• 0

    posted a message on Macro / Keybind mod scripts!
    I finally found how to compact everything, and how to return to the item you were using before you activated the auto switch macro. Here is what I came up with:

    AutoSwitch 2.0:
    IF(autoswitchflag);
        LOG("Autoswitch Disabled");
        UNSET(autoswitchflag);
        STOP;
    ELSE;
        LOG("Autoswitch Enabled");
        SET(autoswitchflag);
        DO;
            IF(LMOUSE);
                IF(MODE = 0)
                    IF(HITID = "diamond_ore");
                        LOG("DIAMONDS!!!!");
                    ENDIF;
                    IFMATCHES(%HITID%,"dirt|^clay$|grass|^sand$|gravel|snow|snow_layer|soul_sand|mycelium|farmland");
                        PICK("wooden_shovel","stone_shovel","iron_shovel","golden_shovel","diamond_shovel");
                        SET(pressed);
                    ELSE;
                        IFMATCHES(%HITID%,"cobblestone|^stone$|mossy_cobblestone|stonebrick|hardened_clay|stained_hardened_clay|sandstone|anvil|obsidian|ender_chest|stone_slab|double_stone_slab|stone_stairs|brick_stairs|stone_brick_stairs|nether_brick_stairs|sandstone_stairs|quartz_stairs|rail|golden_rail|activator_rail|detector_rail|hopper|stone_pressure_plate|light_weighted_pressure_plate|heavy_weighted_pressure_plate|enchanting_table|furnace|lit_furnace|dispenser|dropper|netherrack|ice|packed_ice|mob_spawner|brick_block|nether_brick|brewing_stand|cauldron|cobblestone_wall|nether_brick_fence|iron_door|iron_bars|coal_block|coal_ore|gold_block|gold_ore|diamond_block|diamond_ore|iron_block|iron_ore|lapis_block|lapis_ore|quartz_ore|quartz_block|emerald_block|emerald_ore|redstone_block|redstone_ore|lit_redstone_ore|end_stone|iron_trapdoor");
                            PICK("wooden_pickaxe","stone_pickaxe","iron_pickaxe","golden_pickaxe","diamond_pickaxe");
                            SET(pressed);
                        ELSE;
                            IF(HITID = "diamond_ore");
                                LOG("DIAMONDS!!!!");
                            ELSE;
                                IFMATCHES(%HITID%,"planks|wooden_slab|double_wooden_slab|bookshelf|oak_stairs|spruce_stairs|birch_stairs|jungle_stairs|acacia_stairs|dark_oak_stairs|pumpkin|lit_pumpkin|wooden_pressure_plate|brown_mushroom_block|red_mushroom_block|log|log2|chest|trapped_chest|crafting_table|jukebox|daylight_detector|noteblock|fence|fence_gate|trapdoor|wooden_trapdoor|wooden_door|standing_sign|wall_sign|cocoa");
                                    PICK("wooden_axe","stone_axe","iron_axe","golden_axe","diamond_axe");
                                    SET(pressed);
                                ELSE;
                                    IFMATCHES(%HITID%,"wool|tallgrass|vine|leaves|leaves2");
                                        PICK("shears");
                                        SET(pressed);
                                    ELSE;
                                        IF(HITID = "web");
                                            PICK("wooden_sword","stone_sword","iron_sword","golden_sword","diamond_sword","shears");
                                            SET(pressed);
                                        ELSE;
                                            IF((HIT = "PLAYER") || (HIT = "ENTITY"));
                                                PICK("wooden_sword","stone_sword","iron_sword","golden_sword","diamond_sword");
                                                SET(pressed);
                                            ELSE;
                                                IF(HITID = "monster_egg");
                                                    LOG("WARNING! This is a silverfish block!");
                                                ELSE;
                                                    PICK("%@&currentitem%");
                                                ENDIF;
                                            ENDIF;
                                        ENDIF;
                                    ENDIF;
                                ENDIF;
                            ENDIF;
                        ENDIF;
                    ENDIF;
                ENDIF;
            ENDIF;
            IF(MODE = 0);
                IF(LMOUSE);
                ELSE;
                    IF(pressed);
                        PICK("%@&currentitem%");
                        UNSET(pressed);
                    ELSE;
                        SET(@&currentitem,%ITEM%);
                    ENDIF;
                ENDIF;
            ENDIF;
        WHILE(autoswitchflag);
    ENDIF;

    Also the word wrapping sort of messed up the coding, at the end of each line there should be a ; And when you paste it into a file in the game it sort of realigns everything
    Posted in: Mods Discussion
  • 0

    posted a message on Macro / Keybind mod scripts!
    Quote from ssamot

    Exactly O_O thank you so much
    Can I add more ElseIf I need more ?

