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    posted a message on Water removal?
    Install the hMod plugin 'WorldGuard' -> Spawn sponges -> Place sponges to remove the water?

    Or use cuboid or worldedit or something to replace all the water with air?

    :x
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Ghast Statue
    Looks good.

    And is that a skele I spy in the background?
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Efficient SMP Trap
    Mob spawners don't spawn monsters if they're disabled currently. Spawners worked either way before Boo update, but not now.

    Your best bet for an animal trap would probably be cactus. Not exactly sure how to setup traps that target 1x1x1 mobs though. Trial and error can probably net you something relatively efficient in a short bit of time. :x
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on well I am disapointed with minecraft right now
    What are the specs and how many players were you trying to have online at once? Running a server certainly isn't resource efficient, but it's not impossible.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Wondercraft.ca - 24/7 - VPS 30 Slots!
    Still plenty of slots open all the time. Let's get some more people online.
    Posted in: Alpha - SMP Servers
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    posted a message on Trying to Find SMP Server
    If those don't work out, check my sig?
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Mob Traps on SMP
    Quote from plastikman »
    I'm making a mobtrap in SMP aswell, but was wondering how long "dropped" items will stay their untill they disappear.


    Last I checked it was five minutes. That timer only applies while the chunk is loaded (by any player).
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Mob Traps on SMP
    The hole leading from dark room to trap is directly in the middle of the dark room. The trap is basically right under the hole. Mobs get forced to the edge of the hole with water (have it spaced so the flow stops at edge without flowing over). They fall in, hit another stream that moves them 3-4 blocks into the trap. They die there, the loot collection flows another 5-6 blocks away from the trap. So ultimately I end up AFK about 10-11 blocks away from the hole. Plenty of mobs spawn, if that's what you're worrying about.

    And yes, mine is mostly underwater. The parts that have land above them are mostly used up by other people so they're fairly well lit.

    If you run into any troubles with it just PM me, since I'll probably lose track of this thread overnight.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Mob Traps on SMP
    It's hard to say, I haven't really found a decent way to test what that 24-block rule entails, sorry. :x

    Our trap can yield nearly a full inventory of gunpowder in about 8 hours, so we don't really complain.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Mob Traps on SMP
    They don't spawn within 24 blocks of you.
    You don't need everyone in the same place.
    Making mob traps underground with water above is a good way to force more mobs to spawn in your trap, rather than on the surface. It's good to also explore for near-by caves and fill them with torches.
    Kiershar's SSP mob trap design works fine in SMP. I just made a 90x90x2 room, ran some water currents into a hole, and made the trap down that hole.
    Material usage? Uh, a diamond pick, a water bucket or two, a lava bucket or two (depending on trap design) and some signs (depending on water current style and/or trap design)... And lots of torches to keep the room lit 'til you're ready.

    That should help.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Anyone getting monsters
    Creepers aren't magically able to spawn in light. They just don't get burnt by the sun. :/
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Server's mods and admins.
    The owner of the server I play on only promotes those who he's known for a while, trusts and can rely on to be mature. It's a shame more servers don't do this, I'm play exclusively on Wondercraft because I don't really trust ops/admins anywhere else. :/
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on does anybody have a curency based server
    Search the SMP Server section for servers running iConomy. Should help you find what you're looking for.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Irrigation and trees
    He means as a future game feature.

    It would be cool if it affected the size of the tree (based on the proximity of water). That would give players better control over tree farms and decorative trees and such. I certainly wouldn't complain if Notch added that in the future.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Irrigation and trees
    Water doesn't affect tree growth.

    edit: @Dual: Wheat doesn't require water to grow either, just speeds it up a lot. I've heard a rumour you can grow reeds with lava instead of water too. :3
    Posted in: Alpha - Survival Multiplayer Discussion
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