I'd like to try to adapt this to MCPMF, which is like modloader except a bit less retarded in some aspects. Looks like the code isn't available though.
Anytime you need to transfer a map, always zip/rar/tar it, there are far too many files in a map folder to transfer individually with any efficiency.
Yeah, the problem is that I can only do so via a dinky little web interface that uses Javascript and POSTs, and I'm not feeling the urge to make a page scraper.
Yeah, okay, FTP's inefficient as hell for this, takes about an hour to download half of the map using WGET. Looks like I'm gonna have to do it manually. At least they had the foresight to allow us to manually zip files in the file manager. :|
Got a pretty cost-effective VPS from Fragnet and I'm getting plenty of users on it. Mods are installed, permissions work fine (for the most part), yaddah yaddah yaddah.
However, I need to generate cartograph maps. I'd like to know if there are any good solutions for a person that cannot open any new ports on his cheap VPS before I go off and make a bunch of crappy python scripts and cronjobs that download everything from FTP.
ok this might help you be like fancy pack which is now highly compatible when it wasnt to start i have hella mods in my minecraft and these are some of the most popular including mo'creatures battle tower and others all on minecraft version beta 1.2_02 it lists most of the mods but i have alot more so please look into make it better and more compatible the mod looks great and i have tested it but the biome thing is buggy but anyways please see what you can do.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 8e3522d3 --------
Generated 2/1/11 5:05 PM
Minecraft: Minecraft Beta 1.2_02
OS: Mac OS X (i386) version 10.6.6
Java: 1.6.0_22, Apple Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 9400M OpenGL Engine version 2.1 NVIDIA-1.6.26, NVIDIA Corporation
java.lang.ArrayIndexOutOfBoundsException: -77
at ib.d(Chunk.java:133)
at hr.b(hr.java:72)
at dn.c(World.java:502)
at dn.a(World.java:438)
at net.minecraft.client.Minecraft.d(SourceFile:1430)
at net.minecraft.client.Minecraft.a(SourceFile:1350)
at net.minecraft.client.Minecraft.a(SourceFile:1319)
at net.minecraft.client.Minecraft.b(SourceFile:1256)
at mr.c(SourceFile:79)
at mr.a(SourceFile:65)
at by.a(SourceFile:69)
at by.e(SourceFile:116)
at by.d(SourceFile:104)
at net.minecraft.client.Minecraft.i(SourceFile)
at net.minecraft.client.Minecraft.run(SourceFile:679)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 750d9a91 ----------
btw your a great modder 's for you
You have like 99 mods installed, start removing them and it'll probably start working.
Yeah, I realize there's a port of an older version of this
You might be talking about the port I worked on.
I attempted to get this whole thing working on SMP, and I did...kinda.
Snow and ice regen worked perfectly fine.
However, to the client, it would snow EVERYWHERE or seem to, and cut down fps like hell.
Ice and snow would regen in places it was originally, but to the client, it would appear to snow everywhere. So I got the regen part working.
The regen is using the exact same code as I used before:
The only thing that's changed is the addition of code that saves the temperature array to an array of bytes for storage in each chunk so that I don't have to rebuild the temp cache when loading chunks. It works perfectly on my test map.
I also added stuff to ChunkProviderGenerate to try and gather temperature values as they are generated, but I'm not sure it works right:
I'd download this if you added a fully cloudy feature.
Looks odd for it to be snowing in clear skies..just my opinion..nice work though
You'd download it if I made a major code change that would make it even more incompatible with other mods for a tiny cosmetic update that most people wouldn't care about?
i get no snow just snowfalll left it alone for 10 mins still nothing
and i cant get the temperature gui open?
what do i press?
First of all, read the readme (open in your browser).
Second, ensure that you haven't installed anything after SnowMod, as it messes with a LOT of files.
Quote from 9th_Sage »
I really like this mod, it's too bad it doesn't really work right in worlds generated before biomes (ice worlds, that is). I have no idea if that's possible, I'm assuming it isn't. Still, pretty cool. I used F6 to force snow on for a while to regenerate my snow at least, and that's pretty great.
*edit*
Oh yeah, and it seemed to be working ok with Mo' Creatures installed. I even took my Pegasus for a ride through the snowy sky.
It'll TRY to generate biomes temperatures using Notch's noise algorithm, but it'll be all wrong. Unfortunately, there's not a whole lot I can do to fix that.
I love this mod idea, but in newly generated maps the mod makes the game spawn random snow covered blocks randomly in the wrong biomes. Looking at a map render, it looks like the map is lightly sprinkled with salt.
Hoping for a fix as soon as possible. I would love to use this for my Let's Play series.
0
0
Yeah, the problem is that I can only do so via a dinky little web interface that uses Javascript and POSTs, and I'm not feeling the urge to make a page scraper.
0
0
Because they're totally giving me their entire 24GB of RAM on that server for only 30bux a month. :V
Currently working on a wget/c10t/scp script on a crontab. Will post the script tomorrow for everyone else's benefit.
0
I looked into that first, but it opens a port on the VPS, which looks to be against the host's ToS.
0
However, I need to generate cartograph maps. I'd like to know if there are any good solutions for a person that cannot open any new ports on his cheap VPS before I go off and make a bunch of crappy python scripts and cronjobs that download everything from FTP.
0
Thinking of making something like MCPatcher for it. I already have a bytecode-level patcher for use in Middlecraft that I can drag over.
After I get my university homework done today (probably as a Bukkit plugin), I'll work on the server-side system, and then make a patcher.
As for the random snow and ice: I have no idea what's causing it. At all.
0
You have like 99 mods installed, start removing them and it'll probably start working.
0
0
Open the SnowMod menu by reading the README file.
Server version is coming whenever I stop feeling like vomiting.
I tried making snow melt but it made the FPS drop like the Hindenburg.
Back from a series of migraines, vision's still giving me hell.
0
The regen is using the exact same code as I used before:
The only thing that's changed is the addition of code that saves the temperature array to an array of bytes for storage in each chunk so that I don't have to rebuild the temp cache when loading chunks. It works perfectly on my test map.
I also added stuff to ChunkProviderGenerate to try and gather temperature values as they are generated, but I'm not sure it works right:
See the .patch file for the full list of changes.
0
You'd download it if I made a major code change that would make it even more incompatible with other mods for a tiny cosmetic update that most people wouldn't care about?
0
"Wrong biomes"? Do you mean the specks of ice and snow that appear for absolutely no reason, and I have no idea why?
0
First of all, read the readme (open in your browser).
Second, ensure that you haven't installed anything after SnowMod, as it messes with a LOT of files.
It'll TRY to generate biomes temperatures using Notch's noise algorithm, but it'll be all wrong. Unfortunately, there's not a whole lot I can do to fix that.
0
Not sure what causes this, but I'll look into it.