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    posted a message on "Happy Isles" (In Dev Game)
    From what I've seen the biggest feedback I think I can give at this point is that it really needs color.

    The map shots seem to be made of green, brown, and very little yellow.

    While I understand the style of the game is a fairly simplistic one, massive fields of monochromatic green broken up by a red-brown dirt that matches the color of the tree stumps would be very hard on the eyes as well as visually boring.
    Posted in: General Gaming
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    posted a message on Minecraft hand bug!! 1.1
    I wonder if the OP is really just showing off their 9284 experience levels...
    Posted in: 1.1 Update Discussion
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    posted a message on Creepers Jumping?
    There's also the element of chance. It could be that the creeper just happened to jump at the right time and cleared the gap.

    I've seen them jump from higher ledges over things to get to people. I don't think it's that they are learning (right HAL?), but just dumb luck. Or bad luck as the case may be.
    Posted in: 1.1 Update Discussion
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    posted a message on Generation Bug of the map????
    There's always someone that thinks the game is broken because they didn't find diamonds.

    The truth is, I've gone over a week and not found a single diamond, and that's living at the lava table (one of many temporary bases), just to turn around and find ten of them by passing through a stumbled on cave.

    They really are rare, and the only way to increase your chances of finding them is to strip mine which I don't do any more because it's boring and because I could repave half my world with cobblestone.
    Posted in: 1.1 Update Discussion
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    posted a message on Full 1.1 change list and unlisted additions!
    Using the same seed I also compared a 1.0 and a 1.1 map and the main changes I saw were:

    In grasslands random tree groups appeared. Prior to that there weren't any trees in grassland areas.

    In a few cases, towns that generated in an area where the new elevation is higher than previously, did not generate under 1.1 and instead were replaced by the terrain.

    Also, I have noticed that along the edges of the 1.0 generated terrain, there are occasional sheer cliffs where the new 1.1 elevation doesn't match the existing 1.0 elevation. For the most part, this has been just a few spots as most of them seem to smooth together fairly well.
    Posted in: 1.1 Update Discussion
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    posted a message on Beds next to outside walls.
    I recall in 1.81 if a bed was placed next to an outside wall, a monster had a chance of spawning inside the house while sleeping.

    Is this still the case?
    Posted in: 1.1 Update Discussion
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    posted a message on Infinite Arrows for the Bow?
    Quote from Locklear308

    ...I was told you could get it after 5 to 10 bows.


    Off topic:
    So you started an entire thread filled with profanity and flames, and you were basing it off something you were told.

    Next time, check it for yourself please. Then, if you feel it really is a problem, come post on the forums.

    This entire thread was made based of an uninformed opinion.

    On topic:
    Just regular building and digging has supplied me and my server with a virtually unlimited amount of flint. We regularly clear out abandoned mines, so wood is never scarce. And luckily we have a few areas that are almost overrun with chickens.

    We literally have a double wide chest full of arrows, and more than enough supplies to fill another.

    This enchantment, while convenient when you're low on ammo and out in the wilds, really isn't that over powered.
    Posted in: 1.1 Update Discussion
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    posted a message on Ice?
    Quote from orogion

    -SNIP-

    God I hope someone brings a mod soon to counter this...


    This statement is laughable, and it drives home a point that I have been thinking about for some time.

    It's not up to the community to fix problems and issues created by the developers, it's up to the developers.

    Mojang: You are doing a great job so far, but you need two things other companies have that you don't:

    1. Customer Service. You have my money, as a customer I demand some support for it when I need it. Your current CS level = 0

    2. Public Relations. This is not the same as Customer Support. This would be the official voice to the people when issues exactly like this one arrives. Someone who's job is to let us know what is going on. Someone that has a real presence on these (or on your own official) forums.

    Tweets are great. They should not be used in lieu of real customer relations.

    Edit: To start, and to ensure I am true to my own statements I've made in other posts, here is a free service which will allow at least a start on Customer Support:

    http://www.comm100.com/knowledgebase/

    A knowledge base of some kind would be extremely helpful.
    Posted in: 1.1 Update Discussion
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    posted a message on What is your opinion on oceans?
    Simply stated: They are far too empty.
    Posted in: 1.0 Update Discussion
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    posted a message on The end of the world of Minecraft
    Perhaps a better quest would be:

    The reasons I feel Minecraft is the best and worst game ever.

    Open Ended Game Play:
    Pro: The player can literally go anywhere they want and do whatever they want within the limits of the game. You, as a player, have complete freedom to do what you want based off the goals you set for yourself. No one tells you if you should blow up a town, build a biosphere around it, or just pass it by.

