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    posted a message on Musicians or Gamers? Which have better academic and physical benefits? [Debate]

    I see it as an opinionated matter. Music is something has been around for a long time and music is used to express feelings, thoughts, etc. Video Games have a stigma to them of being brainless and having no real intellectual point to them, though. I see them as just interactive stories. You play Star Wars Battlefront, you're playing in the Star Wars world. You play Fallout, you play the story of a Vault Dweller that goes to find a water chip, so on and so forth. In the end, both of them have their own values and are very underrated. Music now-a-days are still generalized as if there's only two genres : Good music and bad music. It has a lot to do with culture, too. Music is kind of like a universal language that everyone can understand and enjoy. Video Games just get knocked for having no "depth" when in reality, I've experienced lots of games that I've thought had lots of depth.

    Posted in: General Off Topic
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    posted a message on Introductions & Leavings

    These forums sure are dead compared to a few years ago. Why do you guys have to kill it yearly?

    Posted in: General Off Topic
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    posted a message on Ice Survival Map

    Just tired this map and it's pretty interesting but... I'm pretty much stuck. I mean, it seems like you only give us a hat which, from what I understand, doesn't really do anything. I can't seem to find any energy cells either so I'm not sure what to really do at this point. Can't really leave the spawn either.

    Posted in: Maps
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    posted a message on Sky Element - v1.8 - OVER 100 ISLANDS | QUESTS | CUSTOM BOSSES | [PLAYED BY Dumb & Dumber and OpTicJ] | [220,000+ DOWNLOADS]

    Thanks! Just kind of irked me that there was no mirror. Adfly causes issues sometimes, just my experience.

    Posted in: Maps
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    posted a message on Sky Element - v1.8 - OVER 100 ISLANDS | QUESTS | CUSTOM BOSSES | [PLAYED BY Dumb & Dumber and OpTicJ] | [220,000+ DOWNLOADS]

    That would be great if you don't mind. Your map looks interesting and finding sky island maps that are up-to-date is pretty rare.

    Posted in: Maps
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    posted a message on [Survivor'sCollections] Survivor's All-in-one 5x5 House + Beginner's Hideout

    Hey, no problem. The tags are for what your map's "genre" is. I'd put it under building, which I'm pretty sure is a usable tag. Otherwise, you can put it under creative if you wish to "advertise" it as a creative creation map.

    Posted in: Maps
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    posted a message on Sky Element - v1.8 - OVER 100 ISLANDS | QUESTS | CUSTOM BOSSES | [PLAYED BY Dumb & Dumber and OpTicJ] | [220,000+ DOWNLOADS]

    You should make a mirror or a non-adfly link for download. Yes, I understand you want to be paid for your downloads but seriously, there's an issue that is prevalent on adfly that pertains to cookies and adobe flash. Cookies are activated and adobe flash is updated to latest version and it doesn't work. Besides, adfly is pretty badly maintained. Not sure why you would use it.

    Posted in: Maps
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    posted a message on [Survivor'sCollections] Survivor's All-in-one 5x5 House + Beginner's Hideout

    Uh... This isn't really a survival map. This is just a copy + paste building you made.

    Posted in: Maps
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    posted a message on ✖ Exiled V2.0 ✖ [6000+ DLs] Survive being outcast to a hostile nether world full of ruins, mysteries, and danger

    Anyways, pretty good map since I've done slightly better than my first try. Gives me a Vechs vibe where I constantly go back and forth managing my 'loadout'. It's still really hard but I got to that hub-like area with the side-corridor of rooms with lots of tools, nuggets, etc. in it. Out of curiosity, am I supposed to find notes and etc. around? Haven't found a single one yet.

    Posted in: Maps
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    posted a message on ✖ Exiled V2.0 ✖ [6000+ DLs] Survive being outcast to a hostile nether world full of ruins, mysteries, and danger

    Also, I think it's worth to mention that KeepInventory doesn't work. I even activated it in-game.

    Posted in: Maps
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    posted a message on ✖ Exiled V2.0 ✖ [6000+ DLs] Survive being outcast to a hostile nether world full of ruins, mysteries, and danger

    I knew I should have reported that issue. I fixed it by killing myself so I didn't think anything of it. Sorry!

    Posted in: Maps
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    posted a message on ✖ Exiled V2.0 ✖ [6000+ DLs] Survive being outcast to a hostile nether world full of ruins, mysteries, and danger

    Yeah, the zombie-spawning is only on hard. I don't think I can do a lot of the fortress on hard, so eh. I did pretty good my first try since I found the mushroom soup but wow, those wither skeletons and blazes. Always hated them.

