• 0

    posted a message on Xodiac's Top Standard Skin Shop *OFFLINE*
    Could you make Jeb Kerman from Kerbal space Program? Its the green guy at the top of kerbalspaceprogram.com
    Posted in: Skins
  • 0

    posted a message on Weyward Wonder Skins~
    Would you be able to make a kerbonaut from Kerbal Space Program? kerbalspaceprogram.com.
    I would prefer it if it was not released publicly.
    Posted in: Skins
  • 0

    posted a message on ☆ The most badass skins ever ☆ [Updated]
    Can you make Jebediah Kerman? The most badass astronaut to ever live? pictures at kerbalspaceprogram.com. (It's the green guy in the spacesuit)
    Posted in: Skins
  • 1

    posted a message on predator skin
    try using
    [img]http://i.imgur.com/9uh5k.png[/img]
    Posted in: Skins
  • 0

    posted a message on predator skin

    Are you trying to upload a skin file?
    Posted in: Skins
  • 1

    posted a message on another test sorry.
    go to a site such as imgur.com, upload your image, then copy and paste the direct link.
    Posted in: Skins
  • 0

    posted a message on PlasticArmy's Skin Gallery
    Would you be able to make a Kerbonaut from Kerbal Space Program? Reference picture is kerbalspaceprogram.com
    Posted in: Skins
  • 0

    posted a message on {Best Skins in Minecraft!} Kai's Skin Salon
    public:no

    Would you mind giving a whack at one of those little guys in the astronaut suit at kerbalspaceprogram.com? On its back, can you make a crossed harness going from both shoulders down, meeting in the middle, with a strap that goes down the back and between the legs, meeting the zipper in the front?
    Posted in: Skins
  • 0

    posted a message on [16x16] Three Coins texture pack (WIP)
    Quote from Pokuh

    I would think an opaque glare would look kind of funny don't you think? I'll try it though and see. :smile.gif:

    Remember that glass is either transparent or opaque, there is no partial transparency.
    Posted in: Resource Packs
  • 0

    posted a message on MinecraftCustomizer.net [Official Thread]
    Would you be able to delete a texture pack of mine? I accidentally made one and realized I didn't want it.

    And for the glass, what about having the creator label each glass as, glass1, glass2 then have glass1ctm, glass2ctm?
    Posted in: Resource Pack Discussion
  • 0

    posted a message on MinecraftCustomizer.net [Official Thread]
    Really I think the only way to do it would have the pack artist draw each variation of glass, bookshelves and sandstone.


    And is there a way to delete a pack you made? I accidentally made a pack, and I don't want to see it.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on MinecraftCustomizer.net [Official Thread]
    I don't know if it has been said, but CTM mod would be great.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on PhoenixTerrainMod Code sharing thread
    What would be the settings I would need, for a flat world, always snowing, covered in snow and ice, little trees and ores?
    Posted in: Mods Discussion
  • 0

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    MCPatcher version is 2.0.0-beta3
    OS: Windows 7 6.1 x86
    JVM: Sun Microsystems Inc. 1.6.0_24 (32 bit)
    Minecraft version is 1.4 (md5 4f91230d3f60c0e4b43b7d212e3ff0f6)
    WARNING: possibly modded minecraft.jar (orig md5 71e64b61175b371ed148b385f2d14ebf)
    
    Analyzing C:\Users\John\AppData\Roaming\.minecraft\bin\minecraft-1.4.jar (715 files)
      ai.class matches TextureFX.class
       a matches onTick
      aj.class matches Compass.class
      bo.class matches StillLava.class
      ez.class matches GLAllocation.class
       b matches createDirectByteBuffer
      f.class matches TexturePackBase.class
       a matches getInputStream
      gh.class matches Portal.class
      gm.class matches ColorizerGrass.class
      gr.class matches FlowLava.class
      gw.class matches TexturePackList.class
      hn.class matches ColorizerFoliage.class
      ho.class matches RenderEngine.class
      ir.class matches Watch.class
      is.class matches GameSettings.class
      lr.class matches FlowWater.class
      me.class matches TexturePackDefault.class
      net/minecraft/client/Minecraft.class matches Minecraft.class
      nt.class matches ItemRenderer.class
      os.class matches Fire.class
      ox.class matches FontRenderer.class
      ox.class matches FontRenderer.class
       font registers = 5, 6
      ru.class matches StillWater.class
    
    Analyzing C:\Users\John\AppData\Roaming\.minecraft\bin\minecraft-1.4.jar (second pass)
      RenderEngine (ho.class)
       field e matches imageData
       field f matches textureList
       method a matches registerTextureFX
       method b matches refreshTextures
       method a matches readTextureImage
       method a matches setupTexture
      TextureFX (ai.class)
       field a matches imageData
       field b matches tileNumber
       field d matches field_1130_d
       field e matches tileSize
       field f matches tileImage
      Compass (aj.class)
      Fire (os.class)
      StillLava (bo.class)
      FlowLava (gr.class)
      StillWater (ru.class)
      FlowWater (lr.class)
      ItemRenderer (nt.class)
      Watch (ir.class)
      Portal (gh.class)
      Minecraft (net/minecraft/client/Minecraft.class)
       field C matches texturePackList
       field o matches renderEngine
       field y matches gameSettings
       field p matches fontRenderer
      GLAllocation (ez.class)
      TexturePackList (gw.class)
       field a matches selectedTexturePack
       field c matches defaultTexturePack
       field e matches minecraft
      TexturePackBase (f.class)
       field a matches texturePackFileName
      TexturePackDefault (me.class)
      FontRenderer (ox.class)
      GameSettings (is.class)
      ColorizerFoliage (hn.class)
       field a matches colorBuffer
      ColorizerGrass (gm.class)
       field a matches colorBuffer
      FontRenderer (ox.class)
    
    2 available mods:
    [YES] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256.
    [YES] HD Font 1.0 - Provides support for higher resolution fonts.
    
