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    posted a message on What's the biggest thing you've ever built?
    Just gonna quote myself from another thread.
    Quote from Mute


    Build it for a challenge that I was doing at the time, collected all of the wood using only wooden tools and collected the wool by killing close to 400 sheep.

    I have actually did things that took more resources than that but either I never finished them or they were something that was to make traveling in the Nether easier.
    Posted in: Survival Mode
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    posted a message on Stuck in the end.
    Beacons don't work in the Nether or the End if I remember correctly.
    Posted in: Discussion
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    posted a message on Best material as road? (Survival mode)
    I like to use stone slabs with stone brick stairs.


    Posted in: Discussion
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    posted a message on How Organized Are You?
    I'm not very organized, I don't sort items into any specific chest other then diamond,iron, gold and coal. Currently I have around 16 double chests that look like this.
    Posted in: Survival Mode
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    posted a message on Good-bye from a veteran player
    Quote from Jetra

    I have had my fill and don't want anymore. Is it too much to ask them to stop with the updates?

    Personally I think that the Mojang team should stop updating the game once they think they added in all that they think it needs.
    Quote from Jetra

    Once again, do you truely, really need everything they add to the game? Why can't some of these additions remain as mods?

    Personally I haven't used much of the new stuff added since 1.3.2 but I know that other people like to use the new stuff and I don't have to use it if I don't want to. So I don't see any reason to not have it in the game.
    Quote from Jetra

    Yeah, Iron armor or better. I dare you to try and hug a creeper with leather armor on. However, getting Iron armor was the reward for having that creeper defence.

    You know after checking the Wiki I realized that creepers weren't really given much of a boost, on easy difficulty they now do less damage then they used to, even on hard they only do 33% more damage.
    Quote from Jetra

    So, if every mob dropped every item in the game that isn't already dropped, you would still use this argument against me? It's just having that special item that makes you feel powerful. Without that rarity, the game feels stale and you feel like you're playing a regular game. It was meant as something to work towards, without it, what are you going to work towards now? I know, you say wither, but what if Nether Stars become craftable? What are you going to work towards then?

    As long as what they dropped makes sense then I still would. If chickens suddenly started dropping obsidian or anything like that I'd be against it. For me finding a rare item like cocoa beans, golden apples and saddles before meant that I'd just throw them in a chest rather then waste them. Without that rarity I'm able to use the items how I want and not have to worry about not getting them again.As an example now I can make cookies out of the cocoa beans and use it as food. As for working towards something I work on making my village bigger. As for the Wither it's just an annoyance you just go to the nether and hunt wither skeletons for 3 hours with a looting 3 sword. Then you fight the Wither and it's not a challenge, you can kill it with no armor or potions without to much difficulty.
    Quote from Jetra

    I don't really mind the drops so much, just the fact that there is SO much iron now. I play for half an hour and have about half a stack of Iron BLOCKs. I would like to see just a little cut back in the spawn rate.

    There is actually pretty much the same amount of iron now as before I did a couple of checks on worlds generated back and Beta and ones generated on the most recent version and it seems like worlds have roughly the same amount of iron as before. The reason it seems more common is more due to the fact of how many more caves there are now, it's just an endless cave system underground now, so now you're able to just walk underground and see iron everywhere. Personally I agree with you that it needs to be a bit rarer to balance for how many caves there are now.
    Quote from Jetra

    I'm sorry to have to say that, but it is time to let the game be taken out of our hands and be put back into Mojang's because a lot of community input goes into it these days. Have you ever asked, What would Mojang like to add to their own game? If you didn't ask that, you are the selfish one.

