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    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!

    Hi there!

    I have not experienced this myself, but I stumbled across other peoples crashlogs who have v1.2 of your mod installed. Here's the stacktrace:


    http://pastebin.com/h3DdD5Cm

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Pockets

    New version out: 0.11.3 - Fixes some bugs, and replaces the ugly particles with fancy ones :D


    Grab it over at Curse


    • Changed
      • Recipe. (again. sorry.) The crystals will now no longer last forever, but will get damaged with each crafted pocket. By default you can craft 4 Dimensional Pockets with a set of crystals, but that value is configurable.
      • Stupid template particles are now proper ones from here:http://opengameart.org/content/2d-spell-effects
      • Made static (fast graphics) and item pocket texture more pleasing to the eye (imho)
      • Crash reports will now be transmitted to GA (if activated) with different severity levels, to distinguish the probability of DP beeing the reason for the crash
      • Crash reports will be compressed before transmitted them, to save time and bandwith while sending
      • Temporarily removed configurable themes

    • Fixed
      • Spawning of random particles when running over or falling onto a DP/DP-Wall
      • Made theme init thread safe. Should prevent a crash in the ItemRenderer

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Pockets

    Quick crash fix release: 0.11.2 is out. Grab it over at Curse.



    • Fixed
      • MC should now start up and complain properly if OmnisCore is not on version 0.0.6 (and not just crash)
      • Fixed a crash with an NPE in the TileRenderer

    • Changed
      • Analytics: GA does not want to display large crash logs, so now I just extract the proper date/time, stack trace and involved mods before sending that to GA

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Pockets

    New Update: 0.11.1



    • Added
      • Crash log check: DP grabs the latest crash log (when the crash just happend and on startup) and checks if DP might be involved in the crash. If that's the case, it transmits the crashlog to the GameAnalytics service. (That way I can hopefully get my hands on critical bugs even if users don't tell me about them, but just delete DP straight away instead.)
      • Analytic events for crafting of all other DP items

    • Changed
      • Recipe: Crystals now do not get consumed when crafting a DP, but the recipe only yields one item. (can be changed back to the old way via the config)

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Pockets

    Oh wait. You want to connect item transfering pipes... The item transfer with DP is a bit quirky, there has to be an actual inventory on the other side. (Chest, Hopper, anything that can hold items)
    Connecting pipes outside directly to pipes inside is something I did not yet make work with BC/LP pipes because they do not behave like inventories in code. It works with EnderIO though iirc. (Since EIOs pipe endpoints technically act like inventories.)

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Pockets
    Quote from Billboard_Eric»

    Running Latest version of Buildcraft, Logistics Pipes and Dimensional Pockets - BC / LP Pipes don't seem to work


    Do you have something on the inside that the pipes can attach to? The pipes will only attach to the DP if there is something on the connector on the inside that they can be attached to.

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Pockets

    New version out: 0.11.0


    Grab it over at Curse: http://minecraft.curseforge.com/mc-mods/226990-dimensional-pockets/files


    Here's the Changelog:



    • Added
      • Fluid transfer support (finally :D)
      • OpenComputers support
      • Anonymous usage statistics (only if snooper is activated. Can be deactivated in config.) Data collected include mainly:
        • Number of Pockets crafted/placed/broken
        • Amount of RF/Fluids transfered
        • Language, OS, and Java version of users

      • New alternative particle field rendering using a shader (must be activated in config. can also be set temporarily by using the /dimptweak command)

    • Changed
      • Changed B:use_fancy_rendering to I:force_fancy_rendering in config. Particle field fancyness can thereby be forced independent of Minecraft's graphics settings.
      • Made resistance of DP configurable

    • Fixed
      • Screen going blank when EnderIO configuration GUI was opened with an adjacent DP
      • Dimensional Pocket did not drop propper item if broken by a BC quarry

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Pockets

    As of DP 0.10.6, you already need OC 0.0.6.

    Will still be that OC version for DP 0.11.0 (since it is the most recent version anyway) :D

    Posted in: Minecraft Mods
  • 1

    posted a message on Dimensional Pockets

    Well nevermind. Just took a look at how much time it would take to implement fluid support... and kinda just put it in on the fly :D

    So the next version will be 0.11.0 instead of 0.10.7, and it will contain fluid support.


    yay \o/

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Pockets
    Quote from DukeSoda»

    Hello, I'm using the previous version (0.10.5). I wanted to know if it's possible to get liquids to get transfered from inside a pocket and into it. I use BuildCraft for transport and energy and I wanted to build an engine room inside a pocket.


    Hi!

    No, liquid transfer is not yet possible. That feature is scheduled for DP 0.11.0 on which I will start working after I release 0.10.7. Which should happen this sunday-ish. (Got some nice additions and usefull bugfixes in there, you can already look up what will be in the next version here)

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Pockets

    Updated Dimensional Pockets to 0.10.6


    As always you can find it on it's CurseForge page.


    Changed

    • DP now requires OmnisCore 0.0.6 --- Link Removed
    • Pocket rooms will now be chunkloaded no matter if their DP block is placed or not
    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Pockets

    Updated Dimensional Pockets to 0.10.5


    You can grab it here: http://minecraft.curseforge.com/mc-mods/226990-dimensional-pockets/files


    Please keep in mind that DP requires OmnisCore 0.0.5 at the moment and does not work with the latest version of OC yet!

    You can get OmnisCore 0.0.5 here: https://github.com/Jezza/OmnisCore/wiki/Downloads

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Pockets

    Which version of OmnisCore are you using?

    Dimensional Pockets only works with OC 0.0.5 at the moment. The most recent file on OC's Curse page is 0.0.6 so that could be the issue.

    As soon as Jezza has his PC sent over from Australia (within the next 3 weeks I guess), we will release new versions of OC and DP so that this issue should no longer happen.

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Pockets
    Thanks for the language file, jbji! I will get someone to cross read it and add it to the mod. :)


    Sure you can share this mod, as long as you use our original download link :)
    Posted in: Minecraft Mods
  • 0

    posted a message on NinjaKid's One-Stop Render/Youtube Avatar/Icon Shoppe!!
    Cool, thank you! :)
    Posted in: Art Shops
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