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    posted a message on The terrain won't generate on my server.
    I am trying to host a MC server, but the terrain does not load when people connect. Is there a fix for this?
    Posted in: Legacy Support
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    posted a message on I've played Minecraft for a few months now, and
    I have never found them. I have had the game for at least 3 months.
    Posted in: Alpha - Survival Single Player
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    posted a message on random abandoned farms with already made barns and animals
    Quote from pixartist »
    guys, the terrain is generated procedurally, it's very very complex to add buildings etc. this way. you basically need a new generator for such things


    Notch has been talking about randomly generated Villages, so randomly generated farms may not be that hard to do.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on I Sense Mass Lag On Update
    I don't think we will get to play this update on Halloween. Releasing this huge update all at once, and everyone trying to get it that day.

    :iapprove: Update is out, :Notch: Must get it!, :SSSS: Server overload!, :VV:
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Paradiso
    Whats with you guys that get all anal when someone calls something heaven or hell. I don't believe in god. It doesn't bother me what you call it. It is a floating cloud island whats wrong with that. It is like Skypiea from One Piece.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Gold should be used to kill hell creatures.
    As of right now gold is worthless. I think it would be neat to make gold a holly or magical metal that can be used to kill creatures from hell. This would make gold much more valuable to have. People wanting to go into hell would need these kind of weapons. Also would be neat if you could make a gold cross. This cross would repel near by monsters for a short time.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Creepers
    I want a Creeper thats in fall colors. Harvest Creeper. With flaming orange eyes.


    Quick example. :SSSS:
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Lets Talk About The New Music!
    I am hoping new records will be included as well.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Bug Fixes in SMP!
    I just want everything that currently in single player working in Multiplayer. I want all to fear the :SSSS:
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on FRIDAY UPDATE: October 1 2010
    I am very disappointed with Notch at the moment. I know he has been working hard to get his company up and running, but I think since he has chose to do this he should schedule dedicated time to work on the game each week just as he has been scheduling meetings. This doesn't mean he needs to do a Friday update every week, but it seems like hes not putting much time into Minecraft. Perhaps if he worked a couple weekends to make up for time lost during the week. Then when he gets his company settled he can go back to having the weekends for free time.
    Posted in: Alpha - Survival Single Player
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    posted a message on Woooooh patch!!!
    I see what you did there. :SSSS:
    Posted in: Alpha - Survival Multiplayer Discussion
  • 0

    posted a message on Are there any non-texturepack mods that aren't zipped?
    I don't believe there is, but you can easily get a zip program. One of the best programs out there, and is used the most is Winrar. Here is a link http://www.rarlab.com/download.htm
    Posted in: Mods Discussion
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    posted a message on Secret Friday Update 9 Thread
    I am hoping for Mob villages. Also would be nice to have a gate for fences.
    Posted in: Alpha - Survival Single Player
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    posted a message on Steampunkery
    :////:
    Quote from Dreganius »
    I would first like to warn you that there is a tad of an explanation due at the beginning of this thread; if you do not wish to read it, skip ahead to the Index.

    During a rather mediocre winter evening spent with a flu and my Warhammer 40,000 miniatures, I created a beautiful conversion of a Leman Russ Battle tank with many elements of Steampunk and Clockwork involved. This linked to Minecraft in my mind, for a while back, after rummaging through the files inside Minecraft.jar, I stumbled upon a file, or rather two files, that involved the use of a cog. Cognitive thinking (excuse the terrible, unintentional pun) set the roots for this idea in my mind, and it was there that the Leman Russ conversions blossomed this concept further.

    I propose adding an element of what is most commonly known as Steampunk, but not of the kind commonly seen (brass, steam energies, etcetera) for it would not fit the theme so well, as much as I would cheer with glee at the proposal of a fully operational Steampunk crafting set complete with steam-operated ships, vehicles, etc.
    Nay, this idea involves the use of cogs, clockwork, and other mechanics to power advanced devices and gadgets, such as elevators, doors, proper working clocks (which, mind you, should be an item needing personal calibration instead of a simple craftable item!) and other such machinery.
    I feel that, historically speaking, it is the next step up from where Minecraft sits (Although my knowledge of History has known to falter at times, especially this late at night). Also, this would allow for another advanced crafting technique, and allow for many of the supported ideas put forth by others (such as flying transports and larger boats) to come to fruition.

    Well, here is the conceptual post on the subject of Steamcrafting. When I say I will give conceptual ideas on a topic such as this, I truly do intend to do so extravagantly.

