• 17

    posted a message on Crash Reports 101
    [hr]
    [center][b][size=xx-large][color=#008080]Crash Reports 101[/color][/size][/b][/center]
    [hr]

    [center][anchor='TOC'][b][size=large][color=#4b0082]Table of Contents[/color][/size][/b][/anchor][/center]

    [numlist]
    [*][goto='intro'][b]Part 1:[/b] Introduction[/goto][list]
    [*][goto='why']Why does Minecraft crash?[/goto]
    [*][goto='black']Minecraft didn't crash, it only blackscreened. What Do I do?[/goto]
    [*][goto='metainf']The META-INF folder[/goto][/list]
    [*][goto='obtain'][b]Part 2:[/b] Getting a crash report[/goto][list]
    [*][goto='mc']Minecraft output[/goto]
    [*][goto='txt']Crash txt files[/goto]
    [*][goto='cmd]Command line[/goto]
    [*][goto='patcher']McPatcher[/goto]
    [*][goto='bat']Bat script[/goto][/list]
    [*][goto='read'][b]Part 3:[/b] Reading the crash report[/goto][list]
    [*][goto='structure']Crash report structure[/goto]
    [*][goto='header']Header[/goto]
    [*][goto='stacktrace']Stack Trace[/goto][/list]
    [*][goto='common'][b]Part 4:[/b] Common crashes[/goto][list]
    [*][goto='nodef']java.lang.NoClassDefFoundError: ...[/goto]
    [*][goto='null']java.lang.NullPointerException[/goto]
    [*][goto='block']Block ID conflict[/goto][/list]
    [*][goto='post'][b]Part 5:[/b] Posting Guidelines[/goto][list]
    [*][goto='checklist']Checklist[/goto]
    [*][goto='posting']Posting[/goto][/list]
    [/numlist]

    [hr]
    [center][anchor='intro'][b][size=large][color=#4b0082]Part 1
    Introduction[/color][/size][/b][/anchor]
    Why are you doing this?[/center]
    [hr]

    When playing minecraft, occasionally it will close unexpectedly and crash. The most common cause of this behaviour is due to mods (bugs in the game can also cause crashes). Many people will encounter a crash then instantly post on the last recent mod installed topic "This made my game crash". As a modder I cannot stress how annoying this behaviour is, especially when an answer can be obtained by this person by reading and understanding why it happened. Now I know that a great majority of people are not very technically minded, that's ok. It is for these people I have made this post for.

    I will try and keep technical jargon at a minimum and explain any that is unavoidable. Hopefully this post may take the burden of some modders who get bogged down with crash report posts so they can get back to doing what they love, creating mods for the community. Furthermore I will try and keep things a bit more light hearted as well as providing random "Brotips"

    [center][goto='TOC'] Go back to the Table of Contents[/goto][/center]

    [anchor='why'][b][size=small][color=#008080]Why does Minecraft crash?[/color][/size][/b][/anchor]

    In my experience there are a couple of main reasons minecraft crashes
    [numlist]
    [*]Improper installation of a mod or API
    [*]Incompatibilities between mods
    [*]Some sort of bug in a mod
    [*]Pre-existing bug in minecraft
    [/numlist]

    There can be other "fringe" cases of crashes (eg faulty hardware or not enough RAM) but the above will cover 99% of crashes encountered.

    Now I just want to say, please don't "blame" anyone for a crash. If it is due to an error in the modder coding (eg 2 or 3) cut them some slack. Most modders are not professional coders, they make mods for fun. If it is due to 1 (i.e. you made a mistake) just take a breath and re-read the installation instructions for both the mod and any APIs (as well as the rest of this guide).

    [center][goto='TOC'] Go back to the Table of Contents[/goto][/center]

    [anchor='black'][b][size=small][color=#008080]Minecraft didn't crash, it only blackscreened. What Do I do?[/color][/size][/b][/anchor]

    I want to start with the TL;DR version [b][size=x-small]black screen = crash[/size][/b].

    Sometimes rather than coming up with a nice little crash report, Minecraft will just show a black screen (Possibly flashing up "Saving Chunks" first). This is also a crash, and you should follow [goto='obtain']Part 2[/goto] of this guide. Crashes are generally caused by either exceptions or errors. These may or may not be caught by Minecraft's internal error logger. If the error logger does catch it, you will be displayed with the minecraft crash screen, if not just a black screen. There are ways to obtain the crash report as detailed in Part 2 below.

    [center][goto='TOC'] Go back to the Table of Contents[/goto][/center]

    [anchor='metainf'][b][size=small][color=#008080]The META-INF folder[/color][/size][/b][/anchor]

    I just want to digress a bit to discuss what the META-INF folder is. Essentially all you need to know is this needs to be deleted if you want to mod minecraft. If you don't really care why then feel free to move to the next section. If you are curious, read on.

    A java jar file is just a zip file with an optional META-INF folder. Because jars are not just a collection of .class files and resources, extra information is sometimes required (or desired) by application developers. The META-INF folder is a place to store package and extension configuration data, including security, versioning, extension and services. In Minecraft the security is the reason it must be deleted. The META-INF contains a file called "MAJONG_C.SF". This file contains a little code for each file within the jar which can be used to check if any file has been modified or corrupted. Therefore this file must be deleted to prevent the security check if you want to edit any of the files within the jar.

    Now this is a very basic description of the META-INF folder as I was trying to make it as easy to understand as possible. If you are still interested look up the [url="http://docs.oracle.com/javase/1.4.2/docs/guide/jar/jar.html"].jar file documentation[/url] on the java website

    [center][goto='TOC'] Go back to the Table of Contents[/goto][/center]

    [hr]
    [center][anchor='obtain'][b][size=large][color=#4b0082]Part 2
    Getting a Crash Report[/color][/size][/b][/anchor]
    Help! I don't know what to do[/center]
    [hr]

    Ok so you have identified that minecraft has crashed. How do we get the crash report?

    [anchor='mc'][b][size=small][color=#008080]Minecraft output[/color][/size][/b][/anchor]

    If you are lucky a nice screen would have popped up with the crash report right in front, if this is the case move on to [goto='read']Part 3[/goto].

