I finally found how to compact everything, and how to return to the item you were using before you activated the auto switch macro. Here is what I came up with:
Also the word wrapping sort of messed up the coding, at the end of each line there should be a ; And when you paste it into a file in the game it sort of realigns everything
/b $$[[s,b,d,vd,vdf,e,t]] $${IF("/b e");echo(/b e $$[[melt,fill,smooth,lift]]);elseIF("/b t");echo(/b t $$[[tree,bigtree,brich,redwood,tallredwood]]);endif;}$$
I would like it to output a certain command for the voxelsniper brush
the comand are
/b [s,b,d,vd,vdf,e,t]
if e
/b e [melt,fill,smooth,lift]
if t
/b t [tree,bigtree,ect]
I alredy try /b $$[[s,b,d,vd,vdf,e $$[[melt,fill,smooth,lift]],t $$[[tree,bigtree,ect]]]]
but this give me the second choice (melt, ect) in first so it's not good
I want that if input e or t i got there respective choice and if not nothing more
Is this what you wanted?
PROMPT(&option1,"$$[[s,b,d,vd,vdf,e,t]]");
IF(%&option1% = "e");
PROMPT(&option2,"$$[[melt,fill,smooth,lift]]");
ECHO(/b e %&option2%);
ELSEIF(%&option1% = "t");
PROMPT(&option2,"$$[[tree,bigtree,brich,redwood,tallredwood]]");
ECHO(/b t %&option2%);
ELSE;
ECHO(/b %&option1%);
ENDIF;
IF(HITID = "monster_egg");
LOG("WARNING! This is a silverfish block!");
ENDIF;
ENDIF;
ENDIF;
WHILE(autoswitchflag);
ENDIF;
The reason its so long is because I could not find a way to put multiple conditions in the if statements. I tried using ||, but it would not work correctly. I decided to do this even though there was a mod for it because I wanted to see if I could replicate that mod (AutoSwitch). The one thing I can't figure out is how to switch back to the slot you were previously in, like in the mod.
However, there are some advantages to using this script instead if the mod, with this script, you can better customize what you want to switch to. Also, I put some warnings in for silverfish blocks and little part that shouts "DIAMONDS!!!" when you are mining diamond ore.
ATR Network is a brand new server, and as you can tell by the pictures below, none of us are very good builders. We desperately need more developers and builders to help make this a server tons of people will join. That is why I created this topic, because we are looking for builders and developers. To sign up, please click the link below and fill out the forum on our website.
Please explain why your download apears to have a virus on it, or else I will never download your mod. Unless of course you put the file on a different website.
This is a map made by me and my friend, it includes 13 mini games, and lots more!
Please comment on what you think of our map and make sure to join it! Also, since these pictures were taken, we have added Connect 4(Not Shown), and we have completely changed king of the ladder and TNT Run/Tron. This means that the pictures of the Minigames might not be accurate.
Video:
This is where you spawn, it has lots of cake and music!
This is just a random lava fountain.
Minigames:
Basketball
Capture the Flag
Death Maze
Death Run
Hot Foot
King of the Ladder
Minigolf
Parkour
Search and Destroy
Spleef
TNT Run/Tron
The Mapmakers:
(Xbox Gamertags: MyGamertagSleet,Right HispanicCOWBOY,Left)
To join simply tell me your age and your Xbox 360 Gamertag below. MyGamertagSleet will be the one that sends you a freind request
Members:
MyGamertagSleet - Owner
HispanicCOWBOY - Owner
Am Auz - Member
FederalAsh9 - Member
PlatanolVlan - Member
Coonjar415 - Member
Iz l1m1t5 zI - Member
TheNastyCheeks - Member
Thank you to everyone that joined!
Schedule:
You can join this server every saturday morning from 7-10, This is because school is starting, and I do not have the time to go on xbox during the week. If you would like to join outside of this schedule, and I am online, please send me a message saying that you would like to play! Also please note that if I am not playing Minecraft, this means that the person that is playing on the xbox is not me, or I am playing with my freinds.
0
AutoSwitch 2.0:
Also the word wrapping sort of messed up the coding, at the end of each line there should be a ; And when you paste it into a file in the game it sort of realigns everything
0
Yes to add another option, add one to the first prompt (in the first line). Then add this, replacing the options with what you would like.:
ELSEIF(%&option1% = "OPTION HERE");
PROMPT(&option2,"$$[[OPTIONS FOR ABOVE HERE]]");
ECHO(/b OPTION HERE %&option2%);
0
Is this what you wanted?