    Yes to add another option, add one to the first prompt (in the first line). Then add this, replacing the options with what you would like.:

    ELSEIF(%&option1% = "OPTION HERE");
    PROMPT(&option2,"$$[[OPTIONS FOR ABOVE HERE]]");
    ECHO(/
    b OPTION HERE %&option2%);
    Posted in: Mods Discussion
  • 0

    posted a message on Macro / Keybind mod scripts!
    Quote from ssamot

    HI I would like some help on a macro


    /b $$[[s,b,d,vd,vdf,e,t]] $${IF("/b e");echo(/b e $$[[melt,fill,smooth,lift]]);elseIF("/b t");echo(/b t $$[[tree,bigtree,brich,redwood,tallredwood]]);endif;}$$

    I would like it to output a certain command for the voxelsniper brush

    the comand are

    /b [s,b,d,vd,vdf,e,t]

    if e
    /b e [melt,fill,smooth,lift]

    if t
    /b t [tree,bigtree,ect]

    I alredy try /b $$[[s,b,d,vd,vdf,e $$[[melt,fill,smooth,lift]],t $$[[tree,bigtree,ect]]]]
    but this give me the second choice (melt, ect) in first so it's not good

    I want that if input e or t i got there respective choice and if not nothing more


    Is this what you wanted?
    PROMPT(&option1,"$$[[s,b,d,vd,vdf,e,t]]");
    IF(%&option1% = "e");
        PROMPT(&option2,"$$[[melt,fill,smooth,lift]]");
        ECHO(/b e %&option2%);
    ELSEIF(%&option1% = "t");
        PROMPT(&option2,"$$[[tree,bigtree,brich,redwood,tallredwood]]");
        ECHO(/b t %&option2%);
    ELSE;
        ECHO(/b %&option1%);
    ENDIF;
    Posted in: Mods Discussion
  • 0

    posted a message on Macro / Keybind mod scripts!
    I saw some people on here wanting an autoswitch script, well here it is:

    IF(autoswitchflag);
    LOG("Autoswitch Disabled");
    UNSET(autoswitchflag);
    STOP;
    ELSE;
    LOG("Autoswitch Enabled");
    SET(autoswitchflag);
    DO;
    IF(LMOUSE);
    IF(MODE = 0)
    IF(HITID = "dirt");
    PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
    ENDIF;
    IF(HITID = "clay");
    PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
    ENDIF;
    IF(HITID = "grass");
    PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
    ENDIF;
    IF(HITID = "sand");
    PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
    ENDIF;
    IF(HITID = "gravel");
    PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
    ENDIF;
    IF(HITID = "snow");
    PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
    ENDIF;
    IF(HITID = "snow_layer");
    PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
    ENDIF;
    IF(HITID = "soul_sand");
    PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
    ENDIF;
    IF(HITID = "mycelium");
    PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
    ENDIF;
    IF(HITID = "farmland");
    PICK(wooden_shovel,stone_shovel,iron_shovel,golden_shovel,diamond_shovel);
    ENDIF;

    IF(HITID = "cobblestone");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "stone");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "mossy_cobblestone");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "stonebrick");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "hardened_clay");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "stained_hardened_clay");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "sandstone");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "obsidian");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "anvil");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "ender_chest");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "stone_slab");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "double_stone_slab");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "stone_stairs");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "brick_stairs");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "stone_brick_stairs");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "nether_brick_stairs");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "sandstone_stairs");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "quartz_stairs");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "rail");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "golden_rail");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "activator_rail");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "detector_rail");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "hopper");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "stone_pressure_plate");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "light_weighted_pressure_plate");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "heavy_weighted_pressure_plate");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "enchanting_table");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "furnace");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "lit_furnace");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "dispenser");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "dropper");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "netherrack");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "ice");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "packed_ice");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "mob_spawner");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "brick_block");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "nether_brick");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "brewing_stand");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "cauldron");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "cobblestone_wall");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "nether_brick_fence");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "iron_door");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "iron_bars");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "coal_block");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "coal_ore");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "gold_block");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "gold_ore");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "diamond_block");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "diamond_ore");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    LOG("DIAMONDS!!!!");
    ENDIF;
    IF(HITID = "iron_block");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "iron_ore");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "lapis_block");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "lapis_ore");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "quartz_ore");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "quartz_block");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "emerald_block");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "emerald_ore");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "redstone_block");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "redstone_ore");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "lit_redstone_ore");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "end_stone");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;
    IF(HITID = "iron_trapdoor");
    PICK(wooden_pickaxe,stone_pickaxe,iron_pickaxe,golden_pickaxe,diamond_pickaxe);
    ENDIF;

    IF(HITID = "planks");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "wooden_slab");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "double_wooden_slab");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "bookshelf");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "oak_stairs");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "spruce_stairs");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "birch_stairs");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "jungle_stairs");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "acacia_stairs");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "dark_oak_stairs");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "pumpkin");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "lit_pumpkin");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "wooden_pressure_plate");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "brown_mushroom_block");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "red_mushroom_block");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "log");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "log2");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "chest");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "trapped_chest");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "crafting_table");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "jukebox");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "daylight_detector");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "noteblock");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "fence");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "fence_gate");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "trapdoor");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "wooden_trapdoor");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "wooden_door");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "standing_sign");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "wall_sign");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;
    IF(HITID = "cocoa");
    PICK(wooden_axe,stone_axe,iron_axe,golden_axe,diamond_axe);
    ENDIF;