    The output should look something like this
    [img]http://www.img-share.net/uploads/47106minecraft_crash.png[/img]
    The part you need is in the white box.

    If no crash is displayed on screen there are ways of obtaining the crash report, so use one of the methods detailed below.

    [center][goto='TOC'] Go back to the Table of Contents[/goto][/center]

    [anchor='txt'][b][size=small][color=#008080]Crash txt files[/color][/size][/b][/anchor]

    Both Modloader and Minecraft Forge try and output any crash reports into folders. This should be the 1st place to check. Now you do have to be carefully because occasionally I get people posting the contents of one of these files that doesn't actually contain the crash log (i.e. not helpful). Don't worry if this is the case, I will detail in [goto='read]Part 3[/goto] how to read the crash report meaning you will know if you have the wrong file. If this is the case, try another method described below.

    [b]Note:[/b] When I refer to directories in this section, everything is relative to the .minecraft directory. I will assume if you are installing mods you already know how to find it (It is dependent on your operating system)

    [b]BroTip:[/b] In windows the directory can be easily found by pressing the windows key + 'R' and typing "%AppData" (without the "'s) in the run dialog and pressing Enter. This should bring up an explorer window withe the .minecraft directory somewhere near the top.

    [b]Modloader[/b]
    Modloader generally tries to output it's crash reports in a file called "Modloader.txt". The file should be located in the ".minecraft" directory. This will only be from the last run of minecraft (i.e overwritten on each run). This obviously will only be present if you have modloader installed (Minecraft Forge has a different way of reporting crashes).


    [b]BroTip:[/b] If posting from the Modloader.txt file make sure it actually contains a crash, I couldn't tell you how many times people post me the contents of their Modloader.txt file when there is no crash in there.

    [b]Minecraft Forge[/b]
    There is a folder that Minecraft Forge creates devoted to crash logs. The folder is located in the .minecraft directory and is called "crash-reports". Each crash will display the date/time of the crash as well as the describing if the crash was in the client or server. Another thing that should be mentioned about this file is that it is set out differently to other crash logs. The Forge crash logs will have the stack trace at the top and the header information below it (they also contain a "witty" comment).

    [b]BroTip:[/b] Try to avoid opening the forge crash logs with notepad on windows. Notepad does not recognise the newline character used (because it is quite crappy). Try opening it with wordpad instead (right click, go to open with and selected wordpad or "other programs" and find it).


    [anchor='cmd'][b][size=small][color=#008080]Command Line[/color][/size][/b][/anchor]

    Now because you are hear I am going to assume you are not very technically minded, therefore using the command line may scare you a little. I want to start with, don't be scared, the command line is a very powerful tool. Of course there are more "user friendly" ways, but the command line is quick and does not require downloading on any extra files. Now these do depend on your operating system so only read the relevant one below

    [b]Windows[/b]
    [numlist]
    [*]Open the command prompt by pressing windows key + 'R' and typing cmd in the run dialog (and press enter)
    [*]Type "cd %AppData%" and press enter
    [*]Type "cd .minecraft" and press enter
    [*]Enter the following command
    [code]java -Xms1G -Xmx1G -cp Minecraft.exe net.minecraft.LauncherFrame[/code]
    [b]Brotip[/b] This can be pasted by right clicking on the command line window and pressing paste
    [*]Login, start minecraft & re-create the crash. The crash should be displayed in the command line window.
    [*]Highlight the crash report in the window, right click and press copy.
    [/numlist]

    Note: for this to work you must have java as an environment variable. Read more [url="http://docs.oracle.com/javase/tutorial/essential/environment/paths.html"]here[/url]

    [b]OSX[/b]
    [b]Warning[/b] I do not have an Mac computer so I have not tested this and do not know how user friendly the method is. These instructions are from the Minecraft wiki page
    [*]Go to Macintosh HD/Applications/Utilities and open Console.app
    [*]Run minecraft and when it crashes the java log will be added to the console, which you can then select and copy
    [/list]

    [b]Linux[/b]
    [list]
    [*]Open a terminal (on distributions such as Ubuntu/Linux Mint, this is done with Ctrl + Alt + T)
    [*]Run
    [code]java -Xms512m -Xmx1024m -jar minecraft.jar [/code]
    [*]Watch the console output. You can select and copy it after making the game crash.
    [/list]

    Note: Your current directory MUST be wherever the minecraft.jar file is. If you are using linux I am going to assume you know at least basic command line functions.

    [center][goto='TOC'] Go back to the Table of Contents[/goto][/center]

    [anchor='patcher'][b][size=small][color=#008080]MC Patcher[/color][/size][/b][/anchor]

    MC Patcher can be a great tool for obtaining crash reports (personally I don't like it for it's HD patching capabilities because i don't like it's methods but that's just me). Start by downloading mcpatcher from [url="http://www.minecraftforum.net/topic/1496369-12w39b-132-125-etcupdate-930-mcpatcher-hd-fix-243-01/"]here[/url]

    This is what the default interface should look like.

    [IMG]http://i.imgur.com/Lz1rO.png[/IMG]

    For this purpose I recommend unticking all boxes before proceeding and DO NOT hit patch. Hitting patch will make MCPatcher run through it's patching routine, problem is this has been known to interfere with the proper running of some mods including Minecraft Forge. Pressing "Test Minecraft" (Red Arrow) will launch minecraft in offline mode. Recreate the crash. The output will be displayed in the "log" tab (Red arrow in the picture below)

    [IMG]http://i.imgur.com/Lz1rO.png[/IMG]

    Now the great thing about mcpatcher is that it actually tries to give you the deobscurificated class/method/field names in the crash report. This can be an unbelievable help to the author of the mod if you have found a new bug or incompatibility.

    [center][goto='TOC'] Go back to the Table of Contents[/goto][/center]

    [anchor='bat'][b][size=small][color=#008080]Bat script[/color][/size][/b][/anchor]

    [b]Windows Only[/b]

    I have also developed a bat script to assist in the gathering of crash logs. Unfortunately I found a bug in it. I will correct the bug and upload it at a later date.