    Posted in: Maps
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    posted a message on ✖ Exiled V2.0 ✖ [6000+ DLs] Survive being outcast to a hostile nether world full of ruins, mysteries, and danger

    First off, didn't mean to come off as rude or just plain whiny albeit it's easy to be whiny if you just constantly lose, especially in survival games. In a non-hipster-sounding way, I played Vechs' maps back when they were just out and classic-y and yes, they was hard. His first map, IIRC, the lava-surrounded-island was very hard. It was closing in on unbalanced in a 'You could've put in more' way but it was do-able. It still holds up today and I think it's because he balanced it perfectly where you weren't in danger of being hit by enemies constantly but you had to go through enemy-filled areas to 'edge' closer to resources and rewards and etc. That being said, having a map that is very difficult to encourage the feeling of survival is great because not a lot of games do it.


    I actually never spent a lot of time in the Nether myself when I played Vanilla Minecraft so I'm slightly ignorant. The ghasts are, of course, very annoying. I think I recall when you could get cooked meat from the zombie pigmen if you burned them/ghasts killed them. I played when there were only ghasts, zombie pigmen, pits of lava, ceiling-glowstone-stalactites, as well as the slowsand, so all-in-all I'm at a disadvantage but that's irrelevant.


    Honestly, most of my comment is about how you start the player off. Starting off in the Nether is do-able, it's just not easy and the way it's done is sort of one-sided. The point being that it's very hard, as your initial supplies for relevant tools is... 13 stone, I think? That's not a lot, assuming you use it to get a stone sword and pick and then just farm your wood for lowest-tier back-up supplies and of course bowls and the like. When I got to the nether fortress, I had no source of food or weapons(I don't recall being able to get any wheat or anything similar, other than mushrooms...?) so I got lucky to find even gold weapons / armour. It's just tough to see what you *can* do when you don't have anything to go off of.


    For the crops, I'm not sure. I had glowstone in between the trees but they refused to grow. I think at some point half of my stuff I had planted down got blown up by ghasts so I suppose I gave up at that point.


    I understand the whole 'the map is literally vanilla but with custom aspects to it' and that's amazing. I wasn't implying that I *need* a starter kit, I was just implying that how the game starts off, 'dead-end' in the nether so-to-speak, I'm not even sure how I'm going to 'advance' from a tiny little base right outside of the nether because even resources-wise I didn't find anything significant. Might have just been me.


    I'm going to start it up again but I'm probably not going to do so well. Building an initial base is tough enough for me, assuming I get ghasts spawning at the portal whenever I enter the nether which happens a lot. Great map, either way.


    What I can say is that I don't think the Keep Inventory is working for me but I'll try it again.


    P.S. I played your "Caved-In" a while back and that was great. I lost my save because I got bored after a while of getting lost and having no idea where to go or what to do but it was very fun.

    Posted in: Maps
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    posted a message on ✖ Exiled V2.0 ✖ [6000+ DLs] Survive being outcast to a hostile nether world full of ruins, mysteries, and danger

    I tried this map out, as I was intrigued and I'm "mediocre at best" on survival maps. Honestly, it's 'neat' but that's all I see for it. It's very unbalanced, map-wise. As far as I have been able to explore (albeit not much because my trees would *not* grow, which y'know, kind of makes it hard to do anything), there isn't much to give you a kick-off. I spent maybe an hour trying to explore and found "a" Nether fortress which, for anyone who hasn't attempted one before, is VERY hard with low-tier equipment. Considering the best I could have gotten at that point would've been a gold sword(which I found an enchanted sword and it didn't really help that much with 3 hits per enemy, and a bow with 3 shots per enemy and about 19 arrows), I pretty much lasted about 5 minutes before having to leave with sort-of-useless loot. I found the magma cube dungeon too but that was just cruel. Having a pit of about 10-or-so cubes ready to swarm you is pretty awful.


    I'll give you props for trying but there's not much going on here for anyone who isn't "hardcore" aka willing to delve into the 1337 5ki11z guidebook for quick-survival. Maybe I'll try it again but unbalanced =/= hard. It equals unbalanced, which no matter what requires unnecessary headaches to figure out how to cheat the map / take advantage of it. There's no need to try hard to be unique and complicated. Take a queue from Dunes or something. That was hard but fair and unique.


    Also, they really need to fix trees/crops not growing when you are in the nether / vice versa.


    EDIT: You may think I'm complaining but it's just criticism if you care at all for balancing it out in 'levels'. For example, people like me who aren't going to plan out how I'm going to play the map. I play these maps to wing it. It's more fun that way.

    Posted in: Maps
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    posted a message on Introductions & Leavings

    k gud

    Posted in: General Off Topic
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