    Index:

    Section 1: Benefits of Steamcrafting.
    - Advancing Other Concepts
    - Another Advanced Crafting
    Section 2: Steamcrafting: How it works.
    - Introduction
    - Contraptions
    - Mechanisms
    - A 'Cog'nitive System
    - On the Factory... Bench?
    Section 3: Steamy Recipes.
    - Dreganius' own
    - Other's suggestions!

    Keep in mind, a TL;DR version (or a Summary, in proper English) will be available at the end of each section, in Bold text, with the exception of the Recipes section. However I do suggest you read the entire thing as you will understand a lot more of the proposed methods involved by doing so.

    Let us begin.


    ________________________________________________________



    Section 1: Benefits of Steamcrafting.

    Advancing other concepts.
    To begin with, Steampunk/Clockwork will add quite a large middle-ground for other ideas to be implemented, as many other ideas which have been suggested in other thread will have a grounds of approach. Some examples of current concepts which would benefit from the implementation of a Steampunk Crafting system are:

    * Cannons (Allows rotations, or at least a change in trajectory)
    * Elevators (Gears, levers, winches, pulleys, rope/chain; what more do you need?)
    * Vertical Mine Shafts (See Elevators)
    * Telescopes (Simply as it will look better in Brass)
    * Compasses
    * Trapdoors (Gears would help in resetting the Trap-doors automatically)
    * Boats
    * Trains (Self-explanatory, but extremely, almost impossibly complex)
    ; to name a few.

    Now, keep in mind that simply because I posted the relevant ideas that would benefit from this Concept, does not necessarily mean I support them!

    In short, the Steamcrafting system would allow a great number of ideas to be implemented, and cause a greater influx of concepts based on this crafting system.

    ---

    Another Advanced Crafting Choice
    This sub-section is explaining how Steamcrafting will differ from the other two major Advanced Crafting choices.
    Although I am one whom heavily endorses the prospect of Alchemy which was posted by LightWarriorK in this thread, and I am also interested in the idea of Enchanting, although not quite as much, I believe that only having one or two Advanced Crafting tables would be a waste of the game's potential, honestly. Having the option of Alchemy, Enchanting or Steamcraft, or even all three, would add so much more depth to the game, and open up the world for even more possibilites.

    Alchemy is a great concept, and has my support, but there are many who would find the effort required to create and transmute objects with the system too time-consuming, and possibly too random.
    Enchanting is another advanced crafting option, but Enchanting will only seem to increase the efficiency of current objects.
    Steamcrafting brings on a new set of options and objects, all very easily created in a universe such as a Minecraftian world. Some people seem to dislike the idea of Alchemy, and/or Enchanting, and perhaps they would prefer a system such as the one I propose. Steamcrafting offers new creations, very open to personal preference, and allows for added aesthetics, as well as practicalities. Enchanting only seeks to enhance what is currently owned, and from what I know of Alchemy, much of the proposed system is to do with experimentation, and transmutation.

    It seems, also, that many people have an interest in elements of Steampunk. I've noticed quite an increase in the popularity of the Steampunk concept in general, in life. Perhaps this would increase the popularity of Minecraft.

    In short, it would add another end-game Crafting system, as it would allow for more objects to be created, and allow players who may not be interested by Alchemy or Enchanting to still have an Advanced Crafting option.


    ________________________________________________________



    Steamcrafting: How it works.

    Introduction.
    This section is dedication to how the Crafting System of the proposed Steampunkery would work. This sub-section is an opening statement, explaining a few vital elements of the Steamcrafting system.

    To begin with, products created with this crafting system are split into two major categories, but are by no means totally restricted to these categories. These categories are simply known as Contraptions and Mechanisms. Explanations follow.

    Contraptions
    Contraptions refer to items which you make using the special Steamcraft workbench, which will be elaborated on later. They are physical items which you can carry along on your person. Examples of Contraptions could include Stationary Telescopes, Cogs and Gears, Compasses, and Watches, just to name a few. Contraptions may be placeable objects, or may be used like a tool, depending on what the Contraption itself is. For example, a Telescope can be placed anywhere stable, and used to view distances quite far away. However, you would have to pack it up again and place it inside your inventory before moving it. A Compass, on the other hand, could be used simply by right clicking it while having it selected, and you would still be able to walk around while viewing the direction you are facing.

    Mechanisms
    Mechanisms refer to systems that are created through the placement of objects, which may include and/or modify Contraptions, most commonly stationary ones. This means that Mechanisms can involve mechanics from other parts of Minecraft, but will predominantly use Contraptions made in the Steamcrafting tree.

    An example of a Mechanism might be a Trapdoor. Let's say that the Trapdoor concept in another thread was implemented. However, for a Trapdoor to truly work, you would need to make a Mechanism which involves a gear, before it will automatically reset itself. This could simply be done by placing a Gear on the same block as the Trapdoor in question. This example is an extremely, extraordinarily simple Mechanism. Other mechanisms could create elevators, and much more, or integrate placed Contraptions such as Cannons, for example, and allow them to turn horizontally, instead of merely adjusting on a vertical trajectory.