    [center][goto='TOC'] Go back to the Table of Contents[/goto][/center]

    [hr]
    [center][anchor='read'][b][size=large][color=#4b0082]Part 3
    Reading the Crash Report[/color][/size][/b][/anchor]
    Ok so you have successfully retrieved your crash report so now we blindly post it on the last mod's forum page right?
    [/center]
    [hr]

    Wrong

    Doing this could result in the modder (or others) politely telling you the problem, the modder not responding (they may be away or busy) or a very grumpy response (modder may have had a hard day and you are the 10th person posting the exact same report). In any case, most of the time by simply reading and understanding the error report you can solve the problem yourself much quicker and easier then posting and waiting for a response. Sometimes posting is unavoidable (maybe you found a new bug) but it really should be the last resort, not the first.

    Now this section actually has a duel purpose, I am writing this both for users who receive crash reports to at least try and diagnose their problems but also for mod makes or just general good guys who are trying to help others with their crashes.

    A crash report generally contains 2 main elements. Now these don't really have formal names, but I generally refer to them as either the header or the stack trace. Also depending how you got the crash log there may also be other information that has been output that was likely left over mod debugging code, this can generally be ignored (although may be useful for the mod author).

    Please note in this section I may interchange the word error and exception. There are important differences between these but I don't think we really need to get bogged down by that right now.

    [anchor='header'][b][size=small][color=#008080]Header[/color][/size][/b][/anchor]

    The header generally appears at the top of the crash report, it will generally contain things like your version of minecraft as well as the mods you have installed. Just a quick note on this, if you got your crash report from the forge "crash-reports" directory, the header will appear at the bottom and be set out slightly different. It will generally contain the same information just set out differently.

    Here is an example of a header from someone who posted a crash report on my mod topic that uses Minecraft Forge.
    [spoiler]
    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Unexpected error
    This error has been saved to /Users/********/Library/Application Support/minecraft/crash-reports/crash-2012-09-24_10.39.53-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.



    --- BEGIN ERROR REPORT e8848218 --------
    Generated 9/24/12 10:39 AM

    - Minecraft Version: 1.3.2
    - Operating System: Mac OS X (x86_64) version 10.7.4
    - Java Version: 1.6.0_33, Apple Inc.
    - Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
    - Memory: 496632856 bytes (473 MB) / 534708224 bytes (509 MB) up to 1065025536 bytes (1015 MB)
    - JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
    - FML: FML v3.0.196.366 Minecraft Forge 4.1.1.251 4 mods loaded, 4 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MB_Core [Mine & Blade: Core] ([1.3.2] Mine & Blade - Core - Preview 1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MB_Armoury [Mine & Blade: Armoury] ([1.3.2] Mine & Blade - Armoury - Preview 1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    - LWJGL: 2.4.2
    - OpenGL: ATI Radeon HD 4670 OpenGL Engine GL version 2.1 ATI-7.18.18, ATI Technologies Inc.
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)
    [/spoiler]

    Now right away from this we can see that this user is using the 1.3.2 version of minecraft, has minecraft forge installed, is using Mac OS X (64 bit) is using java 1.6, has 2 mods other than Minecraft Forge/FML both of which were loaded successfully (in this case they are both 2 parts of the same mod). Furthermore because the author (me) is so awesome and put the version of minecraft required in the zip name, we can tell that he is using a mod that is designed for the minecraft version he is using. So far everything looks great.

    [b]Brotip:[/b] If you are super worried about privacy and do not want to post your username, remove that section of the crash report or start it out like I did above.


    The Modloader styled headers are slightly different, However I do not have access to one on hand right now (I only mod with forge) but they also generally show similar information. Crashes may occur without either modloader or forge (jar mods only or bugs in the vanilla game), again these should show the minecraft version/java version/os etc but for obvious reasons will not show loaded mods.

    [anchor='stacktrace'][b][size=small][color=#008080]Stack Trace[/color][/size][/b][/anchor]

    The stacktrace is the main technical part of the crash log.

    Here is an example (in this case it is the other half of the header posted in the above section)
    [spoiler]

    java.lang.NoClassDefFoundError: paulscode/sound/SoundSystem
    at ayq.a(SoundManager.java:235)
    at net.minecraft.client.Minecraft.a(Minecraft.java:1937)
    at net.minecraft.client.Minecraft.a(Minecraft.java:1885)
    at net.minecraft.client.Minecraft.a(Minecraft.java:1821)
    at apq.e(SourceFile:142)
    at apq.a(SourceFile:116)
    at apn.a(SourceFile:64)
    at apn.d(SourceFile:112)
    at apn.m(SourceFile:100)
    at net.minecraft.client.Minecraft.l(Minecraft.java:1482)
    at net.minecraft.client.Minecraft.J(Minecraft.java:834)
    at net.minecraft.client.Minecraft.run(Minecraft.java:764)
    at java.lang.Thread.run(Thread.java:680)
    Caused by: java.lang.ClassNotFoundException: paulscode.sound.SoundSystem
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    ... 13 more
    Caused by: java.lang.NullPointerException
    at org.objectweb.asm.ClassReader.<init>(Unknown Source)
    at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:167)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:118)
    ... 15 more
    --- END ERROR REPORT 99c3d4f5 ----------
    [/spoiler]

    Stack traces are always printed from most recent to the least recent step in the trace (kind of like your browser history is ordered from most recently visited sight to the site you viseted a long time ago). The first line will describe the type of error. Take note of this, it can help you diagnose most of the problems. In the example above this is
    [code]java.lang.NoClassDefFoundError: paulscode/sound/SoundSystem[/code]

    I will go into more detail about this error in the next section as it can be a common crash.

    [b]Brotip: [/b] When dealing with this remember "Google is your friend" googling the 1st part of the error "java.lang.NoClassDefFoundError" can help you diagnose the general cause quite easily. Going to the 4th result (which is the java documentation tells us that this means "Thrown if the Java Virtual Machine or a ClassLoader instance tries to load in the definition of a class (as part of a normal method call or as part of creating a new instance using the new expression) and no definition of the class could be found.". In other words something that minecraft or the mod thinks is there is not actually there. This could be improper installation or a corrupted file, but right away we know quite a bit about the error.