    I'm fine with it if Mojang stopped paying as much attention to the community input. I've never asked what they wanted in the game but neither have I ever asked them to put something I want in. I'm fine with just about anything they want to add to the game. Although I have seen what you mean by people being selfish. If I remember right Jeb wanted to add horses but a bunch of people complained that they didn't want them added.
    Posted in: Discussion
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    posted a message on Malware detection and Mincraftforum.net
    Most likely there was an ad on the page that set off the malware detection.
    Posted in: Forum Discussion & Info
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    posted a message on Good-bye from a veteran player
    Quote from Jetra

    However, now it seems that the time has come for me to say "STOP! I'm not taking this anymore." because of the latest snapshot, 13w01a. In this, a new item was introduced that made me finally have had enough of these weekly updates. That item is the trapped chest. Now you may be wondering, what's the problem with a chest that has a redstone circuit? Nothing at all. The problem I have is that now Minecraft is no longer a sandbox, finally being shoved into the generic RPG stereotype.

    Minecraft is not being turned into an RPG just because a couple of RPG elements are added to it. It just gives the people who want to play it like an RPG the ability to play it like one just like how restone lets you play and build complex machines or how decorative blocks let you play it as a creative game. The things the add give people more choices to how they want to play the game.
    Quote from Jetra

    Minecraft, to me, was a game where you went mining and crafted things. These mechanics seem to have taken a backseat as more "decorative" blocks have seemed to fill in the gaps. Clay pots, heads, Redstone blocks, Trading, the End, all of these things I believe, while nice, are unnecessary.

    I don't know about you but I still do a lot of mining and crafting when I play Minecraft, nothing prevents from doing that if I want to. Like I said earlier they add those new things to let people have more choices with what they do in the game. Clay pots and heads can be used by people who want to make decorative things, the Redstone block is useful for redstone engineers, trading and the End are for people who want it to be more like an RPG.
    Quote from Jetra

    Creepers being afraid of cats was just plain dumb. You make the scariest creature to ever be made...and he's afraid of a houscat. Nice going. To counteract this, they buffed creepers and gave them the ability to charge while jumping. That doesn't swing for me, sorry. You can't replace the fact that you "neutered" a dangerous mob then try to fix it by giving it super abilities.

    Creepers the scariest creature ever made? I assume you were joking. Creepers weren't buffed because of being afraid of cats, they were buffed because before you could just put on a bit of armor and walk up right beside a creeper and let it explode and it would do almost nothing to you.
    Quote from Jetra

    All this would not have bothered me so much as the many additions and removals and replacements that have happened through the months. We lost the gold apple, replaced with a weaker one. Then the old one came back, so now we have 2 gold apples? On top of that, apples now drop from trees and zombie pigmen drop gold nuggets effectively turning the Gold Apples into fairly worthless items as well as making gold even less valuable. Mushroom stew went from being able to fill up your entire health bar, to healing 4 hunger bars, then to 3 hunger bars. Charcoal is obtained by cooking log and wither skeletons drop coal. Now coal is worthless. Iron golems can spawn in large villages and be killed to get iron ingots which had gotten a spawn boost when Full Release 1.0 came out. Zombies can drop iron get and you can also trade for it from villagers. Iron is worthless now. Slimes spawn in swamps and Witches drop glowstone, glass bottles, and redstone.

    Who cares if the golden apple isn't some super rare item anymore, before they let you be able to make it almost no one would ever see one. It was a useless item because even if you did manage to find one you would never use it. As for charcoal and wither skeletons dropping coal it's not like it makes much of a difference, coal is so common anyways that it's quicker just to mine it. As for iron from zombies their drop rate is low enough that it doesn't make much of a difference. When I sit at my zombie exp farm I get maybe 2 ingots per 100 zombies killed if I'm lucky. I do think that they should reduce how much Iron golems drop though. It's actually a lot nicer now that slimes spawn in swamps now, before you had to mine out a large area underground and light up all around it to try and get some slimes to spawn.
    Quote from Jetra

    I meant worthless. I misspoke. Wait...Coal IS useless. Night vision potion plus the addition of the Brightness bar.

    Unless you're going to light up an area to prevent mobs from spawning or are cooking a large amount of items.
    Quote from Jetra

    Close minded is to accept everything without question. It takes a strong will to admit when enough is enough.

