Well, we already have the (so far almost useless) Snow Golems and the gentle giants Iron Golems as utility mobs, but what about we take a more traditional approach on the good ol' earth golems?
My idea of Clay Golems would consist on a more enchantment-oriented utility mob, rather than just being a bunch of placed blocks. Also, because clay is already pretty common, if it involved just placing two clay blocks and a pumpkin it would have to suck or else it would be too game breaking. But how would we involve enchantment to this?
Why, by enchanting paper.
Differently from enchanting tools, you don't actually put to practice the enchantments put in the paper with action; it is used to activate the Clay Golem. Therefore, to make a Clay Golem you would have to place two blocks of clay, one pumpkin atop and then right-click the pumpkin with the paper. Depending on what enchantments the paper got, the golem would serve different functions.
One consistent function of the Clay Golem would be to constantly protect the player from all monsters, even creepers, and can be stopped by the player - differently from other golems. Pretty much, an upgraded wolf, but without healing of any way.
The enchantments would be the following:
With this, the Golem specializes in bows and arrows, long range. The Golem would also pick fights with further away mobs. No arrow resupply is needed, and it would attack enemies like a Skeleton attacks the player. Level two would make the Golem fire faster.
Everything the Golem kills would count as a player kill, dropping experience for the player to pick.
Makes the Golem pretty much a moving chest - much smaller chests. Level I gives it half a small chest of storage, while Level II grants a whole small chest. Both levels downgrade two points of attack but give one armor point. When you die, the Golem (if it wasn't killed along) would teleport back to your spawn like a Wolf and allow you to save the items you trusted it.
Simple enough, grant more health than usual to the golem.
Grants one and two armor points, respectively, making the golem more resistant.
Make the Golem stronger by one attack point per level.
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Oct 14, 2011My argument? >1.7's gorges. There were hills everywhere, it was freaking tiring to travel long distances, often finding myself before a huge fall to death or an "un-climbable" hill. Not only they were annoying, those "mountains" were ugly.Posted in: 1.0 Update Discussion
I find the Mountain biome to be the perfect solution for this. Also, ravines take now the place of those falls. I'm very glad.
Oh, these huge biomes are awesome, too. I find it epic to wander through those immense deserts, or to cross oceans in an imaginary galleon.
Sep 30, 2011With this alchemy thing coming, the first thing that came to my mind was the legend of the Philosopher's Stone. Why not include it in the game?Posted in: Suggestions
It could work out as this insane sidequest that's purposely made so complex that players would take ages to figure out how it would be crafted/alchemized, out of pure luck. Something very very hard to find out, like Cave Story's sidequest for the true ending without walkthroughs (only much worse than that).
Once finally crafted, of course players would spread the news, so instead of being this awesome item that will make you pretty much a pixelated Midas it can only be used twice on metal blocks to turn it into a diamond block. Yup, not gold, as it is unfortunately so useless, but turning common crystals into diamond was still one of the supposed properties of the stone.
And it should still have to take lots of precious resources, while still being worth it, as so to remain a hard item and well sought item even after its recipe is leaked out.
Criticism and suggestions are welcome, though talking about how it would be made wouldn't really work out; if someday a mod is made for it or, heck, it's implemented on the game, looking through the suggestions would somehow ease things out. :smile.gif:
(I know there's already another thread in which a guy talks about the stone, but in this one I'm empathizing on the endless quest for it.)
Sep 30, 2011Nice, I always thought it would be awesome to come across a sunk ship while adventure in the vastness of oceans!Posted in: Suggestions
But I think fences wouldn't really work underwater. Makes ships too easy to be spotted, and this absence of water around them bothers me. :S
Suggestion: make the Entity more original-looking, more like those fake ghosts in photographies. :wink.gif: I've seen this skin before many times.
Sep 30, 2011Oh, AnonMouse, Carved Sandstone could be made like Moss Stone is made, only with Sandbrick Stairs.Posted in: Suggestions
(And I think Carved Sandstone should be rather a Sandbrick, so that it could blend in the pyramids' walls. :wink.gif:)
Sep 30, 2011It would be nice if there were 1-2 Nether portals around the city. I like to think that some Enderman came from the Far Lands and some Enderman came from mass-migration from the Nether and now are colonizing the Overworld.Posted in: Suggestions
Sep 30, 2011Not useless. It's like a last resort item, when you know you'll die of starvation if you don't push it down your throat because it's all you have. For me, it is just enough for the item. It's not like every single item in MC is supposed to be helpful lots. :smile.gif:Posted in: Suggestions
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