    Con: People need occasional direction to tell them what they are supposed to be doing. Even if that's as simple as, go explore that cave and bring back X. It gives purpose to go into yet another cave.

    Crafting:
    Pro: There are so many items a player can make. Seems the list never ends. Between brewing, cooking/smelting, and crafting there is always something new to make it seems.

    Con: I start with nothing and I now I do what? Punch trees to get wood to make what? Planks and they make sticks. Oh I should have made a crafting table? All of the things that can be made without any idea how to get started. I mused have missed the digital manual. Oh wait... no I didn't.

    Mods/Texture Packs:
    Pro: They make the game look great and add features that may enhance game play. They also add a huge amount of variety which enhances playability.

    Con: They aren't easy to install. Even HD texture packs require another program before they will work. There's no standard for updates as each modder seems to prefer to mod for a specific version or they mod for a pre-release and abandon the current release. Almost all tutorials are videos rather than step by step instructions.

    Note, Opinion: I consider this a con as well, though many may not agree, as such it is flagged as my opinion. The mod/texture community in general seems to have a very selfish/negative attitude regarding what they release. I have seen everything from direct insults about not being able to install something, to complete refusal to provide any support for something released. An example of this would be the last option on the OP survey. While this behavior is allowed on this forum, from a user standpoint, it feels unacceptable. Tone it down a bit and realize that for every jerk that harasses you about your release, there is that one person that sincerely needs help because they want to use your creation.

    Randomization:
    Pro: You never know what to expect. Every cave is different. The world is ever changing no matter where you go. Unexpected is a way of life.

    Con: Floating mine shafts, villages with buried buildings in them, mountains with floating peaks, Land areas with too many or no animals in them.

    In the spirit of the OP, no I don't think this is the end of Minecraft. I just think there is a loot of room for improvement still and I would love to see things get better. Games such as the Elder Scrolls series have lived this long because the community keeps adding to what the developers have abandoned. If you think that's not true, do a search for Morrowind Mods and you will be amazed how many are still available and being made and remade for Oblivion and now Skyrim.

    If this game is to live a legacy, then it is up to the community to stop complaining at the developers and each other and start working together to keep the game evolving and growing beyond what the developers would have ever expected. We need modders that make and support their work instead of just releasing it and forgetting it.

    Note, Opinion: The biggest change I would like to see is for the community to offer feedback that encompasses more than, "This sucks, change it!" It would help so much if people stated why it sucks and offered suggestions on how to improve it, and then allowed the community to provide their ideas on the subject without being upset because someone didn't like their idea right out of the box.
    Posted in: 1.0 Update Discussion
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    posted a message on Scary and random noises in SP
    Quote from tigersluck

    When I'm playing Singleplayer on 1.0.0, I just get these random ominous sounds when I'm below the surface. They are really scary as they catch you off guard. Are these sounds played when you are always underground or at random? I was playing on peaceful as well.


    They are actually an indicator that there is an unlit cave/underground area somewhere in front of where you are looking at the time.
    Posted in: 1.0 Update Discussion
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    posted a message on Villages
    Seems everyone blows them up, I'm assuming on SSP.

    What about on multiplayer, what do you do if you find a village on your server?
    Posted in: Discussion
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    posted a message on Villages
    When ever we find an NPC village on our server we like to take the time to clean them up.

    You know, roads that make sense.
    No buried houses/doorways.
    No houses with doors too high to get to.
    Fence around the town.
    Grass or sand instead of stone/gravel.
    Gentle slopes instead of jagged drops.
    Light it up!

    Our village usually come out looking much nicer. We do this for a couple reasons, the first being aesthetic.
    The second being to make the entire village easier to travel in.

    Do you usually take the time to clean/rebuild your villages?
    Posted in: Discussion
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    posted a message on Request: Help Converting Mod from SSP to SMP
    I've been asked to hold off on this by the developers.

    So as of this time, thanks for those that helped.
    Posted in: Requests / Ideas For Mods
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    posted a message on sheep adn tall grass depletion
    Quote from Rafe

    So according to the front page of mcforum.net "Sheep eat grass and tallgrass (confirmed)" and if i understand they do this even if they are not sheered. This potentially means that any tall grass will disappear over time if sheep are nearby bcs tall grass, unlike grass, does not grow back without player intervention, use of bonemeal. This seems like an irreversible terrain change unless they added the ability of tall grass to grow automatically.


    My world has a lot of tall grass and the sheep seem to spawn in certain locations, not all over, so I think it would be varied enough to prevent a full wipeout of the grass.
    Posted in: 1.0 Update Discussion
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