• 0

    posted a message on EvilCraft (Open Source) - v0.10.12

    I'm experiencing a problem with the Invigorating Pendant:


    Active effects like poison, hunger and blindness are dealt with but passive debuffs like slowness or weakness are not. The particle effects are gone and it no longer shows when I open my inventory, but the debuff is still there. Worse is the fact that it doesn't seem wear off on it's own afterwards.


    Taking the pendant off and hitting myself the same type of debuff potions and then waiting for them to wear off (or drinking some milk) seems to be the only way to remove the effect.

    Posted in: WIP Mods
  • 0

    posted a message on ProjectE - Equivalent Exchange 2 (EE2) for modern Minecraft versions
    Quote from kanix»

    Discovered the mercurial eye last night and after watching a how it works video I couldn't wait to use it. I then discovered however that it will only work on a base chisel 2 block and not its variations and since most of my buildings are made from these materials I cannot use it :(


    Is this just a case of being technically impossible or something that was just overlooked? Cant see an existing github issue regarding it.


    The blocks must have a EMC value for the Mercurial Eye to use it.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.

    In response to my lack of ability to find the 1.7.10 version anywhere, please direct me to the said blog


    Right here.

    Posted in: Minecraft Mods
  • 0

    posted a message on ProjectE - Equivalent Exchange 2 (EE2) for modern Minecraft versions
    Quote from Satokech»

    How about some sort of portable condenser?


    Try the Gem of Eternal Density.

    Posted in: Minecraft Mods
  • 0

    posted a message on ProjectE - Equivalent Exchange 2 (EE2) for modern Minecraft versions

    I'm experiencing a rather severe issue when using the new update with a prior save: All items have lost their EMC value, including ProjectE's.


    I don't have this problem when starting a new save (I'm not really wiling to start all over at this point though) and going back a version returns the EMC values.

    Posted in: Minecraft Mods
  • 0

    posted a message on Draconic Evolution[2.0.1.126]

    Dusts to ingots is definitely the problem point.


    Disabling the Draconium option in AOBD's config removes the recipes, so that does seem to be at least part of the problem.

    Posted in: Minecraft Mods
  • 0

    posted a message on Draconic Evolution[2.0.1.126]

    I'm not sure if you intended for it to happen but I can now smelt draconium dust into ingots, bypassing the need to craft the blend or use the chest to get to most out of draconium ore.


    It seems like Another One Bites the Dust is treating it like metal ore rather than a gem or dust type of ore.

    Posted in: Minecraft Mods
  • 0

    posted a message on Draconic Evolution[2.0.1.126]

    I'm having a issue that I think might be related to the energy transceivers (it happened after I used them anyway) and I needed to restart my client after removing the transceivers to fix.



    Posted in: Minecraft Mods
  • 0

    posted a message on Aroma1997s Mods (BetterChests, Mining World Mod, Aroma1997Core, CompactWindmills, AromaBackup, Portable Recharger)
    Quote from seyeght»

    I am running into an odd situation. I built the Adjustable Bag (AB), added all 7 Slot Upgrades to it, added 5 Collector Upgrades to it (since I only had that many Ender Pearls), Energy Upgrade, Lightweight upgrade, and finally a Resupply Upgrade.


    The one that is having the problem is the Resupply Upgrade.


    I have a single stack of Torches (64) in my hotbar, and several stacks in my AB, but when I use torches it doesn't refill my hotbar until my Torches get below 32. I noticed similar behavior with other items, like Eggs wont refill until they get below half a stack (8) as well.


    I also tried it with just the 7 Slot Upgrades and the Resupply Upgrade, and it still only refills after the stack drops below halfway. Technically the resupply is still 'working' just not as optimally as it was designed to.



    That's the way it should be, from the changelog:


    -Changed Resupply Upgrade to only supply up to half of a stack, so if you pick up things again, it won't start a new stack.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct 2
    The water source blocks need to be on the same level as the hydroangea.
    Posted in: Minecraft Mods
  • 0

    posted a message on [FORGE] MyFit Mod! Enhance your performance in Minecraft!
    Could you add a option to disable the health boost. I like the boost itself but the effect it causes when it resets is very distracting.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    FTB has forge pre-installed. It doesn't use whatever version you installed normally.
    Posted in: Minecraft Mods
  • 0

    posted a message on ProjectE - Equivalent Exchange 2 (EE2) for modern Minecraft versions
    I've just been using "projecte_setEMC <EMC value>" with the item in hand. Would that cause any problems?
    Posted in: Minecraft Mods
  • 0

    posted a message on EvilCraft (Open Source) - v0.10.12
    I must have just skimmed through that section in my eagerness to see the rest of the book. So I guess it's perfect!
    Posted in: WIP Mods
  • 0

    posted a message on EvilCraft (Open Source) - v0.10.12
    I have one request regarding the new book: A back to index button.

    I love the new Effortless Ring, finally a speed item that increases your speed when jumping as well as walking/running!
    Posted in: WIP Mods
  • To post a comment, please .