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    posted a message on EXODUS SEASON 1: Zombie Apocalypse (REMASTERED EDITION) [VOICEACTING] [MUSIC] [1.9] [NEW AREAS] [MUCH MORE]
    I'd like to request the inclusion of my head, if you'd be so kind!

    Minecraft Username: Nico589
    Posted in: Maps
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    posted a message on DEAD PRISON: Terror Behind Bars [Zombie-Adventure]
    I'm honestly amazed at the amount of depth this map has... I was initially quite wary of trying it out at first, to be honest. The Hellhole Prison trope is played too often in media with the addition of zombies, and I was looking for an adventure map that was innovative and novel. While the premise isn't exactly that, the way the story plays itself out is robust and commendable.

    One of the many strengths that videogames like Minecraft possess as storytelling mediums is the manner in which they can evoke emotions within its players. Unlike with a book or a film, where you simply empathize with the characters presented to you, in videogames, each and every single decision made is yours and the ensuing chain of events will ultimately be cause by you. For example, the keys dropped by the infected guards are scarce and will only permit you access to certain areas of the map, and you wil run out of keys trying to uncover the events that led to the prison's infestation, but the beauty of it all is, you only get part of the story, and what you will end up with depends upon the choices you as a player make. (i.e Should I use THIS key for THIS door?)

    But by far my favorite aspect of the map is the insane amount of detail that went into otherwise inconsequential events and areas within the map. Each and every (civilian) zombie is dressed differently, for example. And the areas and items themselves tell the story. (That shopkeeper obviously grew paranoid as the infected's numbers grew, so he barricaded himself in as a precaution against looters and zombies alike, unaware that he too was infected.) I'd like to see more of this... the remains and stories of the people desperately struggling against the inevitable apocalypse are what draws people to the scenario itself.

    Overall, I found the map exceptional, and I cannot wait to see what you have in store!
    Posted in: Maps
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    posted a message on EXODUS SEASON 1: Zombie Apocalypse (REMASTERED EDITION) [VOICEACTING] [MUSIC] [1.9] [NEW AREAS] [MUCH MORE]
    ENDGAME STATS:
    Kills: 1362
    Deaths: 9
    Rank: Bringer of the Cure

    All right, I will admit: the moment I saw the words "Competitive Television Show" up on this thread's title, I was both interested and skeptical of the Exodus map in question. But of course, nearly every single doubt of mine was blown completely out of the water the moment I started playing the map itself. Of course, although the premise of a dystopian future society risking the lives of human beings for the sake of entertainment isn't exactly novel, I was surprised at how smooth the transition between episodes was. (I would have preferred a sort of "safe house" in between levels, a la Left 4 Dead, rather than a central hub from which we can access levels, but this is a minor gripe of mine and holds little sway over my opinion of the map as a whole.)

    Each level is deceptively tricky, with an abundance of easter eggs and loot to be found within each and every single nook and cranny. This map happens to be one of the rare instances where wandering feet can actually prove advantageous, as there are a variety of hidden weapons that far outclass the arsenal available to the player, and can prove useful in dire situations. Combat doesn't deviate too far from the standard "player v.s horde" hacking and slashing that most players are accustomed to, but with clever use of the terrain available, it becomes exceedingly easy to flank and destroy undead foes. Bosses, while possessing health considerably higher than that of their lackeys, are still fairly nerfed and easy to pick off with the right arsenal. All in all, the action spread throughout the map is stern, but fair, with the zombie hordes possessing an adequate degree of menace without being too overwhelming.

    One of the map's failing points, in my opinion, is that the entire "television" aspect of the map seems to fall flat at certain points of the game's storyline. It's true that we are constantly aware of the Host's presence thanks to his constant on-screen announcements, but I feel as if the entire "crowd reputation" bit could have been executed better.

    (Perhaps giving players the option to make game-changing decisions in the middle of levels would have remedied this somewhat. For example: A player encounters a group of villagers barricaded in an apartment complex. Players can opt to either rescue, or abandon the villagers, and will get different rewards dependant upon the outcome of their decision. So if the player successfully rescues the villagers, he gets a bonus in reputation and becomes the crowd favorite. If he fails to rescue or completely ignores the villager family, then his reputation amongst the crowd will diminish. Just a suggestion, of course!)

    Overall, I found the map to be an extremely refreshing and invigorating experience, regardless of the number of players involved. The combat and premise may not be entirely new, but they are executed well and with a bravura flourish that bolstered me with the willpower to push through the map in its entirety. I dislike the usage of numerical rating systems, as I consider them far too concise and clinical for a task as nebulous as the critiquing of a creative endeavor, so I will convey my final thoughts with a simple phrase.