    Patching...
     applying TextureFX patch to ai.class for mod HD Textures
        array size 1024 -> int_numBytes <init>@5
     applying Compass patch to aj.class for mod HD Textures
        7.5D -> double_compassCenterMin [email protected]
        7.5D -> double_compassCenterMin [email protected]
        8.5D -> double_compassCenterMax [email protected]
        8.5D -> double_compassCenterMax [email protected]
        array size 256 -> int_numPixels <init>@12
        * 16 -> int_size <init>@48
        * 16 -> int_size <init>@60
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        while i < 256 -> int_numPixels [email protected]
        -4 -> int_compassCrossMin [email protected]
        if i > 4 -> int_compassCrossMax [email protected]
        -8 -> int_compassNeedleMin [email protected]
        if i > 16 -> int_compassNeedleMax [email protected]
        getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@70
     applying GetResource patch to aj.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@30
     applying StillLava patch to bo.class for mod HD Textures
        array size 256 -> int_numPixels <init>@11
        array size 256 -> int_numPixels <init>@20
        array size 256 -> int_numPixels <init>@29
        array size 256 -> int_numPixels <init>@38
        while i < 256 -> int_numPixels [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
     applying GetResource patch to ev.class for mod HD Textures
     applying GLAllocation patch to ez.class for mod HD Textures
     applying TexturePackBase patch to f.class for mod HD Textures
     applying Portal patch to gh.class for mod HD Textures
        16.0F -> float_size <init>@98
        16.0F -> float_size <init>@112
        while i < 16 -> int_size <init>@50
        while i < 16 -> int_size <init>@61
        array size 32x1024 -> int_numBytes <init>@16
        * 16 -> int_size <init>@335
        * 8 -> int_sizeHalf <init>@81
        * 8 -> int_sizeHalf <init>@90
        while i < 256 -> int_numPixels [email protected]
     applying GetResource patch to gm.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <clinit>@7
     applying ColorizerGrass patch to gm.class for mod HD Textures
        make field colorBuffer public
     applying FlowLava patch to gr.class for mod HD Textures
        array size 256 -> int_numPixels <init>@13
        array size 256 -> int_numPixels <init>@22
        array size 256 -> int_numPixels <init>@31
        array size 256 -> int_numPixels <init>@40
        while i < 256 -> int_numPixels [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        & 255 -> int_numPixelsMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
     applying TexturePackList patch to gw.class for mod HD Textures
        TexturePackList.setTileSize(selectedTexturePack) on texture pack change [email protected]
     applying GetResource patch to hn.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <clinit>@7
     applying ColorizerFoliage patch to hn.class for mod HD Textures
        make field colorBuffer public
     applying RenderEngine patch to ho.class for mod HD Textures
        (i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size [email protected]
        (i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size [email protected]
        glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) [email protected]
        glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) [email protected]
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
        getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) [email protected]
        imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected]
        imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected]
        imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected]
        1048576 -> int_glBufferSize <init>@35
        insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5
     applying Watch patch to ir.class for mod HD Textures
        16.0D -> double_size [email protected]
        16.0D -> double_size [email protected]
        15.0D -> double_sizeMinus1 [email protected]
        15.0D -> double_sizeMinus1 [email protected]
        getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@77
        getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@109
        array size 256 -> int_numPixels <init>@12
        array size 256 -> int_numPixels <init>@21
        * 16 -> int_size <init>@57
        * 16 -> int_size <init>@69
        * 16 -> int_size [email protected]
        while i < 256 -> int_numPixels [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        % 16 -> int_size [email protected]
        / 16 -> int_size [email protected]
     applying GetResource patch to ir.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@39
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@97
     applying GameSettings patch to is.class for mod HD Textures
     applying FlowWater patch to lr.class for mod HD Textures
        array size 256 -> int_numPixels <init>@13
        array size 256 -> int_numPixels <init>@22
        array size 256 -> int_numPixels <init>@31
        array size 256 -> int_numPixels <init>@40
        while i < 256 -> int_numPixels [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        & 255 -> int_numPixelsMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
     applying TexturePackDefault patch to me.class for mod HD Textures
     applying GetResource patch to me.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@22
     applying Minecraft patch to net/minecraft/client/Minecraft.class for mod HD Textures
        TextureUtils.setMinecraft(this) on startup [email protected]
        TextureUtils.setTileSize(), renderEngine.setTileSize() on startup [email protected]
        remove registerTextureFX call [email protected]
        remove registerTextureFX call [email protected]
        remove registerTextureFX call [email protected]
        remove registerTextureFX call [email protected]
        remove registerTextureFX call [email protected]
        remove registerTextureFX call [email protected]
        remove registerTextureFX call [email protected]
        remove registerTextureFX call [email protected]
        remove registerTextureFX call [email protected]
     applying ItemRenderer patch to nt.class for mod HD Textures
        tool pixel top [email protected]
        16.0F -> float_size [email protected]
        16.0F -> float_size [email protected]
        16.0F -> float_size [email protected]
        16.0F -> float_size [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        0.001953125F -> float_texNudge [email protected]
        0.001953125F -> float_texNudge [email protected]
        0.001953125F -> float_texNudge [email protected]
        0.001953125F -> float_texNudge [email protected]
     applying Fire patch to os.class for mod HD Textures
        1.06F -> float_flameNudge [email protected]
        array size 320 -> int_flameArraySize <init>@16
        array size 320 -> int_flameArraySize <init>@25
        while i < 256 -> int_numPixels [email protected]
        while i < 20 -> int_flameHeight [email protected]
        while i < 20 -> int_flameHeight [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        % 20 -> int_flameHeight [email protected]
        if i < 19 -> int_flameHeightMinus1 [email protected]
     applying FontRenderer patch to ox.class for mod HD Textures
        insert method initialize ()V stack size 11, local vars 18
     applying GetResource patch to ox.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@28
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) [email protected]
     applying FontRenderer patch to ox.class for mod HD Font
        font width 7 -> i / 16 - 1 <init>@119
        font width 7 -> i / 16 - 1 [email protected]
        font width 8 -> i / 16 <init>@135
        font width 8 -> i / 16 <init>@154
        font width 8 -> i / 16 <init>@169
        font width 8 -> i / 16 [email protected]
        font width 8 -> i / 16 [email protected]
