I've found a bug where the tab key is improperly functioning with both forge and liteloader on this mod. Tabbing doesnt actually autofill the chat segment you are at, and instead tryes to autofill from every available command on the server, which when on a server with 111 Plugins (Yes, i know its a bit crazy), almost immediatley crashes the client.
Sometimes it doesnt do anything at all, but after a while it'll cause this. The only way to play afterwards is to delete the logs for that specific server, and try again.
Just now uploaded a new 1.8 version which should fix all optifine issues. Please test
Tested, with OptiFine_1.8.0_HD_U_D5 and it seems to be working perfectly!
Edit: Seems the sitting animation is still a bit glitched, you seem to float with POV off, and other people float when they are sitting. Otherwise, everything seems fine~
Thanks for reporting. Can you check if this version fixes it?
Its better, but i'm still getting errors, just not being flooded by them anymore
I'll put it here to help you out
(Apologies, i use multicraft so it puts the console logs the wrong way up, so read it from the bottom line then up)
io.netty.handler.timeout.ReadTimeoutException
21.03 14:45:55 [Server] INFO ... 3 more
21.03 14:45:55 [Server] INFO at org.bukkit.craftbukkit.v1_8_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:53)
21.03 14:45:55 [Server] INFO at org.bukkit.craftbukkit.v1_8_R1.scheduler.CraftTask.run(CraftTask.java:71)
21.03 14:45:55 [Server] INFO at noppes.mpm.Server$1.run(Server.java:58)
21.03 14:45:55 [Server] INFO at org.bukkit.Location.distanceSquared(Location.java:455)
21.03 14:45:55 [Server] INFO Caused by: java.lang.IllegalArgumentException: Cannot measure distance between CreativePlay and aethier2
21.03 14:45:55 [Server] INFO at java.lang.Thread.run(Thread.java:745)
21.03 14:45:55 [Server] INFO at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
21.03 14:45:55 [Server] INFO at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
21.03 14:45:55 [Server] INFO at org.bukkit.craftbukkit.v1_8_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:56)
21.03 14:45:55 [Server] WARN org.apache.commons.lang.UnhandledException: Plugin MorePlayerModels2 v1.8 generated an exception while executing task 2536867
I've found a severe bug with the plugin for the server.
The plugin seems to be attempting to calculate the distance between players before trying to load models, but its throwing errors saying it cant if the two players are in different worlds.
Maybe some kind of error trapping so the mod doesn't check distance between players in different worlds?
In the latest MpM beta, ive found that none of the options under the "Parts" section do anything at all. Also the arm on the playermodel looks a little strange but thats nothing too much. Glad to have this back up and running
Edit: I have however noticed the mod doesnt like the Alex skin playermodel. Maybe a good idea to add a toggle so the mod knows which skintype you are using.
Edit2: While using POV, hitboxes still act asif your POV had not changed at all
Quote from XxRed_WolfxXjump
Hey, I have a thing that you could add:
When you are small or in a player model that can fit through 1 heigh blocks, then when you are that size/model, then you should be able to fit through it.
Just a suggestion,
Awesome mod btw.
From my understanding the main reason for not adding such features is that they would mostly be used for cheating. I cant imagine how many servers would refuse to use/allow this mod if it allowed you to mine one block tunnels.
I think this mod is fine as is, but the wait for the finished 1.8 version is slowly eating at me. It looks really promising so far though
Hey. From a quick read of the rules it does say its okay to search for developers, so i thought i'd put out a general question here.
I'm seeking out a developer who'd be willing to help me out getting an older (Working) plugin updated to support worldguard 6 and to integrate UUID support.
I would like to keep the plugin private, but i'm completley for giving credit for the work, aswell as paying for the work (To a reasonable extent) as needed. I would need the work done by the end of January at the very latest, and i'd need the source code afterwards as i'd like to proof read it and make some minor tweaks to it as need be. I can supply a private github repository if needed with everything already in it, or any format needed.
If you're interested, shoot me a reply here, or add me on skype (I use the same username - NiNjAiKoToBa) and we can talk something through.
If anything in this thread is against these forums rules, please let me know and i'll throw an edit ASAP. I will also be willing to provide more information at request.
Thanks, I'll keep an eye for the next two or so weeks on this thread for replies~
0
I've found a bug where the tab key is improperly functioning with both forge and liteloader on this mod. Tabbing doesnt actually autofill the chat segment you are at, and instead tryes to autofill from every available command on the server, which when on a server with 111 Plugins (Yes, i know its a bit crazy), almost immediatley crashes the client.