    IF(HITID = "wool");
    PICK(shears);
    ENDIF;
    IF(HITID = "tallgrass");
    PICK(shears);
    ENDIF;
    IF(HITID = "vine");
    PICK(shears);
    ENDIF;
    IF(HITID = "leaves");
    PICK(shears);
    ENDIF;
    IF(HITID = "leaves2");
    PICK(shears);
    ENDIF;

    IF(HITID = "web");
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword,shears);
    ENDIF;

    IF(HITID = 50);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 51);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 52);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 53);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 54);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 55);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 56);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 57);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 58);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 59);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 60);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 61);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 62);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 63);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 64);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 65);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 66);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 67);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 90);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 91);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 92);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 93);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 94);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 95);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 96);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 97);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 98);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 99);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 100);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HITID = 120);
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;
    IF(HIT = "PLAYER");
    PICK(wooden_sword,stone_sword,iron_sword,golden_sword,diamond_sword);
    ENDIF;

    IF(HITID = "monster_egg");
    LOG("WARNING! This is a silverfish block!");
    ENDIF;
    ENDIF;
    ENDIF;
    WHILE(autoswitchflag);
    ENDIF;
    The reason its so long is because I could not find a way to put multiple conditions in the if statements. I tried using ||, but it would not work correctly. I decided to do this even though there was a mod for it because I wanted to see if I could replicate that mod (AutoSwitch). The one thing I can't figure out is how to switch back to the slot you were previously in, like in the mod.

    However, there are some advantages to using this script instead if the mod, with this script, you can better customize what you want to switch to. Also, I put some warnings in for silverfish blocks and little part that shouts "DIAMONDS!!!" when you are mining diamond ore.

    Feel free to use my script to your advantage!
    Posted in: Mods Discussion
  • 0

    posted a message on ATR Network
    ATR Network is a brand new server, and as you can tell by the pictures below, none of us are very good builders. We desperately need more developers and builders to help make this a server tons of people will join. That is why I created this topic, because we are looking for builders and developers. To sign up, please click the link below and fill out the forum on our website.

    CLICK HERE







    Join us on atrnetwork.mcserver.ws
    Posted in: Server Recruitment
  • 0

    posted a message on Camera Studio [V2.18] (standalone - MODLOADER - FORGE) (VIDEO RECORDER)
    Please explain why your download apears to have a virus on it, or else I will never download your mod. Unless of course you put the file on a different website.

    Screenshot:
    Posted in: Minecraft Mods
  • 0

    posted a message on Lets see your characters!
    This is the skin I use and made myself on the skindex:
    Herobrine with Diamond Armor

    I have lots of other armor skins including a budder armor skin! You can look through my skins here:
    http://www.minecraftskins.com/1402212/Minecrafter001/
    Posted in: Skins
  • 0

    posted a message on Diamond Armor Skins
    Click on the picture of the skin you want to download! All skins shown here were made on http://www.minecraftskins.com

    Herobrine with Diamond Armor

    Downloaded: 100+ times

    Steve with Diamond Armor

    Downloaded: 250+ times

    Ghost with Diamond Armor

    Downloaded: 250+ times

    Ghost with Diamond Armor White Edition

    Downloaded: 50+ times

    Herobrine's Head

    Downloaded: 50+ times

    Any Suggestions?
    Posted in: Skins
  • 0

    posted a message on MineGames 2.0
    Quote from swagdolo

    17 Thenastcheeks


    I can't find your profile, are you sure thats exactly how you type it?

    Edit: you mean TheNastyCheeks
    Posted in: MCX360: Quick Sessions / Minigames
  • 0

    posted a message on MineGames 2.0
    [CLOSED]

    This is a map made by me and my friend, it includes 13 mini games, and lots more!
    Please comment on what you think of our map and make sure to join it! Also, since these pictures were taken, we have added Connect 4(Not Shown), and we have completely changed king of the ladder and TNT Run/Tron. This means that the pictures of the Minigames might not be accurate.

    Video:


    This is where you spawn, it has lots of cake and music!


    This is just a random lava fountain.

    Minigames:

    Basketball


    Capture the Flag


    Death Maze


    Death Run


    Hot Foot


    King of the Ladder


    Minigolf


    Parkour


    Search and Destroy


    Spleef


    TNT Run/Tron

    The Mapmakers:

    (Xbox Gamertags: MyGamertagSleet,Right HispanicCOWBOY,Left)

    To join simply tell me your age and your Xbox 360 Gamertag below. MyGamertagSleet will be the one that sends you a freind request

    Members:
    MyGamertagSleet - Owner
    HispanicCOWBOY - Owner
    Am Auz - Member
    FederalAsh9 - Member
    PlatanolVlan - Member
    Coonjar415 - Member
    Iz l1m1t5 zI - Member
    TheNastyCheeks - Member

    Thank you to everyone that joined!

    Schedule:
    You can join this server every saturday morning from 7-10, This is because school is starting, and I do not have the time to go on xbox during the week. If you would like to join outside of this schedule, and I am online, please send me a message saying that you would like to play! Also please note that if I am not playing Minecraft, this means that the person that is playing on the xbox is not me, or I am playing with my freinds.
    Posted in: MCX360: Quick Sessions / Minigames
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