        font width 8 -> i / 16 [email protected]
        font whitespace width 2 -> i / 64 <init>@232
        font whitespace width 2 -> i / 64 [email protected]
        font charWidth computation: j + 2 -> (128 * j + 256) / i <init>@245
        font charWidth computation: j + 2 -> (128 * j + 256) / i [email protected]
     applying GetResource patch to qu.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@66
     applying GetResource patch to rr.class for mod HD Textures
     applying StillWater patch to ru.class for mod HD Textures
        array size 256 -> int_numPixels <init>@11
        array size 256 -> int_numPixels <init>@20
        array size 256 -> int_numPixels <init>@29
        array size 256 -> int_numPixels <init>@38
        while i < 256 -> int_numPixels [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
      adding com/pclewis/mcpatcher/MCPatcherUtils.class
      adding TileSize.class for HD Textures
      adding TextureUtils.class for HD Textures
       method signature ()LTexturePackBase; -> ()Lf;
       method signature (LTexturePackBase;)Ljava/lang/String; -> (Lf;)Ljava/lang/String;
       method signature (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> (Lf;Ljava/lang/String;)Ljava/io/InputStream;
       method signature (LTexturePackBase;Ljava/lang/String;)Ljava/awt/image/BufferedImage; -> (Lf;Ljava/lang/String;)Ljava/awt/image/BufferedImage;
       method signature (LTexturePackBase;)I -> (Lf;)I
       method signature (LTexturePackBase;Ljava/lang/String;)Z -> (Lf;Ljava/lang/String;)Z
       method signature (LMinecraft;)V -> (Lnet/minecraft/client/Minecraft;)V
       method signature ()LMinecraft; -> ()Lnet/minecraft/client/Minecraft;
       field signature LMinecraft; -> Lnet/minecraft/client/Minecraft;
       field signature LTexturePackBase; -> Lf;
        method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected]
        method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected]
        method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected]
        method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected]
        method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected]
        method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected]
        method ref TextureUtils.getTexturePackName (LTexturePackBase;)Ljava/lang/String; -> TextureUtils.getTexturePackName (Lf;)Ljava/lang/String; [email protected]
        method ref TextureUtils.getTexturePackName (LTexturePackBase;)Ljava/lang/String; -> TextureUtils.getTexturePackName (Lf;)Ljava/lang/String; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref Minecraft.fontRenderer LFontRenderer; -> net.minecraft.client.Minecraft.p Lox; [email protected]
        field ref Minecraft.gameSettings LGameSettings; -> net.minecraft.client.Minecraft.y Lis; [email protected]
        field ref Minecraft.renderEngine LRenderEngine; -> net.minecraft.client.Minecraft.o Lho; [email protected]
        method ref FontRenderer.initialize (LGameSettings;Ljava/lang/String;LRenderEngine;)V -> ox.initialize (Lis;Ljava/lang/String;Lho;)V [email protected]
        method ref Fire.<init> (I)V -> os.<init> (I)V [email protected]
        method ref Fire.<init> (I)V -> os.<init> (I)V [email protected]
        method ref Compass.<init> (LMinecraft;)V -> aj.<init> (Lnet/minecraft/client/Minecraft;)V [email protected]
        method ref Watch.<init> (LMinecraft;)V -> ir.<init> (Lnet/minecraft/client/Minecraft;)V [email protected]
        method ref StillLava.<init> ()V -> bo.<init> ()V [email protected]
        method ref FlowLava.<init> ()V -> gr.<init> ()V [email protected]
        method ref StillWater.<init> ()V -> ru.<init> ()V [email protected]
        method ref FlowWater.<init> ()V -> lr.<init> ()V [email protected]
        method ref Portal.<init> ()V -> gh.<init> ()V [email protected]
        method ref TextureFX.onTick ()V -> ai.a ()V [email protected]
        field ref ColorizerFoliage.colorBuffer [I -> hn.a [I [email protected]
        field ref ColorizerGrass.colorBuffer [I -> gm.a [I [email protected]
        field ref Minecraft.texturePackList LTexturePackList; -> net.minecraft.client.Minecraft.C Lgw; [email protected]
        field ref Minecraft.texturePackList LTexturePackList; -> net.minecraft.client.Minecraft.C Lgw; [email protected]
        field ref TexturePackList.selectedTexturePack LTexturePackBase; -> gw.a Lf; [email protected]
        field ref TexturePackBase.texturePackFileName Ljava/lang/String; -> f.a Ljava/lang/String; [email protected]
        method ref GLAllocation.createDirectByteBuffer (I)Ljava/nio/ByteBuffer; -> ez.b (I)Ljava/nio/ByteBuffer; [email protected]
        method ref TexturePackBase.getInputStream (Ljava/lang/String;)Ljava/io/InputStream; -> f.a (Ljava/lang/String;)Ljava/io/InputStream; [email protected]
        method ref TextureUtils.getResourceAsStream (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> TextureUtils.getResourceAsStream (Lf;Ljava/lang/String;)Ljava/io/InputStream; [email protected]
        method ref TextureUtils.getResourceAsStream (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> TextureUtils.getResourceAsStream (Lf;Ljava/lang/String;)Ljava/io/InputStream; [email protected]
        method ref TextureUtils.getResourceAsStream (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> TextureUtils.getResourceAsStream (Lf;Ljava/lang/String;)Ljava/io/InputStream; [email protected]
        field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; [email protected]
        field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; [email protected]
        field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; [email protected]
        field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; <clinit>@11
        method ref TextureUtils.getResourceAsBufferedImage (LTexturePackBase;Ljava/lang/String;)Ljava/awt/image/BufferedImage; -> TextureUtils.getResourceAsBufferedImage (Lf;Ljava/lang/String;)Ljava/awt/image/BufferedImage; [email protected]
        method ref TextureUtils.getResourceAsBufferedImage (LTexturePackBase;Ljava/lang/String;)Ljava/awt/image/BufferedImage; -> TextureUtils.getResourceAsBufferedImage (Lf;Ljava/lang/String;)Ljava/awt/image/BufferedImage; [email protected]
        method ref TextureUtils.getTileSize (LTexturePackBase;)I -> TextureUtils.getTileSize (Lf;)I [email protected]
        method ref TextureUtils.hasResource (LTexturePackBase;Ljava/lang/String;)Z -> TextureUtils.hasResource (Lf;Ljava/lang/String;)Z [email protected]
       string replace StillLava -> bo @1580
       string replace StillWater -> ru @1719
       string replace Portal -> gh @1877
       string replace TextureFX -> ai @2028
       string replace FlowWater -> lr @1740
       string replace Watch -> ir @1380
       string replace Fire -> os @1243
       string replace Compass -> aj @1309
       string replace FlowLava -> gr @1591
       string replace TexturePackDefault -> me @1404
      adding CustomAnimation.class for HD Textures
       method onTick -> a
        method ref TextureFX.<init> (I)V -> ai.<init> (I)V <init>@2
        field ref CustomAnimation.tileNumber I -> CustomAnimation.b I <init>@22
        field ref CustomAnimation.tileNumber I -> CustomAnimation.b I <init>@161
        field ref CustomAnimation.tileImage I -> CustomAnimation.f I <init>@27
        field ref CustomAnimation.tileSize I -> CustomAnimation.e I <init>@32
        field ref CustomAnimation.imageData [B -> CustomAnimation.a [B <init>@150
        field ref CustomAnimation.imageData [B -> CustomAnimation.a [B <init>@246
        field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected]
        field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected]
        field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected]
        field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected]
        field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected]
       string replace TextureFX -> ai @32
    
