• 0

    posted a message on Better Boat - fix ALL the vanilla boats!

    Hello there, first I want to thank you for making this lite mod that make navigating with vanilla boat a less tedious task!
    Mod installed fine, and contrary to other mods out there, it didn't fill the console with useless messages.

    I have a small request tho, would it be possible to somehow integrate a way to ignore lilypads collision boxes while in the boat?
    With World Gen mods, they tend to generate in bigger numbers and it's really annoying to 'boat' in a marsh or a swamp, constantly having to replace your boat.

    Let me know what you think of that idea, or maybe you have a better suggestion... anyway I can work with this!


    Thanks again!


    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct 2
    Quote from Zaphinine»

    Sooo, I have updated Mantle to the latest version as well as Tinkers' Construct and the book still crashes after the Tool Forge page...

    Crash Report: http://pastebin.com/6TZZwAz7


    Any chance you can help me out here?


    Try fullscreen the game and try to use "GUI Scale" Small or Normal instead of Auto.
    Do you still get the crash?

    Also, I think this error happened on a server, does it also happen in single-player offline?
    Posted in: Minecraft Mods
  • 0

    posted a message on Just Another Spawner (JAS) v0.14
    Quote from limeisfine»

    Hi there, I tried that, but no aerbunny :( Thank you though... any other suggestions?


    Try this instead in your aether spawn list.


    "FILE_VERSION": "2.0",

    "SORTED_BY_BIOME": true,

    "SPAWN_LIST_ENTRIES": {

    "WyvernBiome": {

    "CREATURE": {

    "aether.aerbunny": {

    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-2-4"

    }

    }

    }

    }

    }

    You don't need the rest of the config, maybe it was creating an issue...
    If it doesn't work, then make sure you didn't make a spelling error somewhere...

    It could also be that aerbunny are hard-coded to spawn on a certain blocks or height level.
    Try to give them a "Spawn Tag" to force them to spawn on the grass in the Wyvern Dimension.
    Force them to spawn at any light level, any height aswell.

    I don't know what else to tell you after that.
    Maybe someone else can provide better information.
    Posted in: Minecraft Mods
  • 0

    posted a message on Just Another Spawner (JAS) v0.14
    Quote from PitchBright»

    My understanding is that JAS expressions are not based on Java logic, they're based on MVEL.

    MVEL is based of JavaScript...

    I don't think what you're trying to do is possible within JAS. You might have to use a "workaround" to fix your spawning.
    I think I read you can use "or" in between two different operations but I don't know if it would work here...
    "or" is different then "||" "OR" .

    I think it doesn't work because you are telling the spawner "Despawn if Water Block Above AND Below OR daytime < XXXX"
    I don't know if you understand, but it's trying to compare Below with daytime and Above at the same time, so daytime is probably ignored because it will not return a correct value.

    Sorry if you don't understand what I'm trying to explain at all. Quite hard to say what I think correctly in English ...
    I'm also pretty tired!

    Good luck with your search and your config.
    I think we are the only one discussing on this thread so we are kinda Doomed....

    I asked a bunch of questions in my previous posts and only you provided help...
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Records - Download songs from the internet!
    Quote from RodrigoTaipe93»

    A couple of days ago, some users were helping me to figure out an issue with the mod, regarding the "invalid download link". Since you are part of the team that created this mod, can you examine the issue? Is there a conflict with Dragon's Radio mod [unseen one] At least send the issue to StumblinBear, please!


    Well... easy!
    Uninstall/disable the other mod and try to download your song.
    If that works you got your answer.

    And you should try to contact him yourself it's not that hard. Unless you are really lazy.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Records - Download songs from the internet!
    Quote from amerem»

    does this have to be both server side and client side to be used?


    Yes of course.
    Usually when it add blocks you have to install the mod and both client and server.
    Posted in: Minecraft Mods
  • 0

    posted a message on Just Another Spawner (JAS) v0.14
    Quote from PitchBright»

    time.timeOfDay<14000 works, by itself...

    I appreciate you shooting out a bunch of ideas of a bunch of things I can try… but what I really want, is to understand how it works. The real question at play here is, why does an expression not work when it combines AND and OR operands?

    https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Expressions_and_Operators
    Posted in: Minecraft Mods
  • 0

    posted a message on Just Another Spawner (JAS) v0.14
    Quote from PitchBright»

    I need to pick your brain on something Crudedragos or Dulciphi… I'm trying to set up InstantDespawn conditions using && and || operands… for example, I want to make an animal despawn if he has a certain amount of water above AND below his head.


    "InstantDespawn Tags": "!liquid({0,0,0},{0,1,0})&&!liquid({0,0,0},{0,-2,0})",


    That seems to work perfectly.



    But when I want to add a 3rd condition in there that InstantDespawns them… that is NOT related to the water conditions.. such as


    time.timeOfDay<14000


    when I add that as an OR, it doesn't seem to work:


    "InstantDespawn Tags": "!liquid({0,0,0},{0,1,0})&&!liquid({0,0,0},{0,-2,0})||time.timeOfDay<14000",


    Am I correct in thinking I can't have a && as well as an || in the same expression? Is there a way for me to group the two && conditions and make them OR from the third condition?



