• 0

    posted a message on MOST EPIC PICTURE OF DRAGONS IN 1.9 PRE RELEASE 4!!!!
    & destroy this world... ON 3!!!!
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on [1.8.1/1.0.0/1.1.0]Coupon's Mod Updates
    Just so you know, the link to SpiderFamily DL is sending to Succubus.
    Posted in: Minecraft Mods
  • 0

    posted a message on 1.9 Pre-2 Potion Calculator
    If this is accurate then my favorite potion so far is: Sugar,SpEye,Wart,Sugar,SpEye,Wart,Sugar,Water
    (edit: or 3 Sugar, 2 Eyes, 2 Warts, & Water)

    Water Breathing (3:00)
    Jump (8:00)
    Dig Speed I (3:00)
    Move Speed I (3:00)

    Decent time, no negatives.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on [1.8.1/1.0.0/1.1.0]Coupon's Mod Updates
    If you're updating Nandonalt's mods then coral reef is a must!

    Coral Reef + Alpha Shader + Koi Fish + Mo'Creatures Fish & Dolphins = Aquatic Bliss.

    I leave this dream in your hands.....
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] MoreCreeps & Weirdos v2.62 SLOT MACHINES - OLD LADIES - RAGING BULL - PET RADIO - NEW ITEMS!
    Quote from freakstritch »

    That might be good for a HELL PIG in the nether! There is nothing to do in that waste of space world. Almost totally devoid of any purpose. I don't know who would use it to travel.

    Now, the AETHER should be really cool! Can't wait for a release of that mod!


    Once upon a time, the Nether was full of activity. I had Shockah's Minerals scattered around to mine with Koda's Succubi, & Kingbdogz' Fallen Drakes & Netherhounds mixed in with the usual Nether occupants. Hopefully once their latest masterpiece "The Aether" is finished they'll bring those classics up to date.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Timber! - Cut trees down in one swing
    Quote from TehKrush »
    Portable Workbench V9.00

    I updated Kingbdogz' Portable Workbench mod, if anybody is interested. :tongue.gif:

    I will probably continue to update it as well, if another update comes out before he updates his mods. xD


    !!! :Notch:!!! Definitely an item worth keeping close at hand...(Waves in TehKrush & Kingbdogz) Group Hug :iapprove:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3_01] Flat World - Endless flat world! (DL FIXED) [v2b]
    Quote from Club559 »
    You have flowers everywhere most likely because you are using a modloader mod that adds flowers.
    I was just recommending a fix for when someone was having flower issues.

    Since installing this mod I've seen 30x as many free for all battles then my entire time playing Alpha.

    I went to the Nether and nothing has changed, pretty much unaffected by this mod. Although when I created a portal at the bottom of the Nether, I was still transported back to the World portal at ground level. Haven't messed with multiple portals yet to see what happens.

    BTW just for fun, I dug straight down and since no bedrock was present, fell through the map and into a blue oblivion.

    (Not a real suggestion, just a dream) A cool feature would be using the GUI API (options menu) to set parameters for biomes when a game is generating. Using a percentage or ratio to adjust the amount: (For example)

    50% Plains / 10% Forest / 20% Mountain / 05% Desert / 15% Ocean

    I'm sure that would be a coding nightmare to pull off though.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3_01] Wild Wheat Mod v1.2 *Working!*
    This looks promising. Love the concept, lately I never settle in one place long enough for wheat to grow.

    I've stuffed so many mods into my game that my modloader sprite count is up to 251, which makes this a perfect final "item-based" addition to squeeze into the end. Any further additions will have to be mobs w/o custom items :*(

    (BTW, Anyone who want's to help in the development of a More Sprite IDs mod, check out Page 69 on Shockah's Collection, link in sig)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3_01] Flat World - Endless flat world! (DL FIXED) [v2b]
    Just a heads up of what to expect when your world loads. Couple things I've noticed: (Not complaints, simply observations)

    - Flat land still creates lakes, if you travel far enough. Sand, gravel, other materials appear around those locations, still no cactus though.

    - No trees, Boemtie3 noticed no pumpkins either, however I have flowers everywhere (throw in http://www.minecraftforum.net/viewtopic.php?f=25&t=127036#MoreFlowers for even more variety & color)

    - (when using Dungeon Finder) No underground caves, or dungeons generated (as far as I've traveled, so far)

    Haven't traveled to Nether yet, will post findings.