    Under the error name is a whole heap of at (classname).(method).... These can also be quite important to modders as it gives us a way to backtrack through the error to hopefully find the root of it. Again the most recent is at the top and least recent is at the bottom. This can be handy for those even without a background in programing. Sometimes you can find the culprit quite easily by scanning through the trace. For example if you see "mine_and_blade" in any part section, it is a good chance that the Mine & Blade mod is likely the source (In one way or another) of the crash.

    For those who have a bit of programing experience what the above trace tells us is that the method a in ayq class had an error, it was called by the a method in the Minecraft class which was called by the next one down and so forth.


    Now when we see a "Caused by" that means what we have is a "Chained Exception". This is important because it is often the case that one of the fundamental exceptions underlying the last encountered exception is the real culprit that must be appropriately addressed. So in other words, these secondary exceptions may be just as important. I can not tell you when they are and when they are not because it really depends on the particular error report.

    [center][goto='TOC'] Go back to the Table of Contents[/goto][/center]

    [hr]
    [center][anchor='common'][b][size=large][color=#4b0082]Part 4
    Causes of Common Crashes[/color][/size][/b][/anchor]
    So now we have the crash report and we have a very basic understanding of it, what now?
    [/center]
    [hr]

    So now we have the crash report and we have a very basic understanding of it, what now?

    I thought I would start with a few common crashes that we might encounter. Again, if this can diagnose your problem we have saved you some time (you don't have to wait for a response) and we are allowing modders to continue modding rather than diagnose and solve Evey error.

    [center][goto='TOC'] Go back to the Table of Contents[/goto][/center]

    [anchor='nodef'][b][size=small][color=#008080] java.lang.NoClassDefFoundError: ... [/color][/size][/b][/anchor]

    I wanted to start with the error I have been using in the examples above. Here is the full crash report

    [spoiler]
    --- BEGIN ERROR REPORT e8848218 --------
    Generated 9/24/12 10:39 AM

    - Minecraft Version: 1.3.2
    - Operating System: Mac OS X (x86_64) version 10.7.4
    - Java Version: 1.6.0_33, Apple Inc.
    - Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
    - Memory: 496632856 bytes (473 MB) / 534708224 bytes (509 MB) up to 1065025536 bytes (1015 MB)
    - JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
    - FML: FML v3.0.196.366 Minecraft Forge 4.1.1.251 4 mods loaded, 4 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MB_Core [Mine & Blade: Core] ([1.3.2] Mine & Blade - Core - Preview 1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MB_Armoury [Mine & Blade: Armoury] ([1.3.2] Mine & Blade - Armoury - Preview 1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    - LWJGL: 2.4.2
    - OpenGL: ATI Radeon HD 4670 OpenGL Engine GL version 2.1 ATI-7.18.18, ATI Technologies Inc.
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)

    java.lang.NoClassDefFoundError: paulscode/sound/SoundSystem
    at ayq.a(SoundManager.java:235)
    at net.minecraft.client.Minecraft.a(Minecraft.java:1937)
    at net.minecraft.client.Minecraft.a(Minecraft.java:1885)
    at net.minecraft.client.Minecraft.a(Minecraft.java:1821)
    at apq.e(SourceFile:142)
    at apq.a(SourceFile:116)
    at apn.a(SourceFile:64)
    at apn.d(SourceFile:112)
    at apn.m(SourceFile:100)
    at net.minecraft.client.Minecraft.l(Minecraft.java:1482)
    at net.minecraft.client.Minecraft.J(Minecraft.java:834)
    at net.minecraft.client.Minecraft.run(Minecraft.java:764)
    at java.lang.Thread.run(Thread.java:680)
    Caused by: java.lang.ClassNotFoundException: paulscode.sound.SoundSystem
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    ... 13 more
    Caused by: java.lang.NullPointerException
    at org.objectweb.asm.ClassReader.<init>(Unknown Source)
    at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:167)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:118)
    ... 15 more
    --- END ERROR REPORT 99c3d4f5 ----------
    [/spoiler]

    A NoClassDefFoundError is thrown whenever a java program can't find a particular class that it thinks should be there. The class will be displayed after the ':' as well as the package/folder it is contained in. In the example above that means that the class that cannot be found is called SoundSystem and it is located in the paulscode/sound package.

    There are 3 main reasons this can occur listed below

    [numlist]
    [*]You have not installed a required dependency. This is probably the most common cause of this error. Most of the time you can guess the missed dependency by looking at the classname/package. One common one I have encountered is when people forget to install PlayerAPI. In this case the crash will display java.lang.NoClassDefFoundError: PlayerBase. Always go back and make sure you have installed all dependencies for a mod
    [*]The next most common reason I have seen for this error is due to a corrupted file. This happens occasionally while downloading mods. Just try and re-download the mod or API and try again.
    [*]The mod auther has not packaged a particular class file. This will generally mean that part of name/package will have something to do with the mod. Now this is more rare than the other 2 above because if a modder does make a mistake such as this they will generally address it quite quickly. Also remember that your 1st assumption should be a corrupt download (2 above) so try to re-download the mod 1st.
    [/numlist]

    Now the error posted above was actually due to a corrupted download of Minecraft Forge. After the user re-downloaded Forge everything worked again.

    [center][goto='TOC'] Go back to the Table of Contents [/goto][/center]

    [anchor='null'][b][size=small][color=#008080] java.lang.NullPointerException: ... [/color][/size][/b][/anchor]

    The dreaded null pointer exception. The most common cause of this doosy is due to modder error. It can also be caused by incompatible mods or knock on effects from other errors but generally its because of dodgy code. Null pointer exceptions occur when java tried to access an empty object. Because the object doesn't actually exist, java will have a cry and break down. Mostly this can't be fixed by anyone other than the author of the mod(s) in question.

    The only recommendations I can say for this is to
    [numlist]
    [*]Try and work out the mod causing the error by looking at the stack trace.
    [*]Make sure you don't have mods that are known to be incompatible installed
    [*]Check the forum page to see if anyone else has already posted this error, if so there may already be a solution in the works and there is little point in re-posting the same error (maybe just a "I got the same error as x") but there is really no point in posting the exact same error log
    [/numlist]

    Sorry I don't have an example right now, but these errors can be quite varied. If anyone really wants one I will find one later (or generate one myself) and post it.

