Single Player Commands (SPC)
Version 4.9 for Minecraft 1.6.2
If you're looking for a server, or need to contact me, currently the best place is through this PvP survival server: pvp.darkmines.net.
Download Automated Installation [COMING SOON]
for a video tutorial on how to use the installer
Download Manual Installation [Preferred] - [Link Removed]
NEW INSTALL INSTRUCTIONS - CLICK HERE
Release Details
Spotlight
Command List
Item and Block codes
Downloads
Installation Instructions
Troubleshooting
Minecraft Coder Pack (MCP) Compatibility
Release Details
For Minecraft 1.6.2 - Download Here
Big thanks to q3hardcore for many of the new features
/killall and /butcher now work
/wand fixed
Compatability with Mod Loader, PlayerAPI and Forge
The current SPC installer is broken, a new one is being worked on which will be out in a few weeks (hopefully)
New installation instructions, below.
Many other things
How to install (Minecraft 1.6.2)
1. Close Minecraft launcher (if open)
2. Navigate to where minecraft is installed (eg: on Windows %appdata%/.minecraft)
3. Go to versions and copy the 1.6.2 directory and name it something else (eg: 1.6.2.mods). Alternatively, if you have done this for another mod already backup the Minecraft JAR.
4. Open the jar file (using an archive utility, such as 7zip) in the mod directory you created (eg: 1.6.2.jar) and copy all of the files into it except for WorldEdit.jar
5. Delete the files in the META-INF directory except for MANIFEST.MF
6. Close the jar file
7. Copy WorldEdit.jar into .minecraft/bin
8. Rename the jar file to the same name as the directory (eg: 1.6.2.mods.jar)
9. Rename the json file to the same name as the directory (eg: 1.6.2.mods.json)
10. Open the json file in a text editor and the line that contains the id (eg: "id": "1.6.2") change it to the same name as the directory (eg: "id": "1.6.2.mods")
11. Save and close the json file.
12. Start up the Minecraft launcher
13. Create a new profile
14. Select the version that you just created (eg: 1.6.2.mods)
15. Select the rest of your settings.
16. Launch the game.
Note: Using a 3rd party launcher such as Magic Launcher may save you a lot of time in managing mods.
Code is open source at: https://github.com/simo415/spc
For more information on commands use /help in game or visit http://youtube.com/user/spcmod
The Spotlight
Periodically I will put up a picture and video which I think are good representations as to what Single Player Commands is capable of. If you would like to get your picture or video featured here please send me a link (via PM or post) and if I like them they will get featured.
Note: Videos should focus on SPC and can be any length (preferably at least 30 seconds)
by drawingkid1313
Command List
Stuck on a command, confused or just looking for something new? Check out http://www.youtube.com/user/spcmod for a simple demo of most of the commands this mod provides.
To bring up the command "console" type 'T' then type in the command. Below is a brief run through of the command list:
Commands
ADMIN: Due to the number of youtube links here, this content has been removed.
WorldEdit Commands
For a list of WorldEdit commands please visit the WorldEdit wiki page: http://wiki.sk89q.co...dEdit/Reference
Global Command
//limit - Set a maximum number of blocks to change at most for all operations. This only affects yourself. Use this to prevent catastrophic accidents. This command will not override the limit in the configuration if it is set.
Brushes
//brush clipboard - Switch to the clipboard tool.
//brush cylinder [-h] [height] - Switch to the cylinder brush tool.
//brush smooth [iterations] - Smooth the region.
//brush sphere [-h] - Switch to the sphere brush tool.
//mask - Clear the mask
//mask - Set a mask
//mat - Change the material used by your current brush.
//size - Change the size of the current brushes
Chunk tools
//chunkinfo - Get the filename of the chunk that you are in.
//delchunks - Generate a shell script to delete chunks.
//listchunks - Print a list of used chunks.
Clipboard
//clearclipboard - Clear your clipboard.
//copy - Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
//cut - Cuts the currently selected region.
//flip [dir] - Flip the clipboard.
//load - Load .schematic into clipboard.
//paste [-ao] - Pastes the clipboard.
//rotate - Rotate the clipboard.
//save - Save clipboard to .schematic.
General commands
//search - Search for an item by its name.
//worldedit reload - Reloads WorldEdit's configuration.
//worldedit tz - Set your timezone. This is temporary.
//worldedit version - Gets WorldEdit's version.
Generation
//cyl [height] - Create a vertical cylinder.
//forestgen [type] [density] - Make a forest.
//hcyl [height] - Create a vertical hollow cylinder.
//hsphere [raised?] - Create a hollow sphere.