    Done!
    
    Launching C:\Users\John\AppData\Roaming\.minecraft\bin\minecraft.jar
    java -cp C:\Users\John\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\John\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\John\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\John\AppData\Roaming\.minecraft\bin/jinput.jar; -Djava.library.path=C:\Users\John\AppData\Roaming\.minecraft\bin/natives -Xmx1024M -Xms512M net.minecraft.client.Minecraft
    144 recipes
    opened /pack.png 128x128 from Default
    clearing texture cache (1 items)
    opened /terrain.png 4096x4096 from DefaultEx 256x 0.7Beta.zip
    
    changing skin to DefaultEx 256x 0.7Beta.zip
    setting tile size to 256 (was 16)
    refreshTextureFX()
    opened /gui/items.png 4096x4096 from DefaultEx 256x 0.7Beta.zip
    opened /gui/items.png 4096x4096 from cache
    opened /misc/dial.png 256x256 from DefaultEx 256x 0.7Beta.zip
    opened /custom_lava_still.png 128x5248 from DefaultEx 256x 0.7Beta.zip
      resizing to 256x10496
    new CustomAnimation lava_still, src=custom_lava_still.png, buffer size=0x40000, tile=237
    opened /custom_lava_flowing.png 256x10752 from DefaultEx 256x 0.7Beta.zip
    new CustomAnimation lava_flowing, src=custom_lava_flowing.png, buffer size=0x40000, tile=238
    opened /custom_water_still.png 256x8192 from DefaultEx 256x 0.7Beta.zip
    new CustomAnimation water_still, src=custom_water_still.png, buffer size=0x40000, tile=205
    opened /custom_water_flowing.png 256x8448 from DefaultEx 256x 0.7Beta.zip
    new CustomAnimation water_flowing, src=custom_water_flowing.png, buffer size=0x40000, tile=206
    opened /custom_portal.png 128x8192 from DefaultEx 256x 0.7Beta.zip
      resizing to 256x16384
    new CustomAnimation portal, src=custom_portal.png, buffer size=0x40000, tile=14
    opened /misc/foliagecolor.png 256x256 from DefaultEx 256x 0.7Beta.zip
    opened /misc/foliagecolor.png 256x256 from cache
    opened /misc/grasscolor.png 256x256 from DefaultEx 256x 0.7Beta.zip
    opened /misc/grasscolor.png 256x256 from cache
    opened /font/default.png 128x128 from DefaultEx 256x 0.7Beta.zip
    resizing gl buffer from 0x4000000 to 0x10000
    opened /title/mojang.png 2048x2048 from DefaultEx 256x 0.7Beta.zip
    resizing gl buffer from 0x10000 to 0x1000000
    WARNING: Found unknown Windows version: Windows 7
    Attempting to use default windows plug-in.
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
    
    Starting up SoundSystem...
    Initializing LWJGL OpenAL
        (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
    OpenAL initialized.
    
    opened /terrain.png 4096x4096 from cache
    resizing gl buffer from 0x1000000 to 0x4000000
    resizing gl buffer from 0x4000000 to 0x40000
    opened /gui/items.png 4096x4096 from cache
    resizing gl buffer from 0x40000 to 0x4000000
    resizing gl buffer from 0x4000000 to 0x40000
    ########## GL ERROR ##########
    @ Pre render
    1285: Out of memory
    Minecraft exited with status -805306369
    
    Launching C:\Users\John\AppData\Roaming\.minecraft\bin\minecraft.jar
    java -cp C:\Users\John\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\John\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\John\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\John\AppData\Roaming\.minecraft\bin/jinput.jar; -Djava.library.path=C:\Users\John\AppData\Roaming\.minecraft\bin/natives -Xmx1024M -Xms512M net.minecraft.client.Minecraft
    144 recipes
    WARNING: Found unknown Windows version: Windows 7
    Attempting to use default windows plug-in.
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
    
    Starting up SoundSystem...
    Initializing LWJGL OpenAL
        (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
    OpenAL initialized.
    