    [center][goto='TOC'] Go back to the Table of Contents [/goto][/center]

    [anchor='block'][b][size=small][color=#008080] Block ID conflict [/color][/size][/b][/anchor]

    This happens when you install a mod that is trying to use the same block ID as another mod. They can be identified by the first error being java.lang.IllegalArgumentException: Slot xxx, where xxx is a number.

    Here is an example
    [spoiler]
    5 mods loaded
    Minecraft Forge 3.2.5.120
    FML v2.2.17.117
    Forge Mod Loader version 2.2.17.117 for Minecraft 1.2.5
    mod_MinecraftForge : Initialized (minecraft.jar)
    mod_JammyFurniture : Initialized (1.2.5_Jammy_Furniture_Mod_Client_V3.6.zip)
    Mine & Blade: Battlegear - 2.7.7.1 : Pre-initialized ([1.2.5] Mine & Blade Battlegear - 2.7.7.1.zip)
    mod_UpdateManager : Pre-initialized ([1.2.5] Mine & Blade Battlegear - 2.7.7.1.zip)
    mod_Armor : Pre-initialized (ArmorStand.zip)

    Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem.


    --- BEGIN ERROR REPORT 96fc7838 --------
    Generated 12/06/12 1:46 AM
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_04, Oracle Corporation
    VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 5570 version 4.2.11631 Compatibility Profile Context, ATI Technologies Inc.
    java.lang.IllegalArgumentException: Slot 211 is already occupied by JAMMY780.blocks.JAMMY780_BlockSpiderHead@723e9d6c when adding mine_and_blade.heraldry.BlockBanner_Forge@6cd1580c
    at pb.<init>(Block.java:249)
    at pb.<init>(Block.java:281)
    at agy.<init>(BlockContainer.java:13)
    at mine_and_blade.heraldry.BlockBanner.<init>(BlockBanner.java:29)
    at mine_and_blade.heraldry.BlockBanner_Forge.<init>(BlockBanner_Forge.java:9)
    at mine_and_blade.heraldry.HeraldryForgeInitialiser.initlaliseBanner(HeraldryForgeInitialiser.java:16)
    at mod_MineAndBlade.load(mod_MineAndBlade.java:356)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:319)
    at cpw.mods.fml.common.Loader.modInit(Loader.java:262)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:591)
    at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:229)
    at net.minecraft.client.Minecraft.a(Minecraft.java:426)
    at net.minecraft.client.Minecraft.run(Minecraft.java:735)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 4721735d ----------
    [/spoiler]


    These are generally easy to fix, most mods have some sort of config file (generally in the config directory of the .minecraft folder) that is generated the first time a mod is loaded. A mod can customise the block/item ids used in this file. So your best bet is to find the offending block id and change it in one of the mods and try again. You may have to try a number of times to find free block ids. Also minecraft does have a limited number of block IDs available for vanilla/modloader the limit is 255 (the 1st ~ 150 or so are taken up by normal blocks) while Forge has increased this to a bit over 4000. I believe vanilla will increase this to 4000 but I don't think it is currently implemented.


    Just a note, conflicting Item ids will not cause a crash, but these can be identified by items randomly changing to another item on startup/crafting.

    [b]Brotip 1:[/b] A tool such as TMI can be used to help identify free block ids. The TMI side bar interface displays the block id used by whichever block you are overing over.
    [b]Brotip 2:[/b] If you can help it, always change the block ID of the most recently installed mod. Blocks in your world will also change.
    [center][goto='TOC'] Go back to the Table of Contents [/goto][/center]


    [hr]
    [center][anchor='post'][b][size=large][color=#4b0082]Part 5
    Posting Guidelines[/color][/size][/b][/anchor]
    So I have a crash report, done basic diagnostics and I am ready to post, how should I post it?
    [/center]
    [hr]

    [anchor='checklist'][b][size=small][color=#008080]Checklist[/color][/size][/b][/anchor]

    I thought I would start with a basic checklist about posting crash reports.

    [numlist]
    [*]Obtain the crash report
    [*]Make sure it is actually a crash report (i.e. has a java stack trace)
    [*]Do basic diagnostics yourself (read the thread)
    [*]Make sure it is not one of the common crashes seen here
    [*]Identify the mod causing the error
    [*]Try the mod on a fresh jar with only the required APIs, this will help determine if the problem is caused by an incompatability.
    [*]Read the Troubleshooting/FAQ section of the Mod page to make sure it is not a common problem that can be fixed
    [*]Read the known bugs on the Mod page to make sure your are not-reposting a known bug
    [*]Read the Incompatible mods section to make sure that you are not using incompatible mods
    [*]Read the last page or two to make sure someone hasn't recently posted the same report (no point in reposting unless you have more information to add)
    [*]Do a quick search on the forum topic using the most recent error (eg java.lang.NoClassDefFoundError: paulscode/sound/SoundSystem) as someone else may have already posted the same error a while ago and it has since been solved.
    [*]Post your error using the guidelines below.
    [/numlist]

    Always remember that posting the error should generally be your last resort. You will generally solve the problem quicker yourself as a modder is not always online to answer questions. You may not get a response for a few days and you can't blame the modder for this. It is therefore in your best interest to at least try and solve it yourself.

    [center][goto='TOC'] Go back to the Table of Contents[/goto][/center]

    [anchor='posting'][b][size=small][color=#008080]Posting Guidelines[/color][/size][/b][/anchor]

    Now before I start, if a modder has another way they like to describe an error report follow theirs. This is just a suggestion.


    When posting an crash report having as much detail as possible is the key. If you write stuff that's not needed, who cares? But not having enough detail can be very annoying for those trying to help.