//pumpkins - Make a pumpkin forest
//sphere [raised?] - Create a sphere.
Getting around
//ascend - Go up one level.
//ceil [clearance] - Get to the ceiling.
//descend – Go down one level.
//jumpto - Jump to the block that you are looking at.
//thru - Go through the wall that you are looking at.
//unstuck - Go up to the first free spot.
//up [distance] - Go up some distance.
History
//clearhistory - Clear your history.
//redo [number of steps] - Redo your last (undo) action. This command replays back history and does not repeat the command.
//undo [number of steps (default – last)] - Undo your last action.
Region operations
//move [count] [direction] [leave-id] - Move the selection's contents. A block can be specified to fill in the left over area.
//overlay - Place a block on top of blocks inside the region.
//outline - Build walls, floor, and ceiling.
//regen - Regenerate the selection region.
//replace - Replace all non-air blocks blocks inside the region.
//replace - Replace all blocks of the specified block(s) with another block inside the region.
//set - Set all blocks inside the selection region to a specified block.
//smooth [iterations] - Smooth the selection's heightmap.
//stack [count] [direction] - Stacks the selection.
//walls - Build the walls of the region (not including ceiling and floor).
Scripting
//cs
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What are you talking about? He's worried that his account was hacked, not that Sky chose his name/skin because he is popular. And this is the Minecraft forums; you're not writing an English paper. Be a bit more informal.
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Don't see why this is unbelievable to make in survival. But holy cow, that's a lot of bovines (see what I did there? Hahahaha!... yeah... I'll shut up now)
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Just a small suggestion that I hope can reach the Mineraft team. I doubt it would take a very long time to code the recipes.
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A sand quarry is, as you might have guessed, a quarry that generates a lot of sand. You'll also get a ton of sandstone, cobblestone and some iron/coal too. It gathers materials very quickly, and once you're done, you can do whatever you want with the giant hole in the ground that's left over.
What you'll need:
A desert
Pickaxes (stone are fine, iron are better of course)
Shovels
Torches (you only need a few for the actual quarrying, but bring a lot for light sources)
Chests, or wood for chests
Survival gear (food, armor, the works)
Blocks (if you decide to make walls; you'll have lots of cobblestone from the quarry)
Head off to the desert. First off, you probably want to set up a base nearby the quarry, with chests and crafting stations. You'll need several large chests to store the quarry yields, and you'll need to craft tools.
You need a large desert area for this project. I recommend finding a flat area of sand (explained later), but hilly areas work also. Mark a large rectangle in the sand, either by building a wall or digging a rectangle in the sand.
The outlined area will be your work area. To begin, dig down on an edge until you reach the last level of sandstone. Now, the real technique for this project begins.
Mine the lowest block in a column next to you. Place a torch in the area where the mined sandstone / stone was, but make sure the torch is connected to another block that you will mine later. Now, mine out the rest of the non-sand blocks above the torch. Once you only have a column of sand left, it will fall onto the torch and break itself. You don't have to mine the sand yourself this way, which is a very fast way of collecting it.
Now you basically repeat this process until you've mined out the entire area. I recommend mining out the border of the place first, so that you don't quarry outside of the area (since it's hard to see the boundaries when below). The reason that you place torches on other blocks is that when you mine that block, the torch comes off too. You don't have to manually break every torch as if you had put them directly on the ground.
Also, if you want, mine out any sandstone in the floor if there is any. Place cobblestone in the leftover hole. This also has to do with why I recommended a flat working area. All the sandstone will end at the same depth, so you end up mining less stone. If working with hills, upon reaching a higher area, the sandstone gets shifted up a layer, and that results in you mining more unnecessary stone.
When you've gotten the whole place dug out, you can leave it as a gaping hole in the ground, or you can decorate it! The quarry serves as a nice base, or you could come up with your own creative idea. I've personally turned one of my sand quarries into a mining base, and it looks quite stylish, I think.
That's it! Enjoy your surplus of sand / sandstone / cobblestone.
Tips:
Light up the bottom of the quarry constantly, as mobs will spawn in it and can be annoying (or deadly) if they come up behind you while mining.
Make a 2-high wall around the quarry to keep mobs from dropping in. You still have to deal with spiders though.
Keep some furnaces going with glass smelting in them while mining. I'm assuming that you're quarying to get sand for glass, so to speed things up, smelting while mining is a worthwhile time saver.
Thanks for reading and I hope you've gotten something useful out of this guide.
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It's no different than reading a book, and a book has more than enough potential to muster up strong emotions. And so what if it's a video game? It still sends a message that some people might take in deeply.