    Stopping!
    
    SoundSystem shutting down...
        Author: Paul Lamb, www.paulscode.com
    
    
    Patching...
     applying TextureFX patch to ai.class for mod HD Textures
        array size 1024 -> int_numBytes <init>@5
     applying Compass patch to aj.class for mod HD Textures
        7.5D -> double_compassCenterMin [email protected]
        7.5D -> double_compassCenterMin [email protected]
        8.5D -> double_compassCenterMax [email protected]
        8.5D -> double_compassCenterMax [email protected]
        array size 256 -> int_numPixels <init>@12
        * 16 -> int_size <init>@48
        * 16 -> int_size <init>@60
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        while i < 256 -> int_numPixels [email protected]
        -4 -> int_compassCrossMin [email protected]
        if i > 4 -> int_compassCrossMax [email protected]
        -8 -> int_compassNeedleMin [email protected]
        if i > 16 -> int_compassNeedleMax [email protected]
        getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@70
     applying GetResource patch to aj.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@30
     applying StillLava patch to bo.class for mod HD Textures
        array size 256 -> int_numPixels <init>@11
        array size 256 -> int_numPixels <init>@20
        array size 256 -> int_numPixels <init>@29
        array size 256 -> int_numPixels <init>@38
        while i < 256 -> int_numPixels [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
     applying GetResource patch to ev.class for mod HD Textures
     applying GLAllocation patch to ez.class for mod HD Textures
     applying TexturePackBase patch to f.class for mod HD Textures
     applying Portal patch to gh.class for mod HD Textures
        16.0F -> float_size <init>@98
        16.0F -> float_size <init>@112
        while i < 16 -> int_size <init>@50
        while i < 16 -> int_size <init>@61
        array size 32x1024 -> int_numBytes <init>@16
        * 16 -> int_size <init>@335
        * 8 -> int_sizeHalf <init>@81
        * 8 -> int_sizeHalf <init>@90
        while i < 256 -> int_numPixels [email protected]
     applying GetResource patch to gm.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <clinit>@7
     applying ColorizerGrass patch to gm.class for mod HD Textures
        make field colorBuffer public
     applying FlowLava patch to gr.class for mod HD Textures
        array size 256 -> int_numPixels <init>@13
        array size 256 -> int_numPixels <init>@22
        array size 256 -> int_numPixels <init>@31
        array size 256 -> int_numPixels <init>@40
        while i < 256 -> int_numPixels [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        & 255 -> int_numPixelsMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
     applying TexturePackList patch to gw.class for mod HD Textures
        TexturePackList.setTileSize(selectedTexturePack) on texture pack change [email protected]
     applying GetResource patch to hn.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <clinit>@7
     applying ColorizerFoliage patch to hn.class for mod HD Textures
        make field colorBuffer public
     applying RenderEngine patch to ho.class for mod HD Textures
        (i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size [email protected]
        (i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size [email protected]
        glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) [email protected]
        glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) [email protected]
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
        getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) [email protected]
        imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected]
        imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected]
        imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected]
        1048576 -> int_glBufferSize <init>@35
        insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5
     applying Watch patch to ir.class for mod HD Textures
        16.0D -> double_size [email protected]
        16.0D -> double_size [email protected]
        15.0D -> double_sizeMinus1 [email protected]
        15.0D -> double_sizeMinus1 [email protected]
        getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@77
        getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@109
        array size 256 -> int_numPixels <init>@12
        array size 256 -> int_numPixels <init>@21
        * 16 -> int_size <init>@57
        * 16 -> int_size <init>@69
        * 16 -> int_size [email protected]
        while i < 256 -> int_numPixels [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        % 16 -> int_size [email protected]
        / 16 -> int_size [email protected]
     applying GetResource patch to ir.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@39
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@97
     applying GameSettings patch to is.class for mod HD Textures
     applying FlowWater patch to lr.class for mod HD Textures
        array size 256 -> int_numPixels <init>@13
        array size 256 -> int_numPixels <init>@22
        array size 256 -> int_numPixels <init>@31
        array size 256 -> int_numPixels <init>@40
        while i < 256 -> int_numPixels [email protected]
        while i < 16 -> int_size [email protected]3
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        & 255 -> int_numPixelsMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
     applying TexturePackDefault patch to me.class for mod HD Textures
     applying GetResource patch to me.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@22
     applying Minecraft patch to net/minecraft/client/Minecraft.class for mod HD Textures
        TextureUtils.setMinecraft(this) on startup [email protected]
        TextureUtils.setTileSize(), renderEngine.setTileSize() on startup [email protected]
        remove registerTextureFX call [email protected]
        remove registerTextureFX call [email protected]
        remove registerTextureFX call [email protected]
        remove registerTextureFX call [email protected]
        remove registerTextureFX call [email protected]
        remove registerTextureFX call [email protected]
        remove registerTextureFX call [email protected]
        remove registerTextureFX call [email protected]
        remove registerTextureFX call [email protected]
     applying ItemRenderer patch to nt.class for mod HD Textures
        tool pixel top [email protected]
        16.0F -> float_size [email protected]
        16.0F -> float_size [email protected]
        16.0F -> float_size [email protected]
        16.0F -> float_size [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        0.001953125F -> float_texNudge [email protected]
        0.001953125F -> float_texNudge [email protected]
        0.001953125F -> float_texNudge [email protected]
        0.001953125F -> float_texNudge [email protected]
     applying Fire patch to os.class for mod HD Textures
        1.06F -> float_flameNudge [email protected]
        array size 320 -> int_flameArraySize <init>@16
        array size 320 -> int_flameArraySize <init>@25
        while i < 256 -> int_numPixels [email protected]
        while i < 20 -> int_flameHeight [email protected]
        while i < 20 -> int_flameHeight [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        % 20 -> int_flameHeight [email protected]
        if i < 19 -> int_flameHeightMinus1 [email protected]
     applying FontRenderer patch to ox.class for mod HD Textures
        insert method initialize ()V stack size 11, local vars 18
     applying GetResource patch to ox.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@28
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) [email protected]
     applying FontRenderer patch to ox.class for mod HD Font
        font width 7 -> i / 16 - 1 <init>@119
        font width 7 -> i / 16 - 1 [email protected]
        font width 8 -> i / 16 <init>@135
        font width 8 -> i / 16 <init>@154
        font width 8 -> i / 16 <init>@169
        font width 8 -> i / 16 [email protected]
        font width 8 -> i / 16 [email protected]
        font width 8 -> i / 16 [email protected]
        font whitespace width 2 -> i / 64 <init>@232