    At minimum you want
    [numlist]
    [*]The crash report (the most important part)
    [*]A detailed description of your problem (when did it crash, what were you doing in game etc). Again the more details the better, even if you don't think they are relevant. Better to be safe then missing an important detail.
    [*]A list of mods APIs and patches used, sometimes this may not be needed as the might be displayed in the crash log, however sometimes not all are displayed. This includes APIs such as Minecraft Forge & PlayerAPI as well as patches like McPatcher or jarmods like Optifine.
    [*]Generally the OS that you use is not needed, java is generally cross platform. Although some mods may not like some OS because of the way certain features are written. Use your best judgement on this (especially considering it may already be in the crash report).
    [*]Any other mod specific information that might be required. This one really depends on the mod you are using and will mainly apply to very special cases\
    [*]Be Polite, as a modder I am much more likely to be more helpful to someone who has both been polite and actually tried to do a little homework (i.e stuff on this post) then to someone who as not.
    [/numlist]


    [b]Brotip: [/b] Crash logs can be quite long. Always put them in a spoiler as this will tidy up the post a bit. A spoiler can be made like this

    [code][spoiler] Paste crash log here [/spoiler][/code]

    If you do do this it might also be a good idea to also write what the crash was somewhere outside of the spoiler so it can be search for by other users easily.


    An example post might look something like this

    [hr]

    Hi <modders name>,

    My minecraft crashed on startup with a java.lang.NoClassDefFoundError: paulscode/sound/SoundSystem.

    I was using no other mods or APIs (other than those required by this mod) at the time. When I installed the APIs I used a fresh jar.

    here is the crash report

    [spoiler]
    --- BEGIN ERROR REPORT e8848218 --------
    Generated 9/24/12 10:39 AM

    - Minecraft Version: 1.3.2
    - Operating System: Mac OS X (x86_64) version 10.7.4
    - Java Version: 1.6.0_33, Apple Inc.
    - Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
    - Memory: 496632856 bytes (473 MB) / 534708224 bytes (509 MB) up to 1065025536 bytes (1015 MB)
    - JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
    - FML: FML v3.0.196.366 Minecraft Forge 4.1.1.251 4 mods loaded, 4 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MB_Core [Mine & Blade: Core] ([1.3.2] Mine & Blade - Core - Preview 1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MB_Armoury [Mine & Blade: Armoury] ([1.3.2] Mine & Blade - Armoury - Preview 1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    - LWJGL: 2.4.2
    - OpenGL: ATI Radeon HD 4670 OpenGL Engine GL version 2.1 ATI-7.18.18, ATI Technologies Inc.
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)

    java.lang.NoClassDefFoundError: paulscode/sound/SoundSystem
    at ayq.a(SoundManager.java:235)
    at net.minecraft.client.Minecraft.a(Minecraft.java:1937)
    at net.minecraft.client.Minecraft.a(Minecraft.java:1885)
    at net.minecraft.client.Minecraft.a(Minecraft.java:1821)
    at apq.e(SourceFile:142)
    at apq.a(SourceFile:116)
    at apn.a(SourceFile:64)
    at apn.d(SourceFile:112)
    at apn.m(SourceFile:100)
    at net.minecraft.client.Minecraft.l(Minecraft.java:1482)
    at net.minecraft.client.Minecraft.J(Minecraft.java:834)
    at net.minecraft.client.Minecraft.run(Minecraft.java:764)
    at java.lang.Thread.run(Thread.java:680)
    Caused by: java.lang.ClassNotFoundException: paulscode.sound.SoundSystem
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    ... 13 more
    Caused by: java.lang.NullPointerException
    at org.objectweb.asm.ClassReader.<init>(Unknown Source)
    at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:167)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:118)
    ... 15 more
    --- END ERROR REPORT 99c3d4f5 ----------
    [/spoiler]

    [hr]

    The above is clear and concise and provides all required information.






    Thank-you for reading this post. I hope this will help out anyone with crashes in the future. Also feel free to post links to this topic to anyone who requires it.


    If you have any suggestions to add to it or to clean up anything please let me know.

    nerd-boy

    List tags are malformed.
    Posted in: Java Edition Support
  • 0

    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from ArmyxPro

    Oh did i mention with my problem i am NOT using the goto button it just lags, and i got a another idea for a soldier perhaps a juggernaut soldier like almost invinsible but it coast alot like 6 diamonds to upgrade <-------- good idea if i do say so myself


    It's still the same issue, did you even try what it said in the FAQ?

    And stop trying to push the idea I already rejected.

    Quote from Alkanty

    Hey Nerd-boy

    I run your mod on my server with friends and the result is great. We started faction wars and it makes the conflict a lot more intense. The only things that bugs and that could be intersting of implementing is an attack command. For example, we have the millenaire mod and the ancient warfare mod but with our soldiers, we cant attack any npc villages or siege soldier, but they attack us. So i could see: an "Attack" command and select the unit you want to attack (a bit impracticale), Or a "kill them all" order Meaning that they will attack any npc or player from a different faction in their way. So that are my suggestions. Anyway i look forward to the dvp of this great project.

    Alkanty, Ps: sorry for the bad english, i am french.


    What I am planning on doing is adding a command that will bring up a GUI that you can select which mobs a unit will attack. I still have to think of the best way to do it.

    Quote from Derangedftw

    I don't know how you put up with it nerd-boy but seriously the repetitive questions and suggestions that are all in OP...
    I sit here shaking my head... constantly.

    Quote from Alkanty

    Well sorry my friend but i dont see any sign of what i wrote in the planned feature neither in the Faq. So would you be kind to tell me where my question has been answered and if it is the case then i am sorry for the repetition.



    I don't know if he was refering to you (question has been asked a few times) but more than likely refering to the "add items from battlegear people" which I am now reporting for "update spam"

    Quote from MiningRaik

    can u tell me/us tell the release date of the alpha 7 ?
    are there archers at the alpha 7 ?

    @alkanty: whats your server id *___________*?


    I don't give my self self imposed deadlines.

    Quote from commanderkull

    Is it normal that if you control more than 10 soldiers at a time, the soldiers lag like crazy?

    Also have you thought about an official mine and blade commander server? that would be fun!!


    Read the FAQ about Lag, it would be computer dependent.

    II can't really make a server, my internet upload speed is quite slow.
    Posted in: WIP Mods
  • 0

    posted a message on Request: Ability to report profile comments & Increase the punishment for update pestering
    Thanks for letting me know the proper way to report this behaviour. I still have some of them from quite a while ago, should I still report these comments? I still think they should be punished but I don't want to waste your time if there is no point.

