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    posted a message on [1.6.4] - Forge, OptiFine, Liteloader, and Magic Launcher (No Jar modding)
    okay so after adding the code part to the json and trying the game again I get this error:
    ---- Minecraft Crash Report ----
    // Don't be sad, have a hug! <3
    Time: 12/15/13 8:44 PM
    Description: Initializing game
    java.lang.VerifyError: (class: net/minecraft/client/renderer/EntityRenderer, method: func_78466_h signature: (F)V) Accessing value from uninitialized register 10
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:487)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    -- Head --
    Stacktrace:
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:487)
    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_03, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 209321504 bytes (199 MB) / 501612544 bytes (478 MB) up to 954466304 bytes (910 MB)
    Mod Pack: Unknown / None
    LiteLoader Mods: 7 loaded mod(s)
    		 - Macro / Keybind Mod version 0.9.11
    		 - VoxelPacket version 2.0.4
    		 - WorldEditCUI version 1.6.4
    		 - TabbyChat version 1.9.02
    		 - Autofish version 0.3.2
    		 - Heromod version 3.0.0
    		 - VoxelLib version 2.1.0
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 Optifine OptiFine_1.6.4_HD_U_C7 24 mods loaded, 24 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized
    Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized
    CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    NotEnoughItems{1.6.1.5} [Not Enough Items] (NotEnoughItems 1.6.1.5.jar) Unloaded->Constructed->Pre-initialized
    DamageIndicatorsMod{2.9.1.6} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.1.6.zip) Unloaded->Constructed->Pre-initialized
    MonsterSpawnHighlighter{1.4.1.22} [Monster Spawn Highlighter] ([1.6.4]MonsterSpawnHighlighter.jar) Unloaded->Constructed->Pre-initialized
    bspkrsCore{v4.3(1.6.4)} [bspkrsCore] (BPSKRSCORE) Unloaded->Constructed->Pre-initialized
    ArmorStatusHUD{v1.15(1.6.4)} [ArmorStatusHUD] (ArmorStatus) Unloaded->Constructed->Pre-initialized
    BiomesOPlenty{1.1.3} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.1.3.307.jar) Unloaded->Constructed->Pre-initialized
    mod_bspkrsCore{v4.3(1.6.4)} [bspkrsCore] (BPSKRSCORE) Unloaded->Constructed->Pre-initialized
    mod_Gammabright{v2.0.2 for MC 1.6.4} [mod_Gammabright] (Gammabright v2.0.2 [MC 1.6.4 - Forge].zip) Unloaded->Constructed->Pre-initialized
    inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized
    mod_JourneyMap{3.0.0} [JourneyMap] (JourneyMap3.0.0_MC1.6.4.zip) Unloaded->Constructed->Pre-initialized
    mod_Toggle{v1.6.4.0} [mod_Toggle] (mod_Togglev1.6.4.0.zip) Unloaded->Constructed->Pre-initialized
    NEIAddons{1.9.3.r47} [NEI Addons] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded->Constructed->Pre-initialized
    NEIAddons|AE{1.9.3.r47} [NEI Addons: Applied Energistics] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded->Constructed->Pre-initialized
    NEIAddons|CraftingTables{1.9.3.r47} [NEI Addons: Crafting Tables] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded->Constructed->Pre-initialized
    NEIAddons|ExtraBees{1.9.3.r47} [NEI Addons: Extra Bees] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded->Constructed->Pre-initialized
    NEIAddons|Forestry{1.9.3.r47} [NEI Addons: Forestry] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded->Constructed->Pre-initialized
    NEIAddons|MiscPeripherals{1.9.3.r47} [NEI Addons: Misc Peripherals] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded->Constructed->Pre-initialized
    NEIPlugins{1.1.0.5} [NEI Plugins] (NEIPlugins-1.1.0.5.jar) Unloaded->Constructed->Pre-initialized
    mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] (Reis) Unloaded->Constructed->Pre-initialized
    StatusEffectHUD{v1.19(1.6.4)} [StatusEffectHUD] (Statuseffect) Unloaded->Constructed->Pre-initialized
    Launched Version: 1.6.4
    LWJGL: 2.9.0
    OpenGL: AMD Radeon HD 6800 Series GL version 4.2.12422 Compatibility Profile Context 13.152.0.0, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Ovos Rustic Redemption v1.1.2 - 1.7.X .zip
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null


    by myself I cant tell what went wrong otherwise I would not be posting this hoping for someone more experienced to help.