    "InstantDespawn Tags": "!liquid({0,0,0},{0,1,0})&&!liquid({0,0,0},{0,-2,0})||(time.timeOfDay<14000)",

    Try that instead, if it doesn't work I would try this one..

    "InstantDespawn Tags": "!liquid({0,0,0},{0,1,0})&&!liquid({0,0,0},{0,-2,0})||time.timeOfDay(0, 14000)",



    ^This one is more likely to works because the time function you are using specify "Time of the day between [0, 24000)"


    Give this a try and tell me if it worked, I'm curious as well !



    You could also try to put it this way.

    "InstantDespawn Tags": "time.timeOfDay<14000||!liquid({0,0,0},{0,1,0})&&!liquid({0,0,0},{0,-2,0})",


    And see if that works...

    Good Luck :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Just Another Spawner (JAS) v0.14
    Quote from leonelmegaman»



    Thanks just for curiosity i am able of making the same with snakes and fish right?


    were can i get the ids for different mobs?


    i try to make it like the same format but it doesnt work. thanks anyway

    i wanted to make it so somefish appeared on Bop Coral reefs and different elephants and snakes on different biomes.


    Use the config I provided in the link. It's my current config and you can set spawn biomes for each Elephants/BigCats/Scorpions. You could copy the part about "PostSpawn Tags" and create your own config from that..

    I don't really remember where I found the nbt tags but it's probably on this thread or you try the Mo'Creatures Wiki. http://mocreatures.wikia.com/wiki/Horses

    You would use this for each snakes "PostSpawn Tags": "writenbt({'TypeInt/3/X'})", and replace X by their IDs.
    Some will crash your game so be warned.

    Read the other posts and see if someone can help you.
    I think I already told you everything you should know!
    There's a Wiki page for Just Another Spawner on the GitHub.

    I'm currently working on a project with OpenComputers so I don't have much time to explain this in 100000 words.

    Sorry!
    Posted in: Minecraft Mods
  • 0

    posted a message on Just Another Spawner (JAS) v0.14
    Quote from leonelmegaman»



    Thanks dude never give up being nice,i can make same with snakes right? also i have to find their ids also on the entity handlers do i have to delete the bigcats?


    every time i try to edit my game doesnt open the world


    can you send me your files?


    It probably doesn't start because you copied the config from the spoilers and pasted that into your config ;)
    Minecraft Forum screw up the format so you need to keep the format in the original config created and add/change the value accordingly.

    I can send you my config but it's heavily modified for the biomes used on my server and some monsters and disabled like Silver Skeletons and the Werewolfs because in my opinion this mob is still a W.I.P ....

    https://www.dropbox.com/s/svmduoka8pb02je/JustAnotherSpawner.rar?dl=0

    Try that and It should work, in theory. But I changed something that I didn't really test yet..
    Increased Despawn Range by 2x the default value.

    If you see any issue with that I can tell you how to change it back but should be fine. Will only make mobs more persistent.
    Posted in: Minecraft Mods
  • 1

    posted a message on Just Another Spawner (JAS) v0.14
    Quote from PitchBright»

    Do you guys know of any tricks to get Bats to spawn above their hardcoded spawn-height limit?


    give them a custom spawn tag with a height functions

    "Spawn Tag": "!lgcy.height(5,50)",

    Change the value to fit the height you want them on.

    If that doesn't work then I have no idea.
    I recall seeing bats in Jungle before.
    Posted in: Minecraft Mods
  • 0

    posted a message on Gany's End - Miscellaneous ender themed additions!
    Quote from ganymedes01»

    I haven't had time to look into it yet.
    In the mean time, since all you're trying to do is disable a recipe, you could simply enable the recipe and promise not to use it? =P If you delete the XML file it will reset.

    Hello :)
    I saw on the GitHub you had already fixed the recipe issue, does it mean you will be compiling it as an hotfix anytime soon?
    Been waiting to use the Furnace again since I found the bug because I don't want my friends to use the "Cheaty" recipe :(

    Also, I suggested the mods (Nether, End and Surface) to a Twitch Streamer yesterday, he seems to like the mods so far ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on Enchiridion - 3.1.0 ~ Updated 01/05/2016
    Quote from bluebearian»

    where does it say?

    Dude, this mod is built for modpack, this mean It was built in the intention of being used in someone modpack!
    Would be pretty stupid to make such mod when people can't use it in their modpack... rofl!
    Posted in: Minecraft Mods
  • 0

    posted a message on Just Another Spawner (JAS) v0.14
    Quote from leonelmegaman»

    am i able of making for example mo creatures lions to be the only bigcats to spawn on the savanna?


    Yes but you would have to read the previous post...

    OR

    Since I'm the nicest person on this forum I will give you a hand (and you probably won't thank me or even acknowledge me but w/e...)

    First install this mod and Mo'Creatures and go load a world and close Minecraft, now...