    In summary, Contraptions are craftable objects that are either mobile, with comparison to tools, or stationary, with comparison to objects such as a pressure plate. Mechanisms are systems made up mostly of Contraptions, to modify other Contraptions or other game-world objects already present.

    ---

    A 'Cog'-nitive System.
    The very first object to build in the concept of a Steamcraft system would be: A Gear/Cog, henceforth referred to as just Cogs. This object would be paramount to the entire crafting process, for without these, almost none of your contraptions could possibly work!

    Cogs may be crafted inside a Workshop, and require Wood, or Iron, to make. The difference between Wood and Iron cogs come with recipes (for example, Wooden cogs would not have the strength to support some of the heavier contraptions a player may be able to construct and thus the Cogs must use Iron materials.)

    Recipes could be found as so:
    Wooden Cog (x4)
    :wood: [] :wood:
    [] :wood: []
    :wood: [] :wood:
    For future reference, the following will represent a Wooden Cog: :Logs^:

    Iron Cog (x4)
    :Iron: [] :Iron:
    [] :Iron: []
    :Iron: [] :Iron:
    For future reference, the following will represent an Iron Cog: :stair:

    Gold Cog (x4)
    :GoldBar: [] :GoldBar:
    [] :Iron: []
    :GoldBar: [] :GoldBar:
    There will be no future reference in which Gold will have to be displayed as an image, but will instead be referred to as a Gold Cog. The Iron inside the Gold Cog is, theoretically, to make the Gold slightly less malleable. Gold Cogs will primarily only be available for aesthetic creations such as Watches and Compasses. Nothing else.

    Cogs would form the basis of all things Steamcraft. It will be the major functioning object in quite a few Contraptions, and intricate Mechanisms of cogs, levers, pulleys, and other such devices will make for extravagant machines with almost no limit to possibilities. These two reasons make Cogs a major component in crafting anything in this crafting system.
    Wooden Cogs will be most commonly used in systems and roughly half the Contraptions. The other half of contraptions will require Iron Cogs to operate, thus balancing out their use of quite a few resources, as only 25% of the entire system will end up using Iron Cogs.

    The uses for Cogs would be countable in the hundreds, if not thousands. You would be able to place two on the same blockspace, so that they could connect from a floor to a wall with relative ease. You would be able to create series of Cogs that all intertwine with eachother. Cogs would follow a Logic program, where if cogs were set a certain way they may simply not turn.

    In summary, Cogs are the all-important ingredient to a successful career in Steampunkery, and have many, many, many uses.

    ---

    On the Factory... Bench?
    What would an advanced crafting system be without its own craft bench? It is thus I present to you the concept of the concept for the Steamcrafter's own workbench, the Factory!



    [Concept Only]

    The Factory workbench would require the following materials to create:

    [] :Iron: []
    [] :GoldBar: []
    :stair: :Furnace: :stair:
    Remember, the :stair: icon represents an Iron Cog.

    The Factory Workbench is one of the major requirements to most of the Steampunk craft set, and incorporates complex mechanics and all manners of innovations. There are craftable objects available from the simplest devices, such as Telescopes, to perhaps the most complex mechanisms available to a Minecraftian! The Factory's UI would likely look something similar to this:



    "What is this madness?" you may ask.
    "TEN crafting slots? Two Furnace slots?! Are you truly insane, Dreganius??"
    Yes, there are indeed ten crafting slots. Yes, there are indeed two 'furnace' slots, as they were. Yes, I am insane. However, this topic is not quite about my sanity, so I will have to digress on that later.

    Ten crafting slots: The reason for the ten slots is quite simple, really. The amount of possibilities opened with the Steamcrafting concept could lead to quite a few Contraption designs, and slots for these Contraptions could fast run out. A 4X4 crafting grid seems a tad odd to me, as there are no real restrictions on size then. The two 'missing' slots in the top row really make for some interesting limitations on the Craft UI.

    Two 'Furnace' slots: You may be wondering why such things exist in this UI. It should be self-explanatory, should it not? This is Steamcrafting. The Factory workbench will literally have to run off Steam Power. Now, I ask you a question. What is it that makes steam? That's right, heat and water! So this means that those two elements are needed as well before you are able to create anything in this crafting bench, namely a bucket of water in the top slot, and Coal in the lower slot. Water should be quite easy to come by, I suspect, especially with player-made waterholes. When the bucket and Coal are placed into the corresponding slots in the Factory, the bucket empties itself, one coal is consumed, and the countdown timer begins, which lasts for two minutes before the water is completely evaporated and the Factory loses its fuel.

