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    posted a message on Should Minecraft add pipes of any kind?
    Does anyone think Minecraft should add pipes into future versions similar to the ones of the BuildCraft mod? Why or why not?
    Posted in: Discussion
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    posted a message on _-*--Floating Factions--*-_ [Skylands][Factions][24/7][No lag]
    Pretty neat server :)
    Posted in: PC Servers
  • 0

    posted a message on [Forge] Ore Not Generating Even With Output
    So apparently some ore is generating but so far, every time I got to an outputted spot, there is no ore...
    Posted in: Modification Development
  • 0

    posted a message on Making Texture Glow like Spider eyes and Enderman Eyes
    Quote from Nickmaster21

    I don't think they eyes actually glow. The contrast on the texture gives it the appearance that it is glowing but no special code makes it glow. I could be wrong.


    I was wrong... Quoted from the Minecraft Wiki:
    Due to Spiders having a separate 'spider_eyes' file (this includes Endermen) they can be seen bright red as if constantly being hurt as if you were inside lava.
    Posted in: Modification Development
  • 0

    posted a message on Making Texture Glow like Spider eyes and Enderman Eyes
    I don't think they eyes actually glow. The contrast on the texture gives it the appearance that it is glowing but no special code makes it glow. I could be wrong.
    Posted in: Modification Development
  • 0

    posted a message on High Paying Java Job (Slots Still Open for Coders)
    Why are you willing to pay so much?
    Posted in: Mods Discussion
  • 0

    posted a message on [Forge] Ore Not Generating Even With Output
    My ore will not generate. Every time I go to the location that was output, there is no ore...


    package tutorial.common;
    
    import java.util.Random;
    
    import tutorial.Tutorial;
    
    import net.minecraft.world.World;
    import net.minecraft.world.chunk.IChunkProvider;
    import net.minecraft.world.gen.feature.WorldGenMinable;
    import cpw.mods.fml.common.IWorldGenerator;
    
    public class WorldGenTutorial implements IWorldGenerator {
    
    @Override
    public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
    switch(world.provider.dimensionId){
    case 1:
    generateNether(world, random, chunkX * 16, chunkZ * 16);
    case 0:
    generateSurface(world, random ,chunkX * 16, chunkZ * 16);
    
    case -1:
    generateEnd(world, random, chunkX * 16, chunkZ * 16);
    }
    }
    
    private void generateEnd(World world, Random random, int chunkX, int chunkZ) {
    
    
    }
    
    private void generateSurface(World world, Random random, int chunkX, int chunkZ) {
    if(random.nextInt(10)==1){
    int xCoord = chunkX + random.nextInt(16);
    int yCoord = random.nextInt(64);
    int zCoord = chunkZ + random.nextInt(16);
    
    new WorldGenMinable(Tutorial.ExpardOre.blockID, 5).generate(world, random, xCoord, yCoord, zCoord);
    System.out.println(xCoord + " " + yCoord + " " + zCoord);
    }
    
    }
    
    private void generateNether(World world, Random random, int chunkX, int chunkZ) {
    
    }
    
    
    
    }
    Posted in: Modification Development
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    posted a message on [Forge] Redstone Ore Effects
    Oh my goodness :P
    Thank you so much!
    Posted in: Modification Development
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    posted a message on [Forge] Redstone Ore Effects
    So, I was wondering if it is possible to give my custom ore a similar effect to redstone ore's effect. You know, it emits light and special particles when walked on/mined. Any help would be appreciated!
    Posted in: Modification Development
  • 0

    posted a message on [Forge] Item Name Blank In Inventory
    I can give myself the block with commands and the name "T Ore" is known but when I hover over the block in my inventory, it is blank...