Sometimes it doesnt do anything at all, but after a while it'll cause this. The only way to play afterwards is to delete the logs for that specific server, and try again.
Thought this'd be worth mentioning.
0
Edit: Managed to actually post my comment on the wrong thread like a genius
For my question here, is there a workaround yet to the bug where if you try to edit without a profile the client crashes?
I think this is mostly here for people who didnt reset their configs between versions, but i did notice that it didnt create a default profile.
0
My thanks to you good sir, this works a treat!
1
Tested, with OptiFine_1.8.0_HD_U_D5 and it seems to be working perfectly!
Edit: Seems the sitting animation is still a bit glitched, you seem to float with POV off, and other people float when they are sitting. Otherwise, everything seems fine~
0
Is there a fix available for Optifine with Moreplayermodels 1.8 yet? I'm really hoping the mod gets fixed before 1.9 comes out D:
0
Seems fixed now. Its doing this now instead, but this i can live with~
23.03 12:35:00 [Server] INFO NiNjAiKoToBa:6
23.03 12:35:00 [Server] INFO Masked_Madness:6
0
Its better, but i'm still getting errors, just not being flooded by them anymore
I'll put it here to help you out
(Apologies, i use multicraft so it puts the console logs the wrong way up, so read it from the bottom line then up)
io.netty.handler.timeout.ReadTimeoutException
21.03 14:45:55 [Server] INFO ... 3 more
21.03 14:45:55 [Server] INFO at org.bukkit.craftbukkit.v1_8_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:53)
21.03 14:45:55 [Server] INFO at org.bukkit.craftbukkit.v1_8_R1.scheduler.CraftTask.run(CraftTask.java:71)
21.03 14:45:55 [Server] INFO at noppes.mpm.Server$1.run(Server.java:58)
21.03 14:45:55 [Server] INFO at org.bukkit.Location.distanceSquared(Location.java:455)
21.03 14:45:55 [Server] INFO Caused by: java.lang.IllegalArgumentException: Cannot measure distance between CreativePlay and aethier2
21.03 14:45:55 [Server] INFO at java.lang.Thread.run(Thread.java:745)
21.03 14:45:55 [Server] INFO at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
21.03 14:45:55 [Server] INFO at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
21.03 14:45:55 [Server] INFO at org.bukkit.craftbukkit.v1_8_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:56)
21.03 14:45:55 [Server] WARN org.apache.commons.lang.UnhandledException: Plugin MorePlayerModels2 v1.8 generated an exception while executing task 2536867
0
I've found a severe bug with the plugin for the server.
The plugin seems to be attempting to calculate the distance between players before trying to load models, but its throwing errors saying it cant if the two players are in different worlds.
Maybe some kind of error trapping so the mod doesn't check distance between players in different worlds?
0
Yeah that's right. Appologies i should have been more specific
0
Edit: I have however noticed the mod doesnt like the Alex skin playermodel. Maybe a good idea to add a toggle so the mod knows which skintype you are using.
Edit2: While using POV, hitboxes still act asif your POV had not changed at all
0
0
Hey, I have a thing that you could add:
When you are small or in a player model that can fit through 1 heigh blocks, then when you are that size/model, then you should be able to fit through it.
Just a suggestion,
Awesome mod btw.
From my understanding the main reason for not adding such features is that they would mostly be used for cheating. I cant imagine how many servers would refuse to use/allow this mod if it allowed you to mine one block tunnels.
I think this mod is fine as is, but the wait for the finished 1.8 version is slowly eating at me. It looks really promising so far though
0
0
I'm seeking out a developer who'd be willing to help me out getting an older (Working) plugin updated to support worldguard 6 and to integrate UUID support.
I would like to keep the plugin private, but i'm completley for giving credit for the work, aswell as paying for the work (To a reasonable extent) as needed. I would need the work done by the end of January at the very latest, and i'd need the source code afterwards as i'd like to proof read it and make some minor tweaks to it as need be. I can supply a private github repository if needed with everything already in it, or any format needed.
If you're interested, shoot me a reply here, or add me on skype (I use the same username - NiNjAiKoToBa) and we can talk something through.
If anything in this thread is against these forums rules, please let me know and i'll throw an edit ASAP. I will also be willing to provide more information at request.
Thanks, I'll keep an eye for the next two or so weeks on this thread for replies~
0