Personally, I use mangareader.net. There might be better sites, but I'm not invested in manga enough to bother finding them.
However, that's just for reading them. I don't know about buying them.
All I know about Fairy Tail is that the anime was bad enough for me to drop it. I'm not sure about the manga, but it might be better.
EDIT: Also Boku dake ga Inai Machi is pretty dang good so far. What do you guys think of it?
Hey, I'll check it out. Thanks! I found a different website but so far I can't exactly tell if it's "outdated" or anything like that. I've been using my mobile because, well, mobile, and so I'm assuming most of the functionality of the website isn't there. Anyways, I'll give it a shot. In most cases, I'd rather pay for something because I support honour systems but better than nothing.
So... Are there any websites that let you buy/read mangas instead of, y'know, buying them in-person and having physical copies? Yes, I'm extremely new to the whole "non-western media/content" stuff. Figured it's best to ask people who *know* about it rather than being the same type of person who thinks hentai is like, 100% of anime. That being said, I'd rather be "personal" about it than having to act like I have to be all up-front about it.
Is the "Fairy Tail" manga good(which, according to the website, exists)? I don't watch anime so, y'know, ain't up for watching the anime at the moment.
I recently landed on a random website(which, following the rules of the internet, you can never know if anything is legit) that lets you read mangas and I read a few(if you want to know what specifically, just message me, I'm not going there) and... I mean, it wasn't bad. In terms of accessibility, you can't go wrong from what I've experienced. I enjoyed them, to say the least.
I generally drink Earl Gray but green tea and lemon tea are two kinds that I rarely have sometimes. I'm not great at making tea since I never use the iron pot, I use the kettle and I don't let it sit before drinking it.
Get a grip on my life and figure out what I want to do. Figuring out what you're good at and what you enjoy is difficult when 99% of everything requires money and time, which I have neither of.
Kind of vague but I was having sort-of argument with somebody while we were playing a Warcraft 3 TFT map (it was pretty much a MOBA map) and when you died, you lost gold(100, which is a decent amount for this map). When a barracks was destroyed, the other side(computer controlled, albeit) got stronger and, not to mention, the amount of units the other side got compared to your own was ridiculous. The CP side at one point had 10-5 as their unit spawns to our own unit spawns.
So, long-story-short, we got into an argument on whether not games that punish you for sucking(dark souls doesn't even count as it doesn't handicap you permanently, so don't try that with me) are badly designed. Personally, I feel as though games (or custom maps) that FORCE a mode / difficulty that inflicts permanent handicaps / punishments for sucking are, well, badly designed. Not only does it limit who can play the map (as not everyone is a hardcore elitist perfectionist gamer)but it also gives the vibe of "fake difficulty"(or otherwise known as artifical difficulty, like Super Meat Boy's walking-on-ice controls) in the same sense that you could make a game where you initially face off against 100+ enemies and every time you die, it adds 100 more enemies but if you do succeed, you become extremely OP. The point being that, IF you die, you can't do anything about it. It gets thrown onto you without any kind of "fix" for it, making it permanent.
I understand it in games where it is supposed to be hard and the initial impression is that is very hard (dark souls for example, where its difficulty is fixed and can be slipped around but, again, it doesn't handicap you) but even then, the mechanic of "you die, you get punished for dying, causes more death which causes more punishment" is ridiculous and seems like a way to make games hard without presenting a way to bypass or come back from a loss.
Made this thread because I'm curious what other people think about this. Don't get me wrong, I like hard difficulties / hard games occasionally (even though I don't play hard difficulties or hard games very often, it's still pretty fun) but when games push it as something that you can't recover from or is very punishing, it doesn't make it fun. It's only fodder for elitists. One of the reasons I stopped playing MOBAs, because playing it casual is against the law, apparently.
TL;DR Games that handicap you for sucking are bullocks and also I suck at video games (insert winky face).
P.S. I rarely double-check my posts and I suck at organizing my posts, so have fun.
This is just...amazing. I'm glad to see there's some truly amazing and creative people out there. This is probably the best mod I've seen, and I'm definetally going to use it.
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Oh boy, another chat thread!
Does this mean Caboose is coming back too?
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Something publicly and socially seen as edgy and inappropriate.