        font whitespace width 2 -> i / 64 [email protected]
        font charWidth computation: j + 2 -> (128 * j + 256) / i <init>@245
        font charWidth computation: j + 2 -> (128 * j + 256) / i [email protected]
     applying GetResource patch to qu.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@66
     applying GetResource patch to rr.class for mod HD Textures
     applying StillWater patch to ru.class for mod HD Textures
        array size 256 -> int_numPixels <init>@11
        array size 256 -> int_numPixels <init>@20
        array size 256 -> int_numPixels <init>@29
        array size 256 -> int_numPixels <init>@38
        while i < 256 -> int_numPixels [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        while i < 16 -> int_size [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        & 15 -> int_sizeMinus1 [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
        * 16 -> int_size [email protected]
      adding com/pclewis/mcpatcher/MCPatcherUtils.class
      adding TileSize.class for HD Textures
      adding TextureUtils.class for HD Textures
       method signature ()LTexturePackBase; -> ()Lf;
       method signature (LTexturePackBase;)Ljava/lang/String; -> (Lf;)Ljava/lang/String;
       method signature (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> (Lf;Ljava/lang/String;)Ljava/io/InputStream;
       method signature (LTexturePackBase;Ljava/lang/String;)Ljava/awt/image/BufferedImage; -> (Lf;Ljava/lang/String;)Ljava/awt/image/BufferedImage;
       method signature (LTexturePackBase;)I -> (Lf;)I
       method signature (LTexturePackBase;Ljava/lang/String;)Z -> (Lf;Ljava/lang/String;)Z
       method signature (LMinecraft;)V -> (Lnet/minecraft/client/Minecraft;)V
       method signature ()LMinecraft; -> ()Lnet/minecraft/client/Minecraft;
       field signature LMinecraft; -> Lnet/minecraft/client/Minecraft;
       field signature LTexturePackBase; -> Lf;
        method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected]
        method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected]
        method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected]
        method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected]
        method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected]
        method ref TextureUtils.getSelectedTexturePack ()LTexturePackBase; -> TextureUtils.getSelectedTexturePack ()Lf; [email protected]
        method ref TextureUtils.getTexturePackName (LTexturePackBase;)Ljava/lang/String; -> TextureUtils.getTexturePackName (Lf;)Ljava/lang/String; [email protected]
        method ref TextureUtils.getTexturePackName (LTexturePackBase;)Ljava/lang/String; -> TextureUtils.getTexturePackName (Lf;)Ljava/lang/String; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref TextureUtils.minecraft LMinecraft; -> TextureUtils.minecraft Lnet/minecraft/client/Minecraft; [email protected]
        field ref Minecraft.fontRenderer LFontRenderer; -> net.minecraft.client.Minecraft.p Lox; setFon[email protected]
        field ref Minecraft.gameSettings LGameSettings; -> net.minecraft.client.Minecraft.y Lis; [email protected]
        field ref Minecraft.renderEngine LRenderEngine; -> net.minecraft.client.Minecraft.o Lho; [email protected]
        method ref FontRenderer.initialize (LGameSettings;Ljava/lang/String;LRenderEngine;)V -> ox.initialize (Lis;Ljava/lang/String;Lho;)V [email protected]
        method ref Fire.<init> (I)V -> os.<init> (I)V [email protected]
        method ref Fire.<init> (I)V -> os.<init> (I)V [email protected]
        method ref Compass.<init> (LMinecraft;)V -> aj.<init> (Lnet/minecraft/client/Minecraft;)V [email protected]
        method ref Watch.<init> (LMinecraft;)V -> ir.<init> (Lnet/minecraft/client/Minecraft;)V [email protected]
        method ref StillLava.<init> ()V -> bo.<init> ()V [email protected]
        method ref FlowLava.<init> ()V -> gr.<init> ()V [email protected]
        method ref StillWater.<init> ()V -> ru.<init> ()V [email protected]
        method ref FlowWater.<init> ()V -> lr.<init> ()V [email protected]
        method ref Portal.<init> ()V -> gh.<init> ()V [email protected]
        method ref TextureFX.onTick ()V -> ai.a ()V [email protected]
        field ref ColorizerFoliage.colorBuffer [I -> hn.a [I [email protected]
        field ref ColorizerGrass.colorBuffer [I -> gm.a [I [email protected]
        field ref Minecraft.texturePackList LTexturePackList; -> net.minecraft.client.Minecraft.C Lgw; [email protected]
        field ref Minecraft.texturePackList LTexturePackList; -> net.minecraft.client.Minecraft.C Lgw; [email protected]
        field ref TexturePackList.selectedTexturePack LTexturePackBase; -> gw.a Lf; [email protected]
        field ref TexturePackBase.texturePackFileName Ljava/lang/String; -> f.a Ljava/lang/String; [email protected]
        method ref GLAllocation.createDirectByteBuffer (I)Ljava/nio/ByteBuffer; -> ez.b (I)Ljava/nio/ByteBuffer; [email protected]
        method ref TexturePackBase.getInputStream (Ljava/lang/String;)Ljava/io/InputStream; -> f.a (Ljava/lang/String;)Ljava/io/InputStream; [email protected]
        method ref TextureUtils.getResourceAsStream (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> TextureUtils.getResourceAsStream (Lf;Ljava/lang/String;)Ljava/io/InputStream; [email protected]
        method ref TextureUtils.getResourceAsStream (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> TextureUtils.getResourceAsStream (Lf;Ljava/lang/String;)Ljava/io/InputStream; [email protected]
        method ref TextureUtils.getResourceAsStream (LTexturePackBase;Ljava/lang/String;)Ljava/io/InputStream; -> TextureUtils.getResourceAsStream (Lf;Ljava/lang/String;)Ljava/io/InputStream; [email protected]
        field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; [email protected]
        field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; [email protected]
        field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; [email protected]
        field ref TextureUtils.lastTexturePack LTexturePackBase; -> TextureUtils.lastTexturePack Lf; <clinit>@11
        method ref TextureUtils.getResourceAsBufferedImage (LTexturePackBase;Ljava/lang/String;)Ljava/awt/image/BufferedImage; -> TextureUtils.getResourceAsBufferedImage (Lf;Ljava/lang/String;)Ljava/awt/image/BufferedImage; [email protected]
        method ref TextureUtils.getResourceAsBufferedImage (LTexturePackBase;Ljava/lang/String;)Ljava/awt/image/BufferedImage; -> TextureUtils.getResourceAsBufferedImage (Lf;Ljava/lang/String;)Ljava/awt/image/BufferedImage; [email protected]
        method ref TextureUtils.getTileSize (LTexturePackBase;)I -> TextureUtils.getTileSize (Lf;)I [email protected]
        method ref TextureUtils.hasResource (LTexturePackBase;Ljava/lang/String;)Z -> TextureUtils.hasResource (Lf;Ljava/lang/String;)Z [email protected]
       string replace StillLava -> bo @1580
       string replace StillWater -> ru @1719
       string replace Portal -> gh @1877
       string replace TextureFX -> ai @2028
       string replace FlowWater -> lr @1740
       string replace Watch -> ir @1380
       string replace Fire -> os @1243
       string replace Compass -> aj @1309
       string replace FlowLava -> gr @1591
       string replace TexturePackDefault -> me @1404
      adding CustomAnimation.class for HD Textures
       method onTick -> a
        method ref TextureFX.<init> (I)V -> ai.<init> (I)V <init>@2
        field ref CustomAnimation.tileNumber I -> CustomAnimation.b I <init>@22
        field ref CustomAnimation.tileNumber I -> CustomAnimation.b I <init>@161
        field ref CustomAnimation.tileImage I -> CustomAnimation.f I <init>@27
        field ref CustomAnimation.tileSize I -> CustomAnimation.e I <init>@32
        field ref CustomAnimation.imageData [B -> CustomAnimation.a [B <init>@150
        field ref CustomAnimation.imageData [B -> CustomAnimation.a [B <init>@246
        field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected]
        field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected]
        field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected]
        field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected]
        field ref CustomAnimation.imageData [B -> CustomAnimation.a [B [email protected]
       string replace TextureFX -> ai @32
    
