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    posted a message on Cobblestone texture
    This is an actual photo I took of a cobblestone sidewalk. I thought I would post it here in case someone wants to use it.

    Posted in: Resource Pack Discussion
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    posted a message on Farming Overhaul
    Quote from MumblesMiner

    Your putting words in my mouth. I say this because waiting that long for a couple seeds to mature takes to long, unless I want to plant it, then not move till it matures so I don't burn off to much energy.

    And again, how is this OP? its food

    Your argument is like saying having arms is OP for a fist fight.

    All these complaints seem based on aesthetics.


    I hear your reply and now ask that you actually answer any of the questions I stated in my post.

    I also would like to state, that I never claimed it was OP, I claimed it was a ridiculous "first food" dependency.

    And again with the fist fight analogy. Arms are required for a fist fight. Bonemeal is not required for wheat.

    Please try and make a little sense when posting a reply.
    Posted in: Recent Updates and Snapshots
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    posted a message on Farming Overhaul
    Quote from MumblesMiner

    In areas with no animals / villages this is already a problem. I have already had to dine on rotten flesh for the first day or so, before I get some bones.

    But now that first night will easily turn into 2.

    And again how is this OP?

    saying getting food easy in mine-craft is op is like saying somebody having both arms is OP for a fist fight. You can't really have a fist fight to begin with without them.


    From what I understand, you have stated in this very post that bonemeal is necessary to grow wheat. If I take your words and substitute wheat/bonemeal as appropriate.

    "You can't really have wheat to begin with without bonemeal."

    The argument is that bonemeal is not a required ingredient to have wheat. Which it isn't.

    Here's my confusion on this. Bonemeal is received from skeleton bones. Skeleton bones come from killing skeletons which only appear at night or in caves.

    New players are not going to think to hunt down a skeleton because they need wheat.

    Why would bonemeal even be considered the "best" way to get food quickly when it's a pretty dangerous avenue? There are much easier ways to get food.
    Posted in: Recent Updates and Snapshots
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    posted a message on Survival Island Seed!
    Couple things here. Please ensure you check the seeds before you post them. Yours don't work.

    Second, there's really no reason to use such a large font. It's not a paid advertisement, and it's not really that exciting.
    Posted in: Seeds
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    posted a message on [1.5]KeepMyStats
    I think this is an awesome tweak and should definitely be included in the FTB pack. It's a must have for large compilation mods like that.
    Posted in: Minecraft Mods
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    posted a message on [1.4.6] [Forge] TooManyPlants - 15 new plants, 19 new items!
    While I appreciate and respect the fact that you asked, there's no legally binding Privacy Policy with this. That means you could do whatever you want with that information. Because of that alone, agreeing to provide you with information is just plain unsafe. You may be the most trustworthy person on the internet, but you cannot make any guarantees that those around you are.

    I'm sorry, I have to say no.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    This is somewhat disheartening as I would love to use this mod on my SMP server. However since it uses forge, and I am using ModLoaderMP dependent mods, I cannot use the two together. It really makes me want to look at all of the API makers and beg them to all get together and create a single fully function API that standardizes the mods.

    (sarcasm)Oh wait... Mojang said they would...
    Oh well never mind, I guess it will have to remain a "clique" society of I use MLMP... We don't want no stinkin' Forges here... Forge can kick the bukkit! (end sarcasm)
    Posted in: Minecraft Mods
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    posted a message on ModLoader and Forge MCPatcher conflict!
    Quote from Dog4591

    The latest version of Forge includes Forge Mod Loader for the client so you only need forge build 114, not ModLoader. Also, you can use Magic Launcher.


    Does this mean that mods which normally require ModLoader and ModLoaderMP will work with Forge, and does this also apply to the server?

    If you try to run a server with MLMP and Forge at the same time, you get a long "not compatible" error and it shuts down.
    Posted in: Mods Discussion
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    posted a message on Dying Mods
    Is it the lack of API that is killing these mods?

    Is the API supposed to prevent having to update the mod with each new release?

    I'm confused because Modloader is supposed to prevent mods from conflicting, yet with every update it and the mods it supports need to be updated as well. I'm not a java programmer, but in the best layman's terms anyone can come up with, why must the third party API and mods be updated every time? Why can't there be some code in that adjusts itself as needed? Surely the base game doesn't change that drastically between updates.

    Also, why doesn't Mojang integrate something like Modloader (and ModloaderMP) or Forge as an API? Then it will already be a part of the base game so it wouldn't need to be changed all the time.

    It is frustrating to have to rebuild the wheel with every update, and I know that's part of why modders quit. So I have to revise my original request. Either: Please allow someone to Legacy your work and carry it on. Or: Speak loudly, but not at the community that wants your mods, at the company that hasn't kept up it's part of the deal so far.
    Posted in: Discussion
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    posted a message on Dying Mods
    I came across this article:

    The 25 Best Minecraft Mods -"Minecraft has the best modding community in the world. Despite no official mod tools being released, players are constantly expanding and adding an astonishing amount of new content."

    And noticed the date on it: November 2011

    Sadly a lot of these mods are dead. Not to mention all the other mods out there like Stuffed Animals that for some reason have just died off even though they were extremely popular.

    I understand that people are doing this for free, and their lives and goals change so they don't want to deal with it anymore, and they don't want to let anyone else pick up the mods because it's their work. It's to you I am sending the below request, and I would like to think that this community would also stand behind this request.

    Please, let someone else pick up your mod and keep it updated!

    I know it's your work, and I respect that 100%. You should get credit for your work. But if you gave up on the mod and can't/won't update it anymore. then let someone else have it so it doesn't die. It's called Legacy, which means your work carries on after you. And in modding communities all over it's damn respectable. And it will make you feel pretty good about yourself when you look in six months and the mod you first brought to the table is still one of the top downloaded.

    As one person to another, I know and understand your reasons for not wanting to share your mod development. As part of this community I beg you to see past them so that everyone can benefit from what you started.

    If you are a modder that has an old dying mod that you wouldn't mind letting someone else pick up and continue. Please post it here with your list of do's and dont's.
    Posted in: Discussion
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    posted a message on KorStonesword's 3D Fan Art
    Here's a fixed link for the OP:

    Posted in: Fan Art
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    posted a message on Question about Skin Resolution
    Quick questions:

    If I wanted to use a skin in a texture pack, am I limited to the 16x resolution?

    If I were to use an uploaded skin (which I do now), am I limited to the 16x resolution?

    If the answer to either of these is no, where can I find higher resolution skins?
    Posted in: Skins
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    posted a message on seed that spawnd me by a spawner/dungeon out of a moutain
    And here it is moments later:

    Posted in: Seeds
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    posted a message on seed that spawnd me by a spawner/dungeon out of a moutain
    Straight from spawn,

    Posted in: Seeds
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    posted a message on A very strange map loading..
    If all villages generated so prettily, I wouldn't have to rebuild them...
    Posted in: 1.1 Update Discussion
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