    Source code:

    Main Class:
    package tutorial;
    
    import net.minecraft.block.Block;
    import net.minecraft.block.material.Material;
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.Init;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.network.NetworkMod;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.common.registry.LanguageRegistry;
    
    @Mod(modid = "Nickmaster21_Tutorial", name = "Tutorial", version = "1.0")
    @NetworkMod(clientSideRequired = true, serverSideRequired = false)
    public class Tutorial {
    
    Block tutorialOre;
    
    int tutorialOreID = 500;
    
    @Init
    public void load(FMLInitializationEvent event){
    tutorialOre = new BlockTutorialOre(tutorialOreID, 1, Material.iron);
    
    gameRegisters();
    languageRegisters();
    }
    
    public void gameRegisters(){
    GameRegistry.registerBlock(tutorialOre);
    }
    
    public void languageRegisters(){
    LanguageRegistry.addName(tutorialOre, "T Ore");
    }
    
    }

    Block Class:

    package tutorial;
    
    import net.minecraft.block.Block;
    import net.minecraft.block.material.Material;
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.Init;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.network.NetworkMod;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.common.registry.LanguageRegistry;
    
    @Mod(modid = "Nickmaster21_Tutorial", name = "Tutorial", version = "1.0")
    @NetworkMod(clientSideRequired = true, serverSideRequired = false)
    public class Tutorial {
    
    Block tutorialOre;
    
    int tutorialOreID = 500;
    
    @Init
    public void load(FMLInitializationEvent event){
    tutorialOre = new BlockTutorialOre(tutorialOreID, 1, Material.iron);
    
    gameRegisters();
    languageRegisters();
    }
    
    public void gameRegisters(){
    GameRegistry.registerBlock(tutorialOre);
    }
    
    public void languageRegisters(){
    LanguageRegistry.addName(tutorialOre, "T Ore");
    }
    
    }

    UPDATE/FIX: I forgot .SetBlockName() ...
    For anyone with the same problem, this is the changed line in the Main class file:
    tutorialOre = new BlockTutorialOre(tutorialOreID, 1, Material.iron).setBlockName("T Ore");
    Posted in: Modification Development
  • 0

    posted a message on Eclipse Error When Client Run
    Whenever I try to run I end up with this error:
    Online it said to add a variable called DISPLAY and set its value to :0.0 but that didn't work...

    Any help would be appreciated. :)
    Posted in: Modification Development
  • 0

    posted a message on Eclipse Errors with MCP
    I feel bad about doing this, but, *BUMP*.
    Posted in: Mods Discussion
  • 0

    posted a message on MCP HELP!
    Holy Crap...
    For one, put all those errors in a spoiler. Second, it appears you have a series of thing to fix in your code. Read each error and try using common sense and a basic knowledge of Java syntax to fix one...
    Posted in: Mods Discussion
  • 0

    posted a message on Eclipse Errors with MCP
    I spend a long time last night just looking for a solution to my problem. I've watched several installation videos and looked in multiple forums with no luck.

    I was able to 'decompile' with the MCP just fine without any errors. After setting the Eclipse workspace to the Eclipse folder in MCP, I opened the program and received several errors about missing packages. After looking online I found that the errors go away if you change some of the build-paths to the bin folder with the appropriate packages in the MCP folder.

    After fixing that, I realized I get two warnings; one from each project on the Package Explorer:
    Severity and Description Path Resource Location Creation Time Id
    Build path specifies execution environment JavaSE-1.6. There are no JREs in the workspace strictly compatible with this environment. Client Build path 1359255869997 37

    I haven't had any luck figuring out what this means. The src folder in each project is also empty in Eclipse which also puzzles me. I am using Windows 8, Eclipse Europa, the recommended Forge Build, the recommended MCP version and Minecraft 1.4.7.

    Any help or advice would be greatly appreciated :D

    UPDATE/EDIT: I ran the install in Forge instead of the decompile in the MCP and ended up with this when I open Eclipse:

    ANOTHER UPDATE/EDIT:
    So, I'm assuming I can now mod properly (Haven't tested) but I cannot run from eclipse because I get this weird error:
    Posted in: Mods Discussion
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