No, this isn't boring, this is a sandbox game, the game is limitless, you can set your own goals. Survive the night without shelter, experiment with seeds, have an epic adventure, set yourself with epic challenges.
Do whatever you want, Minecraft is limitless.
You know that the seed system is controlled by an algorithm controlled by a string called the hashCode, right?
How does this algorithm operate to generate different worlds?
What's the pattern?Sorry if this the wrong forum, it didn't fit the description of 'seed'.
Tundras are very large, flat, plains. They go no trees.
Of course, in real life, tundras are found in the North, so, I want to make something relative to that.
After Z: 10,000 tundras start to spawn. Every 10,000 blocks positive to the Z direction will increase the spawn rate of tundras.
There will be NO caves in tundra because it is 90% FLAT.Yes, it looks like the plains. I expect there to be pools and rivers too.
I was up at the upper-edge of a deep cave ravine, in the edge of fog I saw a figure just standing there with default skin.
Turned out it was a zombie in the end, I've deleted the world before I found out it was just a zombie, because I fell to death.
I downgraded to 1.5_01 and installed Single Player Commands and noticed a corruption after the game's full bytes have been loaded A.K.A. The far lands.
Ok, then I'll have to place bow at column 5 and sort out the inventory.
Maybe I should place bed (lol, i live near a village, i just place my bed randomly everywhere) when night falls.
Column 5 = Bow
But the problem is, I hate having to find and craft arrows.
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No, this isn't boring, this is a sandbox game, the game is limitless, you can set your own goals. Survive the night without shelter, experiment with seeds, have an epic adventure, set yourself with epic challenges.
Do whatever you want, Minecraft is limitless.
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CHALLENGE: Kill the enderdragon within 2 hours of gameplay.
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How does this algorithm operate to generate different worlds?
What's the pattern?Sorry if this the wrong forum, it didn't fit the description of 'seed'.
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Of course, in real life, tundras are found in the North, so, I want to make something relative to that.
After Z: 10,000 tundras start to spawn.
Every 10,000 blocks positive to the Z direction will increase the spawn rate of tundras.
There will be NO caves in tundra because it is 90% FLAT.Yes, it looks like the plains. I expect there to be pools and rivers too.
Key words are in BOLD.
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Turned out it was a zombie in the end, I've deleted the world before I found out it was just a zombie, because I fell to death.
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Maybe I should place bed (lol, i live near a village, i just place my bed randomly everywhere) when night falls.
Column 5 = Bow
But the problem is, I hate having to find and craft arrows.
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I have the things needed to survive the night without shelter, I have a bed that fills up my primary inventory.
However, if I wanted to use a bow, I'll have to switch the sword- which is the problem.
Anyone have a solution.
What I mainly have in my primary inventory:Shovel, pickaxe, axe, sword, bed, buckets and food.
They all take up my primary inventory.
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Exactly- how do I out hit an Enderman?
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I've posted this thread because, I was almost killed by an Enderman!
You may be shocked to hear this but i switches my world to peaceful then back because, I didn't want to fight that enderman; I wasn't prepared.
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Ooops, sorry, I need to keep up-to-date with this thread.