    I rely mostly on the various drops of the hundreds of mobs fighting everywhere. Or random supplies left in the homes of builders....
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3_01] Flat World - Endless flat world! (DL FIXED) [v2b]
    :iapprove:

    Small mod, massive impact. As much as I love Minecraft's ability to create endlessly diverse landscapes, I have two mods that were just screaming for this:

    http://www.minecraftforum.net/viewtopic.php?f=25&t=151172 - Battle Towers
    http://www.minecraftforum.net/viewtopic.php?f=25&t=111753 - Builders

    Throw in MineColony for the full package (if compatible) , find a safe vantage & watch the magic unfold.

    I can see some really nice screenshots in the future...

    (Currently running 64 mods and loving every one of them....)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] MoreCreeps & Weirdos v2.62 SLOT MACHINES - OLD LADIES - RAGING BULL - PET RADIO - NEW ITEMS!
    I've tried every version before this, but these Snow Devils? Never before have I considered snowballs an essential item. Nice for making Ice Arrows, but now they have an actual use, other than pissing off distant mobs.

    On a side note, In my listings for mob/egg arrow spawns, Guinea Pigs are under the mob sections. I was wondering if this might be a contributing factor to the Charlotte companion attacking them when both are trying to follow you.

    I also noticed that if a builder spawns close to them, they are instantly attracted to them. (Beyond Cute :Sheep: ) If I right-click builders to follow then they'll continue to follow the builder, however if I feed the guinea pig it will turn on its former interest (Beyond Mercy :Notch: ), then it follows per usual. Kinda of a harsh way to severe a bond but whatever... I've just learned not to feed the guinea pigs that have taken interest in Traders that have setup stores.

    BTW Everything = :VV: :iapprove: :VV:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Charlotte Mod (V8)
    I've noticed a few interesting habits of Charlotte. While she & Neko get along fine, actually they're a pretty dangerous tag team, they consider anyone else targeting me hostile. Like right-clicking builders to follow or feeding guinea pigs, is an automatic fight to the death to see who gets to follow me. Nothing like a gang fight between 4 pets, 3 builders and 2 "go hard" chicks...

    Another funny but potentially problematic issue is horse riding. I'll jump on a horse and ride around, I look back and there's Charlotte trying desperately to mimic my actions, only to get bucked off and tossed half an acre. Between the time it took her to march back, I gave that wild horse an apple, tossed on a saddle for my spirited apprentice and finished awaiting her return. Unfortunately it didn't go so well the 2nd time either....

    Edit: Strangest thing, I just tried to recreate said error to collect the debug when the horse allowed Charlotte to mount the saddle, only to toss her off twice, and then he (what appeared to look like) pulled her into his mouth and slam her into the side of the wall there by killing her on impact since she disappeared into a puff of smoke and dropped my weapon in front of horse (still paused in the background as I write this.)

    :RFlower: She will be missed :RFlower: Until I find some more eggs for arrows...

    2nd Edit: FINALLY, got the error to repeat, according to TFC the mods using those classes are:

    - Shockah's MoreIDs v5 (DN) *patched
    - Scaevolus McRegion v5 (DN) *patched
    - NoHero's MoreHealth v2.5 (IG)

    java.lang.ClassCastException: Charlotte cannot be cast to eu
    	at EntityHorse.b(EntityHorse.java:679)
    	at EntityHorse.m(EntityHorse.java:415)
    	at ig.q_(ig.java:203)
    	at dn.a(World.java:1427)
    	at dn.e(World.java:1403)
    	at dn.e(World.java:1377)
    	at net.minecraft.client.Minecraft.i(SourceFile:1234)
    	at net.minecraft.client.Minecraft.run(SourceFile:642)
    	at java.lang.Thread.run(Unknown Source)


    Hope this information is helpful...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
    Quote from nohero »
    Interesting, but very zelda inspired.. I might add it to the Zelda version of the mod (for zelda die hards)
    edit: he didnt respond to fallen drakes dropping heart container requests, but I will still add it later when I have the time


    My thoughts exactly. BTW I was trying to use the Pet Domination + Nightmare Mode, unfortunately there's a "IG" class conflict between these two mods. I was just thinking, what better way to put my extra health to the test than fighting off hordes of incoming mobs.

    As for Fallen Drakes, I'd make a patch and just remove upon request. (I doubt they would take offense as long as credits given...)
    Posted in: Minecraft Mods
  • 0

    posted a message on [REQ] Predator (VID included!)
    This looks like something right up SDK's alley of expertise. I could see him pulling this off...

    oh yeah, :Notch: epic...
    Posted in: Mods Discussion
  • 0

    posted a message on [1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
    I just had an idea for an incentive, would it be possible to have swords shoot a beam that sets enemies on fire when your health is full (ala Zelda style). Maybe an alternative right-click function, so you're not setting everything on fire... Little something extra for taking the long road.
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.