    Exodus Season I: The Zombie Apocalypse is superb.
    Posted in: Maps
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    posted a message on EXODUS SEASON 1: Zombie Apocalypse (REMASTERED EDITION) [VOICEACTING] [MUSIC] [1.9] [NEW AREAS] [MUCH MORE]
    Your advice worked perfectly, but I seemed to have hit another roadblock. I successfully defended the chopper until the fuel gauge was full, but now I find myself unable to take off?
    Posted in: Maps
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    posted a message on EXODUS SEASON 1: Zombie Apocalypse (REMASTERED EDITION) [VOICEACTING] [MUSIC] [1.9] [NEW AREAS] [MUCH MORE]
    I seem to have run into some sort of bug in Episode III... after completing the Maze section and rerouting the power back to the main elevator, nothing seems to have happened. I am unable to activate either one of the elevators and am stuck in the Puzzle section of the map. Is there a way to fix this problem? I'd rather not have to go through the First Two episodes again, if possible!
    Posted in: Maps
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    posted a message on Shingeki no Kyojin (Attack on Titan) RP
    ((Hey guys! Sorry for my sudden and abrupt leave from the RP. Something... catastrophic happened to my PC, and I've only gotten it fixed now. So, here I am, ready to resume my roles as Shadis, Darius, and Eld. Anything eventful happen? I'd rather not read through every single post again, to be honest.))
    Posted in: Forum Roleplaying
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    posted a message on The above avatar is your only partner in a Zombie Apocalypse
    Two knights and an ancient artifact (I assume) that probably holds great power. We will do well.
    Posted in: Forum Games
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    posted a message on The above 2 avatars went to war, and who would win?
    Iamawesomererthanyou
    Posted in: Forum Games
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    posted a message on Shingeki no Kyojin (Attack on Titan) RP
    The Corporal nods earnestly. The girl's tone carried with it such resolve, such honesty, that he could not help but respect her decision. "If that is where you feel you are most needed, then very well."

    Shadis nods to his two companions, Darius and Gin. The military men begin making their way around each cadet, asking for their names, home districts, and preferred military squadron. It was tedious work, but once it was finished, the Head Instructor returned to the podium, somewhat optimistic about the recruits of this year.

    "Now that the introductions are over, let's get down to business. Tonight, we will be sifting through all of you applicants. Those of you with conditions, physical or mental, will not be allowed to join the Military. Your services will only prove to be a liability in the battlefield. As for the rest of you, head over to the mess hall. You will be acquainted with your roommates soon after supper." At that, Darius performed a salute, before ordering the recruits to disperse.

    ((Intros are tedious. Training begins soon, I suppose.))
    Posted in: Forum Roleplaying
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    posted a message on Shingeki no Kyojin (Attack on Titan) RP
    Shadis nods, smirking as the girl squeaks in his presence. "Karanese District, eh? You're far from home, cadet." The Head Instructor straightens his back, breaking his gaze with the recruit. "And which military division did you plan on joining?"
    Posted in: Forum Roleplaying
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    posted a message on Baka to Test to Shoukanjuu/ Baka and Test: Summon the Beasts RP (ACCEPTING!)
    ((Great concept, although I'm not sure where we can take the story. Bah, we'll figure it out!))

    Name: Rei Takahashi

    Gender:Male

    Age: 15

    Bio: Born and raised in America, Rei grew up with a passion for mythology and folklore, along with many variants of contemporary literature. He was fairly popular in his old American school, that is until his father had to return home to Japan. Rei, who spoke English as his first language, did not adapt well to the situation. During his stay at Fumizuki Academy, his grades began to plummet because of his inability to grasp the Japanese language. This language barrier, coupled with his incompetence in advanced Mathematics, led to him becoming a member of Class F.

    Personality: Wise and stalwart beyond his years. Possesses a dry sense of humor, and a moral code he strictly follows. He is a fair player and a gentleman, but is defensive and quick to anger. Classic bibliophile. Fairly perverted, as he frequents Kouta Tsuchiya's black market, searching for the prized photographs of Hideyoshi.


    Avatar: A classical knight, which embodies Rei's great love for western literature and myth. Wears knight's armor and a helm which obscures much of his face. Carries an ornate crest shield, which it uses in tandem with a longsword.


    Appearance: Short and shaggy raven black hair. Thin and sinewy, with an abundance of lean muscle. Not very athletic, despite what his appearance may relay. Always has some novel or piece of literature in his hands.
    Posted in: Forum Roleplaying
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    posted a message on Shingeki no Kyojin (Attack on Titan) RP

    Corporal Keith Shadis

    The Corporal took calm, measured steps, slowly making his way to Kiara's group of recruits. Many of the recruits he walked past flinched as he passed by, but this was nothing new. The Corporal enjoyed the feeling. Being respected and feared at the same time was a status which precious few in the military could enjoy. As the Corporal passed by the recruits, he stopped in front of the blue-haired girl. She was visibly nervous, and clearly on the verge of losing it in his presence. The Head Instructor bent downwards, his face mere inches from the recruit's, his eyes boring into her's. "And who might YOU be, cadet?"
    Posted in: Forum Roleplaying
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    posted a message on Shingeki no Kyojin (Attack on Titan) RP
    Shadis does not display any emotion at Trent's response. "At ease, recruit. "The Corporal gives Alden a curt nod, before proceeding to the next victim recruit. Darius gestures to one of the female recruits. Shadis nods and proceeds to make his way to the blue-haired girl, Kiara.
    Posted in: Forum Roleplaying
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    posted a message on The above avatar is your only partner in a Zombie Apocalypse
    Quote from RaVeNh00d363

    Aw, dude. You sure your not infected?


    Undead: Human beings who are branded by the Darksign, cursed to live forever until they lose their humanity and become zombies.
    Chosen Undead: An Undead who will never lose his humanity. Therefore, essentially immortal.
    Posted in: Forum Games
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    posted a message on The above avatar is your only partner in a Zombie Apocalypse
    A girl with wings and supernatural abilities + Chosen Undead= Dead Zombies.
    Posted in: Forum Games
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