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    posted a message on Custom Ore Generation: First Revival
    For some reason, emerald is still getting generated in ExtremeHills biomes, despite having been told to generate only in dimensions OTHER than the overworld:



                <IfCondition condition=':= dimension.id != 0'>         
                    <IfCondition condition=':= emeraldDist = "layeredVeins"'>
                    <Veins name="EmeraldVeins" block='minecraft:emerald_ore' inherits='PresetPipeVeins' seed='0x3966'>
                        <Description> Short sparsely filled tubes.  5x more common in Extreme Hills. </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x40339966</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 0.9 * emeraldFreq * _default_'/> 
                        <Setting name='MotherlodeHeight' avg=':= 10/64 * dimension.groundLevel' range=':= 4/64 * dimension.groundLevel'/>
                        <Setting name='MotherlodeSize' avg=':= 0.85 * emeraldSize * _default_' range=':= 0.7 * emeraldSize * _default_'/>
                        <Setting name='BranchInclination' avg='0.55' range='0.7' type='normal'/>
                        <Setting name='SegmentRadius' avg=':= 0.85 * emeraldSize * _default_' range=':= 0.7 * emeraldSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1.2 * _default_'/>
                    </Veins>
                    <Veins name="EmeraldVeinsSilverfish" block='minecraft:monster_egg' inherits='EmeraldVeins' seed='0x3966'>
                        <Description> 
                            Fill center of tubes with silverfish spawners. 
                            Credit: based on novel examples by AnonymousViking from the MC forums.
                        </Description>
                        <Setting name='MotherlodeSize' avg='0.51' range='0.1'/>
                        <Setting name='SegmentRadius' avg='0.51' range='0.1'/>
                        <Setting name='OreDensity' avg='1' range='0'/>
                        <ReplacesOre block='stone'/>
                        <Replaces block='minecraft:emerald_ore'/>
                    </Veins>
                    </IfCondition>
                </IfCondition>


    I even removed the part about being 5x more common in Extreme Hills, but I still get single blocks of emerald all over this biome (and ONLY in this biome). Apart from that I can't find Emeralds anywhere else on the Overworld. Any ideas what I'm doing wrong?
    Posted in: Minecraft Mods
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    posted a message on Custom Ore Generation: First Revival
    So the error lies with Thaumcraft and we dont need to check our configs? :huh:
    Posted in: Minecraft Mods
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    posted a message on Roguelike Dungeons
    Im using the 1.7.10 version and I can't get them to spawn in my world. No matter how high I set the spawn frequency they won't appear at all

    What kind of mods do you use? I use a BoP, EBXL and ATG with this and as a result the Dungeons are kinda rare... it's possible that a mod changing world generation and/or biomes might affect it.
    Posted in: Minecraft Mods
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    posted a message on Custom Ore Generation: First Revival
    I noticed the TCon-Module for COG didn't cover the ardite/cobalt generation in the nether.

    Before I start trying to write up something for that, I wanted to ask if someone already has a working version and if they would be willing to share.

    Oh, and Merry Christmas if you happen to celebrate it!
    Posted in: Minecraft Mods
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    posted a message on Metallurgy 4
    I have troubles figuring out how to use the "Forge" added by Metallurgy. Using search engines is a bit... troublesome since I always get directed at Minecraft Forge... ^^; There also doesn't seem to be a Metallurgy4 wikia with an entry for this particular machine.

    Would anyone please explain to me how to properly use the Forge? It looks like a better furnace, but I'm unable to get it running.
    Posted in: Minecraft Mods
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    posted a message on Custom Ore Generation: First Revival
    Hi, I'm trying to create a modpack centered on Mystcraft and I'm trying to change the ore gen (vanilla and mod ores) in order to spawn ores everywhere except in dimension -1, 0 and 1.



    Is there a way to tell Custom Ore Gen in which dimensions it is supposed to create the ores?

    EDIT:
    I think I found something in the default modules...
    Is <IfCondition condition=':= if(age > 1)'> the correct term? I think I just need to enclose the part where it starts distributing the ores/gems... otherwise I'd have to add this condition (if I got it right) to every ore's cloud/vein/cluster settings...

    EDIT2:
    The launcher throws the following error at me:
    CustomOreGen.Config.ParserException: CustomOreGen Config Error at Attribute 'condition' [line 617]: At VARIABLE(4-7) age : Expected a numeric value.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    I see... thanks!

    the only reason I wanted to diasble it was that since I never use it why should it pop up in NEI. but thats only a minor complaint... I hope you find something to replace the disabled scarecrow^^
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Not sure about his, but...

    I went through the config and disabled the scarecrow because I never used it anyway... started Minecraft, went into Creative Mode and tried to get to the EBXL Tab, but then my game crashed.

    My assumption is that Minecraft tries to look up the scarecrow for the Tab-Icon, but since it was actually disabled it got a Nullpointer. At least thats my interpretation. Maybe someone can try to recreate the crash just to be sure. I mean... why allow me to disable the scarecrow when it causes my game to crash? xD

    Pastebin link since I don't get how to use the Spoiler: http://pastebin.com/PzEJwU22
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Quote from Manan6619»

    I can't say I know a mod off the top of my head, but I can tell you that last I checked, TiC tools do not show up when equipped on mobs :\


    Is there a reason why mobs cannot equip Tinker tools?
    And despite disabling the vanilla tools in the config, we can still get them because the mobs drop them?
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    I haven't played MC for a while, but IIRC then Mobs will still spawn with vanilla tools/swords despite even if we install TC and disable vanilla tools in the config. Does anybody know of a mod that allows me to define what kind of Tinker-Tools a mob can spawn with?
    Posted in: Minecraft Mods
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    posted a message on Vertical Halfslabs (Supports Vanilla 1.6.4)
    This looks lika a really interesting and useful mod.

    Looking forward to the 1.7.10 version!
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    I would disable the vanilla tools and use Minetweaker (or Modtweaker if necessary) and replace the recipes that require vanilla tools with recipes that need a specific vanilla tool-part instead (the ones you assemble your TC tools with).

    For example, the crafting recipe for a machine that needs an ironsword will now need an iron swordblade-part.
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Two quick questions:
    What does "IMC" stand for? Inter-Mod-Compability?

    And are there any plans to expand TC with an armor-department?
    Posted in: Minecraft Mods
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    posted a message on Roguelike Dungeons
    Sorry if that question was already answered seomwhere, but is there a way to add custom rooms to the Dungeon generation?

    Let's say for example that I have... thaumcraft installed and want to find a thaumcraft-themed room inside the dungeon, is it possible to do that?

    If not it would be an interesting addition for the future.
    Posted in: Minecraft Mods
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    posted a message on Metallurgy 4
    Hi, I was looking at your mod's download-section and I noticed an old addon that integrated Metallurgy ores with Mystcraft, back in 1.4.7.

    Can I assume that old addon is no longer neccessary, and that the mystcraft-pages to specify the generation of Metallurgy ores are now created automatically?
    Posted in: Minecraft Mods
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