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Hey, I'll check it out. Thanks! I found a different website but so far I can't exactly tell if it's "outdated" or anything like that. I've been using my mobile because, well, mobile, and so I'm assuming most of the functionality of the website isn't there. Anyways, I'll give it a shot. In most cases, I'd rather pay for something because I support honour systems but better than nothing.
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So... Are there any websites that let you buy/read mangas instead of, y'know, buying them in-person and having physical copies? Yes, I'm extremely new to the whole "non-western media/content" stuff. Figured it's best to ask people who *know* about it rather than being the same type of person who thinks hentai is like, 100% of anime. That being said, I'd rather be "personal" about it than having to act like I have to be all up-front about it.
Is the "Fairy Tail" manga good(which, according to the website, exists)? I don't watch anime so, y'know, ain't up for watching the anime at the moment.
I recently landed on a random website(which, following the rules of the internet, you can never know if anything is legit) that lets you read mangas and I read a few(if you want to know what specifically, just message me, I'm not going there) and... I mean, it wasn't bad. In terms of accessibility, you can't go wrong from what I've experienced. I enjoyed them, to say the least.
Cheers.
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I'm pretty sure it's illegal to not be!
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Mirror's Edge is one that doesn't disappoint.
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A lot of people would call you jealous...
Well, are you? Heh.
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I generally drink Earl Gray but green tea and lemon tea are two kinds that I rarely have sometimes. I'm not great at making tea since I never use the iron pot, I use the kettle and I don't let it sit before drinking it.
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Get a grip on my life and figure out what I want to do. Figuring out what you're good at and what you enjoy is difficult when 99% of everything requires money and time, which I have neither of.
0
Kind of vague but I was having sort-of argument with somebody while we were playing a Warcraft 3 TFT map (it was pretty much a MOBA map) and when you died, you lost gold(100, which is a decent amount for this map). When a barracks was destroyed, the other side(computer controlled, albeit) got stronger and, not to mention, the amount of units the other side got compared to your own was ridiculous. The CP side at one point had 10-5 as their unit spawns to our own unit spawns.
So, long-story-short, we got into an argument on whether not games that punish you for sucking(dark souls doesn't even count as it doesn't handicap you permanently, so don't try that with me) are badly designed. Personally, I feel as though games (or custom maps) that FORCE a mode / difficulty that inflicts permanent handicaps / punishments for sucking are, well, badly designed. Not only does it limit who can play the map (as not everyone is a hardcore elitist perfectionist gamer)but it also gives the vibe of "fake difficulty"(or otherwise known as artifical difficulty, like Super Meat Boy's walking-on-ice controls) in the same sense that you could make a game where you initially face off against 100+ enemies and every time you die, it adds 100 more enemies but if you do succeed, you become extremely OP. The point being that, IF you die, you can't do anything about it. It gets thrown onto you without any kind of "fix" for it, making it permanent.
I understand it in games where it is supposed to be hard and the initial impression is that is very hard (dark souls for example, where its difficulty is fixed and can be slipped around but, again, it doesn't handicap you) but even then, the mechanic of "you die, you get punished for dying, causes more death which causes more punishment" is ridiculous and seems like a way to make games hard without presenting a way to bypass or come back from a loss.
Made this thread because I'm curious what other people think about this. Don't get me wrong, I like hard difficulties / hard games occasionally (even though I don't play hard difficulties or hard games very often, it's still pretty fun) but when games push it as something that you can't recover from or is very punishing, it doesn't make it fun. It's only fodder for elitists. One of the reasons I stopped playing MOBAs, because playing it casual is against the law, apparently.
TL;DR Games that handicap you for sucking are bullocks and also I suck at video games (insert winky face).
P.S. I rarely double-check my posts and I suck at organizing my posts, so have fun.
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Use Share X while in Minecraft using Ctrl + PrintScreen, crop it around your character, voila. Amateur job done.
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There's this strange word combo going around in the steamworks. "Sakura [insert any word you can think of(I literally mean any)]".
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I have no idea what you're talking about, so I'm going to assume it's something I forgot about because it was pointless and asinine.
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Funny, I've never once sincerely called this "community" horrible. Not sure what you're trying to reference either.
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Not sure why you think I have "saddle sores". It's just funny how the forums periodically grow and then decline.