    Done!
    
    Launching C:\Users\John\AppData\Roaming\.minecraft\bin\minecraft.jar
    java -cp C:\Users\John\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\John\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\John\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\John\AppData\Roaming\.minecraft\bin/jinput.jar; -Djava.library.path=C:\Users\John\AppData\Roaming\.minecraft\bin/natives -Xmx1024M -Xms512M net.minecraft.client.Minecraft
    144 recipes
    opened /pack.png 128x128 from Default
    clearing texture cache (1 items)
    opened /terrain.png 256x256 from Default
    
    changing skin to Default
    tile size 16 unchanged
    refreshTextureFX()
    opened /gui/items.png 256x256 from Default
    opened /gui/items.png 256x256 from cache
    opened /misc/dial.png 16x16 from Default
    opened /misc/foliagecolor.png 256x256 from Default
    opened /misc/foliagecolor.png 256x256 from cache
    opened /misc/grasscolor.png 256x256 from Default
    opened /misc/grasscolor.png 256x256 from cache
    opened /font/default.png 128x128 from Default
    resizing gl buffer from 0x40000 to 0x10000
    opened /title/mojang.png 128x128 from Default
    WARNING: Found unknown Windows version: Windows 7
    Attempting to use default windows plug-in.
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
    
    Starting up SoundSystem...
    Initializing LWJGL OpenAL
        (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
    OpenAL initialized.
    
