• 0

    posted a message on Blue Vanilla v. 1.1 - The Castles Update!
    I can see this mod going great places. Good luck, and make great progress.
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecon 2013 Set For the US East Coast, Details To Follow
    Hit us up in DC or Richmond. A Minecon DC would be amazing.
    Posted in: Minecraft News
  • 0

    posted a message on [1.4.7] DungeonLoot
    I like that you've added another reason for exploration, thanks for this! I'll one up you for the idea.
    Posted in: Minecraft Mods
  • 0

    posted a message on What if the minecraft menu looked like this
    I use this :P
    Its a pretty close resemblance to that and CAN include a friends menu.

    Posted in: Screenshots
  • 0

    posted a message on [1.6.4] [Forge] The Ocarina Mod 3.4
    Holy Mother of god.. I LOVE THIS. One word of advice however, : Forge. Get this Forge & multiplayer asap. This will probably be one of the greatest mods out there if it's Forge & multiplayer. Just my opinion however. I'll follow this mod JIC you push a Forge port.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5+/1.6.2+][Forge] Painter's Flower Pot v1.59
    I can see you must have put a good amount of effort into this, Congrats! I look forward to see this mod with more compatabilitys and other special things!

    Nice job,
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2][Forge] Diamond Buckets+ v0.98d: Hold more stuff in TWENTY-THREE new buckets! Now link ender buckets to any tank from any
    Is this mod for server? Ive looked through here seeing no signs of smp co-operation.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    While it would be nice for Rp2 today, judging from my point, everyone special gets to have rp2 and we have to wait patiently for the new updates.
    Also a question worth noting: Will this update mean Rp2 is Rp3?
    Posted in: Minecraft Mods
  • 0

    posted a message on Rotten Flesh to Leather
    Please Listen: This is the only mod of it's kind. If you'd make this Forge compatable and for SMP, you'd get alot of support! Please consider.

    Posted in: Minecraft Mods
  • 0

    posted a message on Modded Minecraft [46 Mods!]
    http://www.mediafire...94ylxjyd4vrwwl5 Sorry about that, told me the server post was an error. Continue from:
    Here's how:

    Thnx, Please visit us!
    Posted in: PC Servers
  • 0

    posted a message on Modded Minecraft [46 Mods!]
    My modded server:
    46 mods, not going through all of them. Most of them are the ones we've all heard of.

    Here's how:
    Its a .zip file, and you can use MultiMC, which I am, or option 2:
    Take the .minecraft & replace it with the one in your appdata, and take instMods and put the .zips into your jar.

    The ip:
    1: Hamachi, yes Ik how to portforward, firewall is blocked. Join ModdedMw01/02/03 with the Pass:password
    2: Then you can join!

    It comes with Sphax & Faithful, neither of which have all textures, so you can choose what to use.

    Please, no griefing of any kind, we dont give refunds people.
    Mystcraft is on the server, so please, if you feel like using TNT, use your own world.

    *The server might not be up for all the time.
    Thnx, Mw119
    Posted in: PC Servers
  • 0

    posted a message on A BIG Modded Problem
    I didnt, I meant to.. I'll remove it now and... redo all 47?
    Posted in: Java Edition Support
  • 0

    posted a message on A BIG Modded Problem
    I was Modding my Minecraft, it has 47 mods. This thing with CodeChicken keeps appearing and It wont let me join the server, could be a server error, but nothing comes up in the server log.

    Crash Report:---- Minecraft Crash Report ----
    // This doesn't make any sense!

    Time: 11/6/12 4:58 PM
    Description: Unexpected error

    java.lang.RuntimeException: codechicken.core.NetworkClosedException
    at com.google.common.base.Throwables.propagate(Throwables.java:160)
    at cpw.mods.fml.client.FMLClientHandler.haltGame(FMLClientHandler.java:180)
    at cpw.mods.fml.common.FMLCommonHandler.raiseException(FMLCommonHandler.java:192)
    at ModLoader.throwException(ModLoader.java:885)
    at codechicken.core.ClientUtils.getServerIP(ClientUtils.java:72)
    at codechicken.core.ClientUtils.isLocal(ClientUtils.java:81)
    at codechicken.nei.ClientHandler.onWorldChange(ClientHandler.java:206)
    at codechicken.nei.ClientHandler.tickStart(ClientHandler.java:159)
    at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
    at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:116)
    at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:353)
    at net.minecraft.client.Minecraft.l(Minecraft.java:1452)
    at net.minecraft.client.Minecraft.J(Minecraft.java:854)
    at net.minecraft.client.Minecraft.run(Minecraft.java:779)
    at java.lang.Thread.run(Unknown Source)
    Caused by: codechicken.core.NetworkClosedException
    at codechicken.core.ClientUtils.getServerIP(ClientUtils.java:67)
    ... 10 more