    I was actually considering that, but I have a few ongoing conversations with a few other modders. I was also consernded if that would prevent admins/moderators contacting me (I have had a few contacting me in clarification about reports) but I assume you guys can get around that.

    I was also wondering what is the current punishment for this behaviour. I assume it is different for a simple "update now" compared to an abusing message with swearing and insults or constant repeated offenses. But I would actually like to know the usual punishments that are usually given (actually for all 3 examples would be great)
    Posted in: Forum Discussion & Info
  • 0

    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from noobator1225

    Would you be able to add a bowman or something like that? that'd be awesome, AWESOME. i won't nag though, do as you so wish.


    Please read the planned features, it has the proposed unit tree and clearly states that archers will be the next units implemented.


    you know when you come up with an obvious suggestion like that it's highly likely it's already been mentioned
    (and im sure nerd's reaching the point of hulking)


    Especially with the constant streams of abuse I have been copping from people about battlegear. It's actually making me consider leaving the forums entirely.

    Lucky for the guy above (and the ones below) I just vented my anger on the ice hockey rink.

    Quote from MiningRaik

    hey nerd-boy i have a problem, all my soilders and mobs only walk step by step ? why?but they walk normal in other worlds `? maybe its because i have too much soilders on one place or somthing else?


    and

    Quote from Phonix96

    Got that issue too.
    I have 9 mods installed



    Why don't you guys read the FAQ?

    Quote from nerd-boy

    Q: When using the goto or command or attacking the units lag
    A: Reduce the pathfindSearch variable in the config File. I am still trying to find the best balance between usability and performance but it is largely computer dependent.




    Phonix96, I have noticed this isn't the first time you have asked simple questions that are clearly stated in the OP. Please actually read it before posting in the future.
    Posted in: WIP Mods
  • 0

    posted a message on Request: Ability to report profile comments & Increase the punishment for update pestering
    Recently I have been flooded with people harassing me to update an old discontinued mod that will not work in 1.2+. This has been happening through PMs, on the topic from another still active mod and through comments on my profile. I have the ability to (and use liberally) report these rude individuals for both PMs and topic posts, but there is no way for me to report this behaviour for those making these comments on my profile.

    I would like to know if there is any process I can go through to bring these up with moderators so you can tell these rude people that their behaviour is not tolerated.


    Furthermore can you please increase the penalty issued for this behaviour. I generally wouldn't have bothered bring this issue up but the fact it the problem has become beyond a joke now. In the last 24 hours I am into double digits on the amount of times that I have been abused. Users are obviously not currently getting the message that this kind of behaviour isn't on. It is getting to the stage where I don't think I really want to be apart of this community anymore.
    Posted in: Forum Discussion & Info
  • 0

    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from ArmyxPro

    yes i know but i found the post a bit after but i gues i could still edit it and i found something else while playing this version nothing else lags in the world but the soldiers when there attack something i have your mod and mos creatures installed? any ideas why


    No idea, no one else has reported anything like this.
    Quote from epicdude66adam

    I want to download this mod NOW!
    I think a axe-based enemy would be cool.
    I also think alying with dwarves (melee allies) and elves (ranged alies) would be cool.


    Enimies will probably have varied weapons like my soldiers so you arn't fighting clones. No plans for allied factions

    Quote from fang24

    Ok well I tried the ones I found in the changelog and even tried clicking on the blue underlined numbers. I got a 404 not found from them. So eather I am being dumb or my computer will not let the file open for some reason. Oh well....Thank you for trying to help.


    Try the one in ther changelog again, it was pointing to the incorrect file. No idea why the usual download link isn't working. Possibly it doesn't like how I do the file re-direction, what browser are you using? Also what virus scanner (it may think the re-direction is to download a viruis)
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from ArmyxPro

    hey nerdboy i havnt checked up on this mod in a little bit and i noticed youve updated the mod! finallay i can command my soldiers statigicly and it attacks creepers! thank you thank you thank you :) now im just wondering how are the archers coming along? and i wanted to ask if your going to add any war machines? thats all for now.


    Archers are what i am working on for the next release, I have not done much at all on them yet to be honest. Right now I am just trying to get the quiver to display how I want it. I am also tossing up weather or not I want I want the quivers to change colour depending on the colour of the soldier or not.

    Quote from ArmyxPro

    ok i found a bug in these version when im selection for a soldier to goto a area and i want to cancel i go to selection it by pressing a enter it doesnt let me.


    Thanks for letting me know, I will fix that. Although next time if you are posting 2 things in a row it might be better to edit the previous post. I will answer both questions.
    Posted in: WIP Mods
  • 0

    posted a message on Revise Forum Rules to allow update requests.
    Quote from bryann381

    And the reason you can't simply PM the mod maker on getting it updated is because......?


    Exactly the same reason you can't spam their threads
    Posted in: Forum Discussion & Info
  • 0

    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from MUSHROOMSOCK

    Can you add a new command that is like this? /assign (player) (colour). I assume you know what this would do.


    I will be doing this when I upgrade the whole team based thing.


    im kinda jelouse of the soldires
    ps can u add the weapons in ur next update like the spears hammers and stuff


    Read the FAQ.

    Quote from Pumber_37

    So the soldiers will have animations and weapons from good old Battlegear, but the player won't?


    The soldiers don't even hold items, it is just an alternate rendering routine to mimic them. The thing is the mechanics from the weapons from battlegear wouldn't work in 1.3+ (the whole random change thing). So I would have to devise new mechanics for each of the weapons. I am not prepared to do this, also if I was to add weapons it is a slippery slope because then people would be asking demanding I add shields then duel wielding.

    The fact is player features such as these are very different from applying them to NPCs.

    Quote from fang24

    Hey nerd-boy. what zip fileing does the download use? I really love this mod a lot but Every time I try to download it it says it can not.


    It's a jar not a zip. Try the links in the changelog instead.
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from obsidianCore

    Thanks NerdBoy, u are legend . . . . wait for it. . . dairy :P


    do you mean legend .... wait for it.... dary?

