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    posted a message on Xbox One S Controller Trigger Issue

    I have been having issues playing using the Xbox One S controller, because the triggers can not be bound to attack/interact. I went through a few programs, and I found this:

    The controller's triggers are now labeled as 'axis', like the joysticks. This is because the triggers now have variable input based on how depressed they are. Normally, this is fine and does not mean much to the average game/person, it just opens up more possibilities for input. The issue here is that, since it is the same technical key type as the joysticks, Minecraft doesn't accept them as valid keybinds. The reason the previous controllers (I only have experience with the 360 controller, so don't take my word for it) worked perfectly fine is because the triggers had their own keytype which was supported by everything. The One controller's triggers worked fine for most other apps I used, so the fact that the only one it didn't work with was an app by Microsoft is baffling to me. If anybody has a solution to this, beyond rooting my phone and creating a custom mapping, please do reply.

    Posted in: Minecraft (Bedrock) Support
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    posted a message on The Void Platform [15w51b] Command block testing map

    I've been poking around with command blocks and custom resources, and hey, may as well post the world for people to play around with, maybe even give feedback!

    WARNING: PLAY THIS IN 15w51b OR HIGHER! THE COMMANDS WON'T WORK RIGHT IF YOU DON'T!

    Contents of the map:

    A pretty much working KitPVP minigame. (I'll add kill tracking, don't you worry!)

    Some parkour, for bored people.

    Some machines, such as a health boost chamber and cryogenic freezing machine. (Custom sounds!)

    A neat looking portal that doesn't do anything ATM.

    Some trails that you can play with.

    Posted in: WIP Maps
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    posted a message on Making individual mobs not have drops

    Okay, a lot of people have probably asked this before, but I can't figure out how to make individual mobs not drop items. I'm making a creeper powered bomb, and I don't want it to drop gunpowder

    Posted in: Commands, Command Blocks and Functions
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    posted a message on How to select projectiles by name... Help please!

    Would this somehow work for arrows? I want some custom arrows, but only for certain bows.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on How to set a resource pack to a server

    So, I uploaded my files fine, and everything works, except that after i download and install the pack, it doesn't work, no textures change. Does anyone know why? I'm using the latest snapshot, if that helps.

    Posted in: Resource Pack Help
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release

    For some reason I can't make rice paddies. I have an underground farm with tilled soil, and when i right click the tilled soil with my stone hoe nothing happens?

    Posted in: Minecraft Mods
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    posted a message on [2015] Beta 1.7.3 Retro Server!

    This server is fun even though I worry a lot about the fact that, even when pvp is disabled, a LOT of people try to kill you indirectly, with fall damage, griefing, or digging pits under where you logged off.


    All three of these have been attempted on me... The solution ends up being, DON'T ACCEPT ANY TELEPORT REQUESTS!..


    ...Unless you are a distance away from your house and have no valuables on you, and have set your home so if you die, you get back. life tips from ME!


    Anyways, its a fun server. I love beta. :D



    It seems that RandomPate hacks and griefs. I saw him jump off a cliff and take no damage, and i logged off for a minute and when i logged back on he had dug a hole around where i logged off and nearly killed me. Be wary of him, guys!


    (that was a long post)

    Posted in: PC Servers
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    posted a message on Project Blue 1.1.6 (a Project Red add-on)
    Just wondering if anyone could make a tutorial for this? I love the idea of this mod, but i have no idea how to label and what spraypaint is for. XD
    Posted in: Minecraft Mods
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    posted a message on [1.7.2] Mystical Trinkets 1.4.1 - Update! 4000 Downloads!
    Huh. The mineshafts are cool, and the new dimension is kinda neat, good for finding aura nodes and mining. XD time to make a mushroom farm in another dimension... XD
    Posted in: Minecraft Mods
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    posted a message on [1.7.10]LambdaCraft : Minecraft Half-Life Expansion [v1.9]
    ooooooooooooooh. I've been playing through HL:S, and then this. :D Continue to work in this!
    Posted in: Minecraft Mods
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    posted a message on My Thaumcraft lab
    Woop de doo. Those blocks are colored warded stone or whatever? I like that. :D
    Posted in: Screenshots
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    posted a message on [1.8 - 1.2.5] ★ AssassinCraft ★ [Version r139f][SMP][SSP][LAN] Assassin's Creed Mod !
    ---- Minecraft Crash Report ----
    // Don't be sad. I'll do better next time, I promise!

    Time: 12/2/13 5:08 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/src/ModLoader
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:152)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:671)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:241)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.NoClassDefFoundError: net/minecraft/src/ModLoader
    at ACReborn.ClientProxyAC.getArmorNumber(ClientProxyAC.java:47)
    at ACReborn.mod_acraft.load(mod_acraft.java:714)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:523)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:197)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:177)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:108)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:670)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: net.minecraft.src.ModLoader
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 39 more
    Caused by: java.lang.NullPointerException


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 8 (amd64) version 6.2
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 12943632 bytes (12 MB) / 135864320 bytes (129 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.99.19.964 Minecraft Forge 9.11.1.964 5 mods loaded, 5 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML{6.99.19.964} [Forge Mod Loader] (forge-1.6.4-9.11.1.964.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forge{9.11.1.964} [Minecraft Forge] (forge-1.6.4-9.11.1.964.jar) Unloaded->Constructed->Pre-initialized->Initialized
    RenderPlayerAPI{1.0} [Render Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    AssassinCraft{r114f} [AssassinCraft Minecraft] (AssassinCraft r114f.zip) Unloaded->Constructed->Pre-initialized->Errored
    :( My game crashed. I followed the entire video and everything, but heres the crash.

    What would cause this? It seems to be something about one of the armor sets, though I dunno. D: Im using r114f. o.o
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    hello! :D This is one of my favorite mods, probably THE one hands down. :D I love the fact that not only does it add tools, but also loads of other fun things to mess around with. :D And of course the tools. o.o I rarely like modpacks without this mod. >:D All in all, keep on going, and add armor support. o.o
    Posted in: Minecraft Mods
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    posted a message on [Need modders!] Globe Mod
    I can't mod, but I have some neat ideas. The globe mod is a mod that adds a globe. I will give a document to anyone willing to mod for me. I can do the textures, I think. Thanks you in advance!
    Posted in: Requests / Ideas For Mods
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    posted a message on Metroid mod
    i :Ham: metroid, so i wish i could help. But i cant mod, so im practicably useless. VERY soz. :(

    BUT, i can give ideas. So just give a shout if you need me! :SSSS:
    Posted in: Requests / Ideas For Mods
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