• 0

    posted a message on RFTools, basic items and blocks centered around RF and redstone
    Pictures?
    Posted in: WIP Mods
  • 0

    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from Forecaster»
    Could you make filling a water bottle from a source block destroy the source block?

    It's too easy to get water when playing with finite water.

    A better option might be to make all water bottled read as untreated water. As a config option.
    There could then be various ways to treat the water added to the mod. Ether by the dev or as an addon.
    Chlorine tablets (via minechem perhaps), charcoal filters, or boiling the water in a furnace would be fun options. Or even adding a dedicated would be good. You could have an open flame under the still or have it require full added via a gui or even make a solar still.

    I'm playing Ag skys and the only ways to really get water is use barrels or EU water nodes.
    And the nodes are real expensive and barrels can not be fully automated early game.
    So some more options for very early and mid range systems would be nice.
    Posted in: Minecraft Mods
  • 0

    posted a message on How to make unmovable item
    Isn't there a check for command that relates to what's in a players inventory? You could use that to trigger an add item to player inventory command.

    Edit: /testfor
    Posted in: Server Support and Administration
  • 0

    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Father Toast do you mind if I give you an idea for a extra special mob.

    The saboteur enderman. It leaves Lit TNT around. The tnt will only break the block it's sitting on and will only do a small amount of knockpack to players.

    Both configurable of coarse.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    The blast resistant enlightened fused quarts isn't blast resistant.
    Posted in: Minecraft Mods
  • 0

    posted a message on Draconic Evolution[2.0.1.126]
    Punched a slime near the yellow red block of a T1. Crashed the game. Happened twice so fare.

    Crash log fallows.




    ---- Minecraft Crash Report ----
    // Daisy, daisy...

    Time: 8/6/14 7:12 PM
    Description: Ticking memory connection

    java.lang.NullPointerException: Ticking memory connection
    at com.brandon3055.draconicevolution.common.core.handler.MinecraftForgeEventHandler.onDropEvent(MinecraftForgeEventHandler.java:92)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_16_MinecraftForgeEventHandler_onDropEvent_LivingDropsEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
    at net.minecraftforge.common.ForgeHooks.onLivingDrops(ForgeHooks.java:295)
    at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:937)
    at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:853)
    at net.minecraft.entity.player.EntityPlayer.func_71059_n(EntityPlayer.java:1232)
    at net.minecraft.network.NetHandlerPlayServer.func_147340_a(NetHandlerPlayServer.java:816)
    at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:55)
    at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:10)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at com.brandon3055.draconicevolution.common.core.handler.MinecraftForgeEventHandler.onDropEvent(MinecraftForgeEventHandler.java:92)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_16_MinecraftForgeEventHandler_onDropEvent_LivingDropsEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
    at net.minecraftforge.common.ForgeHooks.onLivingDrops(ForgeHooks.java:295)
    at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:937)
    at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:853)
    at net.minecraft.entity.player.EntityPlayer.func_71059_n(EntityPlayer.java:1232)
    at net.minecraft.network.NetHandlerPlayServer.func_147340_a(NetHandlerPlayServer.java:816)
    at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:55)
    at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:10)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

    -- Ticking connection --
    Details:
    Connection: net.minecraft.network.NetworkManager@34a23817
    Stacktrace:
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8 (amd64) version 6.2
    Java Version: 1.7.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 1669639760 bytes (1592 MB) / 1985478656 bytes (1893 MB) up to 2147483648 bytes (2048 MB)
    Mod Pack: Unknown / None
    LiteLoader Mods: none
    LaunchWrapper: 28 active transformer(s)
    - Transformer: cpw.mods.fml.common.asm.transformers.PatchingTransformer
    - Transformer: com.mumfrey.liteloader.transformers.event.EventProxyTransformer
    - Transformer: com.mumfrey.liteloader.launch.LiteLoaderTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.CrashReportTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.MarkerTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.SideTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.EventSubscriptionTransformer
    - Transformer: cofh.asm.TransformerCore
    - Transformer: cofh.asm.PCCASMTransformer
    - Transformer: tconstruct.preloader.ASMInterfaceRepair
    - Transformer: tconstruct.preloader.AccessTransformers
    - Transformer: cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.AccessTransformer
    - Transformer: net.minecraftforge.transformers.ForgeAccessTransformer
    - Transformer: cofh.asm.PCCAccessTransformer
    - Transformer: tconstruct.preloader.AccessTransformers
    - Transformer: cpw.mods.fml.common.asm.transformers.ModAccessTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.TerminalTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.LiteLoaderEventInjectionTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.LiteLoaderCallbackInjectionTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.JoinGamePacketTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.ServerChatPacketTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.LoginSuccessPacketTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.ChatPacketTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.ServerCustomPayloadPacketTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.CustomPayloadPacketTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.MinecraftOverlayTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ModAPITransformer
    JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms2048m -Xmx2304m -XX:PermSize=256m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.25.1189 Minecraft Forge 10.13.0.1189 13 mods loaded, 13 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.25.1189} [Forge Mod Loader] (forge-1.7.10-10.13.0.1189.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.0.1189} [Minecraft Forge] (forge-1.7.10-10.13.0.1189.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    <CoFH ASM>{000} [CoFH ASM Data Initialization] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TConstruct-Preloader{0.1.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    buildersguides{1.7.10-1.0.0B2} [Builder's Guides] (buildersguides-1.7.10-1.0.0B2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CoFHCore{1.7.10R3.0.0B2} [CoFH Core] (CoFHCore-[1.7.10]3.0.0B2-24.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DraconicEvolution{0.9.3-Beta} [Draconic Evolution] (Draconic-Evolution-1.7.10-v0.9.3-Beta.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThermalFoundation{1.7.10R1.0.0B1} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0B1-4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThermalExpansion{1.7.10R4.0.0B2} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.0B2-9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EnderTech{1.7.10-0.1.0.199} [EnderTech] (EnderTech-1.7.10-0.1.0.199.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Mantle{1.7.10-165.4bc3343} [Mantle] (Mantle_mc1.7.10_0.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TConstruct{1.7.10-1.6.0.jenkins525} [Tinkers' Construct] (TConstruct_mc1.7.10_1.6.0d32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Mantle Environment: Environment healthy.
    TConstruct Environment: Environment healthy.
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['NJM1564'/297, l='Test', x=152.85, y=4.00, z=481.32]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    Posted in: Minecraft Mods
  • 0