    I am not a bottle of milk :P


    Quote from Proeliatorus

    reported...
    --snip--


    Not sure if reporting was really warranted, he was mainly giving his (wrong) opinions. He probably should have been less rude about it, guess the mods will decide if action should be taken.

    But thanks guys for "having my back"


    Quote from axciom

    I've attempted to make a skin for the Black Tier 3 Soldiers.
    I find this mod really fun and interesting and I assume everyone else thinks the same.
    I would like to help this mod In anyway I can so I hope you'll like it...
    --snip--
    If not then its really cool with me, Im just trying to contribute to this fun mod :)





    Nice work, if you make all the units I will add it to the OP as an alternative texture pack.

    Quote from Proeliatorus

    hmm I'd love to see some HD textures? am currently using misa's realistic texture pack and would love to see the two themes combined



    I actually did have a go at it ages ago (from the old battlecraft mod), I am not prepared to do the whole thing but this might inspire people.



    Quote from tanknuclear

    What will the Stormmage do nerd-boy? Will it shoot lighting or shoot wind blasts?


    Shooting lightning will be their primary attack
    Posted in: WIP Mods
  • 0

    posted a message on Revise Forum Rules to allow update requests.
    Coming from the other side of the coin, this rule should not be removed. As far as I am aware you will only be issued a infraction/warning if someone reports you. Which in most cases would be the mod author. So at least someone is finding it harassing or nagging.

    The problem in my opinion should be dealt with in more of a harsh matter in my opinion. This issue is quite widespread in my experience and should be stamped out. For example just today I was sent 2 PMs and left 7 messages from the same guy harassing me to update. And the funny thing is, that behavior is not really out of the ordenary. Basically I agree that it should be revised, I think it should be delt with MORE harshly so people realise that this kind of behavior is not tolerated because the obviously arn't getting that message now.
    Posted in: Forum Discussion & Info
  • 1

    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from YorkDevil85

    You seem absolutely disgusted every time somebody brings up your old mod Nerd_Boy. But the thing is, it was an incredible, one of a kind mod! That we all enjoyed! And when we see that you have pretty much all of the features, but for the NPC's only it's pretty obvious you have some kind of problem with the community you've created. You definitely don't care about any one of us. You obviously have the time on your hands, so my request, to you, is wake the ­­ up and stop being such a ignorant ­­.


    How was my last comment "disgusted"? I was just explaining that I will not "backport" this to 1.2.5? The only reason I crack it at people for continually (and it is continues) asking for me to do duel wielding is that I have ssaid on multiple occasions (and even in my final announcement on the battlegear thread) that it is simply not possible to implement duel wielding the way I did in 1.3+. People are either not reading (because they are lazy) or are simply not wanting to face that hard truth. To be honest battlegear was more of an experiment that go out of hand. I never really enjoyed coding it like I did for this type of mod. So needed a complete rewrite (that would also have a severely reduced feature set) was a good oppotinity to retire it and get back to what I actually liked coding.


    There is nowhere near "all of the features" to implement Battlegear in 1.3+.
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from Pr. Awesomoe

    What do you mean? I just need help putting your banner in my signature. Because it does not work \/


    Sorry that was actually suppose to be to the guy asking about the download link, I got a bit muddled up. (I will edit my post)

    For you for some reason you have copied the formatting. Try copiying the code into a plain text editor (eg notepad) the copying it from there before pasting into the signiture field.

    I don't know why it too the formatting for you
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from Phonix96

    Will the goto command be usable with the command block so like it is possible for castle siege


    Unit commands are different from the console commands.

    Quote from obsidianCore

    Could u make hostile armies spawn for single player (vs AI) ?


    Eventually yes, but that is quite a bit down the line

    Quote from tanknuclear

    My soldiers dont seem to be opening doors to attack zombies


    Yeah that would make sense that they are doing that. I might have a go at playing around with the AI a bit.

    Quote from bedved

    Would it be possible to scroll with mouse's scroll that menu? Im lazy to move on keyboard :D


    No, that would also scroll your weapon. You can also move the selection by pressing 'z'. Hitting return is the only way to actually select a command though (but that can be bound to whatever you want)

    Quote from killkill85

    After you add the stereotypical european(Swadian?)soldiers,how about Sarranid and Vaegir-themed troops?


    No, but I have faith that in the community there is some awersome texturer who may want to do something like this for some factions *hint hint*

    Quote from Derangedftw

    Thanks for pushing Alpha 6 early nerd-boy!


    To tell you the truth, I was waiting on AtlanticCraft's mod review

    Quote from moosejuce

    the link wont work for some reason :(


    The link is defiantly working. If your browser is having a cry over the re-directs try the download link in the changelog.


    Quote from boyjakey909

    Nerd-boy i thnik the battle gear mod and this mod would be a great together
    but there is one problem, they are 2 diffent versions of minecraft
    I know you said your done with the battle gear mod but there is still people who still want to play this mod
    ive got the battle gear mod but i would love to get the commander mod too.

    P.S Good job these mods are Brilliant

    Boyjakey.


    Again not going to happen, this mod takes advantage of hooks that were not implemented back in 1.2.5 (new way FML handels stuff, ASM etc)
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7
    Quote from Benz030

    I found a bug

    the mods I have with the mod
    Mo' Creatures http://www.minecraft...iplayer-update/
    Balkon's Weapon Mod http://www.minecraft...extended-reach/
    More Bows Mod http://www.minecraft...orge-modloader/
    --snip--


    Thanks, this has also now been fixed if you re-download. I just added the wrong texture sheet.

    Quote from SuperDark33

    Mage suggestion:

    Conjurer: Summons Nether monsters and other outsiders
    Druid: Summons wolves and other animals, maybe even spiders.
    Necromancer: Zombies (maybe zombie soliders) and skeletons.
    Mage: configuration change his damage type.

    So what do you think?


    Please read the troop tree.

    Quote from Phonix96

    8 Red Knights vs. 8 Yellow Pikeman
    Result: One Red Knight Standing, injured (2 full hearts or something like that, then a skeleton shot him dead)
    Why are they like this??!!


    So are you complaining because the are balanced?
    Posted in: WIP Mods
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