0
IF(autoswitchflag);
LOG("Autoswitch Disabled");
UNSET(autoswitchflag);
STOP;
ELSE;
LOG("Autoswitch Enabled");
SET(autoswitchflag);
DO;
IF(LMOUSE);
IF(MODE = 0)
IF(HITID = "dirt");
PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
ENDIF;
IF(HITID = "clay");
PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
ENDIF;
IF(HITID = "grass");
PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
ENDIF;
IF(HITID = "sand");
PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
ENDIF;
IF(HITID = "gravel");
PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
ENDIF;
IF(HITID = "snow");
PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
ENDIF;
IF(HITID = "snow_layer");
PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
ENDIF;
IF(HITID = "soul_sand");
PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
ENDIF;
IF(HITID = "mycelium");
PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
ENDIF;
IF(HITID = "farmland");
PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
ENDIF;
IF(HITID = "cobblestone");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "stone");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "mossy_cobblestone");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "stonebrick");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "hardened_clay");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "stained_hardened_clay");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "sandstone");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "obsidian");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "anvil");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "ender_chest");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "stone_slab");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "double_stone_slab");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "stone_stairs");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "brick_stairs");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "stone_brick_stairs");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "nether_brick_stairs");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "sandstone_stairs");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "quartz_stairs");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "rail");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "golden_rail");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "activator_rail");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "detector_rail");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "hopper");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "stone_pressure_plate");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "light_weighted_pressure_plate");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "heavy_weighted_pressure_plate");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "enchanting_table");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "furnace");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "lit_furnace");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "dispenser");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "dropper");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "netherrack");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "ice");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "packed_ice");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "mob_spawner");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "brick_block");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "nether_brick");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "brewing_stand");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "cauldron");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "cobblestone_wall");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "nether_brick_fence");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "iron_door");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "iron_bars");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "coal_block");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "coal_ore");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "gold_block");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "gold_ore");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "diamond_block");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "diamond_ore");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
LOG("DIAMONDS!!!!");
ENDIF;
IF(HITID = "iron_block");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "iron_ore");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "lapis_block");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "lapis_ore");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "quartz_ore");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "quartz_block");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "emerald_block");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "emerald_ore");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "redstone_block");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "redstone_ore");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "lit_redstone_ore");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "end_stone");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "iron_trapdoor");
PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
ENDIF;
IF(HITID = "planks");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "wooden_slab");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "double_wooden_slab");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "bookshelf");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "oak_stairs");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "spruce_stairs");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "birch_stairs");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "jungle_stairs");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "acacia_stairs");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "dark_oak_stairs");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "pumpkin");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "lit_pumpkin");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "wooden_pressure_plate");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "brown_mushroom_block");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "red_mushroom_block");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "log");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "log2");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "chest");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "trapped_chest");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "crafting_table");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "jukebox");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "daylight_detector");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "noteblock");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "fence");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "fence_gate");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "trapdoor");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "wooden_trapdoor");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "wooden_door");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "standing_sign");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "wall_sign");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "cocoa");
PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
ENDIF;
IF(HITID = "wool");
PICK(shears);
ENDIF;
IF(HITID = "tallgrass");
PICK(shears);
ENDIF;
IF(HITID = "vine");
PICK(shears);
ENDIF;
IF(HITID = "leaves");
PICK(shears);
ENDIF;
IF(HITID = "leaves2");
PICK(shears);
ENDIF;
IF(HITID = "web");
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword,shears);
ENDIF;
IF(HITID = 50);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 51);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 52);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 53);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 54);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 55);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 56);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 57);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 58);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 59);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 60);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 61);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 62);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 63);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 64);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 65);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 66);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 67);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 90);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 91);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 92);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 93);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 94);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 95);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 96);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 97);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 98);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 99);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 100);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = 120);
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HIT = "PLAYER");
PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
ENDIF;
IF(HITID = "monster_egg");
LOG("WARNING! This is a silverfish block!");
ENDIF;
ENDIF;
ENDIF;
WHILE(autoswitchflag);
ENDIF;
However, there are some advantages to using this script instead if the mod, with this script, you can better customize what you want to switch to. Also, I put some warnings in for silverfish blocks and little part that shouts "DIAMONDS!!!" when you are mining diamond ore.
Feel free to use my script to your advantage!
0
CLICK HERE
Join us on atrnetwork.mcserver.ws
0
Screenshot:
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Herobrine with Diamond Armor
I have lots of other armor skins including a budder armor skin! You can look through my skins here:
http://www.minecraftskins.com/1402212/Minecrafter001/
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Herobrine with Diamond Armor
Downloaded: 100+ times
Steve with Diamond Armor
Downloaded: 250+ times
Ghost with Diamond Armor
Downloaded: 250+ times
Ghost with Diamond Armor White Edition
Downloaded: 50+ times
Herobrine's Head
Downloaded: 50+ times
Any Suggestions?
0
I can't find your profile, are you sure thats exactly how you type it?
Edit: you mean TheNastyCheeks
0
This is a map made by me and my friend, it includes 13 mini games, and lots more!
Please comment on what you think of our map and make sure to join it! Also, since these pictures were taken, we have added Connect 4(Not Shown), and we have completely changed king of the ladder and TNT Run/Tron. This means that the pictures of the Minigames might not be accurate.
Video:
This is where you spawn, it has lots of cake and music!
This is just a random lava fountain.
Minigames:
Basketball
Capture the Flag
Death Maze
Death Run
Hot Foot
King of the Ladder
Minigolf
Parkour
Search and Destroy
Spleef
TNT Run/Tron
The Mapmakers:
(Xbox Gamertags: MyGamertagSleet,Right HispanicCOWBOY,Left)
To join simply tell me your age and your Xbox 360 Gamertag below. MyGamertagSleet will be the one that sends you a freind request
Members:
MyGamertagSleet - Owner
HispanicCOWBOY - Owner
Am Auz - Member
FederalAsh9 - Member
PlatanolVlan - Member
Coonjar415 - Member
Iz l1m1t5 zI - Member
TheNastyCheeks - Member
Thank you to everyone that joined!
Schedule:
You can join this server every saturday morning from 7-10, This is because school is starting, and I do not have the time to go on xbox during the week. If you would like to join outside of this schedule, and I am online, please send me a message saying that you would like to play! Also please note that if I am not playing Minecraft, this means that the person that is playing on the xbox is not me, or I am playing with my freinds.