    posted a message on Lockdown - A simple mod to create worlds from templates
    Anyway you can make the copied world optionally available via the World Type: setting?
    Posted in: Minecraft Mods
  • 0

    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    What's your opinion on adding a shade mechanic to this mod. Where saying out of the sun will keep it from heating you up as much.
    Posted in: Minecraft Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source
    Algorithm while I haven't had nearly enough time to thoroughly test AE2 I have to ask did you get quantifiable public opinion about any of these radical changes you've bin making? Like an actual public poll? Because I get a real feeling that you are simply responding to the vocal minority instead if the general will of the users of your mod?

    One thing I noticed in that in an effort to make things more dificult for players you lost a lot of the intuitive and fluid aspects of the mod making it so much more difficult to understand and made expanding the AE system beyond a point very difficult.

    I and many others don't pre-plan our systems. We expand them as we need them.

    And with the channel system alone we are required at a certain point to tear down the entire system and rebuild it from scratch. And will probably have to do that several times over the coarse of standard play. And if you are building towards a particularly large system we could be talking about rebuilding it from scratch a dozen times or more. And no one is going to want to do that.

    The whole system has become needlessly complex and will cost your mod a lot of popularity. You have built it for the elitist the whole I'm so much better than you and want to do it the hard way no mater how much hassle it is for others crowd. And it has become almost useless for the moderate, average, and new players to get into.

    But don't worry it's not like anyone who isn't logic oriented will play minecraft or want to use your mod. No artists or builders or anyone who likes being creative. Because minecraft is only for the people who can figure out what you have done to your mod. Clearly.

    By the way is there any chance if AE1 being updated?
    Posted in: Minecraft Mods
  • 1

    posted a message on Draconic Evolution[2.0.1.126]
    At first glance it looks nice with a lot of potential but those high def textures are a little off putting. You should really think about converting them into normal def textures. I think with a little work they could look rather nice.
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Forum Beta Ending Soon - Help Us Test It!
    What's this "Support Minecraft Forum" thing under curse premium?

    Is it supposed to be a forum to show your support for minecraft? Do we need premium for that?
    Or a forum to get support for minecraft? Cause if you have to have a premium account for that we will be getting a new minecraft forum soon.
    Posted in: Minecraft News
  • 0

    posted a message on Super Massive Tech - Harness the power of the stars!
    Suggestion: Gravity mines and fences. They function by locking the mobs in place. Maybe even slow or stop mobs from attacking with upgrades.
    Posted in: WIP Mods
  • 3

    posted a message on Saturday with Sach: The Villager Project, Day 1
    Anyone want to take bets on how long untill the villagers kill him?
    Posted in: Minecraft News
  • 0

    posted a message on OpenBlocks 1.2.8
    Suggestion: Could you make the requirement that fans be redstone toggabal be changable by right clicking? Two setttings restone = on and redstone = off
    Could you make the default state of fans change by right clicking? They could still be controlled by redstone but when switched the power would turn them off.
    Posted in: Minecraft Mods
  • 1

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from Konitor

    There's still no recipe for sand....

    My deserts already look very non-natural. :)


    Try grinding cobble. :D
    Posted in: Minecraft Mods
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