    opened /terrain.png 256x256 from cache
    resizing gl buffer from 0x10000 to 0x40000
    resizing gl buffer from 0x40000 to 0x400
    opened /gui/items.png 256x256 from cache
    resizing gl buffer from 0x400 to 0x40000
    resizing gl buffer from 0x40000 to 0x400
    opened /gui/background.png 16x16 from Default
    opened /title/mclogo.png 256x256 from Default
    resizing gl buffer from 0x400 to 0x40000
    opened /gui/gui.png 256x256 from Default
    opened /gui/particles.png 256x256 from Default
    resizing gl buffer from 0x40000 to 0x10000
    resizing gl buffer from 0x10000 to 0x1000
    resizing gl buffer from 0x1000 to 0x10000
    resizing gl buffer from 0x10000 to 0x2400
    opened /gui/unknown_pack.png 128x128 from Default
    resizing gl buffer from 0x2400 to 0x10000
    resizing gl buffer from 0x10000 to 0x1000
    resizing gl buffer from 0x1000 to 0x10000
    resizing gl buffer from 0x10000 to 0x4000
    resizing gl buffer from 0x4000 to 0x10000
    clearing texture cache (12 items)
    opened /terrain.png 4096x4096 from DefaultEx 256x 0.7Beta.zip
    
    changing skin to DefaultEx 256x 0.7Beta.zip
    setting tile size to 256 (was 16)
    resizing gl buffer from 0x4000000 to 0x10000
    resizing gl buffer from 0x10000 to 0x4000
    resizing gl buffer from 0x4000 to 0x10000
    resizing gl buffer from 0x10000 to 0x1000
    resizing gl buffer from 0x1000 to 0x10000
    resizing gl buffer from 0x10000 to 0x2400
    opened /gui/unknown_pack.png 128x128 from DefaultEx 256x 0.7Beta.zip
    resizing gl buffer from 0x2400 to 0x10000
    opened /title/mclogo.png 256x256 from DefaultEx 256x 0.7Beta.zip
    resizing gl buffer from 0x10000 to 0x40000
    opened /title/mojang.png 2048x2048 from DefaultEx 256x 0.7Beta.zip
    resizing gl buffer from 0x40000 to 0x1000000
    opened /gui/items.png 4096x4096 from DefaultEx 256x 0.7Beta.zip
    resizing gl buffer from 0x1000000 to 0x4000000
    opened /gui/background.png 256x256 from DefaultEx 256x 0.7Beta.zip
    resizing gl buffer from 0x4000000 to 0x40000
    opened /terrain.png 4096x4096 from cache
    resizing gl buffer from 0x40000 to 0x4000000
    opened /gui/particles.png 256x256 from DefaultEx 256x 0.7Beta.zip
    resizing gl buffer from 0x4000000 to 0x40000
    opened /gui/gui.png 1024x1024 from DefaultEx 256x 0.7Beta.zip
    resizing gl buffer from 0x40000 to 0x400000
    refreshTextureFX()
    opened /gui/items.png 4096x4096 from cache
    opened /gui/items.png 4096x4096 from cache
    opened /misc/dial.png 256x256 from DefaultEx 256x 0.7Beta.zip
    opened /custom_lava_still.png 128x5248 from DefaultEx 256x 0.7Beta.zip
      resizing to 256x10496
    new CustomAnimation lava_still, src=custom_lava_still.png, buffer size=0x40000, tile=237
    opened /custom_lava_flowing.png 256x10752 from DefaultEx 256x 0.7Beta.zip
    new CustomAnimation lava_flowing, src=custom_lava_flowing.png, buffer size=0x40000, tile=238
    opened /custom_water_still.png 256x8192 from DefaultEx 256x 0.7Beta.zip
    new CustomAnimation water_still, src=custom_water_still.png, buffer size=0x40000, tile=205
    opened /custom_water_flowing.png 256x8448 from DefaultEx 256x 0.7Beta.zip
    new CustomAnimation water_flowing, src=custom_water_flowing.png, buffer size=0x40000, tile=206
    opened /custom_portal.png 128x8192 from DefaultEx 256x 0.7Beta.zip
      resizing to 256x16384
    new CustomAnimation portal, src=custom_portal.png, buffer size=0x40000, tile=14
    opened /misc/foliagecolor.png 256x256 from DefaultEx 256x 0.7Beta.zip
    opened /misc/grasscolor.png 256x256 from DefaultEx 256x 0.7Beta.zip
    setFontRenderer()
    opened /font/default.png 128x128 from DefaultEx 256x 0.7Beta.zip
    resizing gl buffer from 0x400000 to 0x10000
    resizing gl buffer from 0x10000 to 0x1000
    resizing gl buffer from 0x1000 to 0x10000
    resizing gl buffer from 0x10000 to 0x2400
    resizing gl buffer from 0x2400 to 0x10000
    resizing gl buffer from 0x10000 to 0x4000
    resizing gl buffer from 0x4000 to 0x10000
    opened /gui/unknown_pack.png 128x128 from cache
    opened /title/mclogo.png 256x256 from cache
    resizing gl buffer from 0x10000 to 0x40000
    opened /title/mojang.png 2048x2048 from cache
    resizing gl buffer from 0x40000 to 0x1000000
    opened /gui/items.png 4096x4096 from cache
    resizing gl buffer from 0x1000000 to 0x4000000
    opened /gui/background.png 256x256 from cache
    resizing gl buffer from 0x4000000 to 0x40000
    opened /terrain.png 4096x4096 from cache
    resizing gl buffer from 0x40000 to 0x4000000
    opened /gui/particles.png 256x256 from cache
    resizing gl buffer from 0x4000000 to 0x40000
    opened /gui/gui.png 1024x1024 from cache
    resizing gl buffer from 0x40000 to 0x400000
    ########## GL ERROR ##########
    @ Post render
    1285: Out of memory
    Posted in: Resource Packs
  • 0

    posted a message on Low-rez Pack: Where others scale up, we scale down. [1.2]
    I'm working on showing it.
    Posted in: Resource Packs
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