    During the use of the Factory, the 'mouth' will show a flame animation, precisely like the Furnace. However, at the same time, Steam will rise from the top of the Pipe on the top, and the gears on the side will likely spin, if possible. That way, the Factory will truly feel animate, not just be so visually. The Factory will not be able to be placed in an empty space unless the empty space in question has one, possibly two empty spaces directly above it. Once placed, the Factory will take up all three of those empty slots described.


    ________________________________________________________



    Steamy Recipes.

    Dreganius' Own
    And finally, I have had a few ideas myself for constructs which could also be well implemented.

    1) A Drawbridge. This would operate quite differently to the idea which has already been suggested, for instead of using purely a Winch and Pulley system, it would also use gears. With the use of gears a drawbridge would only need a lever to activate the whole mechanism, however with only a winch and pulley the player would need to manually pull the Drawbridge shut. Constructing the Drawbridge would use a Mechanism of several Contraptions.

    Firstly, the Drawbridge would need at least 2 Iron Cogs ( :stair: ), 2 sets of Rope ( :|: ) and a winch ( ).

    Rope would very easily be made, in fact it was suggested and modeled in another thread which I cannot currently locate. Secondly, Iron Winches could be quite easily created in the Factory, using an Iron Cog and a Lever, in the following fashion:
    :obsidian: [] [] :obsidian:
    [] :stair: [>>-i>] []
    [] [] [] []

    :obsidian: = No space
    [>>-i>] = Lever

    This would leave us with the Winch ( ). The following scenario could then be used:



    [] [] [] :stair: :cobblestone: :cobblestone: [] [] [] [] []
    [] [] :|: :cobblestone: :|: :cobblestone: [] [] [] [] []
    [] [] :|: :cobblestone: :cobblestone: :|: [] [] [] [] []
    [] :|: [] :cobblestone: :cobblestone: :cobblestone: :|: [] [] [] []
    [] :|: [] :cobblestone: :cobblestone: :cobblestone: [] :|: [] [] []
    :|: [] [] :cobblestone: :cobblestone: :cobblestone: [] [] :|: [] []
    [] [] :cobblestone: :cobblestone: :cobblestone: [] [] [] :|: []
    :grass: :grass: :grass: :grass: :grass: :grass: :wood: :wood: :wood: :wood: :wood:
    :soil: :soil: :soil: :soil: :soil: :soil: :Water: :Water: :Water: :Water: :Water:

    As you can guess, holding down Rightclick on the Winch Contraption will pull the Drawbridge up.

    ---

    2) Catapults
    With the introduction of Clockwork, Cogs, Gears, and the like, it is completely viable that we have an opportunity to implement Catapults. They would work very simply. A Mechanism which uses a Rope, a Lever, a Winch, two Gears to reset, and Cobblestone as ammunition. I would elaborate on this further, but I have not the time currently and must rest.

    ---

    Other's Suggestions!
    This section is dedicated to the Recipe Suggestions of others.

    Sealystar - Crossbow
    [Edited slightly by Dreganius]

    :Black: :|: :Iron: :Black:
    :wood: :stair: :wood: :Iron:
    [] :|: :Iron: []

    :|: = String
    :stair: = Cog (Serves as the Locking Mechanism)

    Magellan - Arrow Trap
    It's a block... that shoots arrows! It's programmable with red-stone. it shoots the arrow in the direction the red-stone is connected. You can right click to put in arrows (Up to 64), and it's self-reloading.

    :obsidian: :Iron: :Iron: :obsidian:
    :stair: :////: [>>-i>] []
    [] :Iron: :Iron: []

    :obsidian: = Lack of Space
    [>>-i>] = Bow
    :////: = String
    :stair: = Iron Gear

    Magellan - Circular Saw

    It's a tool/weapon. When It is used on trees, it cuts the tree very fast and instantly makes them into planks. When used on enemies/animals, it deals small, but continuous damage. It runs off of coal and water in your inventory.

    :obsidian: [] :Flint: :obsidian:
    [] :Flint: :stair: :Flint:
    :Furnace: :stair: :Flint: []

    :obsidian: = Lack of Space
    :stair: = Iron Gear
    :Furnace: = Steam generator




    Disclaimer: This concept has very little influence from the World of Warcraft, most of the concepts in my mind have formulated from other sources, foremost being Steampunk culture.


    I love this idea. I was just thinking the same thing my self and thought I would check the forum. Minecraft would move to a new level of awesome if Steampunk machinery was added.
    Posted in: Suggestions
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    posted a message on Kfperin's SMP Server
    Great server guys.
    Posted in: Alpha - SMP Servers
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