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    posted a message on Minutor - OSX/Linux/Windows 2.0.1
    Quote from pchelp

    Same problem here. The .exe won't run under XP Pro SP3 32bit. "Not a valid Win32 application."

    No difference in behavior between the .zip download and the .msi installer.


    Windows XP is not supported anymore by Microsoft, I would recommend moving to Ubuntu or Linux Mint my friend
    Posted in: Minecraft Tools
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    posted a message on [1.7.2][1.6.4] Invisibility potions fix (MC-18284)
    Would you mind showing off the diff status, or what lines you changed/added?
    Posted in: Minecraft Mods
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    posted a message on Extra Utilities v1.1.0k
    Amazing job, you have added alot of content. I would be interested in assisting you if you want any help, if so pm me.
    Posted in: WIP Mods
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    posted a message on Creation! 13W41B Survival Server! 24/7!
    Well, are we dead?
    Posted in: PC Servers
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    posted a message on Merchants (New Villager type)
    I will work on this as a mod :D
    Posted in: Suggestions
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    posted a message on Creation! 13W41B Survival Server! 24/7!
    Here is a nice view of the server town from above, add to the front page if you wish.

    Posted in: PC Servers
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    posted a message on Creation! 13W41B Survival Server! 24/7!
    Null Pointer Exception
    Posted in: PC Servers
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    posted a message on Creation! 13W41B Survival Server! 24/7!
    Nul Pointer
    Posted in: PC Servers
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    posted a message on Digital Divinity - 14w10c (surfing snapshots till Mod API) Vanilla Survival Enjoyment
    Quote from undefined »
    Posted in: PC Servers
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    posted a message on Digital Divinity - 14w10c (surfing snapshots till Mod API) Vanilla Survival Enjoyment
    Quote from undefined »
    Posted in: PC Servers
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    posted a message on [1.5.1] Minecraft: Ideas Mod V3
    Quote from Thantosss1220

    Ahhh I am indeed sorry to see this mod go into the void. I am looking forward to your new mod! What is it gonna be about?


    I want to basically co-develop Minecraft, and do it in a way that if you remove the mod it wont mess up your world by it not adding any item or blocks but working on what already exists
    Posted in: Minecraft Mods
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    posted a message on [1.5.1] Minecraft: Ideas Mod V3
    Quote from Zambonifofex

    Can you please post your progress on updating the mod? we want to see what are you doing =D


    Quote from Thantosss1220

    YAY Except it's 8/21 already


    I am sorry, I lied, this mod is done for good, it got way out of hand with me adding new stuff, AND I lost all my source code. But I will be starting a new mod soon that will be similar, and I will post the link here. Sorry my friends, and have a good day...
    Posted in: Minecraft Mods
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    posted a message on [1.5.1] Minecraft: Ideas Mod V3
    Hello all, I thank you for your patience, I will be starting 1.6 update soon. so wait some more!
    Posted in: Minecraft Mods
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    posted a message on [1.5.1] Minecraft: Ideas Mod V3
    Quote from Ender_Nut

    can u add ruin shelters like the ones in milianare? and inpliment the unbreweble potions(haste jumpboost ect.) via for haste brew with wood pickaxe. and have armour stack to 16 when not being worn. if u can implement those i wold be xtremly happy :D


    Most of thoes are planned except stackable armor, which is impossiblue!
    Quote from likegamess

    Why no Forge compatibility?




    Quote from Zambonifofex

    i know its hard to do, and it is/was overasked to mojang to do, but, i have an idea: pistons can push title entities.
    and what about my spider jockey dungeon and sapawn egg? D=< (lol, just kidding, take the time u need, but please don't forget =P)


    I have been wanting to do this, I might be possible now that falling sand can have NBT tags
    Quote from animat0rjs

    Idea: Drinking to many potions apply nausea


    mabey
    Posted in: Minecraft Mods
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    posted a message on [1.5.1] Minecraft: Ideas Mod V3
    Quote from skwerl56767

    Hi! This mod looks awesome. I haven't tried it yet, as right now I'm playing with a bunch of forge mods, but I plan too!
    To add on to the ideas; I am making a map right now, an adventure one like Vech's Super Hostile. To make it a bit harder, I wish to have players be able to choose a certain class(like archer) before starting the map. My initial idea was to make a command block give them certain items when they choose the class, the problem is, command blocks won't give items with a custom name, description, or enchantments(in one go) like I want them to to make it more interesting, so I can only give the player a stone sword instead of a stone sword names Wolf's Fang with sharpness enchantments and lore. If you could make it so the command block can give a player an item with enchantments/lore/custom names(as well as color values for leather armor) that would be super awesome!
    Another thing I would like is to be able to enchant any item with any enchantment on an enchantment table, because let's face it, a knockback enchantment on a bow would be more useful than on a sword, because then you could just smack the foe if they're too close, then keep on shooting them. Also, a really fun weapon I made with Too Many Items is The Doombringer, which is a heavily enchanted fish, lol. I would like to be able to make that in (somewhat) vanilla Minecraft.
    Thanks for consideration!


    Hi, Thanks for the ideas, I will do that.

    You can just put those items in a dispenser though, then tp them beside a dispenser, thats an easier way, but may cause lag.
    In vanilla minecraft you can enchant any item (I'm creative mode) with enchanted books in anvils, so I don't think I will add that bit.

    But I will make it so you can spawn custom named items and lore, and colors!
    Maybe I should come up with a way to add lore to items in survival... maybe anvil that item with a written book perhapse? Hmmm...
    There is a command that you can enchant items with command blocks

    **************From the Wiki*****************

    In Creative mode: The player can enchant any block or item with any enchantment. As a result, a pickaxe with Sharpness will do more damage, and astick with Silk Touch can dig up grass blocks. (Once created, such a tool still works if the game is switched to Survival mode.) The books can be found in their appropriate tabs. (e.g Silk Touch in the Tools tab, Fire Aspect in the Weapons tab etc.) Furthermore, enchanted books themselves can be combined in Creativemode to create a single book with increased or multiple enchantments, much as when combining tools or weapons. If a block is enchanted, it will not have the purple effect seen on it as a resource if it is placed.

    enchant <playername> <enchantment ID> [enchantment level]

    Enchants the item that the player is currently holding, according to enchantment ID. Note that this works within the normal limitations of enchanting items. Enchantments can only be applied to items which can normally receive that specific enchantment. Enchantment levels can not be above the normal highest achievable for the selected enchantment. Conflicting or overpowering enchantment combinations usually prevented are also prevented with this command


    ***************************************************************************************************

    Hope that helps

    :D :D :D :D :D :D :D


    ~The RavenMaster
    Posted in: Minecraft Mods
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