    Relevant Details:
    - Minecraft Version: 1.4.2
    - Operating System: Windows XP (x86) version 5.1
    - Java Version: 1.7.0_09, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    - Memory: 215101144 bytes (205 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - AABB Pool Size: 92 (5152 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    - FML: MCP v7.19 FML v4.2.18.433 Minecraft Forge Optifine OptiFine_1.4.2_HD_U_A7 47 mods loaded, 47 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_ReiMinimap [mod_ReiMinimap] ([1.4.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    TreeCapitator [TreeCapitator] ([1.4.2]Treecapitator.FML.1.4.2.r03.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.108.71-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines 4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_ArmorBarMod [Armor Bar Mod] (ArmorBarModv0.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_BuffBarMod [Buff Bar Mod] (BuffBarModv0.4.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ValvePipe [Valve Pipe] (Buildcraft-Z-ValvePipe-MC1.4.2-Mod1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CompactSolars [Compact Solar Arrays] (compactsolars-universal- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ComputerCraft [ComputerCraft] (ComputerCraft1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CCTurtle [ComputerCraft Turtles] (ComputerCraft1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    EE3 [Equivalent Exchange 3] (ee3-universal-pre1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    factorization [Factorization] (Factorization-0.6.9_563.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forestry [Forestry for Minecraft] (forestry-A- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_ImmibisCore [Immibis Core] (immibis-core_50.2.1_for_1.4.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.44-1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    IronChest [Iron Chest] (ironchest-universal- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.6.0.pre2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MetallurgyCore [Metallurgy Core] (Metallurgy Core 2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MetallurgyBase [Metallurgy Base] (Metallurgy Base Metals 2.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MetallurgyEnder [Metallurgy Ender] (Metallurgy Ender Metals 2.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MetallurgyFantasy [Metallurgy Fantasy] (Metallurgy Fantasy Metals 2.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MetallurgyNether [Metallurgy Nether] (Metallurgy Nether Metals 2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MetallurgyPrecious [Metallurgy Precious] (Metallurgy Precious Metals 2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MetallurgyUtility [Metallurgy Utility] (Metallurgy Utility Ores 2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2. Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Mystcraft [Mystcraft] (mystcraft-uni-1.4.2- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    PortalGun [PortalGun] (portalgun1.4.2v0.2_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Railcraft [Railcraft] (Railcraft_6.7.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    StevesCarts [Steve's Carts] (StevesCarts2.0.0.a18.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ThermalExpansion|Core [Thermal Expansion] (ThermalExpansion-2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ThermalExpansion|Factory [Factory] (ThermalExpansion-2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ThermalExpansion|Energy [Energy] (ThermalExpansion-2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Condensed Block [Condensed Block] (Zcondensed_blocks.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_DimensionalAnchors [Dimensional Anchors] (zdimensional-anchor_50.2.1_for_1.4.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    - LWJGL: 2.4.2
    - OpenGL: ATI Radeon HD 4300/4500 Series GL version 3.3.11653 Compatibility Profile Context, ATI Technologies Inc.
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Sphax 64x.zip
    - Profiler Position: N/A (disabled)
    - Vec3 Pool Size: 90 (5040 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    - World MpServer Entities: 10 total; [axc['Mw119'/268, l='MpServer', x=0.50, y=73.24, z=0.50], oq['Squid'/182, l='MpServer', x=30.97, y=49.91, z=10.28], og['Bat'/373, l='MpServer', x=-13.56, y=35.09, z=-11.76], pw['Skeleton'/410, l='MpServer', x=33.50, y=27.00, z=47.50], pw['Skeleton'/411, l='MpServer', x=30.50, y=27.00, z=47.50], pw['Skeleton'/412, l='MpServer', x=29.50, y=27.00, z=46.50], pm['Enderman'/403, l='MpServer', x=52.50, y=46.00, z=52.50], om['Ocelot'/495, l='MpServer', x=0.50, y=69.00, z=34.50], om['Ocelot'/496, l='MpServer', x=0.50, y=69.00, z=33.50], pw['Skeleton'/549, l='MpServer', x=-20.50, y=11.00, z=56.50]]
    - World MpServer Players: 1 total; [axc['Mw119'/268, l='MpServer', x=0.50, y=73.24, z=0.50]]
    - World MpServer Chunk Stats: MultiplayerChunkCache: 65
    - Forced Entities: 10 total; [pw['Skeleton'/410, l='MpServer', x=33.50, y=27.00, z=47.50], og['Bat'/373, l='MpServer', x=-13.56, y=35.09, z=-11.76], pw['Skeleton'/411, l='MpServer', x=30.50, y=27.00, z=47.50], om['Ocelot'/495, l='MpServer', x=0.50, y=69.00, z=34.50], pw['Skeleton'/549, l='MpServer', x=-20.50, y=11.00, z=56.50], axc['Mw119'/268, l='MpServer', x=0.50, y=73.24, z=0.50], pw['Skeleton'/412, l='MpServer', x=29.50, y=27.00, z=46.50], pm['Enderman'/403, l='MpServer', x=52.50, y=46.00, z=52.50], om['Ocelot'/496, l='MpServer', x=0.50, y=69.00, z=33.50], oq['Squid'/182, l='MpServer', x=30.97, y=49.91, z=10.28]]
    - Retry Entities: 0 total; []
    Posted in: Java Edition Support
  • 0

    posted a message on Anvils
    Quote from Kholdstare

    I'd rather have a "gilded anvil" more than a "gold anvil". With a gilded one, you'd have the enchantiness (lolz) of gold, but the durability of iron for hammering.
    Yeah! and maybe the Gilded Anvil has a red cloth draped over for decor!
    Posted in: Suggestions
  • 0

    posted a message on Anvils
    Dinnerbone recently tweeted this:
    Assuming this is an Anvil Behind him, This is my suggestion: *Note* Suggestion is EXTREMELY Subject to Change.

    The enchantability of gold is higher than most, and he states that he wants the levels high. What if you could create a gold anvil? You could have to pay less levels than the other anvil. We'll assume this anvil is made of Iron. Or maybe the gold anvil gets better enchantments than the Iron one. I'm not saying we go all out making wood and stone and iron and gold and a diamond one. I'm just thinking we should have a gold one.

    Once again, This Suggestion is EXTREMELY Subject to Change. And I do know it hasn't been Implemented yet. But it might be good to put in a suggestion about this now.

    Thanks for your time,
    Posted in: Suggestions
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