• 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from deaththethird»
    hey vechs, i sent a private message, but busy guy and all... thought maybe if i said it again you might get it here instead;



    would you mind (once you fix your hosting problems) putting up a download for the black desert map with the wool on mob heads? i really enjoyed it, but a recent harddrive failure lost my backed up copy of it :(



    if anyone else happens to have a copy that wasnt played yet, it would be greatly appreciated. ive been wanting to play it so badly....

    I'd also like to see the download for Punchwood Island Plus from a couple years back.
    Posted in: Maps
  • 0

    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Where are the new downloads? Is this the correct link?
    Posted in: Minecraft Tools
  • 0

    posted a message on PROBABLY THE LARGEST MINECRAFT PROJECT EVER!
    Quote from Adamisntvague

    as cool as your project is, i dont think that the ENTIRE USA can be made in a summer, plus you'd need detailed maps of the terrain levels. I hope you suceed, though.

    Good grief, this is from a year ago! Mods can we please get this locked?
    Posted in: Server Recruitment
  • 0

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Quote from LeoLalala

    Are you Going to update Omnitools?

    It's now included in Redstone Arsenal. Look for the "Flux-Infused OmniWrench."
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Quote from tsjb

    Is there no way to make the Redstone Furnace output TiC Ingots instead of TE Ingots? It would solve so many problems for me :)

    You can feed them through a MineFactory Reloaded Unifier set to convert the ingots to the TiC version.
    Posted in: Minecraft Mods
  • 0

    posted a message on Electrodynamics - [UPDATE]
    Quote from dmillerw

    No. The only issue we would have is with mod-pack permissions. Other than that, we already follow the open-source requirements.

    Why won't you guys let us use this in mod packs? It's weird having it be open source but not usable in mod packs.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Quote from amerem

    I can't get liquids to go through tesseracts.... I have tried redstone and no redstone both are on the same signal one set to recive and one send but I can't get them to accept anything Ive even tried the fluiducts... please help

    Are both Tesseracts chunk-loaded?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Quote from GraniteDevil

    How, exactly, is Enderium Blend made?

    NEI is showing me pulverized tin x 3 and pulverized shiny metal x 1 but no matter how I lay it out in the crafting table, I just can't get the blend.

    Resorted to using Custom Recipes and creating my own shapeless recipe that way but I'd really love to know if there's a legit way to do it.

    Three Pulverized Tin and One Pulverized Shiny Metal like you're making bronze and then have an Endurium Bucket under the two tin.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Quote from Rovkir_Hexus

    Is there a 1.6.2 version?

    You shouldn't use 1.6.2 at all. 1.6.4 fixes major terrain generation bugs and almost all 1.6.2 mods work with it since the changes are so minor.
    Posted in: Minecraft Mods
  • 0

    posted a message on How do I download the assets without the server giving me a 403?
    Quote from Darkhax

    Mojang recently changed some stuff with their file servers meaning that a lot of the resources. It's now https://libraries.minecraft.net and so forth.

    Yes, but what server contains the assets?
    Posted in: Modification Development
  • 0

    posted a message on How do I download the assets without the server giving me a 403?
    I'm trying to make a mod launcher. However, I am having issues downloading the assets. I used the instructions listed here, however it's giving me a 403 when I attempt to access the file. I've also tried using http://s3.amazonaws.com/MinecraftDownload/ but the assets listed there haven't been updated since 1.5. I've tried giving my launcher a user-agent but to no avail. How can I make the assets download properly (if you want to see my code, look here)? Thanks in advance!
    Posted in: Modification Development
  • 0

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    What I don't understand is why you can't just not use FMP. It doesn't add worldgen or anything, if you don't want to use microblocks then don't. If you're concerned about stability, then take it from me and the countless other people who've used it: it works fine.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Quote from melo15an

    love this beautifully crafted mod
    however it is a pity that TE doesn’t have correspondence to mc1.6.2 ...

    You shouldn't be using 1.6.2, anyway, it has major terrain generation bugs. In any case, most 1.6.2 builds of mods work on 1.6.4.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Quote from ariosos

    This is what I love about discovering recipe changes (I don't always like to take a sneak peak at what every recipe will give). In the old FTB pack, 1 obsidian gave 1 pulverized obsidian dust. 2 hardened glass required 2 obsidian dust. So, I look up the NEI recipe to refresh myself on what I need. I see hardened glass, and it requires 8 pulverized obsidian! So I'm thinking, "Oh great, KingLemming nerfed it! He made Hardened Glass, well, harder!". So I go and collect 16,000 mB of lava in a portable tank (instead of mining it, which is what I was going to do at first), change it to obsidian in the extruder, put it in the pulverizer (thinking it will give me 1-1) and go get some more. I come back to find 64 pulverized obsidian! :D (1:4 ratio).

    I believe that change was because IC2-exp added 1:4 obsidian dust, so it had to be changed to prevent Ore Dictionary exploits.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Quote from Evaleia

    I ran into a huge problem after updating to b10a, in that all the impulse itemducts that were in my world have gone invisible and un-interactable, meaning I now basically have invisible bedrock all over my base, where copying my world and blowing up the problem area with various types of TNT does absolutely nothing. Can't break, impedes block placing, cannot walk through, cannot wrench, and they are invisible, basically, a world destroying bug for me. I also have some incredibly awful lag after updating as well, where minecraft will start at 78%, rise to 91%, stall for a few seconds, then start back up form 78%, making the entire game essentially unplayable, but i'm not sure if its the TE update that is casuing the lag or not, because it DID start after I updated, but I wouldn't think TE would really be capable of any sort of serious lag issues.

    In response to anyone having this issue, use a Mining Turtle to break the invisible block. It should fix the issue and even give back the conduit. (It's some random issue with Railcraft, I have no clue why this happens.)
    Posted in: Minecraft Mods
  • To post a comment, please .