    Actually it means you're intolerant of the beliefs and opinions of others or stubbornly unreceptive to new ideas.
    Quote from Jetra

    A while back, there was a post. A lot of the players were saying that Minecraft is a Medieval RPG game. Even when I pointed out that Minecraft had no theme, the forced into that corner. How many servers do you see with Medieval themes? Plenty. How about a modern approach? I can count them with two hands.

    Does it matter what people think Minecraft is, why does what they think affect what you choose to do. As for the server thing out of around a 100 servers that I've seen only one ever had a theme.
    Quote from Jetra

    Rarity: Now here is where I tear into the current version with a razor and magnifying glass. Iron was far rarer back in the old days. Now, you can get iron armor in about 5 minutes if you're good enough. (I got lucky in 90 seconds). You'd be lucky if you found a full set of iron armor before Full Release 1.0. To add to that, zombies drop iron tools, skeletons drop enchanted bows, Zombie Pigmen drop gold nuggets, Witches drop glowstone dust and redstone, Wither skeletons drop coal. There is no value in ANYTHING anymore save for the beacon block and emeralds.

    Iron also wasn't used as much back then, now you use almost half a stack to make an anvil, over half a stack if you want to make an iron golem, over 1400 to make a full sized beacon. The tools zombies drop are useless anyways, they drop with around 20% of their durability left add that to the fact that they rarely spawn with a tool and then they have a low chance of actually dropping it you almost never get anything while killing zombies. Unless you actually have a zombie pigman farm or a looting 3 sword you won't get gold all that quickly, it would be quicker to just mine for it if you don't have those. Wither skeletons dropping coal isn't going to get you much, I spent two hours in the nether hunting them with a looting 3 sword and got around 2 stacks of coal. You could easily get nore then that in 10 minutres of actual mining. These drops just give you more ways to get items if you don't feel like mining all day for them.
    Quote from Jetra

    The problem I have is that everything that was non-renewable is now renewable. Gold apples? I've got a stack of them. Nothing is special, nothing is sacred anymore. How would you like it if, say, they decided to make diamonds easier to obtain by making them spawn near lava sources? I wouldn't like it because its devalued that way. If Jeb were to remove apples and gold nuggets and make gold apples found only in Mineshafts, wouldn't you be thrilled at the challenge? I would be.

    It actually makes those items useful now, it means you can use it because you know you can actually get another one. What's the point of having an item that you'll never use? As for the diamondsif it meant I could actually look for diamonds in caves instead of just digging endless 1x2 like it is currently I wouldn't mind. Personally I would dislike it if he only made them spawn in mineshafts, it would mean their I pointless item that I'll never use again.
    Quote from Jetra

    It's that feeling of power, of getting that super special item. Because these super special items (Gold apples and Mushroom Stews) are now gained by all, I feel cheated as a gamer that things are becoming easier to acquire. Enchanted books, while nice, are currently the newest item to devalue the game a little more. No longer slaving at the enchantment table, just make a bunch of books and you can have a Super Sword in a short time.

    So because other people are able to get those items it makes them worth less then they used to be, seems kind of selfish to me that you think an item is worthless just because other people are able to get them. On one of my worlds I had to enchant over 20 diamond picks just to get fortune. That's almost 60 diamonds wasted just to get one enchantment. The books give you the choice to save your resources instead of having to make a ton of tools that you don't need. The books take more time to get all of the enchantments you need because you can only get one enchantment per book. Add in the fact that you could end up getting almost any enchantment it gives you low odds of actually getting the one you want but the reward for this is it lets you put what you want on your tools. I think it's pretty balanced.
    Quote from Jetra

    Sorry, not all of us have state-of-the-art machines with several gigs of storage.

    Minecraft doesn't require a state of the art machine. I have a 13 year old computer that is capable of running Minecraft at 20-30 fps on max settings, maybe your computer has a problem with it.
    Posted in: Discussion
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    posted a message on Is there a way to make Actual large scale warfare in Minecraft?
    Quote from BodOwens

    So this is the original post? mind giving a link? and what website is that?