    I did all the steps:
    .minecraft>libraries>net>optifine>optifine>1.6.4_HD_U_C7

    when I added the code the second optifine:Optifine was with a capital O. is this significant? I edited it to a normal optifine since my folder name did not contain capital letters.


    is it possible to hide the Code part in this post so reader click a button to open it and not have it take so much space?
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [1.6.4] - Forge, OptiFine, Liteloader, and Magic Launcher (No Jar modding)
    I am using both forge and liteloader. When I play I use the liteloader profile because its the only way to load certain mods since Forge profile wont use them. However after installing Optifine the specified way in the first page it wont load at all when I am using the liteloader profile.


    Am I supposed to add the little code to the liteloader json in the versions folder?
    Posted in: Mapping and Modding Tutorials
  • 1

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Great map tool.

    Could it be possible to add a feature so saving a maps image can also save waypoint locations in it?
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    I am trying to use pipes from buildcraft but after placing them I dont know how to make it start suctioning the liquid metals.And how do I use stored liquid metals in tanks again?I am playing on creative to try combinations out.
    Posted in: Minecraft Mods
  • 0

    posted a message on Community Creations - "Ghost Squadron" PVP Mini-Game
    any server has this map?
    Posted in: Minecraft News
  • 0

    posted a message on Didn't Jebs Say We Will Be Able To Change Usernames?
    It doesn't have to be a new name. They should include a ingame name system.

    we keep our current names as account logins but ingame we are known by another name. IT can be changed at any time, sort of like in Steam and other services or games.
    Posted in: Discussion
  • 0

    posted a message on [1.2.5] EvilMinecraft v0.666 - Bugfix released!
    Quote from shadow386

    It was discontinued.


    Some reasons being unable to take the time to update Evil Minecraft for the local server version, development of other things, and Minecraft is just too limiting.


    Didnt they know how limiting it was before working on it?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] EvilMinecraft v0.666 - Bugfix released!
    Why was this discontinued?
    Posted in: Minecraft Mods
  • 1

    posted a message on The best version of Minecraft?
    I vote for the current version.
    Posted in: Discussion
  • 0

    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from Shadowclaimer

    Such things aren't necessary, trust me when I say I've extensively balanced the mod and will continue well into post-development.

    Base Metals + Fantasy Metals + Precious Metals is a LOT of ores in one world, trust me on this one, but the Fantasy Metal rates are really low comparatively and Precious Metals are already scarce.

    They're not so rare you'll never see them, but there are some metals I can guarantee will take you awhile before you run into your first vein, that's how it should be. "Rainbow Caves" do exist, but they're typically a rarity, and mostly coal ;)

    There won't he height restrictions, or special circumstances, if I run into an issue with spawning I'll just add a "loot roll" system where some veins will only spawn once every X chunks or so which drastically reduces their spawns.


    That is great to hear.

    Man looking at all the tools in your signature makes me realize just how damn big metallurgy is, knowing there are 38 metals is one thing, actually seeing them all is another.
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    How many of the 38 metals do you get mining?
    Do you have a plan in place to stop potential rainbow caves?

    rainbow caves= because this has many ores a situation may result in where you come to a place or cave or when mining when all you see around you are different ores making it look like a rainbow.

    Are you gonna place limits on how deep they go or how high we start seeing them? Also will you add special circumstances where say normal ore can "grow" next to silver but not next to gold?
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from Shadowclaimer

    Dinnerbone posted some awesome new pics.





    Signs with pictures on them! This provides a feature that'll work great with Aquaculture lol and will help organize your Metallurgy chests!


    Not only that! This means that all servers will finally have a normal sized sign depicting what they sell instead of a huge wool sword or bunch of signs saying Sword shop or Blacksmith.
    Posted in: Minecraft Mods
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    posted a message on What should I put as my Minecraft username?
    Zigiz

    Dont user numbers
    Dont use words related to minecraft
    Dont use nasty words

    Keep the name simple so its enjoyable to play with you.

    Using zigiz will eliminate players making another nickname for you in case you used a huge name or something stupid.
    Posted in: Discussion
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    wait until you have the new pc and october before asking that question because most likely the new api will be here.
    Posted in: Minecraft Mods
  • 0

    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    lots of ores

    are you gonna work on a distribution by biomes instead of the normal way?
    Posted in: Minecraft Mods
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