    Go to minecraft\config\JustAnotherSpawner\WorldSettings\BASIC\DEFAULT\EntityHandlers and open up Mo'Creatures config with Notepad++ or Sublime Text.

    I WILL PUT BIG TEXT WALL IN SPOILERS TAG!

    You will need to edit and create new Entity tag for the mobs I will list to manually set their biomes spawn afterwards.
    Read below.

    "MoCreatures.BigCatSnowLeopard": {
    "Type-Enabled": "CREATURE-true",
    "PostSpawn Tags": "writenbt({'TypeInt/3/6'})",
    "Contents": [
    "MoCreatures.BigCat"
    ]
    },

    "MoCreatures.BigCatTiger": {
    "Type-Enabled": "CREATURE-true",
    "PostSpawn Tags": "writenbt({'TypeInt/3/5'})",
    "Contents": [
    "MoCreatures.BigCat"
    ]
    },

    "MoCreatures.BigCatLioness": {
    "Type-Enabled": "CREATURE-true",
    "PostSpawn Tags": "writenbt({'TypeInt/3/1'})",
    "Contents": [
    "MoCreatures.BigCat"
    ]
    },

    "MoCreatures.BigCatLion": {
    "Type-Enabled": "CREATURE-true",
    "PostSpawn Tags": "writenbt({'TypeInt/3/2'})",
    "Contents": [
    "MoCreatures.BigCat"
    ]
    },

    "MoCreatures.BigCatCheetah": {
    "Type-Enabled": "CREATURE-true",
    "PostSpawn Tags": "writenbt({'TypeInt/3/4'})",
    "Contents": [
    "MoCreatures.BigCat"
    ]
    },

    "MoCreatures.BigCat": {
    "Type-Enabled": "CREATURE-true",
    "Contents": [
    "MoCreatures.BigCat"
    ]
    },

    "MoCreatures.BigCatPanther": {
    "Type-Enabled": "CREATURE-true",
    "PostSpawn Tags": "writenbt({'TypeInt/3/3'})",
    "Contents": [
    "MoCreatures.BigCat"
    ]
    },

    "MoCreatures.BigCatSnowTiger": {
    "Type-Enabled": "CREATURE-true",
    "PostSpawn Tags": "writenbt({'TypeInt/3/7'})",
    "Contents": [
    "MoCreatures.BigCat"
    ]
    },




    The EntityHandlers with their custom tags ^ ^ ^ In the Spoiler Tag.

    You're not done yet. You now have to set each entity spawn in another config file.




    And also keep in mind, since we added BigCats aswell in EntityHandler this mean you can add all the BigCats to all biomes, so don't give that mod any spawn value and you will be able to control Lion, Panther and ect... spawn!


    Now go to minecraft\config\JustAnotherSpawner\WorldSettings\BASIC\DEFAULT\SpawnListEntries and delete Mo'Creatures config file.

    Start Minecraft, load world and close.

    Open the new file created in the folder, the one just deleted by the way. And search for the first BigCats entry.

    Here's an example, do something like that for the other BigCats entries.


    "MoCreatures.BigCatLion": {
    "Arctic": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-1-2"
    },
    "Beach": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-1-2"
    },
    "Dead Forest": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-1-2"
    },
    "Desert": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-1-2"
    },
    "Forest": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "20-2-1-2"
    },
    "Hell": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-1-2"
    },
    "Jungle": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-2-1-2"
    },
    "Mountain": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "20-2-1-2"
    },
    "Ocean": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-1-2"
    },
    "Plains": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "20-2-1-2"
    },
    "River": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-1-2"
    },
    "Savanna": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "20-4-1-2"
    },
    "Sky": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-1-2"
    },
    "Swamp": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-1-2"
    },
    "WyvernBiome": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
    },
    "chylex.Sky": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
    }
    },

    Okay, this might look confusing at first but it's really not, mobs are grouped in CreatureTypes categories so you want to scroll down to Creature for BigCats and here what you do.

    In the example above, you noticed numbers, here's an example string,
    "Savanna": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "20-4-1-2"
    },

    This is the one you wanted to I picked this one for example, if you want the Lion to only spawn in the Savanna biome you would leave this example as it is but you would change the other spawn value for the rest of the biomes list to 0-4-1-2 (the last 3 numbers are not important since 0 in the first slot means no spawning)


    "Weight - PassivePackMax - ChunkPackMin - ChunkPackMax"

    20 4 1 2 :

    Higher number in the first slot means more chance to spawn compared to other Entries Weight of the same CreatureType.
    Second number, PassivePackMax is the maximum number of this entity that will spawn per chunk per spawn loop.
    The last two, ChunkPackMin / ChunkPackMax: are used during chunk generation, random number between min/max of entities spawns.

    So yeah, have fun editing this!
    Posted in: Minecraft Mods
  • 0

    posted a message on Enchiridion - 3.1.0 ~ Updated 01/05/2016
    Quote from bluebearian»

    Can I use this in a modpack


    Obviously...
    Posted in: Minecraft Mods
  • To post a comment, please .