    Anyway, as the above "mental exercise" said, any natural war is impossible because of Minecraft's infinite world, you need a lot of players, limited resources, and limited breathing room just to make war as realistic as possible.

    Unless of course, someone owns a Supercomputer that can withstand more than a hundred players constantly moving, mobs spawning , and blocks breaking. We can see if this is true.

    Originally it was posted on 4chan but due to there being no new posts on it for a while it was deleted. Someone posted that picture on Reddit which is where I saw it.
    http://www.reddit.com/r/limitedservers/comments/ykxe7/thought_you_all_might_find_this_interesting_a/
    Posted in: Discussion
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    posted a message on Is there a way to make Actual large scale warfare in Minecraft?
    Quote from Pinkamena_314

    The Closed Map Experiment... I kinda doubt it actually happened though. The screenshots may be really cool but they don't look like how players actually mine. Not that that's any reason to forget the thread, I loved that story!

    http://i.imgur.com/ApcKl.png
    Just thought that would interest you, it's where he took the idea from. Also he even admitted it wasn't real.

    I'm sorry if you feel offended that this isn't real, but you posting in my thread doesn't help it die.
    Posted in: Discussion
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    posted a message on Efficient Enchanted Armor
    Quote from Panpiper

    As I understand as to how the enchanting system works, if you have maximal 'Protection' on your armor (two enchants of protection 4 and one of protection 3), then specialized protections such as fire, blast, falling, etc., do not give you any further benefit. If that is true, as there have apparently been changes recently that I am not fully up on, then all those enchantments become superfluous and you absolutely want to go for the full set of general protection, leaving the helmet perhaps with respiration 3.

    They changed the protection enchantment in 1.4.6 so I'm not sure if it changed what you needed to get the maximum boost.
    It used to be two pieces of protection III and one piece of protection IV to get the maximum but it might have been changed in 1.4.6

    So I would suggest getting protection IV on the chest plate, protection III on the pants and boots and respiration III aqua affinity I on the helmet along with unbreaking III on everything.
    Posted in: Discussion
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    posted a message on Got a Flame I Power III bow from a skeleton!
    If you got a power III bow it means that mobs are able to get up to level 17 enchantments at least.

    Quote from BC_Programming

    Seriously? If this is true, this is an epic change.

    Sadly the server I play on has been changed to Easy or Normal for some stupid reason because I haven't seen a single mob with armour. For shame.

    It's pretty common to find armored mobs even on normal so it must be set on easy. On a side note this makes zombie pigmen able to massacre you, I took over 8 hearts of damage in one hit on normal difficulty due to it having an enchanted sword.
    Posted in: Survival Mode
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    posted a message on First Major Thing You Made In Minecraft
    Quote from DrSnowbot

    Nice Farm, that texture is great too, what is it?

    Default textures with sonic ether's unbelievable shaders.
    Posted in: Survival Mode
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    posted a message on First Major Thing You Made In Minecraft

    Build it for a challenge that I was doing at the time, collected all of the wood using only wooden tools and collected the wool by killing close to 400 sheep.
    Posted in: Survival Mode
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    posted a message on Mute's Guide To Killing The Wither Without Any Armor On Hard
    Quote from Moonrox

    I'll try, but it likely won't happen, my computer sucks.

    My friend just brought 12 Wither Skulls, so that's 14 Withers at once. We're spawning half at spawn above ground, and the other half underground where the first Withers I fought alone dug out.

    Good luck killing them all, hope your armor doesn't break in the middle of the fight.
    And now for me to go back to Reddit to continue talking with the guy who thinks I faked the video. :)
    Posted in: Survival Mode
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    posted a message on Mute's Guide To Killing The Wither Without Any Armor On Hard
    Quote from Moonrox

    I've actually collected 30 Wither Skeleton Skulls. 10 Withers at once, no killing mechanisms. My server vs. 10 freaking withers. This is going to be AMAZING. We need all the beacons for the clan's headquarters, too.

    Sounds like it would be fun. You should record it so we all can see it. :)
    Posted in: Survival Mode
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