Ahhh I am indeed sorry to see this mod go into the void. I am looking forward to your new mod! What is it gonna be about?
I want to basically co-develop Minecraft, and do it in a way that if you remove the mod it wont mess up your world by it not adding any item or blocks but working on what already exists
I am sorry, I lied, this mod is done for good, it got way out of hand with me adding new stuff, AND I lost all my source code. But I will be starting a new mod soon that will be similar, and I will post the link here. Sorry my friends, and have a good day...
can u add ruin shelters like the ones in milianare? and inpliment the unbreweble potions(haste jumpboost ect.) via for haste brew with wood pickaxe. and have armour stack to 16 when not being worn. if u can implement those i wold be xtremly happy
Most of thoes are planned except stackable armor, which is impossiblue!
i know its hard to do, and it is/was overasked to mojang to do, but, i have an idea: pistons can push title entities.
and what about my spider jockey dungeon and sapawn egg? D=< (lol, just kidding, take the time u need, but please don't forget =P)
I have been wanting to do this, I might be possible now that falling sand can have NBT tags
Hi! This mod looks awesome. I haven't tried it yet, as right now I'm playing with a bunch of forge mods, but I plan too!
To add on to the ideas; I am making a map right now, an adventure one like Vech's Super Hostile. To make it a bit harder, I wish to have players be able to choose a certain class(like archer) before starting the map. My initial idea was to make a command block give them certain items when they choose the class, the problem is, command blocks won't give items with a custom name, description, or enchantments(in one go) like I want them to to make it more interesting, so I can only give the player a stone sword instead of a stone sword names Wolf's Fang with sharpness enchantments and lore. If you could make it so the command block can give a player an item with enchantments/lore/custom names(as well as color values for leather armor) that would be super awesome!
Another thing I would like is to be able to enchant any item with any enchantment on an enchantment table, because let's face it, a knockback enchantment on a bow would be more useful than on a sword, because then you could just smack the foe if they're too close, then keep on shooting them. Also, a really fun weapon I made with Too Many Items is The Doombringer, which is a heavily enchanted fish, lol. I would like to be able to make that in (somewhat) vanilla Minecraft.
Thanks for consideration!
Hi, Thanks for the ideas, I will do that.
You can just put those items in a dispenser though, then tp them beside a dispenser, thats an easier way, but may cause lag.
In vanilla minecraft you can enchant any item (I'm creative mode) with enchanted books in anvils, so I don't think I will add that bit.
But I will make it so you can spawn custom named items and lore, and colors!
Maybe I should come up with a way to add lore to items in survival... maybe anvil that item with a written book perhapse? Hmmm...
There is a command that you can enchant items with command blocks
**************From the Wiki*****************
In Creative mode: The player can enchant any block or item with any enchantment. As a result, a pickaxe with Sharpness will do more damage, and astick with Silk Touch can dig up grass blocks. (Once created, such a tool still works if the game is switched to Survival mode.) The books can be found in their appropriate tabs. (e.g Silk Touch in the Tools tab, Fire Aspect in the Weapons tab etc.) Furthermore, enchanted books themselves can be combined in Creativemode to create a single book with increased or multiple enchantments, much as when combining tools or weapons. If a block is enchanted, it will not have the purple effect seen on it as a resource if it is placed.
Enchants the item that the player is currently holding, according to enchantment ID. Note that this works within the normal limitations of enchanting items. Enchantments can only be applied to items which can normally receive that specific enchantment. Enchantment levels can not be above the normal highest achievable for the selected enchantment. Conflicting or overpowering enchantment combinations usually prevented are also prevented with this command
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Windows XP is not supported anymore by Microsoft, I would recommend moving to Ubuntu or Linux Mint my friend
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I want to basically co-develop Minecraft, and do it in a way that if you remove the mod it wont mess up your world by it not adding any item or blocks but working on what already exists
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I am sorry, I lied, this mod is done for good, it got way out of hand with me adding new stuff, AND I lost all my source code. But I will be starting a new mod soon that will be similar, and I will post the link here. Sorry my friends, and have a good day...
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Most of thoes are planned except stackable armor, which is impossiblue!
I have been wanting to do this, I might be possible now that falling sand can have NBT tags
mabey
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Hi, Thanks for the ideas, I will do that.
You can just put those items in a dispenser though, then tp them beside a dispenser, thats an easier way, but may cause lag.
In vanilla minecraft you can enchant any item (I'm creative mode) with enchanted books in anvils, so I don't think I will add that bit.
But I will make it so you can spawn custom named items and lore, and colors!
Maybe I should come up with a way to add lore to items in survival... maybe anvil that item with a written book perhapse? Hmmm...
There is a command that you can enchant items with command blocks
**************From the Wiki*****************
In Creative mode: The player can enchant any block or item with any enchantment. As a result, a pickaxe with Sharpness will do more damage, and astick with Silk Touch can dig up grass blocks. (Once created, such a tool still works if the game is switched to Survival mode.) The books can be found in their appropriate tabs. (e.g Silk Touch in the Tools tab, Fire Aspect in the Weapons tab etc.) Furthermore, enchanted books themselves can be combined in Creativemode to create a single book with increased or multiple enchantments, much as when combining tools or weapons. If a block is enchanted, it will not have the purple effect seen on it as a resource if it is placed.
enchant <playername> <enchantment ID> [enchantment level]
Enchants the item that the player is currently holding, according to enchantment ID. Note that this works within the normal limitations of enchanting items. Enchantments can only be applied to items which can normally receive that specific enchantment. Enchantment levels can not be above the normal highest achievable for the selected enchantment. Conflicting or overpowering enchantment combinations usually prevented are also prevented with this command
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Hope that helps
~The RavenMaster