippomaster21 to see if it's okay to port both mods to 1.12.2 or not.


    Nice to see someone porting this mod, but still permission is required...
    How about making an unofficial one? :3

    Posted in: Minecraft Mods
  • 1

    posted a message on Mine Trading Cards [Open Source] [Updated by Powerthegreat]

    Keep it up, I can't wait to put my touhou card set into this. :3

    Posted in: Minecraft Mods
  • 3

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I guess I could use this to scan through the whole chunk, pfft..
    TC6 + Tinker

    Posted in: Minecraft Mods
  • 1

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    Quote from Silentine»

    Yeah, I feel the pain when playing minecraft with a toaster, mine would be more like a blender (shaking + nosing when open), surprisingly still work, pfft.
    Posted in: Minecraft Mods
  • 3

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Just about time, I got this mod into my series in this ep and the mod is doing good :3

    Posted in: Minecraft Mods
  • 2

    posted a message on [1.12.2] AliensVsPredator (Alien Covenant, The Predator, Prometheus)
    Quote from Ri5ux»

    Update Progress: Last night the processor in my desktop died. As a result, I now have to order a new one to continue using my desktop. This will delay the 1.10 update, as all of my progress is on the same machine. I will post again once I determine how long this is going to set the update back.



    Technical Information



    The CPU was an Intel Core i7 5820K. It was overclocked to 4.3GHz and stable for a year or more. 3 days ago I overclocked it further, in a way that was in no way safe to operate for an extended period. I did this, ran a benchmark, restarted it, reset all the settings back to the way they were, saved, and shut down the computer. Brought it to my friend's place, started it up, noticed it had trouble starting up the first time, and didnt think anything of it. Rebooted it, and it started up fine. Left it running two days, started up a game at the end of the second day, played for a bit, the game crashed. Tried again, the game crashed. Went into the BIOS to find that the unstable overclock settings were somehow back. When I brought my machine back home, I tested my CPU in another motherboard to rule out motherboard damage and the problems persisted. I now find myself struggling to round up $400 for a new processor.


    I would pull my drives out and use them in another machine until I get a new processor, but that would do no good as the 1.10 update repository is stored on my primary drive, which is of M.2 form factor. I have no spare machines with M.2 compatibility.


    I think you went overboard for this.... *bad joke*
    Posted in: Minecraft Mods
  • 2

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Jspy1 »
    for some reason the /setmagiclevel command isn't working....


    Because, it changed into /am2 magiclevel [number]


    Quote from Growlith1223 »


    Is there any settings to the armor xp level for non-ars magica wearable items? because when it got to the very high level, I'm just not get any hit by anything.. (I mean not dying)

    Posted in: Minecraft Mods
  • 1

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    Is there anyone know the command to increase/decrease magic level? (for the AM2 1.5.0 v11)

    Because the /setmagiclevel [name] [amount] is not working though...

    Posted in: Minecraft Mods
  • 1

    posted a message on Spider Queen v1.1.0 - Spider queen is back, the way she should have been!
    Quote from WildBamaBoy»

    Hey guys, I received a few PMs and e-mails about Spider Queen, plus I do see some inquiries in this topic so I wanted to update everyone on what's going on.


    I'm sadly not as active with modding as I used to be, but still devote some time to it when I can.


    Updating Spider Queen to newer versions of Minecraft wasn't much of a priority while most mods were also choosing to remain on 1.7.10. But I think now we're at a point that Minecraft 1.10.2 is desired over 1.7.10 for mods, this judging from downloads tracked via Curse and those I have tracked myself.


    So at this time I've started moving Spider Queen over to Minecraft 1.10.2. A lot has changed in Minecraft between 1.7.10 and 1.10.2, so without getting too technical, the entire mod is basically trashed and needs to be reworked again.


    I've created a pretty large to-do list for myself on Spider Queen's issues page. For those wanting to track the update progress you can check the GitHub milestones here: https://github.com/WildBamaBoy/spider-queen/milestones


    I'm thinking of setting up a CI server so that whenever I make changes, it will be made available for the community at large to test the mod out on 1.10.2 as it's actively being developed. Would anyone be interested in this?


    And finally, there's a few things that simply must be with this update. There's no going back. I wanted to make everyone aware of it beforehand:


    • Factories will be removed, probably replaced with simple houses that humans will build. They were a huge pain to work with in 1.7.10, so I can only imagine what will happen in 1.10.2. Sorry. :(
    • 1.7.10 will likely no longer be developed or supported
    • A couple of nitpicky features may not make it back in (spider walking sounds, Jack spawning in vanilla pumpkin patches), but I may be able to find alternatives.

    That's basically where we are at right now. I apologize for the lack of activity.


    I would love to try the mod, people in my channel really want this series back, so I can make new version video mod test series too.

    PS. There're things I want to request are the command system for spiders, and walk pattern AI.
    Those were the most problem for me when I play this mod so far.

    Well, good luck on updating the mod then :3
    Posted in: Minecraft Mods
  • 1

    posted a message on Techguns - Beta 1.0.1 released! Mod Trailer Out!

    Is it possible to add the sound configuration? It's kinda too loud for me when firing.

    PS. Best gun mod so far, keep it up!



    Wondering if you want a video mod review about this :3

    Posted in: WIP Mods
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